shenlong02 Posted May 19, 2019 Share Posted May 19, 2019 On 5/10/2019 at 10:25 AM, squaredcirclefan said: Hmm. This should be an issue with the main Sweet Chin Music animation. I will have a look. UPDATE on corner trapped Punches 4 : There is a glitch in the motion files, even in 2k18.There are bytes of data which determine how the attacker will initiate contact with the opponent, either a grapple motion (head, torso or legs) or a strike motion. This data is buggy. I removed it for now till I find a permanent workaround. Here is the modified 59_param file. Can you test it in your game for the Corner Trapped Punches 4. https://mega.nz/#!FjIgiSZY!Bru-q8l3vz2NCUYHq910IDK66UFrRLsXKpJoXdBoCYw Lates Update Double Attitude Adjustment is Missing Again. Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 19, 2019 Author Share Posted May 19, 2019 (edited) 10 minutes ago, shenlong02 said: Lates Update Double Attitude Adjustment is Missing Again. Hi, I am aware of this issue. What is happening is there seems to be a maximum number of moves animation names which can be loaded in game from the createmode.pac files at one time. Since I have ported about 150-200 moves, I seem to have reached the limit. None of the workarounds I tried have worked so I have to remove some of the moves I have ported from the createmode.pac file listing. Probably about 15-20 moves. I will focus on moves which have glitches or those with a similar animation to one in the current game. I will put this up within the next 24 hours which will solve this issue once and for all. Edited May 19, 2019 by squaredcirclefan 2 Link to comment Share on other sites More sharing options...
BRONXBX Posted May 20, 2019 Share Posted May 20, 2019 @squaredcirclefan it was 2K15 lol Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 20, 2019 Author Share Posted May 20, 2019 @BRONXBX, This is the 2k15 Blackout which I have ported previously. It wasn't replaced but the animation data and mat impact sounds were removed after that game so It hasn't got any impact sound. The only thing is the move is not selectable as a ringside signature or finisher so I have amended this. The current spinebuster 6 is the 2k16 triple H spinebuster with his theatrics removed. All I did was replace the motion pac with the 2k16 pac file. I had ported 2K15 F-5 3 to another slot which had a duplicate move a while back but I didn't add it to the moves pack as I was still trying to get the selling animation right. The timing for the mat impact sounds are similar so there is a bit of sound with this one. Here is a preview of the three moves in 2k19 2 1 Link to comment Share on other sites More sharing options...
BRONXBX Posted May 20, 2019 Share Posted May 20, 2019 You my good sir are a god when it comes to this, good shit! 3 Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 20, 2019 Author Share Posted May 20, 2019 9 minutes ago, BRONXBX said: You my good sir are a god when it comes to this, good shit! I'll upload the files later today. 2 Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 20, 2019 Author Share Posted May 20, 2019 (edited) @BRONXBX, as promised, here are the modified files which contain the requested moves I previewed on this page. F-5 1 (2K15) - This is actually F-5 3 (2K15) Curb Stomp (blackout) 2k15 - previously ported but can now be selected as a ringside signature or finisher. Spinebuster 6 (2k16) Triple H - This was ported over Spinebuster 6 (2k19) which is the same move but with the Triple H theatrics removed The main ported moves pack has been updated with the minor modifications. Edited June 3, 2019 by squaredcirclefan 5 1 1 Link to comment Share on other sites More sharing options...
Clarityman Posted May 24, 2019 Share Posted May 24, 2019 Any word on fixing Sweet Chin Music freezing/glitching when hitting a reversal? I'm thinking I might have to try to reinstall one of the earlier packs before the fatigue fix to bring back normal behavior. Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 24, 2019 Author Share Posted May 24, 2019 (edited) 8 minutes ago, Clarityman said: ,Any word on fixing Sweet Chin Music freezing/glitching when hitting a reversal? I'm thinking I might have to try to reinstall one of the earlier packs before the fatigue fix to bring back normal behavior. Hi, Not at the moment. The problem is some of the reversal data is in the blocks of data I had to replace to add the fatigue motion, as I had to add the fatigue motion for a different move. I will suggest to revert back to the old one. The only files you need to replace from the earlier packs if you still have the downloaded zip files are the 33_mpc.pac and 33_param.pac files. If you don't have these, Ill reupload both files. Edited May 24, 2019 by squaredcirclefan 1 Link to comment Share on other sites More sharing options...
Clarityman Posted May 25, 2019 Share Posted May 25, 2019 7 hours ago, squaredcirclefan said: Hi, Not at the moment. The problem is some of the reversal data is in the blocks of data I had to replace to add the fatigue motion, as I had to add the fatigue motion for a different move. I will suggest to revert back to the old one. The only files you need to replace from the earlier packs if you still have the downloaded zip files are the 33_mpc.pac and 33_param.pac files. If you don't have these, Ill reupload both files. I only have backups of the original game files. I'd definitely appreciate if you uploaded those two files from the earlier pack! Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 25, 2019 Author Share Posted May 25, 2019 (edited) On 5/25/2019 at 6:25 AM, Clarityman said: I only have backups of the original game files. I'd definitely appreciate if you uploaded those two files from the earlier pack! The files are included in the updated main pack. This link is now removed. Edited June 3, 2019 by squaredcirclefan 2 1 1 Link to comment Share on other sites More sharing options...
Clarityman Posted May 25, 2019 Share Posted May 25, 2019 Thanks so much good sir! Worked like a charm. Link to comment Share on other sites More sharing options...
wenjiandenangua Posted May 26, 2019 Share Posted May 26, 2019 Hi, after used the stone cold finished, there will be a funny running action. Is it possible to be repaired? Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 26, 2019 Author Share Posted May 26, 2019 53 minutes ago, wenjiandenangua said: Hi, after used the stone cold finished, there will be a funny running action. Is it possible to be repaired? Hi, which stone cold finisher are you referring to ? Link to comment Share on other sites More sharing options...
wenjiandenangua Posted May 26, 2019 Share Posted May 26, 2019 (edited) its type one,the 2K15 Edited May 26, 2019 by wenjiandenangua Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 26, 2019 Author Share Posted May 26, 2019 18 minutes ago, wenjiandenangua said: its type one,the 2K15 I'm not experiencing this with the Stone Cold Stunner 1 (2k15). I know there is a taunt after performing the move, but that is part of the motion itself. Its been like that since the SVR games. If it's something different, can you post a video of the move in your game ? Link to comment Share on other sites More sharing options...
wenjiandenangua Posted May 26, 2019 Share Posted May 26, 2019 Hi,Thanks your Support,the link is here You will notice that he will have a sliding step after completing the action. Is it normal? It seems to be empty, haha Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 26, 2019 Author Share Posted May 26, 2019 5 minutes ago, wenjiandenangua said: Hi,Thanks your Support,the link is here You will notice that he will have a sliding step after completing the action. Is it normal? It seems to be empty, haha Thanks. I will have a look at the motion in WWE2k15 and compare. Link to comment Share on other sites More sharing options...
wenjiandenangua Posted May 26, 2019 Share Posted May 26, 2019 (edited) Here is a static picture,lol Edited May 26, 2019 by wenjiandenangua Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 26, 2019 Author Share Posted May 26, 2019 54 minutes ago, wenjiandenangua said: Here is a static picture,lol Wait. I understand what you mean. Are you saying the character should normally move foward after the move is executed? Seems I didn’t understand your initial question. Link to comment Share on other sites More sharing options...
wenjiandenangua Posted May 26, 2019 Share Posted May 26, 2019 (edited) yeah, when he made his finished skill, he should make a normal move. In my preview video, I noticed that its ending action is very weird. Edited May 26, 2019 by wenjiandenangua Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 26, 2019 Author Share Posted May 26, 2019 3 hours ago, wenjiandenangua said: yeah, when he made his finished skill, he should make a normal move. In my preview video, I noticed that its ending action is very weird. Here is the 2k15 Stone Cold Stunner 1 to compare with. Link to comment Share on other sites More sharing options...
Hey Yo Posted May 26, 2019 Share Posted May 26, 2019 Which links do we need to download to get all the updated moves? its quite confusing reading the latest posts/links given Link to comment Share on other sites More sharing options...
BlindedByTheGrace Posted May 27, 2019 Author Share Posted May 27, 2019 2 hours ago, Hey Yo said: Which links do we need to download to get all the updated moves? its quite confusing reading the latest posts/links given Hi, I will update the main pack in the second post (first page) with the additional moves and fixes within the next 24 hours. Thanks. 1 Link to comment Share on other sites More sharing options...
wenjiandenangua Posted May 27, 2019 Share Posted May 27, 2019 Wow, thank you for telling me that it is normal, I almost forgot the taunting action behind. Link to comment Share on other sites More sharing options...
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