Jump to content

Leaderboard

The search index is currently processing. Leaderboard results may not be complete.

Popular Content

Showing content with the highest reputation since 04/28/2022 in all areas

  1. ERA #3 Loading Video by @eggman718 WWF ARMAGEDDON 1999 by @Titavius Mr Mcmahon by @Joe Mashups WWF RAW IS WAR 1999 by @Titavius The Rock by @J N GFX by @Jimmycrane1986 Over The Edge 1999 by @PG Wavy
    14 points
  2. ERAS 1-6 updated in first post. Loading vid by @eggman718
    12 points
  3. Ultimate Warrior 2k19 Default Replacement 2k16 body base with size and physique adjustments. peeling facepaint, entrance jacket, custom hairdo, face retexture. Correct Facepaint https://mega.nz/folder/VjBClR6T#0OZe6fKD1KSbdZxagZkSNQ
    11 points
  4. WWF SURVIVOR SERIES 2001 by @Titavius EDGE by @Joe Mashups WWF ROYAL RUMBLE 2000 by @Titavius HHH by RipzZ
    10 points
  5. Freedom Fighters November 1985. Released. This was the debut of warrior and sting. Choose shirt or Jacket entrance. https://mega.nz/folder/Ai5yTb4L#SpYEDHIUZQXzRGPYnz1f0Q
    10 points
  6. WWF VENGEANCE 2001 by @Titavius Y2J by @Joe Mashups WWF ROYAL RUMBLE 2001 by @Titavius STONE COLD by @Joe Mashups
    9 points
  7. ERAS ➤ UPDATE hosted by @Digitill | ERA #6 ERAS INFO ▼
    7 points
  8. WWF BACKLASH 2000 by @Titavius EDDIE by @Joe Mashups WWF NO WAY OUT 2000 by @Titavius TAZZ by @Joe Mashups WWF SURVIVOR SERIES 2000 by @Titavius VAL VENIS by @Joe Mashups
    7 points
  9. ERAS 1-5 Available in the first post.
    7 points
  10. Ok so with the Andre model I forgot to fix the texture color. Please re-download the Andre model if you did already. Sorry about this guys I was in such a rush to get the mod out I forgot to retouch the textures on the face. So yeah, the new links are at the top.....thanks Also here is the Andre with a clean shaved sideburns Andre the Giant V.2
    5 points
  11. Ok so the Ivan Koloff mod is fixed up and released on the top page. Andre The Giant wip................................
    5 points
  12. Hi, In this tutorial, we will be looking at using commentary data for a superstar on CAW model. First I will explain a few things. In WWE 2k22 , unlike previous games, the commentary data and ring announcer data is now located in the profile data (pofo file) which is injected into memory. Here is the 2k22 pofo data file for Edge (ID 349) - The bytes I have highlighted on top are the slot ID and slot number. Take note on the bottom right you have two sets of 4 bytes both ending with 00 00 The first 87 27 00 00 is the ring announcer ID while the second 77000000 is the commentary ID. Here below ids the pofo data for Roman Reigns. The ring announcer and commentary ID's are both 17 01 00 00. This is the pofo data for a Rob Van Dam CAS model downloaded from community creations. Take note of the 0400 I highlighted. We'll come back to that later. The bytes below FFFFFFFFFFFFFFFF are the offset positions where the ring announcer and commentary ID should be located, but they are not used. All CAS models and pofo data for unused and some unplayable character models without commentary or name announcement will have this set at 0. For CAS models, the presentation name data isn't located here. Its at the same region as shown in TUTORIAL 2 with the SUPERSTAR announcement. The game is coded to read presentation names for CAW's and will not read the ring announcer ID in the pofo for CAS models. Now lets move on. Lets assume I have a Rob Van Dam model and I want to assign the commentary data for Roman Reigns to this CAS model. This isn't overwriting any other data but duplicating so the commentary works with both characters. First thing to do here is search for the pofo data of the CAS model. This is the tricky part which you'll have to do carefully. Its best to temporarily change the name so its easy to search for . For the purposes of this tutorial, I will be temporarily change the name of ROB VAN DAM to ROB456 so its a bit unique and easy to search for. Open cheat engine and connect. to your game. Then perform a string search for the CAS mode name. If the name is in uppercase, the perform a string search using UPPERCASE letters. I have showed this in the previous tutorials. In the search results, you usually just need to check the first few listed. The name format should be as shown below. Take note how the data is set in the file. The first on top is the name. You will remember thnis from the previous tutorials I posted. In that example , we scrolled down till we located the text Hey! In this case, instead of scrolling down, we scroll up. The CAS name data sits right above the pofo data. Here is the pofo data for the Rob Van Dam CAW. Take note of the highlighted FFFFFFFFFFFFFFFFF bytes. This is for the ring announcer and commentary ID's. 9rem,eber its just for the commentary as the ring announcer data here is not read for CAS models) Also remember the 0400 I mentioned before. and the highlighted bytes after it. The highlighted block of bytes is the Slot ID and slot number for the CAS model. Here it's 17 00 17 00 FF 03 I will briefly explain the CAS model ID naming before moving on. The 17 here means this is the value in hex of the last model installed. so convert 17 to hex gives 23. This is the 23rd CAS model I have created/downloaded on this save. The game has storage slots/memory blocks for 100 CAS models. The first CAS model downloaded or created will have the slot number 0. This is fixed in the game. The first CAW is automatically assigned slot 0, 2nd CAW is slot 1, the 100th CAW is slot 99. Its fixed. Its not like character mods which you can just place in any slot you like. The slot number / Slot ID for the 1st CAS model will be 00 00 00 00 E803, the second 01 00 01 00 E9 03, The third, 02 00 02 00 EA 03, 4th 03 00 03 00 EB 03 etc. Moving on. What we are trying to locate is the slot ID slot number blocks as we need to search for these in memory as they are in multiple locations and assigned to different modes in the game, Exhibition. Universe mode slots 1 2,3, My GM etc. What I will do next here is highlight and copy the bytes 04 00 17 00 17 00 FF 03. In the memory viewer, highlight these bytes for you CAS model, select copy to clipboard. Now perform a hexadecimal search for the array of bytes. As shown here, you will find about 4-5 results Right click on each and BROWSE memory region. Locate the FFFFFFFFFFFFFFF block of bytes in this position as shown here for all 5 Remember from one of the previous screenshots, Roman Reigns ring announcer and commentary ID's are 17010000 17010000. Highlight and copy these , then paste over the FF FF FF FF FF FF FF FF bytes as shown. You need to do this for all 5 results. Go into CREATE SUPERSTAR EDIT mode, open the model and perform a save. That's it. I will post some ring announcer and commentary ID's of a few superstars below. If there is any you require and can't locate, do post on the forum and Ill look it up and post here. The Rock - 49 01 00 00 49 01 00 00 Triple H - 4F 01 00 00 4F 01 00 00 Hulk Hogan - 98 00 00 00 98 00 00 00 Seth Rollins - 2D 01 00 00 2D 01 00 00 The Rock 91 - 69 4F 00 00 49 01 00 00 Triple H 98 - 6F 4F 00 00 4F 01 00 00 Edge - 87 27 00 00 77 00 00 00 Becky Lynch '15 - 50 75 00 00 20 00 00 00 Becky Lynch - 20 00 00 00 20 00 00 00. That's it for tutorial 3. Tutorial 4 will cover assigning a CAS presentation name to a model and using a workaround for PC modders which will enable you assign a random presentation name to a CAS model, then inject a custom ring announcer name over the CAS presentation name using sound editor. This is for PC modders only as it will not catty over to consoles.
    4 points
  13. Thanks again...yeah I'm trying to see if I can bring more likeness to the model. update
    4 points
  14. Ok this should be my last version. I made the beard a bit fuller around the time period of Starrcade 2000.....release at the top. Goldberg V.3
    4 points
  15. Goldberg by @Joe Mashups Chris Jericho by @Joe Mashups Collab with @mattfick Sting by @J N Video by: @eggman718 Loading screen by: @2K Live
    4 points
  16. Mods by @Joe Mashups GFX by @2K Live Video by: @eggman718 Loading screen by: @2K Live Video by: @eggman718 Loading screen by: @2K Live SURVIVOR SERIES 1999 by @Titavius GFX by @2K Live CHYNA by @Joe Mashups
    4 points
  17. ERA #5⭐️1996 - 1997 | Full Walkthrough
    4 points
  18. It's no secret that I'm a huge fan of Wrestling Legends for WWE2K14. In my opinion it's still the most enjoyable wrestling game, even years after its release. It's also highly moddable/customizable. I feel as though the only thing that can be added to it at this point to make it even better (aside from extra arenas/wrestlers) is revamped commentary. I know, I know....that's a lofty dream, nigh impossible. But could you imagine having Gorilla Monsoon and Jesse Ventura (or perhaps Bobby Heenan) calling the action? I literally daydream about this all the time. This forum is full of ingenious modders, much wiser and more talented than myself. So, before you automatically shoot this idea down with "it's can't be done!", let's put our heads together and figure out how it CAN be done. First off, here's what I'm willing to do: If someone else (or multiple someones) can figure out how to unpack the sound/commentary files and figure out a way to insert new wems (kind of like we do with 2K19 and the Sound Editor), I would be willing to do all the leg work in creating new wems with a new commentary team and take the time to insert them all in their proper slots (trying my best to match commentary calls up with the same moves, etc.) I realize this could be crazy time consuming. I get it. But I also think it would be worth it. And after playing a ton of WL, I honestly feel like there's not THAT many lines that Lawler and Cole actually use in the game. (Maybe 200 at most?) I also realize that the WWise version 5073 (which is apparently the tool used to edit audio files for WWE2K14 in the past) is near impossible to find. Seems like it's turned into the holy grail of modding tools. So, here's what we need: 1. Someone to find an old copy of WWise 5073 on an old computer, an old hard drive, a floppy disk, on the dark web......wherever! If we can locate that, I believe it would make this project much more plausible. This forum is huge. Surely SOMEONE has a copy of it somewhere. OR 2. Someone to figure out how to unpack the commentary files and insert new ones via hex or some other method. Like I said earlier....there are so many people here much much smarter than myself. If we can figure out how to mod and create all these different things, surely we can figure this out, right? About a year ago, I was messing around with this idea of custom commentary and I was actually able to unpack the commentary files and turn them into wav files. Don't ask me how I did it, because I can't even remember! I keep going through my old files and I had some ogg to wem extracter or something. I can't remember if it was a cmd command or what, but I'm trying to recreate how I pulled that off. However, being able to unpack them and listen to them is nothing if we can't put them back into a bnk file in the game. Give me your thoughts. It's 2022 ya'll....surely there's technology out there to help make this happen!
    3 points
  19. Well first off, I just wanted to give a huge thanks to Matt for showing me the ropes on this modding thing. Wanted to try it since 2017. Better late than never. Thanks to all the great Modders who inspired us along the way. Thank you. Just wanted to share some stuff I'm working on. My art page LINK: https://www.deviantart.com/r-maze Ivan Koloff NWA DOWNLOAD: https://www.mediafire.com/file/sbevkbhyc2i33fg/ch77902.pac/file https://www.mediafire.com/file/ofhk9pcoslxhlhn/ch77904.pac/file pofo & movesets https://www.mediafire.com/file/vnk2najhdjfjx49/Ivan_Koloff_779.moveset/file https://www.mediafire.com/file/0aonyvwgqfx26pv/Ivan_Koloff_779.pofo/file Bill Goldberg 98 WCW DOWNLOAD: V.1 https://www.mediafire.com/file/88er7wv3xc9qf9i/ch36102.pac/file V.2 https://www.mediafire.com/file/r98wlox0jsbicix/ch36102.pac/file V.3 https://www.mediafire.com/file/el0wm3l0895v6e0/ch36102.pac/file V.4 https://www.mediafire.com/file/c0gywlcvpo70lfe/ch36102.pac/file Goldberg elbow pads V.1 https://www.mediafire.com/file/zuydsvo0mze3jls/ch36102.pac/file Andre The Giant DOWNLOAD: V.1 https://www.mediafire.com/file/cwaetpqivqw4hvk/ch11902.pac/file V.2 https://www.mediafire.com/file/iz6ql82qks9gql8/ch11902.pac/file
    3 points
  20. Yeah, I'm also using HEN and every mod works on that. Most of the testing has been done though on the RPCS3 emulator simply because it's faster for me, but everything works fine on console.
    3 points
  21. Hi, I will be posting a few tutorials on my discoveries in a bid to answer a few questions which have been asked by modders but haven't been provided any answers. I'm just sharing my little knowledge here so I don't claim to know anything. One question that has been asked regarding downloaded CAW alts is, 1. How do you make a downloaded Character CAS model based on one character an alternate attire for a different character in the menu. 2. is it possible to remove the annoying THE SUPERSTAR announcement for a downloaded Character CAS model if not used as an alt ? 3. Is it possible to assign in-game superstar commentary to a CAS model? 4. Is it possible to use CAS presentation names for a Character CAS model as it can't be modified in the menu. This first tutorial will answer the first question. Questions 2 to 4 are possible. All these require modifications to the data loaded into memory using cheatengine. So lets get on. For this tutorial, I have downloaded a random CAW of a modified attire for Alexa Bliss Goddess which isn't selectable in the game by default. What I will show here is how to make this CAS model selectable as an alternate for Alexa Bliss 21. What you need : Cheatengine A list of the character ID's in the game. https://smacktalks.org/wiki/index.php/WWE_2k22_Wrestler_ID_List A hexadecimal calculator (You can use the windows calculator set to PROGRAMMER mode.0 Here is a screenshot of the model I will use in this tutorial. Its just selected at Random. I will download this and save to my game. Next go to CREATE SUPERSTAR, select the downloaded model -EDIT and Select PERSONAL INFORMATION so you can view the names and social media names assigned to the model . Ive taken note of the save slot name. I will search for this name in cheat engine. Try to use a unique name. You can change the name to something unique temporarily so you get fewer search results in cheatengine. Next I will open cheat engine and using the STRING OPTION , type in ALEXA BLISS SEP I have obtained multiple entries in the search results. What you need is usually found in the first few entries . You will ned to locate one with the names and social media handle listed in this format. Take note of how the data is structured so you know the right one. When you locate this data, you ned to scroll down the memory viewer carefully as we need to locate the additional data for the CAS model right below it. Scroll down till you see the text HEY! on the right as shown. REMEMBER THE KEY WORD IS Hey! I have highlighted 3 sets of bytes here. The first one is what we will be modifying for this tutorial. B1 03 ( flip the bytes as 03 B1 or 3B1 and convert to decimal . 3B1 in decimal is 945. 945 is the ID for Alexa Bliss Goddess which is the model used for this attire. This data tells the game to place the alternate attire selector under character ID 945. It hasn't got anything to do with the character model. This can be placed anywhere else. Now we lookup the ID for Alexa Bliss 21 in this sheet https://smacktalks.org/wiki/index.php/WWE_2k22_Wrestler_ID_List . This is 620. Convert 620 to hexadecimal gives 26C which will be broken as 02 6C and flipped as 6C 02 Replace the B1 03 with 6C 02 Open the CAS model in edit Custom Superstar , then PERSONAL INFORMATION - SET AS ALTERNATE ATTIRE set to YES. When you now select Alexa Bliss 21, you will see the Alexa Bliss SEP 3 attire listed under it as shown here That's about it. If you have any questions, do post on this thread . Tutorial 2 will cover removing the SUPERSTAR announcement from a Downloaded CC model if you are not setting it as an alternate attire.
    3 points
  22. @PromoGuru & @PromoGuru.........Absolutely i will. Thanks Ok so I'm sorry for being late on this,.. So this is Andre with his sideburns, but fixed up a bit. I think i got two more coming. I touched up the face a bit, moved the hair around. I tried to catch the look mostly from the Hulk Hogan rivalry. So yeah link is at the top Andre the Giant V.1
    3 points
  23. @denbigh7 That's kinda complex the way you do it, to be honest. It's much easier and faster to just update the arena size in the arc. Here's a tutorial video made by @Impaler on how to do the Hex stuff including updating the arc. Originally made for PS3 but most of it applies the same to 360, besides that on PS3 every arena has two bg files than just one. (one for singles and one for multi man matches)
    3 points
  24. 3 points
  25. My Pofo and moveset can be found here: http://prowrestlingmods.io/file/1c23714e94bd792246dbb537bcf5dd6b My renders can be found here: http://prowrestlingmods.io/file/3a0d92a49991c05b86b4c285585187b8 My discord: DFM_85#3497 Credit me if you use my mod. If you feel like donating for the time I waste: https://www.paypal.com/paypalme/Dfm85 > https://www.mediafire.com/file/bul9fl1gxd26qd4/Kazuchika+Okada.rar/file
    3 points
  26. Hi, This is the second part of a series of CAS tutorials. This will cover removing the ring announcer name "THE SUPERSTAR " which is announced by default for a character which isn't used as an alternate attire model. Please read through the 1st tutorial as you will need the information from that for the second . Oftentimes you can just set a superstar as an alternate model, but it doesn't always work right for some superstars as you end up losing a bit of the immersion. I will list a few examples here 1. Roman Reigns. - Both the Shield Reigns and Tribal Chief Reigns have slightly different personas, entrances, signature /finishers. 2. The Rock and Triple H 01 models .- The Triple H Myfaction model has the DX theme set, with different gfx. setting it as an alt for the main Triple H will mean having to use the same gfx and other attributes with the default Triple H. Some characters can't se set as alts as they don't have models in the game like THE GODFATHER. Even most of the Myrise superstars have slightly different personas to their current models. So lets move on. I will use the Alexa Bliss model I downloaded for the 1st tutorial. If I don't set the model as an alt, you get THE SUPERSTAR as the ring announcer name. From the 1st tutorial, locate the string name for the superstar and scroll down till you see the Word Hey! on the left as shown here Remember in the 1st tutorial , the ID for the alternate attire menu assignment was changed to 6C 02 which is also highlighted here.. The next set of bytes 29 05 FF FF FF FF FF FF are the bytes for the presentation name. This can be modified for standard fully created CAS models but not for models based on Superstars in te game which I refer to in these tutorials as SUPERSTAR CAS models. The 29 05 is the nickname, the next FFFF is for the first name, next is the middle name and the last FFFF is for the last name. In this game and previous games in the series, there is a separate file data file or register for Create Superstar presentation names. These names are in the ram_pck file but are different to names for Superstars in the game. You will notice that names for superstars in the game are not in CAS mode or can't be selected as Presentation names, but there is a workaround for this which I will discuss in a future tutorial. Each name has it's own ID. The ID for the name THE SUPERSTAR is 05 29 which is written as 29 05 . That' s the 29 05 you se highlighted . This name can either be removed or changed to another, but for this tutorial , we will just be removing. To remove the call name , change the bytes to 00 00 or overwrite the FF's I listed as 00 as shown here What you then need to do is go to CREATE SUPERSTAR, EDIT CUSTOM SUPERSTAR , select the model and open in the editor. change SELECT AS ALTERNATE ATTIRE to NO. Then save. If it's set as NO, you can just slightly change one attribute in the menu then save. Now what we want to do next is highlight and select a block of bytes from that region in cheat engine and search using the ARRAY OF BYTES option. The reason for doing this is to check the data is still not stored in memory. Now you can play as the character in a match and see if the name announcement is removed. You can also close the game, relaunch and test again. If the announcement is still there, do the same process once again as Ive observed the data might be stored in two memory regions. That's about it for tutorial 2. The next 2 tutorials will cover using a CAS presentation name for a SUPERSTAR CAS model, like in the Dude Love CC upload, also using superstar commentary for a CC model . For instance, this model of the Rock uploaded here by DARRKKNIGHT has the Rock's gameplay commentary in a match and no name being announced , when it's not set as an alternate attire.
    3 points
  27. CREDIT: @JoeMashups (@Dr.Mashup) , for the base My Pofo and moveset can be found here: https://prowrestlingmods.io/file/1c23714e94bd792246dbb537bcf5dd6b My renders can be found here: https://prowrestlingmods.io/file/3a0d92a49991c05b86b4c285585187b8 My discord: DFM_85#3497 Credit me if you use my mod. > https://www.mediafire.com/file/5aev2eym08j1q8t/The+Miz++SVR10.rar/file
    3 points
  28. Ok so I keep finding new looks and ideas I keep adding on to the models.........I just wanted to share some changes I did to goldberg, again lol. So yeah...Link at the top Goldberg V.4
    3 points
  29. Happy to help. So, this version of X-Packer (which now that I'm home I can tell you it's version 2019.3.0.0) does not allow for the injection of CAWS. However, that's not to say it's not possible via another tool. I use the WWE2K14 mod tool to inject renders for CAWS. I'm including a tutorial video on how to do that, and in my YouTube description is a link to download the WWE2K14 mod tool. I didn't create the tool, but I have it and I believe it's free to share. I'll also say this: I've never injected a CAW using this tool, only a CAW render. It should be the same concept and it's one of the functions of the tool, but again...I've never done it, so I can't really help you with it. I've always just created my own CAWS for 2K14, never injected anyone else's. Lastly, I'll testify to your statement that 2K14 is probably the last WWE game you'll ever need! 2K19 has certainly been modded more than 2K14, but it's just not as fun to play (in my opinion). And 2K22 is fresh and new, but is less moddable than 2K19. So yeah...I don't think you can go wrong 2K14/Wrestling Legends. Best wrestling game ever, in my humble opinion.
    3 points
  30. My own personal opinion, this is BS. They have always been open to modding and in term respected it as it gives them inspiration and challenges. If modding is completely removed, i wont be buying another 2K game.
    3 points
  31. So, replacing arenas is definitely one of the simpler mods to tackle, but yeah….if you’ve never done it before it can be overwhelming. First, you need to decide what arenas in WL you want to replace. Go to red roosters Wrestling Legends Install and support thread. Scroll past all the stuff about installation and look for the link he gives for all the arena ID’s, wrestler slots, etc. You’ll see that arenas are “bg” files (bg10, bg26, etc.) Let’s say you decide to replace bg12 (whatever arena that is - I’m not looking at the list at the moment). I’m guessing you know how to access your files on your XBOX360, so do that and find the bg folder. Find bg12 and right click it to see how many mbs it is. Let’s say it 10mbs. If the Backlash 01 arena you want to replace it with is larger in mbs (even just the slightest bit) you can’t replace bg12 with it. You have to find a bg file that’s larger than the one you’re inserting. Ok, so now let’s say you’ve found one. Let’s say it’s bg14 and it’s 8.5mbs. Let’s say your Backlash arena is 7.5 mbs. We need to get your Backlash arena to be the exact size as bg14. So download a Hex program, like HxD. (By the way, before you go any further, always make a backup file of the one you’re going to replace before you edit anything. Just in case.) Drag bg14 into HxD and also your backlash arena. Scroll to the bottom of each file in HxD. You’ll see that the larger bg file goes much farther. On the left hand side, you’ll see numbers and letters. In your backlash file, start adding zeros (and only zeros) at the end of it until it matches bg14 EXACTLY. Not one zero more, not one zero less. Save it. Now, you simply need to rename it to bg14, both inside HxD and the file itself. Inside HxD, scroll your backlash arena to the very top. Look at the right hand column. Start scrolling down a bit until you see whatever bg number it has been assigned by justyn1893. Let’s say it’s bg25. Simply highlight the numbers 25 and change them to 14. Hit save. Close HxD. Now, right click your backlash arena file and rename it to bg14. That’s it. All that’s left to do is to drag it back into the bg folder in the game and you’re good to go. Now, it still won’t have the correct arena screen when you choose it in game….that’s a tutorial for another time. But you can at least use the arena in the game. Hope that helps. I’m writing this after a very long day, but I don’t think I forgot anything.
    2 points
  32. I'm back with another arena, this time with something more special. Ported from SvR 2008. Thanks to @jakeypearce for figuring out how to convert yobj's and helping me out a little bit and @Jimmycrane1986 for his nameplate and locator GFX. Royal Rumble 2007 [DOWNLOAD]
    2 points
  33. Haha! Thanks man. That's funny you say that....I actualy sing and play music for a living and I've had numerous friends over the years tell me that they put their kids to sleep by playing my CDs. I was always like "Thanks?" 🤣 I'd like to do some more tutorial videos, just haven't had the time. I like watching those wrestling bios videos....never thought of doing one myself. May give it a shot. If you have any issues with X-Packer, feel free to message me. I'm no expert by any means, but I've modded enough on 2K14 to figure a few things out.
    2 points
  34. I have the latest version and it works perfectly for 2K14. I'm not sure what version that is (the number), as I'm not at my home computer right now, but I can assure you it works great. Fantastic tool. I've modded belts, renders, arenas and wrestlers for 2K14 and X-Packer handles it smoothly.
    2 points
  35. No updates really because I haven't been working on it since the last update. So it's still in the same state I left it a year ago. Worked on other things but to show off one of these and what will be possible to do now, thanks to @jakeypearce and @xtremebrett we're now able to convert yobj's from the SvR games to the new yobj format and vice versa. Here is a ported stage piece from SvR 2008, working now on getting character models to work.
    2 points
  36. 2 points
  37. Added to the main page Every Bad Guy's journey has an origin story... August 8th, 1992... The Bad Guy Razor Ramon debuts on WWF Superstars. This mod uses a head sculpt made by SixZzshOtRipZz. Included in this mod: Face Sculpt by SixZzshOtRipZz Hi-res attire textures Material modeling Entrance & Ring attire * Jobber not included
    2 points
×
×
  • Create New...