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Showing content with the highest reputation since 09/19/2021 in all areas

  1. WHAT UP Y'ALL!! Thank you again for all the supportive comments and likes. After a short hiatus, I'm back! I'm happy to continue modding with the support of this awesome community. Please don't ever hesitate to drop me a reply on this thread, I appreciate every single comment! .... In other news, How bout that ERAS mod?!! B4GTV, Matt Fick and the rest of the amazing team have produced something truly special with this mod. I'm beyond thrilled to be able to contribute to this amazing project. I know the team behind it spends countless hours researching and creating the best and most realistic (and mindblowing!) arenas that the game has ever seen. Please consider supporting future updates and upgrades through Patreon - https://www.patreon.com/B4GTV By now I'm sure you all have installed ERAS and are no doubt enjoying the hell out of it! Here's a little something that I hope adds to your fun! Straight out the Lex Express and onto the Intrepid arena it's ALL-AMERICAN LEX LUGER comin through to slam that eeeeeeeeevil Foreigner! After seeing the phenomenal Intrepid arena, I just couldn't resist making Lex in his Body Slam Challenge attire. I hope it adds another layer of realism and nostalgia to your experience! Credit to the incomparable Bam Bam's Universe for the amazing video - Make sure you subscribe to his awesome channel! https://mega.nz/folder/Rb4gBS6C#_KyCIEqyOYAIDZ9ey62quQ Enjoy!!๐Ÿฆ…
    31 points
  2. 31 points
  3. If the HULKSTER summons me, you know I gots to respond MATE! Here's one of your favs: Hart Foundation Wrestlemania 7: https://mega.nz/file/5TJAyDCB#YsvZ2fq2owDiPsqyQchjhdneTGAk0Mzk7-FdU1Mm94Q Enjoy!! #InLovingMemoryOfAuntyCarol ๐Ÿ’—
    27 points
  4. ERAS 1.1 - future updates will be the First Saturday every month. Weekly / bi-weekly is too much crazy for me. (wait till u see what @mattfick is adding to this bad boy.) This update will include: WCW Starrcade 1997 WCW Starrcade 1998 WCW Nitro Panama Beach 1998 NWA TBS Studio 1986 WWF Royal Rumble 1990 WWF Royal Rumble 1991 WWF SNME 1991 ECW 1995 by @Blxckheart_GTS WWF KOTR 1998 by @mattfick updates and fixes to: WWF LIVE @ USS INTREPID '93 WWF WRESTLEMANIA 9 '93 WWF MONDAY NIGHT RAW '97 Thanks to my Patrons.
    26 points
  5. ERAS | WCW NITRO CLUB LA VELA 1998 Thanks @mattfick on the collab. we good...
    24 points
  6. Sting Spring Stampede 1998 Thanks @Stinger1717 Thanks everyone for keeping this page free of clutter. i really appreciate it. You guys rock. Im always here on DM messages or on discord as well. I recently updated my page 1 on this thread. All of my mods here in alphabet order, with links. No bs. Thanks again! https://mega.nz/folder/Y2QRWQ5D#W84_IFn5dnz7sxCPSEdwSg
    20 points
  7. Thanks to @eggman718 for making this incredible intro video for ERAS 1.1
    19 points
  8. @mattfick Double dog dare you. 14 new slots open for patreon orders. This update is going to be fun. Might throw my PC in the river, might not.
    18 points
  9. Ahmed Johnson LoD Entrance attire Released. Thanks @Gaming2222 https://mega.nz/folder/9mpS0CgR#z4__RDpHmhuvZhkxfV0b6A Comments are disabled to keep the page neat. Thanks for understanding. You can dm or discord message me matt2282p#7334. Want more content? patreon.com/matt2282p Also check out https://b4g.tv/ We have something planned for the upcoming future. stay tuned......
    15 points
  10. ok ERAS 1.1 is up on page 1. I'm testing putting the files unzipped up, so it's slower. For right now test these green slots.
    15 points
  11. ERAS 1.1 - Uploading will take a while. Not doing little update files every few weeks. I'm uploading all the files, unzipped. So if I make a change in the coming days you will only have to re-grab a few. NWA TBS Studio 1986 - textures by @Digitill WCW STARRCADE 1997 for @swipergod, thanks for always helping man. New water, fixed the crowd clipping in the aisle removed bleacher seats. WWF Royal Rumble 1990 for @mattydoo189 Illuminated the ghetto upper deck lights. WWF Saturday Night's Main Event 1991 for @RetroG. New TNT objects for Nitro Panama Beach. New crowds by @J N, Thanks ya big lug WCW 97 WCW 1994 A few of the amazing Titles by @mattfick EDIT - Google Drive has been very rude. 10pm eastern time files should be good. Thanks to my Patrons.
    15 points
  12. 13 points
  13. New slots for ERAS 1.2 https://b4g.tv/ https://www.patreon.com/B4GTV
    12 points
  14. AEW Jericho Cruise WIP collab with @B4G.TV
    10 points
  15. 10 points
  16. Appreciate the compliment, currently these wrestlers are not on my radar. Miss Elizabeth - 2k16 Port+ added to the downloads above. Skin Adjustments MR adjustments to match real world materials and their properties.
    10 points
  17. levi stadium WIP huge thanks to @B4G.TV and @CaW Life
    10 points
  18. Enter the Danger Zone! A Ken Shamrock 4-Pack of attires worn by the World's Most Dangerous Man during his time in the WWF. Ported from WWE2k16 with skin color correction. Recreated trunks with MR work to emulate Shamrock's entrance and ring gear. Included: Red Trunks - Based on In Your House 15: A Cold Day in Hell vs Vader, includes optional red robe entrance gear. Blue Trunks - Recreated Trunks with more accurate logo. Worn in 1998/1999 Green Trunks - Worn in 1998, most notably against Steve Blackman in a Lion's Den match. Black Trunks - includes optional black robe with red trim entrance gear. Worn mostly around late 1997 early 1998.
    9 points
  19. Kane '98 *works in Create a Superstar mode!* *Thanks to @SeriouslyBDCoanfor his help with some of the textures* *IF YOU DOWNLOADED IT RIGHT WHEN I POSTED IT, DOWNLOAD IT AGAIN, I FIXED A CLIPPING ISSUE WITH THE MASK!* DOWNLOAD LINK
    8 points
  20. Unleashing the madness! Prelude to the King Pack by @matt2282p it's Macho Man post Mega Powers explosion when he teams up with Zeus to face Hogan and the Beefer. This one started out as a project test making realistic sequins, and safe to say I was very happy with the result! Hope you enjoy the result as well! EDIT: As a bonus I included a modified robe that's a little brighter while I played around with the sequins technique. Shoutout to matt2282p while I worked to adjust and make refinements.
    8 points
  21. There are new files in the base. Regenerate your def file. Just follow the instructions like before, it's the same deal. If you asked this stuff on twitter too can you remove it, you're making it look like it's broken when it is not.
    8 points
  22. some more wips. the scratch logo belts have the colored backings (big eagle-blue, tag-red, euro-green)
    8 points
  23. Shawn Michaels 10 attire Pack from 2002-2005 available now on the main post.
    8 points
  24. Finally figured out why the hair shader was causing the game to crash when adding multiple animations to it. Tried adding two different beards to this model, one is Hogan's 2k15 Mustache and the Other is Bobby Roodes 2k19 beard. Each have 112 anims:
    7 points
  25. Added a 2k16 port plus of Savio Vega to the downloads in the 1st post. Skin Color Correction MR adjustments to emulate the real world attire.
    7 points
  26. Finally Boys it's out! Sorry for keeping ya so long lol http://www.prowrestlingmods.io/file/f5fcd3fa00d19aa3b83c45d30585d6b6
    7 points
  27. ROYAL RUMBLE 2005 RELEASED, LINK IN MAIN POST
    6 points
  28. Mate, I don't think anyone can complain at you "only" putting out monthly updates - the work you've already put in is incredible, and we're all fortunate you still choose to work on it!
    6 points
  29. Hi, I have had a look at the file and uploaded an updated copy (Update 6) with Bryan Danielson the Colons and AJ Styles Gold enabled.. The download link is on the first page of this thread.
    6 points
  30. undisputed v1 (wwf) and custom v2
    6 points
  31. Fix some details for SummerSlam 2005 attire I tried to improve some stuff on the Wrestlemania 23 gear. Redid the jacket and texture. Still WIP in early stages
    6 points
  32. Owen Hart Attitude Pack Remastered! These attires were the first mods I ever made. In the short time that I've been modding I've come a long way. I've been trying to go back and remastered their looks, as well as reduced their file size footprint. They're < 20mb now per pack. Thank y'all for enjoying my mods, enjoy these much improved Owen Hart attires! If you've downloaded them in the past, it's worth redownloading now!
    6 points
  33. Re-download BASE - pac\arena\walll\arwalll00092.pac Re-download ERA#3 - pac\arena\entrance\arentrance00403.pac This will fix the missing lamp objects from Slot 403 WWF MONDAY NIGHT RAW '97 collab with @mattfick.
    5 points
  34. Edit Re-download BASE - pac\arena\stadium\arstadium00042.pac This will fix the crowd from clipping in the aisles of Slot 402 WCW Sat Night MGM '94.
    5 points
  35. Hi, This tutorial will cover setting up the correct shirt rips when using alternate attires for any Hulk Hogan mods. I will be refrenciing the work done by @matt2282p for the Hulk Hogan mods be put together and @Tricky McGee for the shirt props objects put together for the various attires. Link to the page here https://smacktalks.org/forums/topic/73960-wwf-legends-macho-king-pack-wip-double-j-released-warrior-paul-roma-money-inc-narcissist-hbk-rr93-orndorff-hardy-debut-macho-king-virgil-bob-orton-mr-wallstreet-godwinns-volkoff/?do=findComment&comment=986576 An issue arises when you have alternate attires for Hulk Hogan installed with the same shirt being ripped for all entrances. To rectify this, it is important to understand how the developers manage the props during entrances. First I will start with the Hulk Hogan retro models . We need to know the ID for the entrance file which is 1109. (This is an entrance file ported over from WWE 2K15 so it isnt in the base game. You will have to download the ported entrances pack or the Hogan mod files from @AznBlusuazn to obtain these files. The ID for the shirt prop ID for the model which is 2870. Tools required . Pac Editor , which you need to decompress the entrance evt and effect files. Hex editor Hxd. * First I will open the entrance file 01109_HulkHogan in the pac \evt folder using pac editor. Highlight the first evt file and select UNCOMPRESS from the menu. * Open the extracted file which should have an extension 0fop in Hxd. The first is a screenshot of the top part of the file. The bytes I highlighted 04 55 is hexadecimal for 1109. This is important as the game reads the ID in this file to match it with the ID's for the media assets. If the ID is set to a different value, theme music and trons will not work with the entrance. The screenshot below is a section of the file when you scroll down a bit. Here I have highlighted the bytes 0B 36. (B36) which is hexadecimal for 2870. This is the ID for the shirt prop which is ripped in the entrance. So how does this work ? The character model entrance attire has a shirt object in the character pac file named ID 001A.yobj. This is the shirt you first see at the start of the entrance. The 2870 object is also loaded but its invisible in the entrance scene. This ID 001A is also in the entrance file but it is part of the character model animation data. No need to change anything here. At the point just after he enters the ring, this object becomes invisible and the 2870 prop object becomes visible in the entrance. If both don't match, you will see a different shirt being ripped in the entrance motion. The problem here is the shirt props for all the attires have the ID 2870 so this one prop will load for all attires. The workaround for this isn't as straightforward and will require a bit of modding experience and a bit of patience. So the question here is , how do we work around it ? The prop ID for the default attire is 2870. AThe ID's for the attire props will need to be changed to new values so they are separate. If you look in the pac\prop folder, you will notice there aren't any prop files with ID 2860 - 2869. So these can be used.. Open the 2870 prop file in Hxd and scroll down to offset row 800 as shown undefined Here I have changed it to 2861, one of the unused prop ID's then save What can be done here is change the ID's for the other 2870 prop files to 2862,2863,2864 etc. The next step is , these prop ID's have to be loaded in separate entrance files. This will mean the evt 1109 entrance file will have to be duplicated with different ID's assigned to each additional entrance file. For instance each copy of the entrance file for the additional attire can be assigned to an unused evt slot, say 1150 -1159 , as these are unused. To avoid duplication, you will need to go through a tutorial I had posted a while back on how to move entrance files to a new slot. The difference in data with each file will be the 0fop file which holds the ID for the prop. This is a screenshot with the prop ID which I ported earlier. If you raname any of the props to say, 2861, the ID for the prop will have to be converted to hexadecimal (B2D and written as 0B 2D). This will replace the original ID 0B 36 As an example , for 10 Hulk Hogan attires, you will end up having prop file with ID's 2861 - 2869, in addition to 2870 for the default attire (attire 1) You will also have entrance evt and effect files with ID's 1151-1159 for attire 2 to 9 with 1109 as the default attire entrance. So in a nutshell, evt 1109 for attire 1 has prop ID 2870 (DEFAULT ATTIRE) evt 1151 for attire 2 will have prop ID 2861 evt 1152 for attire 3 will have prop ID 2862 evt 1153 for attire 4 will have prop ID 2863 etc. So the next question is, How do these work in the game ? This is where the evt_data.pac file comes in. (pac\evt folder) If you have the ported entrances pack installed, you can use that copy, open the file in pac editor and follow this tutorial on extracting the right file to be modified. Now when you open the 0000.1024 file extracted , you will see the following. Here I have added the additional entries for the alternate attire entrance ID 's. You only add the ID's for entrance files , not the ID's for the props. Take note here 1109 is the entrance ID for the default attire (attire 1). This entrance MUST be set as the default entrance in data editor or in the game or it wouldn't work. The way the game will read this data is, IF attire 2 (47512 ) is selected, swap the entrance 1109 with entrance 1151, if 1109 is set as the evt for the default attire. This will mean if you change the default entrance, the game will not swap the motions.. When you are done, save, then reinject back into the evt-data.pac file. Place all the additonal entrance files created in the pac\evt folder, the effect files for the entrances in the pac\evt\effect folder and the prop files with new ID's in the pac\prop folder. Regenerate the chunk0.def file and reinstall your attires. Ensure you are installing each attire in the correct slot to match the prop you have set in the entrance. That's all. This same procedure works for the other Hogan entrances.
    5 points
  36. I will post my wips and links to belts i make here COMPLETED THESE ECW BELTS CAN BE FOUND IN THE ECW2K MOD DOWNLOAD WIP:
    5 points
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