IamCrazyPT Posted August 15, 2014 Posted August 15, 2014 Great work. Modding is looking better than ever Quote
LordBarker Posted August 15, 2014 Posted August 15, 2014 Great modding lads this looks increasingly exciting. Quote
GameElite™ Posted August 15, 2014 Posted August 15, 2014 (edited) Hopefully wwe 2k15 settings won't change and we can still mod. Truly amazing guy's Edited August 15, 2014 by GameElite™ Quote
MykeMadness Posted August 15, 2014 Posted August 15, 2014 Wow. Thought Justin Gabriel's entrance looked perfect! Interesting hearing the sound quality differences between the older games and now Quote
Twistedmisery666™ Posted August 16, 2014 Posted August 16, 2014 Wow this is great good find knew this would happened one day .caws with real wrestler call names .how about do they call him Brian in the match tho? Quote
IamCrazyPT Posted August 31, 2014 Posted August 31, 2014 Thanks, gonna give it a try when i have time Quote
UndertakerWLF Posted August 31, 2014 Author Posted August 31, 2014 Its a lengthy one lol, so time is needed. Quote
Twistedmisery666™ Posted September 1, 2014 Posted September 1, 2014 (edited) Same I'm gonna try it out on 360 tonight Thanks undertakerwlf for the guide . Edited September 1, 2014 by Twistedmisery666™ Quote
Red Rooster Posted September 1, 2014 Posted September 1, 2014 Great work, thanks for the Tutorial, Ive added it to the tutorial index. Quote
IamCrazyPT Posted September 1, 2014 Posted September 1, 2014 This game has the strangest chants ever. " I got something for your momma..." wtf is going on this game. Quote
Twistedmisery666™ Posted September 1, 2014 Posted September 1, 2014 are the call names in this folder also undertakerWLF? if so how do i get those to work with a caw? same way? you did replacing triple hs music in the tutorial? Quote
IamCrazyPT Posted September 1, 2014 Posted September 1, 2014 I got lost on the step 20. Locate an Empty valid offset. Quote
bugsyboy Posted September 1, 2014 Posted September 1, 2014 I am just a regular guy that can mod , you guys are fucking geniuses. Quote
UndertakerWLF Posted September 1, 2014 Author Posted September 1, 2014 I got lost on the step 20. Locate an Empty valid offset. Go to the end of the file and then keep filling the fle with oo's until you come across an offset that either has 00 or 000 on the end of it. Quote
gamingfan Posted September 1, 2014 Posted September 1, 2014 UndertakerWLF awesome tutorial mate, one doubt will it replace the audio or can we add the new audio? Quote
UndertakerWLF Posted September 1, 2014 Author Posted September 1, 2014 It replaces the current audio. Baically the when you create an audio for a game like this you would have access to the games engine and as such a working demo of it, then you would use Wwise to add audio to specific actions within an event. So for example when Undertaker does his Tombestone the develeopers add in an event that would trigger the announcers saying 'Tombestone Piledriver' or something close. As we don't have access to the game engine/working demo it's impossible at the moment to add new tracks. . Quote
gamingfan Posted September 1, 2014 Posted September 1, 2014 (edited) It replaces the current audio. Baically the when you create an audio for a game like this you would have access to the games engine and as such a working demo of it, then you would use Wwise to add audio to specific actions within an event. So for example when Undertaker does his Tombestone the develeopers add in an event that would trigger the announcers saying 'Tombestone Piledriver' or something close. As we don't have access to the game engine/working demo it's impossible at the moment to add new tracks. So we can replace any audio (chants etc) with announcer audio vice-versa? Edited September 1, 2014 by gamingfan Quote
tekken57 Posted September 1, 2014 Posted September 1, 2014 Awesome, thanks for typing up this tutorial Quote
LordBarker Posted September 1, 2014 Posted September 1, 2014 Is it possible to extract announce calls from Legends of Wrestlemania? Just think mainly of Bugsy's mods and using JYD, Hammer, Honky Tonk etc. etc. Quote
kim666 Posted September 1, 2014 Posted September 1, 2014 Thanks for that tutorial, but it is tough. For me it would be enough to disable the call name. When i change the superstar id (step 6 in your tutorial) would that disable triple h's call name? Quote
IamCrazyPT Posted September 1, 2014 Posted September 1, 2014 I got lost on the step 20. Locate an Empty valid offset. Go to the end of the file and then keep filling the fle with oo's until you come across an offset that either has 00 or 000 on the end of it. Ok, now i'm lost on the step 21 xd I need to open the Game_Sound_M.pck on the hxd or the converted wav file? Quote
UndertakerWLF Posted September 1, 2014 Author Posted September 1, 2014 Is it possible to extract announce calls from Legends of Wrestlemania? Just think mainly of Bugsy's mods and using JYD, Hammer, Honky Tonk etc. etc. It should be, I cannot see any reason why not however I believe the LOWM files are in a YAF archive, you can extract them with Ravioli but mayy need additional fixing to make the audio lsitenable. Thanks for that tutorial, but it is tough. For me it would be enough to disable the call name. When i change the superstar id (step 6 in your tutorial) would that disable triple h's call name? Yeah that's the draw back, you don't change the ID just the offset and size. But if I understand you right yes if you modify Triple H's audio it will replace his, BUT there are multiple music tracks not allocated to superstars and also don't forget about the CAW call names that are in game. I got lost on the step 20. Locate an Empty valid offset. Go to the end of the file and then keep filling the fle with oo's until you come across an offset that either has 00 or 000 on the end of it. Ok, now i'm lost on the step 21 xd I need to open the Game_Sound_M.pck on the hxd or the converted wav file? Game_Sound_M.pck Quote
IamCrazyPT Posted September 1, 2014 Posted September 1, 2014 Now on the step 22 i've pasted the numbers that you have in the print. Is that correct? And on step 23 i doNt get from where the values of the 2nd print came from (0B BD 84 00 06 8C 54) Quote
UndertakerWLF Posted September 1, 2014 Author Posted September 1, 2014 (edited) If I recall the numbers are the replacement values 0BBD84 is the size of the replacement file 068C54 is the new offset value It is a tough guide , once you get your head around repointing the data it will be a walk in the park. Edited September 1, 2014 by UndertakerWLF Quote
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