tekken57 Posted January 20, 2014 Author Posted January 20, 2014 Thanks guys. Your names have been added to the registered list. Quote
dyn0myteCAW Posted January 23, 2014 Posted January 23, 2014 If I can put in a feature request, it'd be nice to be able to change who the commentators refer to these guys as during matches. I'm way more okay with having Tensai referred to as the Superstar than Tensai for example. Quote
st0n3 Posted January 24, 2014 Posted January 24, 2014 hey tekken57 i have donated and forgot to give the serial key in purpose field . what should i do ? Quote
VinceRusso Posted January 25, 2014 Posted January 25, 2014 are any updates on ps3 situation about adding dlcs Quote
tekken57 Posted January 26, 2014 Author Posted January 26, 2014 @dynomytcaw, the sound file format hasn't been figured out as yet. I think you need a dev sdk to be able to edit it. @vincerusso, I'm still looking into it but put of ideas for now. All me attrempts to edit the save has failed Quote
VinceRusso Posted January 26, 2014 Posted January 26, 2014 @dynomytcaw, the sound file format hasn't been figured out as yet. I think you need a dev sdk to be able to edit it. @vincerusso, I'm still looking into it but put of ideas for now. All me attrempts to edit the save has failed hope you find a way add dlcs to ps3 would be awesome Quote
Mister Taker Posted January 26, 2014 Posted January 26, 2014 Hey tekken I sent my payment and can't wait to start using your program! Quote
bugsyboy Posted January 26, 2014 Posted January 26, 2014 As for xpacker request i would love to be abel to edit ingame wrestlers names 1 Quote
Red Rooster Posted January 27, 2014 Posted January 27, 2014 As for xpacker request i would love to be abel to edit ingame wrestlers names You can already, just edit the string.pac in dlc5, Ive changed The Giant,Curt Hening, Syxx and Scott Steiner so they no longer say (n.W.o) after the name. Quote
tekken57 Posted January 27, 2014 Author Posted January 27, 2014 Hey tekken I sent my payment and can't wait to start using your program! Please pm me the email address used so that I can add you to the registered users list. Quote
idtemp Posted January 27, 2014 Posted January 27, 2014 (edited) hi tekken57 Edited January 27, 2014 by idtemp Quote
tekken57 Posted January 27, 2014 Author Posted January 27, 2014 Ok I will edit you username on the list. Please remove your serial key from your post. Quote
idtemp Posted January 27, 2014 Posted January 27, 2014 Ok I will edit you username on the list. Please remove your serial key from your post. OK! Please give me the activation key , thank you. Quote
idtemp Posted January 27, 2014 Posted January 27, 2014 (edited) OMG, I have received the eactivation key in my another email-account hours ago, thanks! Edited January 27, 2014 by idtemp Quote
Brianthespaz86 Posted January 28, 2014 Posted January 28, 2014 how do i extract dds files from a pac file then edit it them in paint.net Quote
MrManolo135 Posted January 29, 2014 Posted January 29, 2014 how do i extract dds files from a pac file then edit it them in paint.net You have to open 000C.pac using texture archive option and the extract the color.dds from the texture archive Quote
Dbo2700 Posted January 31, 2014 Posted January 31, 2014 We can inject a SS head correct? Anyone try? Quote
IamCrazyPT Posted February 7, 2014 Posted February 7, 2014 Looking good.We are finnaly taking modding to the next level thanks to you. Quote
Koolgus Posted February 7, 2014 Posted February 7, 2014 Wow this post was a great way to get the day started so to be clear this means we can change the shape of the models and export them to use in the game?Also in the future maybe you can add all the features of xpacker and x ray into one program like brienj's that would be awesome if possible.When is the official release date? Quote
Sunny Posted February 7, 2014 Posted February 7, 2014 I'm loosely reading the word "impossible." I know there will be a day where that model exporter code will be cracked by none other than you Tekken. But, very much congratulations on the work of the new X-Rey. Such advancement is breathtaking. There can't be enough gratitude expressed for the work you have blessed us all with and will continue to do so. Quote
tekken57 Posted February 7, 2014 Author Posted February 7, 2014 Thanks guys. @koolgus, it cannot be done. Like I mentioned before there are assemblies and frameworks in x-rey which breaks the functionality in X-Packer. In order to combine both programs, I would have to recode large sections of X-Packer which already work fine. I would rather spend my time coding new functionality into X-Rey. I haven't seen the program you mentioned, is there another program which can open pac files and also do model edits? Quote
Red Rooster Posted February 7, 2014 Posted February 7, 2014 This is huge, I love your work and will definitely be donating Quote
OverTheEdge Posted February 7, 2014 Posted February 7, 2014 Love it. I still think it's absolutely incredible to see something like this in the works, as I never thought we would after brienj's never came to fruition. Amazing work here, dude. You're opening up an entirely new dimension when it comes to modding. I'm liking the name of it too. As soon as anything is available, consider my donation made. Quote
OverTheEdge Posted February 7, 2014 Posted February 7, 2014 We can inject a SS head correct? Anyone try? You mean like replacing the Superstar Heads textures? I don't know. I've been trying to see if anybody's made any progress with those myself. Personally, I can't say I've gotten anywhere with them. Quote
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