Popular Post TheVisitorX Posted October 5, 2018 Popular Post Posted October 5, 2018 (edited) Custom Character Tools 2019 This is the place for all questions, bugs, error messages and suggestions regarding the new Custom Character Tools 2019 for WWE 2K19! First I want to say a THANK YOU to @Cave Waverider for another great cooperation this year! And also a BIG THANK YOU to @BamBams Universe! Without your donations and kind words there would be no CCT this year!!! Features - Install .moveset, .pofo, .team-info and .match files from disc or external tools like Data Editor - Inject custom tron files (Apron, Mini, Ramp, Titan, Wall) - Change/replace superstar images - Uninstall superstars & caws - Edit .pofo, .moveset, .team_info and .match files directly in CCT, with an internal MemoryEditor - Export .pofo, .moveset, .team_info and .match files from memory or open and edit them in Data Editor for WWE 2k19 - Install CH-PAC files - Read names of caws, teams and custom matches from the game and use them in the grid as well as update them in Data Editor for WWE 2k19 when exporting them to the latter. => CCT 2019 copies the files as mod, recognizes the name and changes the EMD section automatically. It also adds the necessary entries in Chunk0.def file and removes conflicting entries! - Convert CH-PAC files in HPSC format to EPK8 - Clear Chunk0.arc file - Re-generate Chunk0.def file full or add new entries automatically in "realtime mode" - Build-in option to install some mods like "SuperString" or "PerfectPlextra" - Change things on the fly like gender, music, animations, trons, ... And ... maybe more?! Changes 1.3.1.0 Fixed: - Render hasn't changed in the game (hopefully fixed, please leave feedback!) - Wrong compressed size in OODL file header (Thank you @pozzum) The new render injection is the same process as in earlier versions, so that means it changes the id in the ltag files before applying a new render. You have to install all renders again via CCT to apply this 'fix'. 1.3.0.1 (Beta) Fixed: - Render cut-off 1.3.0.0 (Beta) Added: - Support for custom renders 1.2.1.0 Fixed: - Hanson typeB render image - Bobby Lashley typeA render image Added: - Updated TitantronFix mod from @HanleysFramer - install via "Mods" menu 1.2.0.0 Changed: - Many smaller and some bigger interface improvements - Better presentation / separation of the slots (Default, DLC, Hidden, ...) - CCT will now enable and disable context menu functions, to better indicate what's available, instead of hiding them Added: - Search for "ReplacedName" - If you have installed PerfectPlextra via CCT, it will read the hometown announcements from the Pofo and save them accordingly. There is no further adaptation necessary. The values have to be stated correctly in the Pofo! Except for the slots 459-469, which aren't included in PerfectPlextra. 1.1.1.0 Added: - Accidental hidden option "Set playable" via Quick Actions => Set ... => Playable 1.1.0.1 Fixed: - Small bug when using "chunk tools" with the latest update 1.1.0.0 Added: - Support for "Rising Stars" DLC Changed: - Renders Injector now uses a copy of all ltag files (in CCT mod directory) instead of the original files Fixed: - Wrong render ids for Randy Orton 13/14, Sheamus and some others 1.0.1.7 - SuperString for update 1.04 has been added (thank you @pozzum for the update) 1.0.1.6 Added: - Mods compatible with update 1.04 (TitantronFix by HanleysFramer and Universal Alternate Attire Unlock by Caveman) 1.0.1.5 - Added (partial) support for update 1.04 1.0.1.4 - Fixed some more render ids 1.0.1.3 - Fixed some wrong or missing render ids 1.0.1.2 - Added version check to commandline arguments 1.0.1.1 - Initial Release Download Click here to Download This program is released as it is. Use it at your own risk! I don't take any responsibility for anything (good or bad) that may happen by using it! You should only use this tool on a clean game installation otherwise it could have some issues! Tutorials Load/Export .pofo, .moveset, .team_info and .match Files from game memory into Data Editor using CCT by @Cave Waverider Install .pofo, .moveset, .team_info and .match Files into the game with Data Editor via CCT by @Cave Waverider Install Character-Pac-Files with CCT by @Cave Waverider Installing Titantrons with Data Editor and CCT by @Cave Waverider More Will follow. If someone wants to create one or insert it here, please contact me. FAQ What do I need to run this tool? Custom Character Tools 2019 is a .NET-Application. So you will need .NET-Framework 4.5 to run this application! You will also need a 64bit Windows version up to Windows 10, because the executable was build with 64bit support. OH NO!!! Your tool is a virus!!! I've get virus alerts from XYZ!!! This tool uses methods to read and write to memory and files and also needs admin access to the registry, because it gets its path information from there. Some Anti Virus doesn't like that and their heuristic scan recognizes it as a virus! So if you'll get that alert it is simply because of that. I can guarantee you that there is no virus. It's only a "false positive". So you will have to add this application to your exceptions. If you don't trust me, no problem. You don't have to use this tool! CCT menu options are missing, not showing up or greyed out and not clickable! CCT 2019 only makes menu options available that are available in the current situation. For example, right-click menu options that require the game to be running will only appear clickable when the game is running (and the save is loaded) while options that require the game to be closed will only appear clickable once the game isn't running. Also, if you don't have an official Steam version of the game (cracks will not work due to memory structure being different!) that is compatible with the version of CCT you use, no options will show at all. In that case, update CCT via the internal updater to the latest version and also update the game to the latest version via Steam. On a similar note, the "Installing Mods" menu entries for installing helper mods will only show up if the latest version of the respective installable helper mod(s) aren't installed already (if you wish to reinstall a mod, you'll have to delete that particlar helper mod from the WWE 2k19\mods\ folder first). This has been handled this way to protect users from messing up their save or game files. And before anyone ask .. No, it does not work with pirated versions! And you will need the latest Steam version of the game! At this point 1.0.3. Any newer version needs an update! Edited December 19, 2022 by TheVisitorX 45 1 10 4 1 3 1 4 Quote
sidkaramat Posted October 11, 2018 Posted October 11, 2018 Thanks for all the hard work you guys do and share with even bigger hearts 🙇♂️ 1 Quote
Junaid Ahmed Posted October 14, 2018 Posted October 14, 2018 Any update on this year coustom character tool ? Quote
TheVisitorX Posted October 14, 2018 Author Posted October 14, 2018 There will be an update soon after SE 2019 has been released. 4 1 Quote
Dollarman Posted October 14, 2018 Posted October 14, 2018 24 minutes ago, TheVisitorX said: There will be an update soon after SE 2019 has been released. Thank you the good news and the your hard work. 1 Quote
Coolwrestling66 Posted October 19, 2018 Posted October 19, 2018 Any news for CCT 2019 now that sound editor has been released? Quote
TheVisitorX Posted October 19, 2018 Author Posted October 19, 2018 Not much at the moment, but now that SE has been released, I'm focusing on the new CCT release. I will update my post with more information soon. 2 1 1 Quote
TheVisitorX Posted October 19, 2018 Author Posted October 19, 2018 (edited) First news regarding CCT 2019: I'd like to have a consistent design for my tools, that means that CCT will inherit the look of the Sound Editor this year. This also simplifies navigation for people who are familiar with SE. The superstars will find themselves in a datagrid view. All important details are then, as with SE, accessible via a context menu via right-click. Below is a first screenshot. Beware that it's still WIP and may changes a bit in the final release. Edited October 19, 2018 by TheVisitorX 2 1 1 Quote
TheVisitorX Posted October 19, 2018 Author Posted October 19, 2018 (edited) And some more screenshots: Edited October 19, 2018 by TheVisitorX 5 2 1 1 Quote
Junaid Ahmed Posted October 20, 2018 Posted October 20, 2018 (edited) no option of create chunk and regenerate .def file in utilites like last year ? also install pac plus option ? Edited October 20, 2018 by Junaid Ahmed to add more info Quote
Thebigbadwolf261 Posted October 20, 2018 Posted October 20, 2018 1 hour ago, Junaid Ahmed said: no option of create chunk and regenerate .def file in utilites like last year ? also install pac plus option ? You can use Wrestleplus for that Quote
Junaid Ahmed Posted October 20, 2018 Posted October 20, 2018 53 minutes ago, Thebigbadwolf261 said: You can use Wrestleplus for that i know but custom character tool comes in handy for quick jobs like last year 2k18 version after you unlock attires in data editor and in data editor you select custom character tool to quickly do the job of clearing chunk Quote
TheVisitorX Posted October 20, 2018 Author Posted October 20, 2018 No problem, all three options are still there. In the "Utilities" menu , the same as last year. 2 1 Quote
motishow Posted October 20, 2018 Posted October 20, 2018 render injection will be included too like last year? Quote
TheVisitorX Posted October 20, 2018 Author Posted October 20, 2018 (edited) Yes. I haven't tried it yet, but it should be the same as last year. Edited October 20, 2018 by TheVisitorX 1 Quote
Junaid Ahmed Posted October 20, 2018 Posted October 20, 2018 1 hour ago, TheVisitorX said: No problem, all three options are still there. In the "Utilities" menu , the same as last year. 😊 Thnx @TheVisitorX Glad you added those small things to make it big 1 Quote
Tidal Posted October 20, 2018 Posted October 20, 2018 New layout looks awesome man. Thanks for putting the work in. Excited for release! 1 Quote
BamBams Universe Posted October 20, 2018 Posted October 20, 2018 Thank you for your work. Will the new CCT be able to convert the ch files in EPK again? 1 1 Quote
TheVisitorX Posted October 20, 2018 Author Posted October 20, 2018 (edited) 19 minutes ago, BamBams Universe said: Thank you for your work. Will the new CCT be able to convert the ch files in EPK again? Yes, the procedure from last year seems to work fine with 2K19. But some ch pac files from previous releases don't work, but that's not a problem with the EPK8 file format. Edited October 20, 2018 by TheVisitorX 2 Quote
CaW Life Posted October 20, 2018 Posted October 20, 2018 Cant wait for this! Great job looks pretty simple this year 1 Quote
Zaiko619 Posted October 22, 2018 Posted October 22, 2018 It will be possible to have renders in mods? Like Cm Punk for example 1 Quote
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