TheVisitorX Posted October 22, 2018 Author Posted October 22, 2018 12 minutes ago, Zaiko619 said: It will be possible to have renders in mods? Like Cm Punk for example No. 1 Quote
Junaid Ahmed Posted October 22, 2018 Posted October 22, 2018 (edited) On 10/22/2018 at 3:16 PM, Zaiko619 said: It will be possible to have renders in mods? Like Cm Punk for example if you want render then you need to replace a ingame character with punk and inject the render with cct once its release any updates @TheVisitorX ? Edited October 23, 2018 by Junaid Ahmed to correct spelling 1 1 Quote
Slambuca Posted October 23, 2018 Posted October 23, 2018 can't wait for this man, i need to use the uninstall feature big time lol. Quote
TheVisitorX Posted October 23, 2018 Author Posted October 23, 2018 (edited) Sorry for the few updates in the last few days, but I'm still working hard to finish CCT 2019. But since I have to rewrite and adapt a lot, the release will take some time. Please be patient! Today I will introduce another new feature, which is aimed especially at "professionals". The request came from @Perfectplex. With CCT 2019 it will be possible to edit pofo, movesets, custom match and team info files directly within CCT in a HexView (only in hexadecimal for now). For example, changes in the memory can be made quickly without having to go through external tools like CheatEngine. See the screenshot below. Edited October 23, 2018 by TheVisitorX 8 4 1 Quote
The roman reigns Posted October 25, 2018 Posted October 25, 2018 When will custom character tools for wwe 2k19 release Quote
Junaid Ahmed Posted October 26, 2018 Posted October 26, 2018 cant wait for Cct to be released want to replace renders which would be so much easier Quote
TheVisitorX Posted October 26, 2018 Author Posted October 26, 2018 (edited) I'm trying my best to release a first build soon, but unfortunately I can't call an exact date yet. Not because I don't want it, but because it isn't yet foreseeable. There is still much to do and I also don't want to publish anything unfinished. But next week I have holidays, so the development will go much faster. Please have a little patience. I'll let you know when it's ready. Edited October 26, 2018 by TheVisitorX 1 2 5 Quote
TheVisitorX Posted October 26, 2018 Author Posted October 26, 2018 (edited) The new "Renders Injector" tool is now complete. I have managed that the tool works with the new Oodle data compression, but there is a minor issue. There are some dds images (IMAGICK) that suddenly stop working while they are still displayed normally with zlib compression. The only solution is to re-export the images with PAINT.NET / Visual Studio. Here is a small file size comparison: Same dds file compressed with: * zlib: 129kb * Oodle Kraken: 110kb Big thanks @Perfectplex for the render ids! Edited October 26, 2018 by TheVisitorX 2 Quote
Junaid Ahmed Posted October 26, 2018 Posted October 26, 2018 2 hours ago, TheVisitorX said: The new "Renders Injector" tool is now complete. I have managed that the tool works with the new Oodle data compression, but there is a minor issue. There are some dds images (IMAGICK) that suddenly stop working while they are still displayed normally with zlib compression. The only solution is to re-export the images with PAINT.NET / Visual Studio. Here is a small file size comparison: Same dds file compressed with: * zlib: 129kb * Oodle Kraken: 110kb Big thanks @Perfectplex for the render ids! sorry but i dont understand normal created dds renders with photoshop wont work this year ? Quote
TheVisitorX Posted October 26, 2018 Author Posted October 26, 2018 (edited) 1 minute ago, Junaid Ahmed said: sorry but i dont understand normal created dds renders with photoshop wont work this year ? They do, only a few specific dds files don't work. Edited October 26, 2018 by TheVisitorX Quote
Junaid Ahmed Posted October 26, 2018 Posted October 26, 2018 @TheVisitorX dds files need to be smaller then 110kb ? Quote
TheVisitorX Posted October 26, 2018 Author Posted October 26, 2018 (edited) No, it's just a comparison between old compression and new compression. With old compression that specific file is 129kb, with new compression it is 110kb. Edited October 26, 2018 by TheVisitorX 1 Quote
Leingod Posted October 28, 2018 Posted October 28, 2018 Thanks for your hard work, dude... hope to see CCT 19 soon 😀 1 Quote
The roman reigns Posted October 30, 2018 Posted October 30, 2018 Any updates on when it will release Quote
TheVisitorX Posted October 30, 2018 Author Posted October 30, 2018 (edited) Yes, I think that it's now safe to say that CCT 2019 will be released within the next two weeks. I have scheduled a release on this or next weekend, depending on how fast the development goes. Edited October 30, 2018 by TheVisitorX 3 3 1 1 Quote
motishow Posted October 30, 2018 Posted October 30, 2018 On 10/22/2018 at 11:46 AM, Zaiko619 said: It will be possible to have renders in mods? Like Cm Punk for example Only if you replace a superstar Quote
TheVisitorX Posted October 31, 2018 Author Posted October 31, 2018 (edited) I have added some "fast actions" and workarounds, two of them were requested by @Cave Waverider. I think screenshots speak for themselves: Music Workaround -> Enable music for all Attires Tron -> The same for Trons Edited October 31, 2018 by TheVisitorX 4 Quote
CaW Life Posted October 31, 2018 Posted October 31, 2018 dude the suspense of waiting for this is killing me lol looks beast so far 1 Quote
esbatmusic Posted October 31, 2018 Posted October 31, 2018 @TheVisitorX, by any chances, do you think an Arena swapper would be possible with say, this tool? Quote
TheVisitorX Posted October 31, 2018 Author Posted October 31, 2018 (edited) I want to limit CCT 2019 to one specific area, the ability to mod superstar related data. I have taken over some functions from Data Editor, which I consider essential (music, trons etc.). I think, it should stay that way for now. If it's specifically about modding the game, SMM, which is still on my list or a completely different tool would be a better choice. In general, however, I am always open to suggestions and new ideas for further tools. Edited October 31, 2018 by TheVisitorX 2 Quote
esbatmusic Posted October 31, 2018 Posted October 31, 2018 It would be nice if there was a way to swap arenas and images and whatnot (all arenas related) that way we wouldn't be stuck with 'full packs' and would be easier to 'place' arena in, instead of injecting. I wish I could have the know how to do this. Quote
TheVisitorX Posted October 31, 2018 Author Posted October 31, 2018 (edited) For that case I think SMM would be the best way, because you can have multiple profiles with just the mods you want. So, for example, you can have a "retro" universe with just retro mods like arenas, superstars etc., but it does not overwrite anything in your game. All data is stored in another location and SMM swaps that data based on the selected profile. It's like the Nexus Mod Manager. Soon there will be a separate topic, where I will publish the tool. But until then a few adjustments are needed. Edited October 31, 2018 by TheVisitorX 1 Quote
esbatmusic Posted October 31, 2018 Posted October 31, 2018 11 minutes ago, TheVisitorX said: For that case I think SMM would be the best way, because you can have multiple profiles with just the mods you want. So, for example, you can have a "retro" universe with just retro mods like arenas, superstars etc., but it does not overwrite anything in your game. All data is stored in another location and SMM swaps that data based on the selected profile. It's like the Nexus Mod Manager. Soon there will be a separate topic, where I will publish the tool. But until then a few adjustments are needed. That is amazing. by the way ETA for the first wave for Fink's in about 2 weeks and I'll try to rush ra_m.pack asap. 1 Quote
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