tekken57 Posted October 18, 2017 Author Posted October 18, 2017 11 hours ago, Twistedmisery666™ said: damn ya now i see that in the chpac folder damn it idk how im gonna be able to get them out If the PAC files are Shdc then I would assume, extract and decompress each file. If the file file is a dds texture, the rename the file to dds and it should work. Quote
Twistedmisery666™ Posted October 18, 2017 Posted October 18, 2017 6 hours ago, tekken57 said: If the PAC files are Shdc then I would assume, extract and decompress each file. If the file file is a dds texture, the rename the file to dds and it should work. Some chpacs like Orton Roman etc dont have 000C or 000A to get the dds when you decompress it,please tekken can you check the files out for Orton and Roman”s not sure what’s and I don’t know what the tx files are now.. Quote
tekken57 Posted October 18, 2017 Author Posted October 18, 2017 (edited) @Twistedmisery666™ , I'm travelling at the moment and don't have the game installed on my work laptop. Upload or email me one the tx files and I'll take a look. Edited October 18, 2017 by AznBlusuazn Removed HSN mention Quote
Twistedmisery666™ Posted October 18, 2017 Posted October 18, 2017 1 minute ago, tekken57 said: @The HSN please stay on topic, this thread is for x-packer and x-Rey support. @Twistedmisery666™ , I'm travelling at the moment and don't have the game installed on my work laptop. Upload or email me one the tx files and I'll take a look. ok ill take a screen shot of the files will that do ? Quote
tekken57 Posted October 18, 2017 Author Posted October 18, 2017 Did you try to extract the files from the tx archives like I told you? Quote
Twistedmisery666™ Posted October 18, 2017 Posted October 18, 2017 4 minutes ago, tekken57 said: Did you try to extract the files from the tx archives like I told you? with xpacker yes still not giving me the right files Quote
Twistedmisery666™ Posted October 18, 2017 Posted October 18, 2017 1 minute ago, Dollarman said: I can extract the dds file ive tried i dont see why i cant what did you do exactly Quote
Dollarman Posted October 18, 2017 Posted October 18, 2017 Example : tx23704.pac (Brutus Befcake entrance) with X-Packer 1. open /pc xbox/ ps3 2k17 pac extract and you give sdhc.pac file 2. open the .sdhc.pac file you see 4 files. decompress all and rename, example the 058B.pac to .dds and open visual studio and can see tha brutus jacket . Quote
Twistedmisery666™ Posted October 18, 2017 Posted October 18, 2017 1 hour ago, Dollarman said: Example : tx23704.pac (Brutus Befcake entrance) with X-Packer 1. open /pc xbox/ ps3 2k17 pac extract and you give sdhc.pac file 2. open the .sdhc.pac file you see 4 files. decompress all and rename, example the 058B.pac to .dds and open visual studio and can see tha brutus jacket . OK i got it working thanks bro Quote
Dollarman Posted October 18, 2017 Posted October 18, 2017 5 minutes ago, Twistedmisery666™ said: OK i got it working thanks bro Youre welcome, but my change is not working, the game was froze. Quote
Twistedmisery666™ Posted October 18, 2017 Posted October 18, 2017 1 minute ago, Dollarman said: Youre welcome, but my change is not working, the game was froze. you gotta open notepad dont put anything in it name it Chunk0.arc replace it with your current one Quote
Dollarman Posted October 18, 2017 Posted October 18, 2017 7 minutes ago, Twistedmisery666™ said: you gotta open notepad dont put anything in it name it Chunk0.arc replace it with your current one ohh thank you. Quote
martenslump Posted October 24, 2017 Posted October 24, 2017 @tekken57Is it possible to still buy your programs after you ended support? I am just getting into modding but can't seem to find these alternatives for xrey and xpacker you talked about. I have used pactool to some success but I can't do things like extract mini and walltrons for instance. So I am still very much interested in getting your programs. Quote
tekken57 Posted October 25, 2017 Author Posted October 25, 2017 On 10/24/2017 at 10:40 AM, martenslump said: @tekken57Is it possible to still buy your programs after you ended support? I am just getting into modding but can't seem to find these alternatives for xrey and xpacker you talked about. I have used pactool to some success but I can't do things like extract mini and walltrons for instance. So I am still very much interested in getting your programs. If would still like to obtain my programs, you can donate via paypal to my email address: sf4mods@gmail.com . Or alternatively steam wallet codes are also fine. Quote
eri619 Posted October 25, 2017 Posted October 25, 2017 2 hours ago, tekken57 said: If would still like to obtain my programs, you can donate via paypal to my email address: sf4mods@gmail.com . Or alternatively steam wallet codes are also fine. have you taken a look at the new model files from 2k18, they have different animation offsets it seems, so x-rey cannot read them correctly 1 Quote
Dennis-Bieser Posted October 25, 2017 Posted October 25, 2017 14 minutes ago, eri619 said: have you taken a look at the new model files from 2k18, they have different animation offsets it seems, so x-rey cannot read them correctly Would be great if tekken could re-encode X-rey. Quote
tekken57 Posted October 26, 2017 Author Posted October 26, 2017 20 hours ago, eri619 said: have you taken a look at the new model files from 2k18, they have different animation offsets it seems, so x-rey cannot read them correctly I haven't looked into it as yet, was travelling with work and only got back this week. Busy coding a fix for the bulk decompress function in X-Packer at the moment. Having taken a quick look at a 2k18 yobj, I can see that the offsets are correct but the animation data is different. 2 1 Quote
AznBlusuazn Posted October 26, 2017 Posted October 26, 2017 3 hours ago, tekken57 said: I haven't looked into it as yet, was travelling with work and only got back this week. Busy coding a fix for the bulk decompress function in X-Packer at the moment. Having taken a quick look at a 2k18 yobj, I can see that the offsets are correct but the animation data is different. I think they are face only instead of entire head. I could be wrong. Quote
tekken57 Posted October 26, 2017 Author Posted October 26, 2017 4 hours ago, AznBlusuazn said: I think they are face only instead of entire head. I could be wrong. What I was thinking as well. Have you guys managed to get the game to run without the .def file? Quote
AznBlusuazn Posted October 26, 2017 Posted October 26, 2017 Just now, tekken57 said: What I was thinking as well. Have you guys managed to get the game to run without the .def file? Yes. I meant to email you back. Been busy. So we have a script in beta by @LordJustice17 that can rewrite the def when a new mod is added. That solves that issue. The arc can be deleted or zero’d out There is a delay the first time booting after that. But afterward it’s fine. Quote
tekken57 Posted October 26, 2017 Author Posted October 26, 2017 2 hours ago, AznBlusuazn said: Yes. I meant to email you back. Been busy. So we have a script in beta by @LordJustice17 that can rewrite the def when a new mod is added. That solves that issue. The arc can be deleted or zero’d out There is a delay the first time booting after that. But afterward it’s fine. Glad to hear that someone is working a script to add to the def. Been adding to it manually and it's very time consuming. Adding wrestlers to the game seems pretty straight forward though. Added a few wrestlers into some of the unused slots without any issues. 1 Quote
LordJustice17 Posted October 26, 2017 Posted October 26, 2017 23 minutes ago, tekken57 said: Glad to hear that someone is working a script to add to the def. Been adding to it manually and it's very time consuming. Adding wrestlers to the game seems pretty straight forward though. Added a few wrestlers into some of the unused slots without any issues. Yeah it works pretty well. I've been adding dozens of arena files at once testing. Only caveat is that there are permission issues that prevent it from working for people who have the game installed in the Program Files directory. 2 Quote
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