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Posted
53 minutes ago, TheVisitorX said:

Send me her gfx and I will try. There is a possibility that it does not work with the old format this year. 

Hey The VisitorX I want to tell you that after my friend gave me his GFX file, I can now run properly.
AJ LEE's GFX Sorry to bother you

  • Thanks 1
Posted
2 hours ago, DFM85 said:

I don't find the option to inject a render.....

Right-click on a Wrestler in the list, select Import->Render.

Naturally, you only get the option if the game isn't running, and only for slots that actually have a render associated with them already.

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Posted
27 minutes ago, DFM85 said:

I don't find the option to inject a render.....

When the game isn't running, on CCT right click on a name and inject render. But it looks like it's only working on default superstars, I don't know if will be able to add renders to modded superstars in the future 

  • Like 1
Posted

so i just downloaded and tried out cct for the 1st time. and i gotta say well worth the wait. 

the changes you made are great and it is still simple to use for people like me who dont know alot about modding. 

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Posted
6 minutes ago, Cave Waverider said:

Right-click on a Wrestler in the list, select Import->Render.

Naturally, you only get the option if the game isn't running, and only for slots that actually have a render associated with them.

OK.... i'M A FOOL XD thank you mate

Posted

Tested and all works ok, hope you can implement export function (pofo and moveset) in the future versions

Posted

also i love the fact that the 19 version has all the wrestlers listed:yes

I do have one small request though. in one of your updates could you possibly color code your list (black for default, green for mod slots, blue for perfetplextra, red for cawless slots, ect)

Posted
2 minutes ago, motishow said:

经过测试,一切正常,希望您能在未来的版本中实现导出功能(pofo和moveset)

Now it has this function.

Posted (edited)
2 minutes ago, Fawuwu said:

also i love the fact that the 19 version has all the wrestlers listed:yes

I do have one small request though. in one of your updates could you possibly color code your list (black for default, green for mod slots, blue for perfetplextra, red for cawless slots, ect)

That's a great idea! I will add that to my list. I like this request, thank you very much!

Edited by TheVisitorX
  • Thanks 1
Posted
Just now, TheVisitorX said:

这真是个好主意!我会把它添加到我的列表中。我喜欢这个请求,非常感谢你!

Is it possible to make the mod that you have entered can be displayed in CCT, but it will not be displayed if it is not used?
This will let you know what mod you have imported.

Posted (edited)
2 minutes ago, VCDemigod said:

Is it possible to make the mod that you have entered can be displayed in CCT, but it will not be displayed if it is not used?
This will let you know what mod you have imported.

No, unfortunately that isn't possible, at least not in the near future. All names are taken from the xml file, not from the strings itself. But you can click on the "empty" ReplacedName column and there you can type your mod name.

Edited by TheVisitorX
Posted
1 minute ago, TheVisitorX said:

不,不幸的是,这是不可能的,至少在不久的将来是不可能的。所有名称都取自xml文件,而不是字符串本身。但是您可以单击“空”ReplacedName列,然后您可以手动输入mod。

I see. Thank you for your answer. The tools are very useful. Thank you for making them.

Posted
2 minutes ago, VCDemigod said:

I see. Thank you for your answer. The tools are very useful. Thank you for making them.

You're welcome :). Thank you very much!

Posted (edited)

works great the only problem i run into is renders
Hanleys renders to specific 
when I imported Hanleys renders nikki,ciampa,buddy 
i then launched the game and no change it still has the default superstar render and not the custom i imported
 

Edited by Hkgamez
Posted (edited)
6 minutes ago, Hkgamez said:

works great the only problem i run into is renders
Hanleys renders to specific 
 

Which problem exactly do you have with them? Unfortunately with the KRAKEN compression not every dds file is working. It must have a special format. Try to ask others about their export settings.

Edited by TheVisitorX
Posted
Just now, TheVisitorX said:

Which problem exactly do you have with them? Unfortunately with the KRAKEN compression not every dds file is working. It must have a special format. Try to ask other about their export settings.

that must be what it is 
dds files must not have the special format needed

Posted (edited)

Hope someone can answer this question and post its export settings so that everyone can use them.

Especially renders with IMAGEMAGICK in its header aren't working. I'm not sure why KRAKEN is more strict than zlib was.

Try the following:

- Download Paint.net
- Download the DDS FileType Plus for Paint.net (not sure if this is really needed)
- Open dds file
- Save it again as *.dds with DXT5 option
- Inject this new file with CCT

Edited by TheVisitorX
Posted (edited)
45 minutes ago, TheVisitorX said:

Hope someone can answer this question and post its export settings so that everyone can use them.

Especially renders with IMAGEMAGICK in its header aren't working. I'm not sure why KRAKEN is more strict than zlib was.

Try the following:

- Download Paint.net
- Download the DDS FileType Plus for Paint.net (not sure if this is really needed)
- Open dds file
- Save it again as *.dds with DXT5 option
- Inject this new file with CCT

Bro thank you that worked it wasn't DXT5
its why it wouldn't show up in game

Edited by Hkgamez
Posted

It seems that there are some slots missing, such as 684. I imported mod in this slot before.
I wanted to change him, but I couldn't find 684.
  

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