VCDemigod Posted December 28, 2018 Posted December 28, 2018 53 minutes ago, TheVisitorX said: Send me her gfx and I will try. There is a possibility that it does not work with the old format this year. Hey The VisitorX I want to tell you that after my friend gave me his GFX file, I can now run properly. AJ LEE's GFX Sorry to bother you 1 Quote
king91six Posted December 28, 2018 Posted December 28, 2018 I cant get trons or announcer to work, Quote
king91six Posted December 28, 2018 Posted December 28, 2018 I start it up today and now everything gone? Quote
Raxpry Posted December 28, 2018 Posted December 28, 2018 My reaction to the tool being released 1 Quote
DFM85 Posted December 28, 2018 Posted December 28, 2018 I don't find the option to inject a render..... Quote
Cave Waverider Posted December 28, 2018 Posted December 28, 2018 2 hours ago, DFM85 said: I don't find the option to inject a render..... Right-click on a Wrestler in the list, select Import->Render. Naturally, you only get the option if the game isn't running, and only for slots that actually have a render associated with them already. 1 Quote
TheVisitorX Posted December 28, 2018 Author Posted December 28, 2018 Read the last pages.. It has been answered. Quote
SeeFusion Posted December 28, 2018 Posted December 28, 2018 27 minutes ago, DFM85 said: I don't find the option to inject a render..... When the game isn't running, on CCT right click on a name and inject render. But it looks like it's only working on default superstars, I don't know if will be able to add renders to modded superstars in the future 1 Quote
Fawuwu Posted December 28, 2018 Posted December 28, 2018 so i just downloaded and tried out cct for the 1st time. and i gotta say well worth the wait. the changes you made are great and it is still simple to use for people like me who dont know alot about modding. 1 Quote
DFM85 Posted December 28, 2018 Posted December 28, 2018 6 minutes ago, Cave Waverider said: Right-click on a Wrestler in the list, select Import->Render. Naturally, you only get the option if the game isn't running, and only for slots that actually have a render associated with them. OK.... i'M A FOOL XD thank you mate Quote
motishow Posted December 28, 2018 Posted December 28, 2018 Tested and all works ok, hope you can implement export function (pofo and moveset) in the future versions Quote
Fawuwu Posted December 28, 2018 Posted December 28, 2018 also i love the fact that the 19 version has all the wrestlers listed I do have one small request though. in one of your updates could you possibly color code your list (black for default, green for mod slots, blue for perfetplextra, red for cawless slots, ect) Quote
VCDemigod Posted December 28, 2018 Posted December 28, 2018 2 minutes ago, motishow said: 经过测试,一切正常,希望您能在未来的版本中实现导出功能(pofo和moveset) Now it has this function. Quote
TheVisitorX Posted December 28, 2018 Author Posted December 28, 2018 (edited) 2 minutes ago, Fawuwu said: also i love the fact that the 19 version has all the wrestlers listed I do have one small request though. in one of your updates could you possibly color code your list (black for default, green for mod slots, blue for perfetplextra, red for cawless slots, ect) That's a great idea! I will add that to my list. I like this request, thank you very much! Edited December 28, 2018 by TheVisitorX 1 Quote
VCDemigod Posted December 28, 2018 Posted December 28, 2018 Just now, TheVisitorX said: 这真是个好主意!我会把它添加到我的列表中。我喜欢这个请求,非常感谢你! Is it possible to make the mod that you have entered can be displayed in CCT, but it will not be displayed if it is not used? This will let you know what mod you have imported. Quote
TheVisitorX Posted December 28, 2018 Author Posted December 28, 2018 (edited) 2 minutes ago, VCDemigod said: Is it possible to make the mod that you have entered can be displayed in CCT, but it will not be displayed if it is not used? This will let you know what mod you have imported. No, unfortunately that isn't possible, at least not in the near future. All names are taken from the xml file, not from the strings itself. But you can click on the "empty" ReplacedName column and there you can type your mod name. Edited December 28, 2018 by TheVisitorX Quote
VCDemigod Posted December 28, 2018 Posted December 28, 2018 1 minute ago, TheVisitorX said: 不,不幸的是,这是不可能的,至少在不久的将来是不可能的。所有名称都取自xml文件,而不是字符串本身。但是您可以单击“空”ReplacedName列,然后您可以手动输入mod。 I see. Thank you for your answer. The tools are very useful. Thank you for making them. Quote
TheVisitorX Posted December 28, 2018 Author Posted December 28, 2018 2 minutes ago, VCDemigod said: I see. Thank you for your answer. The tools are very useful. Thank you for making them. You're welcome :). Thank you very much! Quote
Raxpry Posted December 28, 2018 Posted December 28, 2018 (edited) works great the only problem i run into is renders Hanleys renders to specific when I imported Hanleys renders nikki,ciampa,buddy i then launched the game and no change it still has the default superstar render and not the custom i imported Edited December 28, 2018 by Hkgamez Quote
TheVisitorX Posted December 28, 2018 Author Posted December 28, 2018 (edited) 6 minutes ago, Hkgamez said: works great the only problem i run into is renders Hanleys renders to specific Which problem exactly do you have with them? Unfortunately with the KRAKEN compression not every dds file is working. It must have a special format. Try to ask others about their export settings. Edited December 28, 2018 by TheVisitorX Quote
Raxpry Posted December 28, 2018 Posted December 28, 2018 Just now, TheVisitorX said: Which problem exactly do you have with them? Unfortunately with the KRAKEN compression not every dds file is working. It must have a special format. Try to ask other about their export settings. that must be what it is dds files must not have the special format needed Quote
TheVisitorX Posted December 28, 2018 Author Posted December 28, 2018 (edited) Hope someone can answer this question and post its export settings so that everyone can use them. Especially renders with IMAGEMAGICK in its header aren't working. I'm not sure why KRAKEN is more strict than zlib was. Try the following: - Download Paint.net - Download the DDS FileType Plus for Paint.net (not sure if this is really needed) - Open dds file - Save it again as *.dds with DXT5 option - Inject this new file with CCT Edited December 28, 2018 by TheVisitorX Quote
Raxpry Posted December 28, 2018 Posted December 28, 2018 (edited) 45 minutes ago, TheVisitorX said: Hope someone can answer this question and post its export settings so that everyone can use them. Especially renders with IMAGEMAGICK in its header aren't working. I'm not sure why KRAKEN is more strict than zlib was. Try the following: - Download Paint.net - Download the DDS FileType Plus for Paint.net (not sure if this is really needed) - Open dds file - Save it again as *.dds with DXT5 option - Inject this new file with CCT Bro thank you that worked it wasn't DXT5 its why it wouldn't show up in game Edited December 28, 2018 by Hkgamez Quote
VCDemigod Posted December 28, 2018 Posted December 28, 2018 It seems that there are some slots missing, such as 684. I imported mod in this slot before. I wanted to change him, but I couldn't find 684. Quote
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