TheVisitorX Posted May 7, 2019 Author Share Posted May 7, 2019 I have fixed the render cut-off thing. I'm still trying to find out the best method for render-hash creation, which does work with all combinations (DLC and non DLC). I hope to have an update ready later today. Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted May 7, 2019 Author Share Posted May 7, 2019 1.3.0.1 has been released. Render cut-off should be fixed. I haven't changed anything else. 5 1 2 Quote Link to comment Share on other sites More sharing options...
Dollarman Posted May 7, 2019 Share Posted May 7, 2019 3 hours ago, TheVisitorX said: 1.3.0.1 has been released. Render cut-off should be fixed. I haven't changed anything else. Thank you, it is working perfectly. 1 Quote Link to comment Share on other sites More sharing options...
grayfox12 Posted May 7, 2019 Share Posted May 7, 2019 @TheVisitorX you're a legend !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 1 Quote Link to comment Share on other sites More sharing options...
El Guapo Posted May 7, 2019 Share Posted May 7, 2019 4 hours ago, TheVisitorX said: 1.3.0.1 has been released. Render cut-off should be fixed. I haven't changed anything else. Since this update I cannot seem to inject any renders at all - the option is greyed-out Anyone have any ideas? Last night on version Version 1.3.0.0 I was able to replace renders for "Default" wrestlers as well as "Unused" without a problem Thanks Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted May 7, 2019 Author Share Posted May 7, 2019 (edited) 2 minutes ago, El Guapo said: Since this update I cannot seem to inject any renders at all - the option is greyed-out Anyone have any ideas? Last night on version Version 1.3.0.0 I was able to replace renders for "Default" wrestlers as well as "Unused" without a problem Thanks Close the game completely. It does not work when the game is opened. Edited May 7, 2019 by TheVisitorX 1 Quote Link to comment Share on other sites More sharing options...
ryanbill33 Posted May 7, 2019 Share Posted May 7, 2019 where do I get the new version 1.3.0.1 cause the download link on here is for version 1.2.1.0 still Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted May 7, 2019 Author Share Posted May 7, 2019 (edited) 3 minutes ago, ryanbill33 said: where do I get the new version 1.3.0.1 cause the download link on here is for version 1.2.1.0 still For now only via the internal update tool. You should add CCT to the list of Exceptions in your Firewall or AntiVirus tool and it should pop up an update dialog during start. Edited May 7, 2019 by TheVisitorX Quote Link to comment Share on other sites More sharing options...
El Guapo Posted May 8, 2019 Share Posted May 8, 2019 10 hours ago, TheVisitorX said: Close the game completely. It does not work when the game is opened. That's pretty embarrassing! I had the game minimised and forgot it was there Thanks for the quick response 1 Quote Link to comment Share on other sites More sharing options...
_HiBye_ Posted May 8, 2019 Share Posted May 8, 2019 Thank you for effort man! Quote Link to comment Share on other sites More sharing options...
BlackBen83 Posted May 8, 2019 Share Posted May 8, 2019 Thanks a lot @TheVisitorX incredible work as usual and million thanks for this details Keep up the good work and also my support ! Have a nice day. Ben 1 Quote Link to comment Share on other sites More sharing options...
trikey Posted May 8, 2019 Share Posted May 8, 2019 Thanks so much for making modding so much easier 1 Quote Link to comment Share on other sites More sharing options...
BlackBen83 Posted May 9, 2019 Share Posted May 9, 2019 (edited) @TheVisitorX Just for information, and I don't know if others users had this problem. But since the CCT Beta when I rehash and resign after inject mods, Adam Cole disappear and the game crash. The ch.pac is in the folder.. I have tried to re-inject only, after all the others mods operations, the Adam Cole pac, render and moveset too, but nothing change Have you any idea about this problem? Note that my Adam Cole isn't modded but original. Thanks. Ben Edited May 9, 2019 by BlackBen83 Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted May 9, 2019 Author Share Posted May 9, 2019 (edited) Are you sure that this is really because of the renders? Which render did you install before that occurred? Can you send me this one? That sounds very strange, because the renders don't have something to do with the pofos. Edited May 9, 2019 by TheVisitorX Quote Link to comment Share on other sites More sharing options...
BlackBen83 Posted May 9, 2019 Share Posted May 9, 2019 30 minutes ago, TheVisitorX said: Are you sure that this is really because of the renders? Which render did you install before that occurred? Can you send me this one? That sounds very strange, because the renders don't have something to do with the pofos. I have fixed the problem, it seems Adam Cole was unplayable clicked curiously... now it works fine for the moment, I have just click with CCT : playable in Superstar. I tell you if another problem occured thanks again for your answer. Quote Link to comment Share on other sites More sharing options...
Dollarman Posted May 9, 2019 Share Posted May 9, 2019 Hi all, Example 1. After I injected the render with CCT into Adam Cole Slot 739 nothing changed. Just when loading the match there I can see the another render. Example 2. Sonya Devile full not changed. The 772 empty slot and 773 ... etc i working. Has somebody idea? Thank you. Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted May 10, 2019 Author Share Posted May 10, 2019 (edited) 11 hours ago, Dollarman said: Hi all, Example 1. After I injected the render with CCT into Adam Cole Slot 739 nothing changed. Just when loading the match there I can see the another render. Example 2. Sonya Devile full not changed. The 772 empty slot and 773 ... etc i working. Has somebody idea? Thank you. The problem is not the injection process, which does work fine. The problem is that the game sometimes just loads the standard images because they are still in the ltag file archives. It's because of the load order / caching. The old CCT version has changed the ids in the archive so that the game could not load them from there. The problem can occur with all slots which already have renders. I'm still looking for a way to fix that in the future. Will probably result in me deleting the references again, but then original renders are irreversibly gone and not recoverable. Edited May 10, 2019 by TheVisitorX Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 10, 2019 Share Posted May 10, 2019 4 hours ago, TheVisitorX said: The problem is not the injection process, which does work fine. The problem is that the game sometimes just loads the standard images because they are still in the ltag file archives. It's because of the load order / caching. The old CCT version has changed the ids in the archive so that the game could not load them from there. The problem can occur with all slots which already have renders. I'm still looking for a way to fix that in the future. Will probably result in me deleting the references again, but then original renders are irreversibly gone and not recoverable. That's probably the best course of action. One would have to restore the original itag file to get back to the original renders (best to back it up beforehand or one can let Steam verify the game files anyhow), but I think it would be worth it. Quote Link to comment Share on other sites More sharing options...
BlackBen83 Posted May 10, 2019 Share Posted May 10, 2019 (edited) @Dollarman , @TheVisitorX, @Cave Waverider, A short time ago (I think 1 week now) I had a problem with the game that didn't launch at all (on Steam and CCT). I 've just verify the game files on Steam (123 corrupted files) like @Cave Waverider said above, just restart CCT after (all you have installed with CCT is saved normally), just rehash resign, and in theory the game launch normally with all your contents. It's the best way to refresh the original game. Edited May 10, 2019 by BlackBen83 Quote Link to comment Share on other sites More sharing options...
Dollarman Posted May 10, 2019 Share Posted May 10, 2019 Thank you the asnwers. 1 Quote Link to comment Share on other sites More sharing options...
Lashley93 Posted May 10, 2019 Share Posted May 10, 2019 Custom renders?! Holy shit yes Quote Link to comment Share on other sites More sharing options...
Kmaster Posted May 11, 2019 Share Posted May 11, 2019 305/5000 I've been testing the new features of the CCT ... and really are great (incredible as something as small as being able to add renders to the mods ... give one more plus to the experience) at the moment ... I did not have any problems injecting renders ... and everything works well apart in that aspect. We greatly appreciate the work of @TheVisitorXand the contribution of knowledge of @HanleysFramer 1 Quote Link to comment Share on other sites More sharing options...
J N Posted May 11, 2019 Share Posted May 11, 2019 (edited) Thank you so much for all your hard work this year and in years past. CCT is the essential modding tool. And this new Render breakthrough is such a game changer! Edited May 12, 2019 by Just Not Quote Link to comment Share on other sites More sharing options...
HanleysFramer Posted May 11, 2019 Share Posted May 11, 2019 (edited) If you guys are wondering how to remove original renders without removing every render found in the ltag pac, a quick way is to change the HSPC ID of the individual file. These ID's can be found at 0x800 of the HSPC pac. (shown here) For example, if you wanted to remove Big Show's type a render, search for his render's HSPC ID "C4576A18E2A17B8F" (all of which can be found in perfectplex's thread) in ltag_typea_win with a simple hex value search and replace that with an invalid ID like "00 00 00 00 00 00 00 00". Edited May 11, 2019 by HanleysFramer 3 1 Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted May 11, 2019 Author Share Posted May 11, 2019 59 minutes ago, HanleysFramer said: If you guys are wondering how to remove original renders without removing every render found in the ltag pac, a quick way is to change the HSPC ID of the individual file. These ID's can be found at 0x800 of the HSPC pac. (shown here) For example, if you wanted to remove Big Show's type a render, search for his render's HSPC ID "C4576A18E2A17B8F" (all of which can be found in perfectplex's thread) in ltag_typea_win with a simple hex value search and replace that with an invalid ID like "00 00 00 00 00 00 00 00". Thanks, @HanleysFramer. That was exactly the way how CCT in previous versions did solve this issue. I just wanted to get away from storing the IDs for the slots, but there seems to be no other way right now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.