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Custom Character Tools 2019 [Released: Version 1.3.1.0 Beta]


TheVisitorX

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I have fixed the render cut-off thing. I'm still trying to find out the best method for render-hash creation, which does work with all combinations (DLC and non DLC). I hope to have an update ready later today.

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3 hours ago, TheVisitorX said:

1.3.0.1 has been released. Render cut-off should be fixed. I haven't changed anything else.

Thank you, it is working perfectly.

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4 hours ago, TheVisitorX said:

1.3.0.1 has been released. Render cut-off should be fixed. I haven't changed anything else.

Since this update I cannot seem to inject any renders at all - the option is greyed-out

Anyone have any ideas? Last night on version Version 1.3.0.0 I was able to replace renders for "Default" wrestlers as well as "Unused" without a problem

Thanks

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2 minutes ago, El Guapo said:

Since this update I cannot seem to inject any renders at all - the option is greyed-out

Anyone have any ideas? Last night on version Version 1.3.0.0 I was able to replace renders for "Default" wrestlers as well as "Unused" without a problem

Thanks

Close the game completely. It does not work when the game is opened.

Edited by TheVisitorX
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3 minutes ago, ryanbill33 said:

where do I get the new version 1.3.0.1 cause the download link on here is for version 1.2.1.0 still

For now only via the internal update tool. You should add CCT to the list of Exceptions in your Firewall or AntiVirus tool and it should pop up an update dialog during start.

Edited by TheVisitorX
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10 hours ago, TheVisitorX said:

Close the game completely. It does not work when the game is opened.

That's pretty embarrassing! I had the game minimised and forgot it was there

Thanks for the quick response

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Thanks a lot @TheVisitorX incredible work as usual ;) and million thanks for this details :D 

Keep up the good work and also my support !

Have a nice day.

Ben

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@TheVisitorX Just for information, and I don't know if others users had this problem.

But since the CCT Beta when I rehash and resign after inject mods, Adam Cole disappear and the game crash.

The ch.pac is in the folder.. I have tried to re-inject only, after all the others mods operations, the Adam Cole pac, render and moveset too, but nothing change :( 

Have you any idea about this problem? Note that my Adam Cole isn't modded but original.

Thanks.

Ben

Edited by BlackBen83
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Are you sure that this is really because of  the renders? Which render did you install before that occurred? Can you send me this one? That sounds very strange, because the renders don't have something to do with the pofos.

Edited by TheVisitorX
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30 minutes ago, TheVisitorX said:

Are you sure that this is really because of  the renders? Which render did you install before that occurred? Can you send me this one? That sounds very strange, because the renders don't have something to do with the pofos.

I have fixed the problem, it seems Adam Cole was unplayable clicked curiously... now it works fine for the moment, I have just click with CCT : playable in Superstar.

I tell you if another problem occured :) thanks again for your answer.

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Hi all,

 

Example 1. After I injected the render with CCT into Adam Cole Slot 739 nothing changed.

Just when loading the match there I can see the another render.

Example 2. Sonya Devile full not changed.

The 772 empty slot and 773 ... etc i working.

Has somebody idea?

 

Thank you.
 

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11 hours ago, Dollarman said:

Hi all,

 

Example 1. After I injected the render with CCT into Adam Cole Slot 739 nothing changed.

Just when loading the match there I can see the another render.

Example 2. Sonya Devile full not changed.

The 772 empty slot and 773 ... etc i working.

Has somebody idea?

 

Thank you.
 

The problem is not the injection process, which does work fine. The problem is that the game sometimes just loads the standard images because they are still in the ltag file archives. It's because of the load order / caching. The old CCT version has changed the ids in the archive so that the game could not load them from there. The problem can occur with all slots which already have renders. I'm still looking for a way to fix that in the future. Will probably result in me deleting the references again, but then original renders are irreversibly gone and not recoverable.

Edited by TheVisitorX
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4 hours ago, TheVisitorX said:

The problem is not the injection process, which does work fine. The problem is that the game sometimes just loads the standard images because they are still in the ltag file archives. It's because of the load order / caching. The old CCT version has changed the ids in the archive so that the game could not load them from there. The problem can occur with all slots which already have renders. I'm still looking for a way to fix that in the future. Will probably result in me deleting the references again, but then original renders are irreversibly gone and not recoverable.

That's probably the best course of action. One would have to restore the original itag file to get back to the original renders (best to back it up beforehand or one can let Steam verify the game files anyhow), but I think it would be worth it.

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@Dollarman , @TheVisitorX, @Cave Waverider,

A short time ago (I think 1 week now) I had a problem with the game that didn't launch at all (on Steam and CCT).

I 've just verify the game files on Steam (123 corrupted files) like @Cave Waverider said above, just restart CCT after (all you have installed with CCT is saved normally), just rehash resign, and in theory the game launch normally with all your contents.

It's the best way to refresh the original game.

 

Edited by BlackBen83
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305/5000

I've been testing the new features of the CCT ... and really are great (incredible as something as small as being able to add renders to the mods ... give one more plus to the experience)

at the moment ... I did not have any problems injecting renders ... and everything works well apart in that aspect.

 

 

We greatly appreciate the work of  @TheVisitorXand the contribution of knowledge of  @HanleysFramer

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Thank you so much for all your hard work this year and in years past. CCT is the essential modding tool. And this new Render breakthrough is such a game changer!

Edited by Just Not
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If you guys are wondering how to remove original renders without removing every render found in the ltag pac, a quick way is to change the HSPC ID of the individual file. These ID's can be found at 0x800 of the HSPC pac. (shown here)

0gkOZt5.png

 

For example, if you wanted to remove Big Show's type a render, search for his render's HSPC ID "C4576A18E2A17B8F" (all of which can be found in perfectplex's thread) in ltag_typea_win with a simple hex value search and replace that with an invalid ID like "00 00 00 00 00 00 00 00". 

 

Edited by HanleysFramer
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59 minutes ago, HanleysFramer said:

If you guys are wondering how to remove original renders without removing every render found in the ltag pac, a quick way is to change the HSPC ID of the individual file. These ID's can be found at 0x800 of the HSPC pac. (shown here)

0gkOZt5.png

 

For example, if you wanted to remove Big Show's type a render, search for his render's HSPC ID "C4576A18E2A17B8F" (all of which can be found in perfectplex's thread) in ltag_typea_win with a simple hex value search and replace that with an invalid ID like "00 00 00 00 00 00 00 00". 

 

Thanks, @HanleysFramer. That was exactly the way how CCT in previous versions did solve this issue. I just wanted to get away from storing the IDs for the slots, but there seems to be no other way right now.

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