DFM85 Posted January 6, 2019 Posted January 6, 2019 11 hours ago, Cave Waverider said: No, it doesn't work, because it's for an older version of the game. If the fix was done the way @AznBlusuazn did his fix (he unlocked all Trons from IDs 100-999 plus all the Tag Team Trons that were already unlocked by the game), it would. Perhaps you could ask @HanleysFramer could revise his fix to include all tron IDs from 100-999 and enable all tron formats for them like @AznBlusuazn did. Or someone else could look into doing so. if someone could fix that would be awsome. Quote
Helan Posted January 6, 2019 Posted January 6, 2019 HI, this mod is compatible with wrestle+ ? I was using wrestle+ but it doesn't work with new version. I want to know if I must delete wrestle+ before installing this mod. thanks Quote
TheVisitorX Posted January 6, 2019 Author Posted January 6, 2019 23 minutes ago, Helan said: HI, this mod is compatible with wrestle+ ? I was using wrestle+ but it doesn't work with new version. I want to know if I must delete wrestle+ before installing this mod. thanks CCT is not a mod, CCT is a tool, the same as W+ was. You don't have to remove it. But it's always recommended to use CCT on a clean game installation. 1 Quote
Helan Posted January 6, 2019 Posted January 6, 2019 2 hours ago, TheVisitorX said: CCT is not a mod, CCT is a tool, the same as W+ was. You don't have to remove it. But it's always recommended to use CCT on a clean game installation. thanks, Can you explain to us how to change wrestler's gender with your tool ? It's important for us, to continue to play intergender matches. Thanks Quote
Cave Waverider Posted January 6, 2019 Posted January 6, 2019 5 hours ago, Helan said: thanks, Can you explain to us how to change wrestler's gender with your tool ? It's important for us, to continue to play intergender matches. Thanks I'm sure @TheVisitorX would appreciate a little self-initiative by users at times as well. Hint: While the game is running (and the save is loaded), right-click on a Wrestler entry in CCT and look through all the available options. It should be pretty self-explanatory at that point. 1 1 1 Quote
amazing-maze Posted January 6, 2019 Posted January 6, 2019 How do we add modded wrestlers to our universe?? I know with wrestleplus it automatically adds them. Yeah I know I sound like a noob, but if you don't ask questions you get left behind thanks Quote
Cave Waverider Posted January 6, 2019 Posted January 6, 2019 2 minutes ago, amazing-maze said: How do we add modded wrestlers to our universe?? I know with wrestleplus it automatically adds them. Yeah I know I sound like a noob, but if you don't ask questions you get left behind One should first read tutorials/guides, then ask questions that may remain unanswered. 2 Quote
TheVisitorX Posted January 6, 2019 Author Posted January 6, 2019 (edited) I don't know how many times I've read "Wrestleplus" in this topic, but the comparison starts to annoy me a bit. Just to make that clear again: CCT is not (and will not be) a copy of W+. It is a stand-alone tool. That also requires some training and the willingness to learn. There are some tutorials that @Cave Waverider has created especially for this purpose. And many questions here have already been answered several times by me and others. I don't want to sound too harsh, but people should take the time to read/learn. Edited January 6, 2019 by TheVisitorX 8 1 Quote
grayfox12 Posted January 7, 2019 Posted January 7, 2019 Dont take care about the comparaisons... CCT is over-usefull, and we cant thanks you enough for your hard work and involvement. 2 1 1 Quote
wadd1edoo Posted January 7, 2019 Posted January 7, 2019 So I've extracted some .pofo files and movesets from my CAW slots. If I import them over some of the default characters in the Universe 1 slot without having a save in that slot will it still work? Quote
Cave Waverider Posted January 7, 2019 Posted January 7, 2019 15 minutes ago, wadd1edoo said: So I've extracted some .pofo files and movesets from my CAW slots. If I import them over some of the default characters in the Universe 1 slot without having a save in that slot will it still work? What are you trying to do? If you want to use a .pofo and .moveset you downloaded/created from a CAW for your Superstar/Moveset, you'd likely have to edit the .pofo and .moveset with Data Editor (wrestler ID, name settings, and other things that are different for CAWs) to work with whichever mod/wrestler you've installed in that Universe slot to get it to work for that Wrestler (or you could try the in-game copy methods, but those may not work if values unknown to the game are used and the game might not copy everything from one to another properly in general). If what you want to accomplish is having your CAW that you created before your Universe save or downloaded (including any changes to .pofo and .moveset you've made with Data Editor) in Universe mode, however, try to open the CAW in the in-game Creation Suite and re-save it. It should prompt you where you want to have access to the CAW and you should be select any Universe saves that you have. Quote
amazing-maze Posted January 7, 2019 Posted January 7, 2019 On 1/6/2019 at 6:44 PM, TheVisitorX said: I don't know how many times I've read "Wrestleplus" in this topic, but the comparison starts to annoy me a bit. Just to make that clear again: CCT is not (and will not be) a copy of W+. It is a stand-alone tool. That also requires some training and the willingness to learn. There are some tutorials that @Cave Waverider has created especially for this purpose. And many questions here have already been answered several times by me and others. I don't want to sound too harsh, but people should take the time to read/learn. Sorry about bringing up wrestleplus here. Frustration and love for this game gets me a bit emotional at times. But let me say that it is a blessing that you made this tool for us. Thank you so much for being around and taking the time to give us a way to enjoy and push this game to no limits. Thanks again, you have no idea how much this is appreciated 2 Quote
wadd1edoo Posted January 8, 2019 Posted January 8, 2019 (edited) @Cave Waverider What I want to do is replace as many of the default wrestlers as possible with CAW characters, that's what I'd like to do. I've been searching for a while on how to have more than 100 CAWs in the game, if I can do it by replacing the default ones, or if i have to add more using Perfect Plextra slots. Edited January 8, 2019 by wadd1edoo Quote
Cave Waverider Posted January 8, 2019 Posted January 8, 2019 12 hours ago, wadd1edoo said: @Cave Waverider What I want to do is replace as many of the default wrestlers as possible with CAW characters, that's what I'd like to do. I've been searching for a while on how to have more than 100 CAWs in the game, if I can do it by replacing the default ones, or if i have to add more using Perfect Plextra slots. It isn't possible to have more than 100 CAWs, at least not without a major hackjob. Quote
drwho269 Posted January 8, 2019 Posted January 8, 2019 I was looking today an I noticed that under Superstars some names have a check mark. I tried to click on it but it didn't do anything. I tried to click on others with an empty square.... same nothing. So what is the meaning of this? Are the ones with a check mark already included? Or do I need to download their files separately? Just confused a little about this. I just like to try a few Mods before the next patch. Quote
TheVisitorX Posted January 9, 2019 Author Posted January 9, 2019 3 hours ago, drwho269 said: I was looking today an I noticed that under Superstars some names have a check mark. I tried to click on it but it didn't do anything. I tried to click on others with an empty square.... same nothing. So what is the meaning of this? Are the ones with a check mark already included? Or do I need to download their files separately? Just confused a little about this. I just like to try a few Mods before the next patch. This check mark will be removed in the next version and replaced by another indicator. It's just an indicator that it's an empty slot. Jupp, it's confusing. Quote
wadd1edoo Posted January 9, 2019 Posted January 9, 2019 On 1/7/2019 at 7:25 PM, Cave Waverider said: If you want to use a .pofo and .moveset you downloaded/created from a CAW for your Superstar/Moveset, you'd likely have to edit the .pofo and .moveset with Data Editor (wrestler ID, name settings, and other things that are different for CAWs) to work with whichever mod/wrestler you've installed in that Universe slot to get it to work for that Wrestler (or you could try the in-game copy methods, but those may not work if values unknown to the game are used and the game might not copy everything from one to another properly in general). So, as I understand it having had a look through some of the tutorials, to replace a default wrestler with one of the .pofo files obtained from a CAW, I rename both it and the moveset to one of the standard wrestlers, then use CCT to overwrite the default in one of the universe slots. Does that sound right? Sorry if it seems like I'm being pedantic, I'm not used to this and want to make sure it works and I don't have to remake everything from scratch again. Bit of a noob at this style of game manipulation. Quote
drwho269 Posted January 9, 2019 Posted January 9, 2019 16 hours ago, TheVisitorX said: This check mark will be removed in the next version and replaced by another indicator. It's just an indicator that it's an empty slot. Jupp, it's confusing. OK, so I need to download each MOD separate from your tool, right? Quote
Lashley93 Posted January 10, 2019 Posted January 10, 2019 im at a total loss here, followed text tutorial, followed a youtube video, but whenever i install the pac files (right clicking in cct or just moving files to folder in directory) They refuse to show in game Quote
_HiBye_ Posted January 10, 2019 Posted January 10, 2019 (edited) 1 hour ago, Lashley93 said: im at a total loss here, followed text tutorial, followed a youtube video, but whenever i install the pac files (right clicking in cct or just moving files to folder in directory) They refuse to show in game After doing that you need to click on chunk tools--->regenerate chunk0.def And if you try installing an alt attire you need to unlock alt attires with the data editor Edited January 10, 2019 by _HiBye_ Quote
Helan Posted January 11, 2019 Posted January 11, 2019 On 1/6/2019 at 9:52 PM, Cave Waverider said: I'm sure @TheVisitorX would appreciate a little self-initiative by users at times as well. "lick slurp lick lick kissssss" 1 Quote
Lashley93 Posted January 11, 2019 Posted January 11, 2019 (edited) 18 hours ago, _HiBye_ said: After doing that you need to click on chunk tools--->regenerate chunk0.def And if you try installing an alt attire you need to unlock alt attires with the data editor Still isn't working for me They'd work fine when I used Wrestleplus, I'd uninstall and reinstall the game but I'd lose all my current mods and I cba redoing them Edited January 11, 2019 by Lashley93 Quote
Helan Posted January 12, 2019 Posted January 12, 2019 20 hours ago, Lashley93 said: Still isn't working for me They'd work fine when I used Wrestleplus, I'd uninstall and reinstall the game but I'd lose all my current mods and I cba redoing them The only solution is to wait the end of Pozzum's hiatus... 1 Quote
TheVisitorX Posted January 12, 2019 Author Posted January 12, 2019 (edited) On 1/11/2019 at 3:54 PM, Lashley93 said: Still isn't working for me They'd work fine when I used Wrestleplus, I'd uninstall and reinstall the game but I'd lose all my current mods and I cba redoing them Alternate attires need the "Universal Alternate Attire Unlock" from @Cave Waverider. Install CH-PAC files is not enough to enable them! For alternate attires you will need Cave's mod and you also have to enable the attires in Data Editor or set the setting "Try to unlock alternate attires after import" in CCT. This setting is only selectable if you have Cave's attire unlocker installed. When this setting is enabled, CCT tries to enable the attires automatically. Please beware, it does only work for up to 100 superstars! Regenerate the chunk cache file is not necessary in this case, because CCT does that after each ch pac file import! And... A ch* pac file is just the character model. To show them in the game, you will also need a pofo (which contains the name and stats) and a moveset. And to enable the modded names, you will also need the SuperString Mod. Without that mod, all your mods have weird names like arena or empty names, not their real superstar names. And the last thing (which will be better shown in the next version) is the slot number. Some slots like the CAWless slots 850-899 and 950-999 aren't working with CCT. While other slots (PacPlus) need "PerfectPlextra". There are much dependencies needed. The next version will make that much clearer. Edited January 12, 2019 by TheVisitorX 1 1 Quote
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