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X-Packer 9 /X-Rey Official Thread - X-Rey - X-Rey 1.3 released


tekken57

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@OverTheEdge, I wanted to keep the activation process simple for the user, so same serial key but different activation codes.

 

@jcsix, X-Rey doesnt have any dependencies on 3dsmax so you can install it on the same pc as x-packer and it will work fine.

 

@coroner, sent you a pm.

 

@twisted, look at my goldberg and bam bam mods. Also look int Nseinsky's thread, he did this Hogan mod with X-Rey:

 

00qh.jpg

Edited by tekken57
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@OverTheEdge, I wanted to keep the activation process simple for the user, so same serial key but different activation codes.

@jcsix, X-Rey doesnt have any dependencies on 3dsmax so you can install it on the same pc as x-packer and it will work fine.

@coroner, sent you a pm.

@twisted, look at my goldberg and bam bam mods. Also look int Nseinsky's thread, he did this Hogan mod with X-Rey:

Nice

00qh.jpg

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@OverTheEdge, I wanted to keep the activation process simple for the user, so same serial key but different activation codes.

 

Thanks. Just got your message with the activation code. Can't wait to get started on all of this.

 

That Hogan looks a thousand times better already.

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Found the bug in the viewport which was causing the previews to be distorted for some models. I was computing the rounding of the vertices slightly different than 3dsmax. 

 

Fixed the issues and will be released in version 1.1 of the program.

Edited by tekken57
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Hi, Could anyone buy the X-rey for me?I´m less then 18 so i don´t have credit card so i can´t deposit money on paypal.

What i propose is, i gave you a 10€ paysafe card that equals to 13.67$ and you buy the x-rey for me.I traded last year with Kolgus and everything worked fine. Its the only way that i have to buy x-packer. Don´t forget that you are making a favor to me and to Tekken ;)

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I want to either add official wrestlers from 12 and 13 to 2k14 through dlc on my CFW ps3... or preferably 12 and 2k14 wrestlers to 13.  Which is a more stable option and are all the kinks worked out.. meaning to the models function correctly in the ring and are there any limitations to them... Im considering donating for this but I want to know if this can be done nicely... thanks

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I want to either add official wrestlers from 12 and 13 to 2k14 through dlc on my CFW ps3... or preferably 12 and 2k14 wrestlers to 13.  Which is a more stable option and are all the kinks worked out.. meaning to the models function correctly in the ring and are there any limitations to them... Im considering donating for this but I want to know if this can be done nicely... thanks

You can´t add dlc to wwe 2k14 on ps3.But you can add on wwe 13.

Edited by IamCrazyPT
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The faces are corrupted. This means that you have inject an object over the wrong object. The number of vertices might be the same but the object is different.

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The faces are corrupted. This means that you have inject an object over the wrong object. The number of vertices might be the same but the object is different.

But i didn´t injected nothing.I just opened the extracted 0000.yobj

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^^ Me too, but I really don´t care for that.

but the models look like this on 3ds max too.

 

 

For me it looks bad in X-Rey but it looks good in 3DS and in-game.

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I fixed the issues in X-Rey already last week. Like I said before, it will be taken care of in the next release.

 

How are you opening the file in 3dsm? You should be using the import function and opening the yobj directly. You should not be exporting the object in x-rey and then editing it in 3dsm

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I fixed the issues in X-Rey already last week. Like I said before, it will be taken care of in the next release.

 

How are you opening the file in 3dsm? You should be using the import function and opening the yobj directly. You should not be exporting the object in x-rey and then editing it in 3dsm

This is what i do:

-Open the ch.pac

-Extract the pach

-Open the pach

-Uncompress the 0000

-Renema to 0000.yobj

-Open the 0000.yobj on the x-rey and export an obj

-Then open 3ds max and select the exported obj

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Once you have the 000.yobj file import that into 3DS Max using Brienjs plugin, make alterations to what you want to edit and then export it using the settings Tekken has suggesred in his tutorial. Then open up the 0000.yobj in X-rey and inject the modified .obj file.

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I fixed the issues in X-Rey already last week. Like I said before, it will be taken care of in the next release.

 

How are you opening the file in 3dsm? You should be using the import function and opening the yobj directly. You should not be exporting the object in x-rey and then editing it in 3dsm

This is what i do:

-Open the ch.pac

-Extract the pach

-Open the pach

-Uncompress the 0000

-Renema to 0000.yobj

-Open the 0000.yobj on the x-rey and export an obj

-Then open 3ds max and select the exported obj

 

 

you don´t need to do that with X-Rey, if you only want an objet to be edited in 3DS Max open it in 3DS, export the object and open the object only, then edit and save with the Tekken´s settings.

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