bugsyboy Posted April 21, 2015 Posted April 21, 2015 What are you using a caw object ? You should use Diesel jacket and inject in a caw object , and dont forget to change the reference in hex and do the normal for it to show in game Quote
Mathayus Posted April 21, 2015 Author Posted April 21, 2015 I´m using the Scott Hall Jacket. It´s modelled yet and injected over an object. I´ll try again today with it. Quote
bugsyboy Posted April 21, 2015 Posted April 21, 2015 ok then the problem should only be the reference in hex Quote
Mathayus Posted April 21, 2015 Author Posted April 21, 2015 I´ll use a pack with a refference working yet. Quote
IamCrazyPT Posted April 21, 2015 Posted April 21, 2015 So, you injected Scott Hall's jacket into Sid model? Quote
Mathayus Posted April 21, 2015 Author Posted April 21, 2015 (edited) So, you injected Scott Hall's jacket into Sid model? I extracted the Hall´s Jacket like an object and then, used it like an separated object. Example: Hogan´s shirt is an separated in the pach. Used thep atch to inject the separated object. I´ll try to use the hair suggested by Bugsy. Edited April 21, 2015 by Mathayus Quote
UndertakerWLF Posted April 21, 2015 Posted April 21, 2015 awesome !! the master and ruler of the world is here! Quote
waleed.619 Posted April 21, 2015 Posted April 21, 2015 (edited) That's the sid i want! Edited April 21, 2015 by waleed.619 Quote
XIII XHP Posted April 21, 2015 Posted April 21, 2015 Sid looks awesome! Maybe try the Diesel jacket from his first attire for entrance gear? It has the round metal things Sid's jacket had. Quote
Mathayus Posted April 21, 2015 Author Posted April 21, 2015 (edited) Ok, I´ll see that jacket. What do you think about this hair? This is the render: Edited April 21, 2015 by Mathayus Quote
LordBarker Posted April 21, 2015 Posted April 21, 2015 (edited) Render looks good. I have another render with jacket I use if you'd like too dude. I also made a custom 'Psycho Sid' call I've added to my sound.pck. I can send you the file if wanted Edited April 21, 2015 by LordBarker Quote
bugsyboy Posted April 21, 2015 Posted April 21, 2015 (edited) That Sid is perfect !!! Yeah Diesel jacket is a little more like it was. Probably a stupid question but are you gonna fix the color of the arms or chest ? Edited April 21, 2015 by bugsyboy Quote
Mathayus Posted April 22, 2015 Author Posted April 22, 2015 That Sid is perfect !!! Yeah Diesel jacket is a little more like it was. Probably a stupid question but are you gonna fix the color of the arms or chest ? I´ll work a little in the Diesel Jacket then. I know about that, but maybe I´ll need help to match the chest color. I´m not happy of all with the Dusty hair, maybe work a little with that. Render looks good. I have another render with jacket I use if you'd like too dude. I also made a custom 'Psycho Sid' call I've added to my sound.pck. I can send you the file if wanted I´m not using call names, but you can post the render here. Quote
bugsyboy Posted April 22, 2015 Posted April 22, 2015 (edited) I can help with the skin color send the files to me i will fix it Edited April 22, 2015 by bugsyboy Quote
XIII XHP Posted April 22, 2015 Posted April 22, 2015 Is there a way you can shorten the other hair? Quote
bugsyboy Posted April 22, 2015 Posted April 22, 2015 Look at my new Muracco in my topic , thats about the best short hair for Sid to my knowledge , they are modified Dusty's hair Quote
N'Jadaka Posted April 22, 2015 Posted April 22, 2015 Great Work! Any updates on the Starrcade 97 Sting? Quote
tekken57 Posted April 22, 2015 Posted April 22, 2015 Sid is looking great. Why don't you use the face texture from my model? Quote
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