UndertakerWLF Posted September 3, 2013 Posted September 3, 2013 Sounds too fking awesome, can't wait to get my hands on that Also, I'm learning to program, I've started out with C and have made some pointless applications so far, lol. It's helping me remember the commands/syntax though and I'm really enjoying it. Hopefully in a year or so, I'll be programming in a better/more powerful language and be making WWE game tools, what language would you recommend for doing that? Also, what language do you happen to program in/prefer? I use C# Miztah, although looking at Nikes stuff he has been doing with Ruby I'm going to check that out On another note Nike your making some nice progress with your 360 hacking mate. Quote
Miztah Raza Posted September 3, 2013 Posted September 3, 2013 Yeah, the only reason I'm learning how to program is to make simple little tools that will do hacking stuff Stuff like: Compressing files to ZLIB and adding header info to the file. An app that will basically take attire/character info and produce a 28 byte line, this would be to edit the misc.pac So, Ruby sounds perfect for that, as far as what you're saying is concerned, Nike. I'll also look into C#, as the Visual C# makes it easier to make GUIs, hmm, this is tough. Nike, would you mind pointing me in the right direction with some links perhaps? I've taken that 15 minute training section online, it was easy, but I want to get into this hacking stuff, and don't really know how I'm supposed to start, lol. Quote
UndertakerWLF Posted September 3, 2013 Posted September 3, 2013 I belive when Brienj released his Pac archiver tool it he also included the source material/code may be worth having a look through that and see how he made it all work Quote
Miztah Raza Posted September 3, 2013 Posted September 3, 2013 Hmm.... I'm not sure. He included the source code for his Extractor, but not for the Archiver, I'll have a look at the 360Haven thread later on though, highly doubt it as he didn't want some smart-ass to remove the login and release an offline version of his tool Quote
nikethebike Posted September 3, 2013 Author Posted September 3, 2013 It is possible to create command line tools using ruby, then execute them from a visual studio GUI. If you can write a program that runs something command line. That's the good thing about writing command line tools, you can then make a gui that runs them and connects things together. Much of the stuff in svredit was made that way. That's why some features of the tool can be used for 2011 even though the editor does not support 2011. As for ruby code modding a misc.pac file look in: \svredit\svredit_lib\lib\svr_hacker There you will find: MiscPacFile.rb In load_data you will se how a file is loaded byte by byte into an array. It's as easy as: f = File.open(@file_path,"rb") @data = [] while (!f.eof?) b = f.getbyte @data << b end f.close I can modify the bytes I want in memory by using that @data array. To modify a specific offset I just use @data[offset] where offset is an integer. Last I save it back to file: f = File.open(@file_path,"wb") @data.each{|b| f.putc(b) } f.close Get an editor called Aptana RadRails when you look at the files it will help you with syntax highlighting and jumping in the file and between classes. Quote
UndertakerWLF Posted September 3, 2013 Posted September 3, 2013 Hmm.... I'm not sure. He included the source code for his Extractor, but not for the Archiver, I'll have a look at the 360Haven thread later on though, highly doubt it as he didn't want some smart-ass to remove the login and release an offline version of his tool Your right Nike, just checked my Brienj Apps folder and he has the code for the extractor not the archiver my error lol Quote
nikethebike Posted September 3, 2013 Author Posted September 3, 2013 Oh man how it bugs me that the power IW hack didn't work! Quote
nikethebike Posted September 6, 2013 Author Posted September 6, 2013 I now finally remade the hack. Standing grapple signatures are moved to one of the quick grapple spots (that will be replaced), and ground signatures will be in place of a ground submission move (that will be replaced). I am also hoping that the duck move works to replace on the 360 (it works on the PS2). I must test this, as I have a hunch there could perhaps be differences between the systems. Quote
_HiBye_ Posted September 16, 2013 Posted September 16, 2013 just wondering,is it possible to hack the AI? like how much they reverse,be more aggresive etc Quote
nikethebike Posted September 17, 2013 Author Posted September 17, 2013 Update is that the moveset hack is completed, not released though. Still did not have time to check the duck move. Have had other things to do lately. Quote
nikethebike Posted September 20, 2013 Author Posted September 20, 2013 I have some awesome news for you... Have you guys seen this post over at OSR? Seems like AI can be edited quite easily! http://s4.zetaboards.com/Old_Skool_Reunion/topic/9957133/1 Quote
Miztah Raza Posted September 20, 2013 Posted September 20, 2013 That's awesome!! I'll do some snooping around on the 360 files to see if I can find something like this. Quote
nikethebike Posted September 26, 2013 Author Posted September 26, 2013 It should be there somewhere... Quote
nikethebike Posted September 28, 2013 Author Posted September 28, 2013 Ok, guess files are packaged differently then. Quote
nikethebike Posted October 9, 2013 Author Posted October 9, 2013 What game was the first to loose the Atomic leg drop and the Ultimate Warrior clothesline combo? Also, was 2007 the last to feature weight detection? What game was the last to have character specific stances? I have been playing HCTP and a bit of 2007 on the XBOX and those things really do a bit for the feel of the game. Characters feel less generic. Quote
nikethebike Posted August 8, 2021 Author Posted August 8, 2021 On 9/20/2013 at 2:13 PM, nikethebike said: I have some awesome news for you... Have you guys seen this post over at OSR? Seems like AI can be edited quite easily! http://s4.zetaboards.com/Old_Skool_Reunion/topic/9957133/1 Hi guys. Sorry for bumping an ancient topic, but it's mine so I figured it was ok. Does anyone have this AI modding info stored somewhere or is it lost forever? Quote
Red Rooster Posted August 8, 2021 Posted August 8, 2021 Wow long time no see, I didnt even know this was a thing so unfortunately I cant help, sorry Quote
nikethebike Posted August 21, 2021 Author Posted August 21, 2021 Hi man! Kinda cool to see people actually still remember me. That was one of the last things I remember before I (kind of burned out) dropped out of the scene that someone had found how to actually alter the AI. Would be interesting to see if something actually was made out of that... I've not really been playing much WWE games at all for many years, but booted my copy of SVR06 the other day, applied a reshade to it and the game is so fun and with reshade looks so much more beautiful than the original. That was always the game I enjoyed most gameplay wise. Matches are long but still entertaining and does not feel repetitive. Every match is different. I never had that feeling with SVR2010. It's kind of hard to get into the scene again, so much has happened over the years, but it actually seems like there has been an upswing in interest for these old games over the last year, probably due to no WWE2K21 release I guess. Nice to see you Red! 2 Quote
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