tankman2006 Posted December 1, 2003 Posted December 1, 2003 Unselectable Value : 0000001A : " Missing Titantron For This Superstar " what does this do? Quote
BigBossman Posted December 1, 2003 Posted December 1, 2003 It says on the titantron, "Titantron is missing for this superstar". That's what it does. Quote
tokidoim Posted December 2, 2003 Author Posted December 2, 2003 Hayabusa, What I posted was a condensed version of the 5-line codes you posted. Go to the conversion site and click on commands. You can use a single 32-bit constant write code to do the work of 4 sequential 8-bit constant write codes, as long as the first of the 4 HEX addresses ends in 0, 4, 8, or C. Other than that, the codes you're using should work. ?IDUNNOWAZZUPPIDAT? nosig Quote
Anemic Royalty Posted December 2, 2003 Posted December 2, 2003 (edited) So where the codes you posted in Gameshark version 3 format or where they HEX? EDIT: Nevermind, that was a stupid question. I feel like an idiot now. Edited December 2, 2003 by Hayabusa Quote
tokidoim Posted December 2, 2003 Author Posted December 2, 2003 Yah, you'll see the first line beginning with a 2 takes care of the first 4 lines of the code. My last line is identical to yours, so it looks like your codes should work. Updated Primary Post with Layer 3 - 35 mods, Logic mods, & Sign mods. nosig Quote
Trigin Posted December 3, 2003 Posted December 3, 2003 (edited) Here are some of the Layer ID values. Basically every layer modified with a layer ID code begins with an unselectable attire; I don't know if they are really unselectable attires (the beginning underwear layer ID covers both a CAW's upper torso & lower body), though, or something else affected by the game/codes. I began labeling all the attires which were unselectable with ?, but soon found that basically all the attires begin like this when using the Layer ID modifiers. 00 = No Layer 01 = Skin 02 = Face (green) 03 = Face 04 = Skin 05 = Hair 06 = Eyebrows 07 = Eyes 08 = Facial Hair 09 = Lips 0A = Head Accessories (Item #2 [bat Horns]) 0B = Head Accessories (Item #26) 0C = Caps & Hats (?) 0D = Mask (?) 0E = Very Short Hemline (? [Covered CAW's upper & lower body plus forearms]) 0F = Short Hemline (? [Made CAW's entire body blue]) 10 = Long Hemline (? [Made CAW's entire body blue]) 11 = Costum (?) 12 = Jacket (? [Made CAW's entire upper & lower body green & blue stripped]) 14 = Elbow Pads (? [Covered both of CAW's arms & hands entirely with a bluish wristband-like attire with designs]) 15 = Wrist Bands (? [Covered both of CAW's arms & hands entirely with wristbands having tiger-like strip designs]) 16 = Gloves (? [is the same in appearance as Wrist Bands]) 17 = Upper Sheer (? [Yellow & Orange in color, covers the CAW's entire upper & lower body]) 18 = Underwear (? [Covers the CAW's entire upper & lower body, is yellow with tiger-like designs on it]) 19 = Tights (? [Covers the CAW's entire upper & lower body, is blue in color]) 1A = Short Pants (? [is the same in appearance as Tights]) 1B = Pants (? [is the same in appearance as Underwear]) 1C = Mini Skirts (?) 1D = Skirts (?) 1E = Long Skirts (?) 1F = Knee Pads (?) 20 = Socks 21 = Shoes 22 = Lower Sheer 23 = Make-Up 24 = Head Paint 26 = Arm Paint 27 = Lower Body Paint 28 = Jewelry 29 = Upper Body Accessories 2A = Arm Accessories 2B = Hand Accessories 2C = Lower Body Accessories 2D = Belt 2E = Design: WWE (Body) 2F = Design: Simple (Body) 30 = Design: Picture (Body) 31 = Design: Tattoo (Body) 32 = Design: Flag (Body) 34 = Design: Numeral (Body) 35 = Design: Chinese (Body) 36 = Design: Japanese (Body) 37 = Design: Sign (Body) 38 = Design: Word (Body) 39 = Skin (Freezes when selected) 3A = Face (Has Blood Effect on it) 3B = PRESS START button PRESS START button 3C = TAG TAG 3D = errid 1330458452 TWO REFEREES SINGLE 3E = errid 1212164591 errid 1095053141 3F = MATCH RULES errid 1970495340 Edited December 3, 2003 by Trigin Quote
competergames v1 Posted December 3, 2003 Posted December 3, 2003 What up Tokidiom, Trigun, & Co.?! Say, any of you found the addy(s), etc. that effects how a character gets up off the mat i.e. after being knocked down, etc.? I need the addys so that I could test out BigBossman's (Good user here?) "taunts, etc." values. See, he's found the values for these animations that I've been looking to try and replace/remove from gameplay, more specifically, the "roll-up/somersault" animations. You know the ones i.e. you drop Big Show with a big boot, but right before you could land a follow-up stomp, he evades your attack by "backward-somersaulting" to his feet, etc. (lol)?! IMO, aside from character speed (problem solved thanks to Tokidiom), those are bar-none the most annoying wrongs in all of SmackDown!'s gameplay! Simply put... the addys for how a character gets up would just about cover all of my SmackDown! "gripes"! Help?! Late... :sleep Quote
tokidoim Posted December 3, 2003 Author Posted December 3, 2003 (edited) Trigin : Yah, if you tried to change just the layer ID of an existing layer, all the other layer info would stay the same, resulting in a variety of oddities. I'll definitely have to cut&paste that into the main post. I wish I had a little more time to explore all that stuff properly. As you know, there's a lot of potential there. competergames v1 : I don't think that stuff is controlled by anything I've been working with...you've been wanting that code for as long as I've been a ST member ( huh-huh...I said member... ) That doesn't mean it can't be done, just that it'll be harder to find. The main thing I'd like to find that hasn't been found on any PS2 SD! game yet is an animation modifier. It's one of the easier things to hack with a GSPro ( back in the glory days of code generators and memory editors )...but nobody makes one for PS2. Hacking PS2 games is like trying to be an archaeologist without any schooling. I'm freakin' rambling now...I'll stop. But if I ( or anyone else ) can find an animation mod, it will be easy to accomodate your request. nosig P.S. As far as BigBossman goes, anyone who takes it upon themselves to find new stuff for the game ( finding addys, values, or making efforts to hack the slus ) is a good user. Edited December 3, 2003 by tokidoim Quote
competergames v1 Posted December 3, 2003 Posted December 3, 2003 (edited) Thanks Tokidiom! Those title mods are great... now, when in the frigin hell will you be giving us the SuperStar mods i.e. "Edit-a-SuperStar", etc.?! Just playin... Happy (be-lated) Turkey-day and (be-earlied) Holidays! Late... :sleep Edited December 3, 2003 by competergames v1 Quote
Anemic Royalty Posted December 4, 2003 Posted December 4, 2003 Okay guys, I found out why the codes wheren't working for me. I was using the (M) code at gameshrk.com thinking it would work. It doesn't. So I just converted the codebreaker (M) code to Gameshark v.3 and low and behold the codes worked perfectly. So if anybody is using gameshark v.3 and is haveing the same troubles as a was use this (M) code instead. Enable Code (Must Be On) F451BE22 FF7C0C1E Quote
tokidoim Posted December 4, 2003 Author Posted December 4, 2003 Hey Trigin, do you know the HEX offset for PAL that works on these mods so I can fix the directions in the primary post? And is it the same offset for CAWS & Superstars? nosig Quote
Trigin Posted December 4, 2003 Posted December 4, 2003 The negative offset I've been using for NTSC to PAL conversions is 00000300. Except for one PAL user (who tested Season Attribute Point modifiers only), I haven't heard any complaints on it for any of your character modifiers. Too, there are no differences in the negative offset, 00000300, for CAWs & Superstars. Quote
tokidoim Posted December 5, 2003 Author Posted December 5, 2003 Updated Primary post with pretty colors, fixed the Directions for PAL conversion, added missing offsets & values found by others ( giving proper credit, of course ) Anybody want to test the Winning Style offset found by chinhouse and see if Hogan & Warrior values work? Should be 00000020 ( Hogan ) and 0000004D ( Warrior ) nosig Quote
Kurt Angle Fan Posted December 6, 2003 Posted December 6, 2003 Just wanted to add to the music modifier list, the value for Triple H's hidden theme without the intro, is 53 Quote
Smouthboy1 Posted December 6, 2003 Posted December 6, 2003 Are the move and attribute points mods savable? Quote
chinhouse Posted December 6, 2003 Posted December 6, 2003 Are the move and attribute points mods savable? Yes -- all Wrestler mods are savable, so test before you save Quote
the enforcer Posted December 7, 2003 Posted December 7, 2003 Just wanted to keep this post on the first page. Also, the character identity modifier, when used to change the referee, does accept CAWs in place of Hebner & Chioda. A couple of weird things happen though: First, the CAW, in some cases (mainly if its a chick), will be wearing different attire than you have him/her set for. I had my female CAW dressed in one of the one-piece costumes, with her bra & panties invisible so it looked much smoother, and when she refereed the match, she was wearing black flared out pants with a USA flag bra on. Even after changing the entire attire in CAW menu, it still showed her in the black pants and USA bra. However, when I used my male CAW as a ref, he came out in his regular attire. Strange, but acceptable. (I don't think you can make a naked ref, since I'm sure someone would ask!!) Second, the game did freeze at one point prior to starting a match. Not entirely sure what the criteria is for that, but in my case it was a Tag with manager match during season. It was after my character had formed a faction, and the other members of my faction were facing the members of McMahon's faction. I tried to wrestle that match as one of my faction partners, but it froze. So I tried it again as the manager instead of a wrestler, but it still froze. I ended up skipping it, and have had no other problems with it freezing. Third, even if you make one of your stable/faction mates the new referee, he/she will not count to three any faster than a regular ref, as they would in a special referee match. I didn't really think that they would, but I figure someone else might ask so I'm just saying it now. Last, and I'm not sure if this makes a difference or not, but it seemed like this code didn't work for my CAWs unless I had BOTH referees set up as the same CAW. (ie, CAW 32 instead of Hebner & instead of Chioda) I'm not sure if that matters or not, give it a try either way. Also, I tried to set my referee as CAW 31, even though I didn't have a CAW 31, and it substituted CAW 17 instead. That was the highest numbered CAW on my list prior to CAW 31, so I guess it just found the next highest, or I just got lucky it didn't crash. Anyway, the referee codes are: GS 2v2 Mike Chioda CEB2A0D6 BCA99B?? Earl Hebner CEB2A536 BCA99B?? ?? Should be: 83 The Rock 84 Steve Austin 85 Triple H 86 Undertaker 87 Rob Van Dam 88 Kurt Angle 89 Chris Jericho 8A Kane 8B Booker T 8C Chris Benoit 8D Edge 8E Christian 8F Matt Hardy 91 Lita 92 Bubba Ray Dudley 93 D-Von Dudley 95 Lance Storm 96 Scott Steiner 97 Stephanie McMahon 98 Vince McMahon 99 Eric Bischoff 9A Rey Mysterio 9C Test 9D Big Show 9E Trish Stratus 9F Tajiri A0 Rikishi A1 Ric Flair A2 Stacy Keibler A4 Rico A7 Chavo Guerrero A8 Victoria A9 John Cena AA The Hurricane AC Torrie Wilson AE Brock Lesnar AF Shawn Michaels B0 Goldust B1 Goldberg B2 Sable BA Eddie Guerrero BB Sargeant Slaughter BC Rodney Mack BD Batista BE Randy Orton BF Val Venis C0 A-Train C2 Kevin Nash C3 Steven Richards C4 Roddy Piper C5 Ted Dibiase C6 Jimmy Snuka C7 Sean O Quote
Anemic Royalty Posted December 7, 2003 Posted December 7, 2003 Is there a way to play as one of the refs? Quote
tokidoim Posted December 7, 2003 Author Posted December 7, 2003 Hey, Dacrone. I figured out what was wrong with the Name Mods codes you were using. At first I thought the offset might be wrong, especially after chinhouse posted the winning style mod as 00000116, the same as the 1st letter mod. Finally got around to testing some stuff. I think chinhouse did a typo. The winning style mod is 00000166. The first letter mod is correct. You were trying to use a 32-bit code for the first 4 letters ( starts with a 2, uses ???????? as value ) . You have to use a 16-bit ( starts with a 1, uses 0000???? as value ) , or 8-bit ( starts with 0, uses 000000?? as value ) code instead, because the addy that the name starts on is not a multiple of 4 ( 0, 4, 8, or C ) . 32-bit codes must start on 0, 4, 8, or C and affect 4 addresses at a time. nosig Quote
BigBossman Posted December 9, 2003 Posted December 9, 2003 Tokidoim, I was wondering about those layer modifiers for CAWs. Is there a way to mess with the display setup up. I was thinking of getting the first 7 layers to be turned off during a match or during an entrance. I tried using 3 different offsets that weren't listed on that post hoping to get this. Unfortunately, that didn't happen. As a matter of fact, I couldn't figure out what they did. Secondly, has anyone made modifiers regarding the stables? Not just the stables in Exhibition, but in the season mode & maybe even the superstars section. This way you could have your own default stables. I've noticed you can't select Tazz, J.R., Lawler, Cole, Linda, Coachman, Hebner, & Chioda & put them in a stable. This would also be great if we could use the entrance values & theme song values that you found on this too. Any help you could provide on these is greatly appreciated. Quote
caseyjones Posted December 9, 2003 Posted December 9, 2003 Just thought I'd add that the referee modifiers ARE saveable. for my caw i just copied him and gave him a referee shirt for an alt attire and used it but when you pick a special ref in the actual game it automatically puts the ref shirt on. Would it be possible to make whoever we put as the referee have the referee shirt on? Because it just looks stupid when they don't have the shirt on..... Quote
Dacrone Posted December 9, 2003 Posted December 9, 2003 I snuck another one in!!, Dacrone tops groundation once again hahaha! anyways, thanks toki for doing that, but i fixed it already by just making the first two 2020 to get spaces where it was cutting them off, so thanks man.... Quote
tokidoim Posted December 10, 2003 Author Posted December 10, 2003 Bossman : I think that would be the Layer Effect modifier that causes that. It also effects the rotation ( and probably size ) of Designs as well as left/right/both. nosig Quote
BigBossman Posted December 10, 2003 Posted December 10, 2003 Okay, Thanks. I'm also attempting to see if there are unselectable textures & coverage shapes. I was playing with one of the layer codes for CAW 1 (a costume texture) & put a value in out of the range of what was there & it appeared to be a white, lacy costume. I'm certain there are unselectable texture values, but I also want to find out if there are unselectable texture coverage shapes. So far I'm trying to establish the in-range values. Once I get all of these I'll post the in-range values. As soon as I find something out, I'll keep everyone posted. Quote
RTReaper Posted December 11, 2003 Posted December 11, 2003 dudes, this is by FAR..............some of the...........GREATEST hacks ive ever seen in some time, GREAT work people, RESPECT/PROPS given! Quote
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