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Popular Content

Showing content with the highest reputation since 01/19/2020 in all areas

  1. 1 point
    Welcome to my mod thread for 2K19 *Before installing arena mods, it’s important to ensure that you have backups of your game files, should you wish to uninstall this mod in the future* WWE SmackDown 2020 Download available at: http://2kmodz.com/file/62683866c23b0158fa8778e08327da30 Raw (Ruthless Aggression) Download available at: http://2kmodz.com/file/9bb658f24d4de95d779cd595d2148fac No Way Out '03 Download available at: http://2kmodz.com/file/7b496c23047457baf816cf510ab60fb8 SmackDown '2006 Completed as a request. Download available at: http://2kmodz.com/file/288c2c83103a59af8d35ccae59179138 WrestleMania 20 (2004) This mod replaces Night of Champions 2010, with a WrestleMania 20 arena mod. https://streamable.com/ovqib Download Available at http://2kmodz.com/file/9300eadb98b9d675f87dcf67502e91c5 NXT UK (Nov, 2018) This mod replaces the in-game Metropolitan Center, with an NXT UK arena mod. Download Available at http://2kmodz.com/file/0f5ec8b4c6d0b1bc5e807c638b4ed2a1 Raw Is War 2000/01 This mod replaces in-game Raw Is War 98, with a custom Raw is War 2000/01. This mod is an enhancement of a mod released for WWE 2K18, with improved accuracy, new custom lighting setup and additional features for added detail. If you use any of my mods in a video or online in any capacity, please link my social media. Download Available at http://2kmodz.com/file/4e86648263424454b3449b427112f768
  2. 1 point
    Hello all, I decided to post here my pofos (and possibly movesets, but I do it very rarely). I would update the link so that you can recover the pofos easily. I will also take the opportunity to make an updated list of updated pofos. Link : http://www.mediafire.com/folder/6pahfqilsbubh/Pofos_%26_movesets Don't hesitate if need to leave your requests, I would do them as soon as I could. Enjoy Ben
  3. 1 point
    Hi, I am putting together a short tutorial on assigning different entrances to alternate attire character pacs in the game. There are no alternate entrances for alternate attires assigned to any character by default in 2k19, however if you have alternate attires for a character with an entrance which uses prop objects, you might want to modify an entrance file by changing the prop ID assigned to it. Let me break this down . Let's assume I have installed a retro Hulk Hogan mod with a character ID of ch47502 ch47504 for the in-ring and entrance attires respectively,with shirt prop which is ripped in the entrance file being the yellow Hulk Rules shirt. I might have downloaded an alternate attire with a red Hulkamania shirt and a red shirt prop object which he ripped in his entrance, an additional yellow shirt with Hulk Still Rules written on it with it's own prop. when the other two are set as alternate attires, by modifying the evt_data file (located in the pac/evt folder), a specified alternate entrance will be used when each alternate character is selected. For illustration purposes, lets say the EVT ID for the retro entrance with the Yellow Hulk Rules t shirt is 1109 The evt ID for the retro entrance with the red Hulkamania shirt is 1110 . This will be alternate attire 1 or the second attire ch47512 and ch47514 The evt ID for the retro entrance with the Yellow Hulk Still Rules T shirt is 1120. This will be alternate attire 2 or the third attire ch47522 and ch47524 You will need to modify the evt_data file. Its the same process to decompress the file as I explained in a previous tutorial. I will go through the steps here. 1. Open the evt_data file in Pac editor select the MASS EXTRACT option in the window. This will decompress the file. 2. Open the folder @6A95E7DD7C121B66.pac, locate the file 00.1024. It should be the first file listed in the subfolder. 3. I will recommend you open the file with notepad on your pc. You will see the following data At present, there are no entries this year as this was not implemented for any character unlike in previous games. What we need to do is to add the data to this file 102400 0 0 0 0 0 0 8 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 To add an entry, place the cursor on the second row preceeding the 1and press enter to create a blank row which you will type in. Do remember the evt ID's for the alternate attires are 1110 and 1120. For the first additional attire, we will type in 47512 1109 1110 0 0 0 0 (a space after each set of numbers) 47512 is the alternate attire id, 1109 Is the main entrance, 1110 is the alternate entrance. add the 4 zeros with a space after each one. By default the game will always assign the main entrance file for all attires. With this data, we are giving a command in the form of a programming IF statement. The second additional attire will be written this way 47522 1109 1120 0 0 0 0 47522 is the alternate attire, 1109 is the main entrance ID, 1120 is the evt ID for the second attire. The structure of the data is in this format (Alternate attire character ID) (Main Entrance ID) (Alternate entrance ID) 0 0 0 0 The instruction simply says. IF an alternate attire is selected, play the entrance ID if available, ELSE play the default entrance. I have highlighted IF AVAILABLE to further point out if the entrance file assigned to the alternate entrance is not in the game folder, the game will resort wo assigning the default entrance. When the new entries are added, the data will be displayed as shown. You can add as many entries as you want. Let me further highlight one little scenario. If I added a third alternate attire (this will be the 4th attire) and I did not assign any entrance in the evt_data file, the default entrance will be used. 102400 0 0 0 0 0 0 8 47512 1109 1110 0 0 0 0 47522 1109 1120 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 When you are done, save the file. open the 6A95E7DD7C121B66.pac file in PAC EDITOR, Highlight the 00.bpe, click on INJECT AS BPE in the program window, select the modified 00.1024 file (not the bpe file) when prompted. You will get the FILE INJECTION COMPLETED . Open the evt_data.pac file with PAC EDITOR, inject the 6A95E7DD7C121B66.pac into it. Copy the file back to the pac/evt folder .All done.
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  5. 1 point
    maybe it's in these plans but they are not lacking many people: Jaxson Ryker, Mia Yim, Trent Seven (but model LeonRick is good), Io Shirai. (i think) the others have already been done
  6. 1 point
    Very impressive work Tekken! Can’t wait for Sabu’s backup (Sandman, Dreamer, Tazz) if those are in the work to be release one day as they look awesome as well!
  7. 1 point
    Click the fancy text or image to download, no adfly, no hurdles, enjoy. Warning: English version only, I will consider other language versions on demand and popularity. There appears to be an issue with saving changes. I am looking into this right now! Quick Notes: This tool is intended for use while the game is NOT running! Backup your save as you should before testing any mods however any mistakes made are easily fixed but better be safe than sorry. I'd just like to add that this tool only makes changes to 2 of the files contained within the package and doesn't change anything in the games actual files so is a very safe mod for testing. Multiple attires that are usually set by default (eg: Triple H) are not set with this mod, easily fixed though, just click the little box on the left of Triple H's name, then set his attire names and click the boxes next to the attire names as to what role that attire can be used for, left for in ring, right for manager only, both boxes for both in ring and manager use or neither to hide that attire. Attire names from the default string aren't set, again just set these yourself, there's only about a dozen that use multiple attires by default so with this tool you can easily set those as you wish anyway. None of your default files are altered, I always like to use modded files that operate in a mods folder and nothing is ever needed to be touched in the games default files. So with that said if you happen to not want to use this tool anymore you can simply delete the folder and undo the changes to the Chunk0.def file and it will go right back to using the default files. If using other modding tools make sure that they aren't using clashing files in the Chunk0.def file, for example alternative attire unlocker would be wanting to use a modified misc01start.pac file which would clash with the one in my package, the three files you need to ensure aren't clashing are listed in the Chunk0.def file instructions below and can be easily fixed by nulling/commenting out the clashing files with a semi colon ; misc01_start_p30.pac profile_dat.pac profile_mvs.pac profile_pro.pac stringdiff_win.pac stringrtg_win.pac stringsst_win.pac string_win.pac What is it? This is a small tool that combines 3 mods under one roof to offer quick modification, it was something I started at the end of last year but decided to finish it now that the game has all the DLC and updates. It combines PerfectPlextra (extra slots to expand the roster) along with Perfectionary which is an alternative to the super string mod and it also features extra attire controls. It uses the latest official release files (albeit modified) which include the strings, misc01_dlc30 and profile dat, mvs and pro. You are able to quickly select which of the characters you want to use extra attires (up to 10 attires across up to 100 characters) and rename them. The names will be saved so if you switch out a character with extra attires for someone else then switch back later you can be rest assured your names for the attires will be saved. You can rename your roster with up to 35 characters per string type which also provides a hex output at the bottom of the window for those curious. This is my first real attempt at a GUI based tool so I can't guarantee no bugs but please do report any so I can improve and fix anything you find. I have tried to make it as simple and user friendly as possible, its not the prettiest of tools out there but I tried to use soft colours and a simple sharp format with good contrast for intuity. To install: I'd advise first being familiar with modding basics, you will need a nulled Chunk0.arc, most tools have this feature, CCT for example, you can always do it yourself by making a notepad.txt file and renaming it to Chunk0.arc (ensuring to change from .txt to .arc) and simply replacing the original in the WWE 2K19. Unzip into a mods folder in your main folder of WWE 2K19 and you will now have a folder like so. You can move the PerfectPackage.exe and Settings.cfg to somewhere else if you prefer but both files must be kept together, eg, a unique folder in Program Files folder. You can change the Ref List if you wish to add names to it manually (mod names for quick reference) just don't change the layout of the lines as the tool assumes the line order is as I have set it. Now you will want to change the Chunk0.def file so the game knows to ignore the default files and instead read the modded files. I suggest personally placing the following at the very top of the Chunk0.def file. mods\PerfectPackage\PerfecTailor_misc01_start.pac mods\PerfectPackage\Perfectionary_Strings.pac mods\PerfectPackage\PerfectPlextra_Profile.pac Now you will want to 'null out' the files that aren't required so use the search function and look for pac\root\misc01_start_p30.pac and null the line (comment it out) by simply placing a semi colon at the start of the line, this makes the game skip that line as it thinks its just junk text. ;pac\root\misc01_start_p30.pac Now do the same for the following entries. pac\profile\profile_dat.pac pac\profile\profile_mvs.pac pac\profile\profile_pro.pac You don't need to do this for the DLC entries, so it will look like this. ;pac\profile\profile_dat.pac pac\profile\profile_dat_p10.pac pac\profile\profile_dat_p30.pac ;pac\profile\profile_mvs.pac pac\profile\profile_mvs_p10.pac pac\profile\profile_mvs_p30.pac ;pac\profile\profile_pro.pac pac\profile\profile_pro_p10.pac pac\profile\profile_pro_p30.pac and finally the strings files. pac\string\win\stringdiff_win.pac pac\string\win\stringrtg_win.pac pac\string\win\stringsst_win.pac pac\string\win\string_win.pac Which should be nulled/commented out like so: ;pac\string\win\stringdiff_win.pac ;pac\string\win\stringrtg_win.pac ;pac\string\win\stringsst_win.pac ;pac\string\win\string_win.pac To get started: Set your two paths, the first being the PerfectPackage Dir path, just choose any file in the PerfectPackage folder, it only needs to grab the path of the folder. Then direct the Chunk0.arc path, this is just to tell the tool where your game folder is, these will be saved for future reference in the Settings.cfg. First time you set these paths you must RESTART THE APP! for some reason the first time it doesn't set the paths ready for use properly, my sloppy programming obviously but restarting the tool will have them appear correctly and thus the tool will work properly now. The list on the left is where you select your character, the little box on the far left of the name is where you can set if they have multiple attires or not (up to 100 can be selected), with a character selected you can now click on the 8 name string entries and modify them as you wish. The 10 attire strings can also be changed to your liking, and you can also set if the attire is for in ring only, in ring and manager, manager only or neither (wont show in game), I would suggest at least the first attire being set as either in ring, manager or both rather than neither as it may cause a crash? (needs further testing). Once you have set your characters names and attires how you want them simply hit the save button in the bottom right. The test button doesn't do anything (for you anyway) and will be removed in a future release. FAQ: Do I need PerfectPlextra? Not if you use this tool, it is combined into the package. Will it work with other tools? It will work with and I suggest to be used alongside Custom Character Tools and Data Editor, just don't use the SuperString feature if you want to use my built in Perfectionary string editor (the main point of this tool). I am unsure of its compatibility with WrestlePLUS or WrestleMINUS tools, there may be clashes regarding alternative attire control and most definitely with string editing. I previously used SuperString and the names in game appear messed up? It is because SuperString relies on unique string ID's whereas I use the games default method. The problem is easily fixed with Data Editor by setting the names to the Wrestler ID's. I'd advise extracting the pofo from the game to retain any other changes you may have made to the characters pofo, then fix the name ID's (shown below) and reinject it. Hopefully a certain tool would be able to directly fix the string ID's without the need to extract and/or reinject the pofo. Perhaps a useful addition for CCT 😁? @TheVisitorX Suggested to work alongside with
  8. 1 point
    I don't have time to take requests as I have quite a few more mods I am working on. I would really encourage you to try modding the game yourself. There were already 10 attire RVD packs and Red and Yellow Hogans released in previous years. Look into porting these, it's a lot of fun. So Sabu is almost ready for release and he's brought some backup just in case: A couple more things I've learnt creating this mod: 1. I'm still using the method I detailed in custom mesh tutorial 3, however I've managed to get the model down to one yobj instead of two. 2. In the main yobj file you can replace the head and leg meshes with custom heads and legs without issue. Replacing the torso and arms always causes a crash. 3. I like to use an entrance model and pac file, this seems to have less restrictions compared to in ring pac files. Also the entrance yobj files usually have high poly entrance gear e.g. shirts, jackets, etc. 4. You can replace any of the gear objects in the main yobj with body parts or attire parts of your choosing, just make sure that the weight count is correct before injecting into this object. e.g. body parts usually require 7 weights per vertex, some attire parts with a lot of movement are the same. Look at the weight count of other models for reference to determine how many weights you need. 5. If the object you are injecting into has a higher vert and poly count than the original body parts, you can inject body parts of a higher vert and face count than the standard models without issue. e.g if the original torso object has 3000 verts and a jacket object has 5000 verts, you can inject a custom torso object into the jacket mesh and have higher than 3000 verts. 6. I always delete the 25E4 file and the 00E6 (beard controller) when creating a pach file. I also always don't render any facial hair objects i.e move the facial hair to the bottom of your object list and reduce the number of objects. The beard objects almost always cause a crash when I inject a custom mesh. 7. I always inject a custom torso and arms over attire meshes in the yobj. To make these look the same as the head I copy the shader and shader offset settings from the original torso /arm objects onto the custom objects, then I copy the shader and shader offset values from the gear objects I have replaced to the torso and arm objects. e.g. Before: Object 1 (torso) Shader: cs_skin Param count: 84 Param offset: 123 Object 25 (jacket replaced with a custom torso mesh) Shader: cs_gear Param count: 9 Param offset: 456 After: Object 1 (torso) Shader: cs_gear Param count: 9 Param offset: 456 Object 25 (jacket replaced with a custom torso mesh) Shader: cs_skin Param count: 84 Param offset: 123 This makes your custom mesh body parts look like skin and also makes the original torso object invisible when set to cs_gear.
  9. 1 point
    Thanks! 😀 For HBK, I was planning on doing some sweet entrance attire but never got around to it . I might still do some in the future but until then, here are the in-ring attires (2 hairstyles): https://mega.nz/#!tC5lnQLS!4fpBebsr-rfwun9wxmxWyBVC_XvJddnq6gpYinQVaxk Enjoy! 🤠
  10. 1 point
    Ok, here is my savegame https://www.sendspace.com/file/xlsmh6 extract the 817130 folder into \Steam\SteamApps\userdata\<YourSteamUserId>\ extract the replaced_data.xml file into your CCT folder. This file stores the information where i have the mods installed. You must install your mods in the same slots.
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  13. 1 point
    OK lets go through a few things here. I expect you have the memory sheet and the super pofo 2k20 file @pozzum posted. Samir Singh's character id is 760 (Hex value 02F8) Slot Hex 016E (6E 01) Open the super pofo file in Hxd and search for F8 02. Here is a screenshot of the section with that data. You will be looking for the array of bytes F8 02 6E 01. You will need to copy the array of bytes I have highlighted here This is the same array. The 3 highlighted is the bytes which sets the character as manager only. This needs to be changed to 1 to set it as Fully Playable. Launch the game , open cheatengine (64 bit) and perform a memory search Change the type from TEXT to ARRAY OF BYTES and paste the array of bytes you copied from the pofo. This is what you will obtain The 1 which is highlighted will normally be 3 . Click on the digit and change it's value to 1. save ingame and the character will be selectable in the menu.
  14. 1 point
  15. 1 point
    Squaredcircle Gameplays Ports I plan on releasing some ports from previous games with skin tone corrections, requests welcomed..... Don't forget to say thanks and if you plan on showcasing any of these ports please give credit. Enjoy Harlem Heat / Video Preview https://mega.nz/#F!o0hRQAQZ!dMooujpLSe3spPAuYccPqQ The Funkadactyls / Video Preview https://mega.nz/#F!otA2GI6L!fTVOB7QX-BgWQareqxcoqg Shane McMahon Attitude Era with 2K16 Entrance File / Video Preview https://mega.nz/#F!IhJCXAqB!ZWSus2y4yBA_xL6ieRrZ5A Vader 2K17 https://mega.nz/#F!Q4QCzSLZ!J3Frbzi8XgSC6CLBqQSL2A Trish Stratus 2K18 https://mega.nz/#F!5ogRkCjJ!8QtgP5w_KlIKOoc12CtoZg Xavier Woods 2K15 / Video Preview https://mega.nz/#F!p4AD0aIA!uqemR9sER3RHDHVQn5mF9A Ric Flair 2K16 / Video Preview https://mega.nz/#F!ZoZFTASS!eWQCewwjJgifwYbVXepKTg Ricardo Rodriguez https://mega.nz/#F!U0R1QI4A!PYmtgI8j-GrkyZU9YK3GaA Batista 2K15 / Video Preview https://mega.nz/#F!Mx5HiIqa!URqyg5GzcXB3qe4-oZd6wQ Commentators (JBL / Jerry "The King" Lawler) Jim Ross can be found in Fawuwu Thread https://mega.nz/#F!xpo3USoL!06ELphpdr22TJRchpf2xbQ Asuka 2K17 https://mega.nz/#F!gsBQQIyR!pRyTJJLGonwt7YP9xsTQTg To enable Asuka to have her 2K17 mask you need to download squaredcirclefans mod here - https://mega.nz/#!Nqh0gYAA!kXZ99d0wH4rGj3IQfq7tf0S4AcMkEJs9h8KXwSqtxk8 William Regal 2K16 https://mega.nz/#F!wsQiiALS!21_rcYz_IIK4NbgBso3LlA The Club 2K17 https://mega.nz/#F!Vx4gzCzS!HTQSqWcZvzSO3FMH17umCw Big E 2K15 / Video Preview https://mega.nz/#F!9lZ2XYQS!p0FIR2xfe6-wWFYmDkNwPg Terminator T1 / Video Preview https://mega.nz/#F!p8wXjSaR!tS6r1zeT2sWkBVJgtQj5lA Terminator T2 / Video Preview https://mega.nz/#F!kxp3layb!0v5fCislm3GCDVKaQP_4Cg Brian Pillman / Video Preview https://mega.nz/#F!FtYxAIzY!o3non_ZO8Vq0uxD5krZRfw Justin Roberts https://mega.nz/#F!IoYGWaYT!62RAPWBsJMXy-5NngWTsqQ Will replace JoJo Model Mark Henry 2K15 Hall Of Pain Attire Collection / Video Preview https://mega.nz/#F!Y1ARmarY!A11mee6a0g-TKca9tLotrw Vickie Guerrero / Video Preview https://mega.nz/#F!kwplmI7D!9cF9LGG7_PyY8Zi_k5jaCA Howard Finkel https://mega.nz/#F!AxwzGKIa!ZKh--i9Cdybc9Nxhh6rPLA Lilian Garcia https://mega.nz/#F!I8pnmApY!LNlewWK6DlD4jP5OB90gUw Daniel Bryan GM / Video Preview https://mega.nz/#F!ZwJxXSCZ!aKnrUBxO345bF-UBR7AX9A Damien Sandow 2K15 / Video Preview https://mega.nz/#F!EwomnQ7C!bdC30dZfkW3NnhXV0Y_y5A Demon Balor 2K17 / Video Preview https://mega.nz/#F!l95T1Q4R!j959AknejP4tdlnAWKYfmQ Lucha Dragons 2K16 / Video Preview https://mega.nz/#F!09QRUYrQ!-X0f4v0qyMO87wVcHxOjPA AJ Lee https://mega.nz/#F!FoBzzY5S!bRtchb7NRBLeebmQ6NLKxw "The One" Billy Gunn 2K16 / Video Preview https://mega.nz/#F!h8IXQSSS!A1msozHd3UJAYD0j8FLSJQ Chris Jericho 2K15 / Video Preview https://mega.nz/#F!g153nIwQ!SsdzK8zfr6YR7vigLsTaOw Savio Vega 2K16 https://mega.nz/#F!YxAE0IRK!71SxClZqHHUeumf2ja2c6g Decided to release some WWE 2K20 GFX Ports for 2K19 Thanks to squaredcirclefan for the information on his 2K20 to 2K19 thread of the extra steps needed and Pozzum for the update to Wrestleminus https://mega.nz/#F!w8phyJRB!GQM0ZjfBlHx0z3pDVW34bQ So far it contains the following .bk2 GFX ports Jerry Lawler Michael Cole Tommaso Ciampa Lacey Evans Drake Maverick Keith Lee Matt Riddle Rhea Ripley Io Shirai Mia Yim Toni Storm Hollywood Hulk Hogan Becky Lynch "The Man" Molly Holly Bianca Belair Kevin Owens Humberto Carrillo Lio Rush Buddy Murphy Jeff Hardy
  16. 1 point
    Guys, it's a little trickier than before but it's not that hard. First you need to find where the pofo is in memory (not static anymore) Open cheatengine as administrator search for "array of bytes" open the "super pofo" given in a hex editor and copy the beginning I guess I'll "spoil" you all by doing it for you <spoiler> 00 00 00 00 00 00 82 0F B8 B6 DE D4 99 9B EB 25 5E F9 7C C1 90 63 B2 0D 4F 0F 2D 28 97 8C 76 2A 00 00 00 00 00 01 00 00 00 00 00 00 27 28 29 2C 8C 48 46 52 00 00 00 00 00 00 00 00 01 01 01 01 01 01 00 00 03 03 03 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 00 04 01 00 00 00 65 00 00 00 A1 0F 00 00 69 10 00 00 01 00 00 00 65 00 00 00 A1 0F 00 00 69 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 3E 42 5E 46 46 46 46 46 46 46 46 46 46 46 46 5A 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 00 00 00 00 00 00 00 00 00 00 00 00 00 </spoiler> If it yields more than one result use the first one (lesser value) The address found above is the pofo's base. (disregard the 02CCA090 value) It is the address where caw0's pofo starts, caw1's pofo starts 3BC after that, etc. Simply add the address you found above to whatever you want to change within the pofo.
  17. 1 point
    I made a couple for myself, for Moxley and Omega, if that helps at all. https://drive.google.com/open?id=1MpBc5DCPGxBqutA1zJCRQ8DedIulhydI
  18. 1 point
    So UK Indy Wrestler and Youtube Personality Simon Miller.
  19. 1 point
  20. 1 point
    Does anybody have the svr 2009,2010 and 2011 dlc?
  21. 1 point
    **REARRANGED LIST OF MODS, SORTING IT BY NEWEST TO OLDEST FOR EASIER ACCESS** **ADDED NATALYA'S 2K15 ATTIRE**
  22. 1 point
    Just curious...is there any way to play a Royal Rumble match with the old 1980's screen filter applied? It's on in regular matches for the shows i've created, but not the actual Rumble match itself in Exhibition/Universe. ALSO...I've never been this more happy in my life replaying some old matches in these authentic arena's your making, thanks again!
  23. 1 point
    Thanks @LordBarker for letting me know of the issue via DM. Re-download Patch #2, both issues should be fixed now.
  24. 1 point
    Yes we can use the same process. Probably if you have a ported champion entrance from a previous game.
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    Coming up in Patch #2... Fix for Backstage Brawl Match. New Arena: WWF Live @ Boston Garden - Commissioned By: @RetroG. New Arena: WWF Royal Rumble 1990 - Commissioned By: @RetroG. New Arena: WWF SummerSlam 1992 - for @Just Not Please PM in the next few days if you would like to commission a new arena. 🤘
  27. 1 point
    thanks a lot bro, i use the backstage brawl to make my renders , thanks
  28. 1 point
    @motishow Slot 78 is backstage brawl, It was replaced by my backstage interview mod. I'll try move it to another slot next patch.
  29. 1 point
    Installed the patch and now i can't play backstage brawl. Anyone with the same problem?
  30. 1 point
    **ADDED EDGE - RED & BLACK ATTIRE**
  31. 1 point
    **ADDED WYATT FAMILY ATTIRE PACK**
  32. 1 point
    Congrats, man. That was a big project to finish in the amount of time that you did.
  33. 1 point
    **EDITED** Am I doing something wrong? *********** I was finally able to download this jewel. Don't know what cause my issue, but I am now installing this jewel of a MOD. Thank You!
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    **Commission Request** - Thank you @RetroG. WWF SummerSlam '90 added to first post. Rockers, Nasty Boys & Comm Team by: @matt2282p
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    Hi all, The reason I am starting this thread is to put up an updated rtcs_step file for additional modded entrances in 2k19. The rtcs_step file located in the pac/evt folder controls the break_out / Run-In feature for entrances and victory motions. It also controls the timing of the first solo or tag entrants leaving the ring when the second solo or tag team enter the ring to avoid characters bumping into each other. If you ported entrances from older games to unused slots, you will notice this feature is not enabled as data for each entrance, tag entrance and victory need to be added to the rtcs_step.pac file. @AznBlusuazn had done some immense work by creating a sort of Master rtcs_step file, but it hasn't been updated in a while and I am aware there are quite a few ported entrances used by the community in unused slots. Now the challenge of creating a sort of master rcts file by adding data for every available slot is each entrance or victory animation has peculiar characteristics and just duplicating the same data doesn't work for all animations from my experience. To move ahead, I will need a bit of information regarding each ported entrance in your game. I will need 1. The evt ID and name of the entrance/ victory animation you have ported 2. The evt ID slot number you have ported the entrance/Victory to in 2k19 I will then update the data file , test in-game and upload a link here for the community to use. UPDATE : Here is the first updated mod of the rtcs_step file. This file includes data for all @AznBlusuazn's ported entrances with the following fixes ; 1. Fixes to the Hulk Hogan retro and modern entrance where the characters bump into each other when Hogan is selected as the second entrant. 2. Fixes to the Break-out for Hogan's victory animation where the theme music doesn't cut out when Breakout is triggered This file will enable Break-out and Run-in for : 1. All @AznBlusuazn's ported and modified Hogan 2k15 entrances 2. all @AznBlusuazn's ported and modified Hollywood Hulk Hogan 2k15 entrances 3. Hulk Hogan Victory motions 4 CM Punk Entrances and Victory motion 5. Ken Shamrock's entrance and Victory motion 6. Rey Mysterio 2k15 entrance and Victory motion 7. Cody Rhodes 2k15 entrance and Victory motion 8. AJ lee entrance motion on evt slot 298. Added on 23rd February 9. @jakeypearce ported Edge 2k16 entrance (evt slot 1170) . Link to the mod on the 2kModz site https://2kmodz.com/file/fcb5c0bb2bde916df25fcd5f48ca1d23 10. New Age outlaws Tag entrance on evt slot 1250. DOWNLOAD LINK AND INSTRUCTIONS Here is the download link. Place the file in the pac/evt folder. If there are any issues experienced, kindly leave feedback on this thread. I will update the file as more requests are made. https://mega.nz/#!I641UKLL!6LLB9TlJ6qZhEG4wF7TXSAvvcU-E2ERqTOeWdgDThl0 FINN BALOR DEMON WWE 2K17 CHAINSAW TITLE ENTRANCE : This is the Finn Balor chainsaw title entrance ported to 2k19. There are a few minor issues with the entrance. This is why there have been difficulties getting the move to work properly . Finn Balor's demon entrances have two versions. This is the same for other entrances with objects moving on the floor. One entrance for a flat stage arena like the classic Summerslam 88 arena , the other for a ramp/slope arena like the present 2k19 Wrestlemania and previous Raw, Smackdown and most PPV arenas before 2k18. The other entrances in this category are the Undertaker's Bike entrance and Steve Austin's Buggy entrance. For the Demon title entrance, evt 630 was loaded for flat arenas, 629 for slope arenas. This is managed by the evt_data .pac file In 2k18 and 2k19, the new Raw, Smackdown and PPV arena's have different floor geometries. In 2k18 and 2k19, the developers created additional entrances for Demon Finn Balor, Steve Austin and the Undertaker for these new arenas. What the game does is switch between all three. Unfortunately, they didn't create a new title entrance for Demon Finn Balor for the new geometry. This is why there is there is a minor glitch with the belt on the ramp in the 2017 and 2018 arena's. I have added the slope data from the 2k17 evt_data file to the 2k19 evt_data file. This will load the entrance for the appropriate arena geometry. I had to use the evt 630 for the new Raw Smackdown and PPV's . The entrance works fine without the belt glitch in the ramp arenas like the Wrestlemania arenas, all arenas before 2017 and flat entrance arenas. You will notice the belt glitch in the other modern arenas I listed. The chainsaw sound is still in the game but it's volume level has been reduced. You will hear the chainsaw sound if you use earphones. I will try to look for a way around this. The other issue is the light effects. The 2k19 arena lights are slightly different from the 2k17 arenas . DOWNLOAD : Here is the download link below. Unzip and copy all the files in the pac folder and subfolders to the appropriate locations. https://mega.nz/#!g2YhyC6J!kn_zFrO9TrP18Mh7arb0VWr87Nm5e1RxYD2XTEZ5r44 The pack includes the entrance, gimmick and particle files form 2k17, A modified 2k19 evt_data file. (If you have previously modified your evt_data file, you just need to extract the 0C.dat and inject into yours) There are two evt_data files to choose from. The evt_data file in the folder named "evt data flat and slope arenas only" will use the normal Demon Balor entrance as a title entrance in the modern Raw smackdown and PPV arenas and use the Chainsaw title entrance in teh classic and slope Wrestlemania and pre 2017 arenas. I have placed the other one in the evt folder by default. The rtcs_step file is an updated one in this thread which will enable Breakout and Run-in for the title entrance. You will need to export the Demon Finn Balor moveset file. Open in Data Editor and change the Tile entrance ID to 630. Save and reinject Here is a clip of the entrance in the Wrestlemania 34 arena Enjoy
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    John Morrison: - Custom Sculpt by me - Credit to @LeonRick for the jacket obj - Compatible in creation studio Download Link: http://j.gs/Ck9Q Johnny Nitro: - Custom Sculpt by me - Credit to @LeonRick for the jacket obj - Compatible in creation studio Download Link: http://j.gs/Ck9U
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    Yeahhh iam using 40 too Extract the textures of the ch file (file 000C) using programs like "Pac Tool" then you have to open the extracted dds files with photo editor (adobe photoshop) and increase the brightnes. Then you have to create new 000C file using the edited dds files and reinject them into the ch file (pac tool)
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    Commissioned Work... Hogan python power Hulk Rules Bandana White attire WCW Tie Dye Shirt w/ Bonus Attire https://mega.nz/#F!xyZCkCSI!aWIo4VlsPAJ-KzdT9ZABkQ Warrior Green Promo Purple Promo Blue Promo Pink Promo MSG Show 03-90 Summerslam 89 Survivor Series 89 Survivor Series 90 2 match attires. Royal Rumble 91 2 hair options Maniac Warrior https://mega.nz/#F!szxEya6I!NizbGrz5VhBKvxQY8pKi2g Randy Savage Macho Maniac Pink Promo w/ bonus Tie Dye Attire 1988 Regis Promo Royal Rumble 91 Royal Rumble 93 WCW Mega Powers What up Mach https://mega.nz/#F!guJlXYxL!FBIYMr-b0tH0wXC9IE_iKg Rockers SummerSlam 90 https://mega.nz/#F!k2QhXA6R!HafkTpn2c7Zn9Cq3JAAPmg Rick Rude Summerslam 89 https://mega.nz/#F!5zp3QART!x5ei4WTn7EJ7ImWHACj43Q Jim Neidhart New Foundation https://mega.nz/#F!EnZiFARB!ymgDPev0IObZ_oyBCaja_g Ric Flair Royal Rumble 92 https://mega.nz/#F!Iq5HgaiR!NC1BuNsHc0gdZAZPRaWuwg Bruno Sammartino https://mega.nz/#F!YmwGWALK!wJUsvQVQRtnq8Ud5qIElRQ Superstar Billy Graham w/ The Grand Wizard https://mega.nz/#F!EyoGCIZL!dRe7OVQLD-u0MGxH3mckJw https://mega.nz/#F!RqZwQCJA!N9gLttfP8MIjFAUr7QfkiA Terry Funk https://mega.nz/#F!MnQA0QQT!9EosiiV2XptiZ0W7KxUySQ Fuji 1981 https://mega.nz/#F!QzpTTCRA!3pinhhVVhl7tbnH1Oidorw Adrian Adonis 1984 https://mega.nz/#F!dnoTFIpA!gxGqKNR4NusTpoj44t_hSA Mike Rotunda Varsity Club https://mega.nz/#F!wnJlzSDZ!SuYyePUNG-2A0ViXxwFONw Hillbilly Jim https://mega.nz/#F!4yBCECbQ!1c23sZzkQ0_1ayvZ6VqJfQ Kerry Von Erich 1984 NWA Title Win https://mega.nz/#F!8qJH3Aza!undWlL_fylEMtWB8VXmWtA Sarge 1984 https://mega.nz/#F!EnZiFARB!ymgDPev0IObZ_oyBCaja_g Jimmy Snuka https://mega.nz/#F!ViplkTxQ!bHxr6EXZ7jzHMtUYOlU27w Bull Nakano https://mega.nz/#F!UzgHiKpC!rQQRT4RIyOq9EVAkHyCLVA Mr Perfect Royal Rumble 90 https://mega.nz/#F!djxGwSTZ!TsFUIWWnc_VqbDouoou2uw Warlord https://mega.nz/#F!Q3xVXCgD!3fSMMR1RJ_p3TNfGo6Nkzg Scott Steiner https://mega.nz/#F!k2oVVAYZ!-CLG0joHY7aRZej51k81Jg Sting 19 Pack https://mega.nz/#F!xzJxFCAY!h1hPqEqBc7uEXYObTTlpuQ GoodFather https://mega.nz/#F!UyY31a4R!YnNRJa6a1AWnvnJi6thT9A Dean Malenko https://mega.nz/#F!hnIiTYha!SiIv7whNtOEsQZ2ZEd8tqQ Kanyon https://mega.nz/#F!MzQCmQZC!ndaLQDqyT_KqdByWpeGf2A Rey Mysterio https://mega.nz/#F!FuBB0S5L!daa_O6DYXy2J8XBSqCpL8Q Dudley Boyz Bubba Ray Dvon https://mega.nz/#F!cjJ2SKCJ!wEGlwlDDA5pkafEn7Vrn3A
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    [big]I've managed to hack-in Undertaker from SVR05 and made it compatible in newer games.To date,SVR 05 models were incompatible in newer games,but indeed they are compatible in newer games. Here are the features of SVR05 Models *Follows the same bone system as that of newer models except for the tongue(could be made transparent),which is less important.So no worries. *Works in all Player Slots *These Can be made compatible in newer games. *We could only have blood on the face,but not on the body(again which is less important) Now why didn't SVR 05 Models work in newer games?. Reason-Newer games have two separate PAC Files for Wrestlers,Inring and Entrance,but SVR 05 had only one pac for both. The inring textures are of smaller Resolution thats why when SVR 05 Models of higher resolution failed to load when these were imported over low resolution inring models. SVR05 models Can be made compatible in newer games by remapping/resizing textures into the low resolution in-ring texture format which the newer games could read.big]SCREENSHOTS[/bi TUTORIAL Before reading the tutorial,you need some requisites in order to follow the tutorial. *Basic Knowledge of Adobe Photoshop Alpha Fixing Tutorial By Cue or Alpha Fixing Tutorial by 80las(Compulsory for people who does not know how to fix alpha) *Basic Copy/Paste knowledge while using a Hex Editor(I Recommend Hex Editor Neo) *Common Sense *Interest *Patience So i do not encourage people who does not possess the above to read the tutorial. Here are some details: *)The newer SVR Games only reads in-ring pac files which is of lesser file size than 630 kb.If it exceeds that file size,the model will only work during the entrance,if we try to skip entrance,the game will freeze.our objective is to make the pac file size as small as possible. In Order to do that we need to re-size the SVR05 models into a smaller resolution. Its Recommended to download all the resources which i have provided below. These are the steps: SECTION 1 Resizing/Remapping the textures ------------------------------------------ *First extract the character from SVR 05 which you want to hack into newer games.(In this case I will use Legend Undertaker or Phenom gimmick of undertaker from SVR 05) *Export all textures from the pac file along with their txc files. *Count the number of textures it has,in the case of undertaker,it has 17 tm2 textures in total. *Now count the number of 256 Colors textures it has(In the case of undertaker the model has 4 256 colors TM2 textures,all the rest are in 16 colors) *Next we need to find a wrestler from newer games with similar attributes for files.(In this example we are converting undertaker) in this case i'm using Umaga to convert Undertaker.Umaga's model has more textures than the undertakers model. Now we need to make sure that Umaga's model has equal or more number of 256 color tm2 textures like Undertaker which it has. Umaga's model has 9 256 color textures.(Use Adobe Photoshop to resize the textures) *Now resize the Undertaker's textures to the resolution of Umaga's textures.For example Undertakers SVR05 face texture is of 256x256 resolution and it is of 256 color format so find a texture of 256 color format from umaga,resize Undertakers face to Umaga's file's resolution(in this case i used Umaga's face texture) i.e 128X64.Now rename umaga's .tm2 file with the undertakers texture name.(for example U_Face.tm2 to tk_face.tm2.Also do the same for the txc files. You can also resize it to lower resolution(it only has to be a multiple of 4) You can also change the color format.If the original texture is of 256 colors,we can change it to 16 colors. *Do the same for the other files. NB-Make the tongue texture transparent and don't resize the blood texture,let it remain as it is.Its already of a smaller resolution.If you resize any textures into a very small resolution,they end up being transparent,so use a fair resolution,keeping in mind the quality. Now here are a list of models from newer games which i would recommend to use for conversion of models from SVR05. For 256 Colors Umaga Kid Kash Vance Archer 16 colors The Rock Masked Kane Vance Archermodel,note down the resolution of textures SECTION 2 Hexing --------------------- Open up the newly converted tm2 texture and its txc file in a hex editor,i recommend Neo Hex Editor. Both tm2 and txc files share common characteristics.The first four lines of both the files is the header part. What you have to do is open the tm2 file in the hex editor and select all the data beginning from the 5th line to the end.Now open up the txc file in the hex editor and paste the data you just copied at the beginning of the 5th line.Now save the file. Now close the hex editor and make sure that both tm2 and txc files are of the same size. Repeat the same for all the textures and their respective txc files. SECTION 3,Creating a new Texture Archive. -------------------------------------------- Place the new textures and their txc's in the directory of Xpacker(inside its main folder)Then open up xpacker and create a new texture archive.Then select the .txc files only,then click create archive and save it as 09.pac. SECTION 4,Injecting the New 09.pac over the old one. ---------------------------------------------------- After creating texture archive,open up the SVR05 pac file and extract 02.YOBJ.Then open up pac file in Xpacker,now inject 02.Yobj which you extracted and then inject the newly created 09.pac texture archive Now check the file size of the Pac file,it should be <630 kb You're done,now import the pac file over the entrance and in-ring slots. I cannot explain anymore simpler than this.I've given examples at many places so that everyone could understand. DISCLAIMER This content should not be reproduced or re-posted anywhere else without my permission.This content has been patented by me. [big]RESOURCES[/big] .txc Samples(Credit dadydodo) Base PAC File SVR 05 Pac Files INDEX OF CONVERTED MODELS Legend Undertaker(1992) (Credit:ERI619) Undertaker(2005) (Credit:ryokudou) Y2J Ponytail (Credit:ryokudou) John Cena (Credit:ryokudou) John Cena Entrance (Credit:ryokudou) Bubba Ray Dudley (Credit:ryokudou Rhyno (Credit:ryokudou) Edge (Credit:ryokudou) Mark Jindrak (Credit:dadydodo) Randy Orton (Credit:ryokudou) The Rock (Credit:ryokudou) Triple H (Credit:ryokudou) Animal(Road Warriors) (Credit:ryokudou) Hawk(Road Warriors) (Credit:ryokudou) Roddy Rowdy Piper Ring Attire (Credit:ryokudou) Batista (Credit:ryokudou) Rene Dupree(Frenchie) (Credit:ryokudou) Matt Hardy Version 1(Pony Tail) (Credit:ryokudou) Shawn Michaels Tights (Credit:ryokudou) Chuck Palumbo (Credit:ryokudou) Brutus BeefCake (Credit:ryokudou) Masked Kane (Credit:ryokudou) D Von Dudley (Credit:ryokudou) Christian (Credit:ryokudou) Rico (Credit:ryokudou) Kurt Angle (Credit:ryokudou) Shawn Michaels Jeans (Credit:ryokudou) Chavo Guerrero (Credit:ryokudou) Hardcore Holly (Credit:ryokudou) Vincent Kennedy Mcmahon In-Ring (Credit:ryokudou) Paul Heyman (Credit:ryokudou) Bradshaw (Credit:ryokudou) Rey Mysterio (Credit:ryokudou) Shelton Benjamin (Credit:ryokudou) Chris Benoit (Credit:ryokudou) Booker T (Credit:ryokudou) Jimmy Snuka (Credit:ERI619) A-Train (Credit:ERI619) The Rock Casual Shirt And Pants (Credit:ERI619) Eddie Guerrero (Credit:The Best)
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