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  1. Hello everyone, I've added all the male Svr06, Svr07 and Svr08 superstars into Svr2010 (Ps2) thanks to the Svr Roster Editor from NikeTheBike. THE MOD IS COMPLETED (AT LEAST V.01) AND YOU CAN FIND THE LINK BELOW! A brief intro from my older post: Some FAQs: DOWNLOAD HERE
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  2. DOWNLOAD - YOU MAY NEED TO INSTALL .NET EXTRACT - Load up your TexCharacter0.fpk, TexCharacter1.fpk, or TexOther.fpk. Then select where you want to save them. This program will extract every .DDS texture from the .fpk. Save them in different folders and you should only have to do this once. INJECT - Load up the Texture fpk you want to edit. Then select the folder you have your new textures in. DDS textures should be exported with BC3/DXT5 and no mipmaps as the settings. This program reads the names of the files and replaces them accordingly. You don't have to replace thousands of textures at once. YOU MUST CLEAR CACHE ON YOUR EMULATOR, XBOX, AND XBOX 360 FOR CHANGES TO SHOW! PARAMETER SAVE EDITOR Load up any Raw 2 save file. Edit the parameters of all caws and in-game wrestlers. This program automatically fixes the security check if you link your default.xbe at the save screen. I'm also working on a caw injector so hopefully all of these tools open up some modding lanes.
    1 point
  3. Im not really here much anymore, but good to hear from you dude
    1 point
  4. 1) the NikeTheBike editor is still stored on the original website. The site is offline, but by using wayback machine, you can still open the link of the "version 24" of the editor. I believe v25 is the latest, but V24 worked ok for me... WARNING: i take no responsability for eventual pop-up/bugs/viruses while using this link. Always be careful, and scan those old downloads, before opening it... https://web.archive.org/web/20210830141208/www.svr2010.rr.nu/svredit/svredit_v24.zip 2) i believe the odd CPU bugs are related to the "import moveset" feature. Basically, NikeTheBike editor comes with some custom pre-made moveset that you can import into NoModels to speed up the creation process. Most of them are fine, but some have hacked moves in the wrong place (like a pin instead of a grapple) or other minor bugs, and this lead the CPU to behave in some odd way, sometimes. When i made my other (PSP) version, i imported moveset from the "vanilla" wrestlers only, and the odd behaviours were far less common. So, if you're playing my Ps2 V1.0 and you see a wrestler acting strange (like, for example, Booker T), just go to create-a-moveset and copy the full moveset from another standard wrestler (like R-truth). This should stop the odd behaviour, but unfortunately you have to set his taunt/sig/finishers again... 3) i'm actually looking into a V2 of this mod. Maven (from 06 beta) was the first i've tried and it worked, so now I believe i can also squeeze most of the 09 and 11 roster in (at the cost of the extra characters like Red, Green, doctor etc...).
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  5. Just in case: https://drive.google.com/file/d/1NS28HOfv3P9Uw1pNoODxnJmGaDALDYQ6/view?usp=drive_link
    1 point
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