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Popular Content

Showing content with the highest reputation since 06/26/2025 in all areas

  1. I'm not too sure. There was a patch last month that added the option to manually set rivalry action cutscenes for PLEs but I don't think it included having them happen randomly.
    1 point
  2. It's partly due to the way Universe was updated in recent years. PLE's tend to end rivalries and update rankings rather than play cutscenes. The best way to get cutscenes on PLE's is to add them using the rivalry manager. You can add them by editing the match card and adding a rivalry action. If you want examples of each cutscene, the video below goes through all of the different scenes you can choose:
    1 point
  3. X-Rey v5.1. has been released New Features in v5.1 1. WWE 2k24 and 2k25 model viewing and exporting 2. Custom tri stripper to create yobj files from obj files. This eliminates the need to use nif files. Also enables the use of Blender to create custom WWE 2k19 models. 3. Support added for creating yobj files through a Blender workflow. View the tutorial on my Youtube channel for details. 4. Enabled editing of shader parameters for the older yobj format i.e. svr 2007-2011 5. Batch importing of weights and bone names -------------------------------------------------------------------------- I've had many requests by people wanting support for last gen games. As such I've developed X-Rey 5. Even though it supports reading / injecting and exporting of 2k22 and 2k23 models, the focus is mainly on last gen systems. New Features in v5.0 1. Last gen model viewing and exporting - DOR / DOR 2 models (export only) - Wrestle Kingdom 2 ps2 (export only) - SVR ps2 format (export and import) 2. Fully custom yobj model functionality for last gen systems i.e Xbox 360 and PS3 3. WWE 2k22 and 2k23 MDL support - Importing and exporting of meshes - Importing and exporting of bones 4. WWE 2k19 yobj enhancements - Rotation of models to aid in porting to 2k22 /2k23 - Option to display actual mesh and animation names in viewport The cost of purchasing the software is $15 and you can contact me on sf4mods@gmail.com if you would like to purchase.
    1 point
  4. I'm not sure if any of you have been following @TheVisitorX and his thread in the WWE2K23 forum regarding his latest version of Sound Editor. But something amazing has happened.......I asked him if there were any way he could incorporate 2K14's audio files into the Sound Editor and HE DID IT!!!! With the latest version of SE, you can now open the Game_Sound_M.pck file from 2K14 and listen to all the sound files in the game, including entrance calls, commentary, sfx and more! What's more, he incorporated an AI program that will automatically scroll through and identify (name) the audio files! Here's an example: Do ya'll realize what a game changer this is?? My dream has been to edit the commentary for 2K14 (Wrestling Legends) and this gets me one step closer. Now, currently, you still aren't able to IMPORT new WEMS into 2K14 via the Sound Editor.............YET. I emphasize 'yet' because I don't think it'll be long until he figures that out. At least, that's what I'm praying for! Right now, if you want to import new WEMS into the game you still have to do so via HEX editing. I've made a very easy-to-follow tutorial that you can find on my YouTube channel and in a previous thread, but it's still a cumbersome task. I've made a donation to him for his work, and I would encourage anyone else who still loves (and mods) 2K14 to do the same. Here's the link to his thread where you can download the latest version of SE.
    1 point
  5. Not as far as I know, if your looking for a bigger game then I suggest the 2K14 done by Bugsy/Rooster, other than that your going to have to work on one yourself but I will tell you that modding 2k17 is not an easy task... it's different in many ways from the previous games. I'm currently working on it now to see what I can and can't do, and with some of the issues that 2k17 brings your going to need an experienced modder or group of modders to get it done.
    1 point
  6. Like Miztah Raza said, you have to use BrienJs PAC Archiver, you open the specified ed??.pac within the edit folder to find the texture, you have to have a Jtag rip of the game though. For the ed02.pac and the ed04.pac, the pachs alternate male to female, for example P000.pach is face texture 1 for male, P0001.pach is face texture 1 for female, P003 is face texture 2 for male, and so on. The textures within the pach are the first .BPE for face textures and the first 4 .BPE for body, export them as .tga for them to open in photoshop. Here is a list I've made of what's in a couple of the folders within the Jtag rip. ch folder edit folder (pacs that say nothing doesn't necessarily mean nothing, I just didn't find anything within a couple of pacs so I moved on to another pac.)
    1 point
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