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  1. I know this thread is old but i can confirm that it works on the RPCS3 emulator
    2 points
  2. Hello everybody, it is my pleasure to share something original with this community that I have discovered all by myself. I'm very excited to give back to the community from which I have learned so much in the past few years. Back in late 2016 I began thinking how can this be done. In the summer of 2018 I made first real attempts to make it happen with X-Packer 2017 v7.0.0 but it sadly just did not work and I gave up in the following days. Now fast-forward to February 2020 I once again decided to revisit the topic and decided to give another go using the methdod I used back in 2018. Nothing changed. First off I must say that I'm not a programmer or a hacker. I can't code. I can't make any tools therefore all of this requires no tools anyhow I kept thinking and thinking, inspecting how PS3 version of the game save is made and how it is structured. What got my gears turning was this information posted by @mean dalenko which was even unrelated to the PS3 CAW injection since it deals with created arenas. So logically thinking these files should be responsible for CAWs: CAS.00 - CAS.99, CASHED.DAT and CAS.LST. From @kim666 discovery I learned that you can enter /dev_hdd1:HDD:1/ folder where uncompressed files of the game save are dumped once you launch the game. Did you know that if you open your CAW in the CAW editor the game decompresses the CAS.XX file in above mentioned folder which expands usually to about 60 MBs in size. Well after seeing that I decided to switch those files with another CAW I wish to replace but that did not work at all. After many attempts I came to the conclusion that messing with individual CAS files will not do it. And then there is this CASHED.DAT file. One file that always is uncompressed when the game is launched to the /dev_hdd1:HDD:1/ folder and its size is only 180 MB. It turns out that file holds the complete CAW model data. That is minus moveset, name, attire names and entrance. So I decided to try and do exactly this to the WWE 2K14 game 🤣 The tutorial begins here. You obviously must have PS3 with CFW for this to work. 1. Resign the downloaded PS3 game save to your PS3 console using this neat homebrew software - Apollo Save Tool. 2. Load the WWE 2K14 game with the save which has the CAWs that you want to inject INTO YOUR MAIN SAVE. 3. After the game loads go to Create a CAW list and note the number of the CAWs you wish to import and how many attires they have. For the sake of this tutorial let's say I want to inject a CAW which is slot #73. 4. Using a FTP client go into PS3' /dev_hdd1:HDD:1/ and download CASHED.DAT file. After that quit the game. 5. Load the WWE 2K14 game with your main save where you want to inject these new CAWs to. 6. After the game loads go to Create a CAW list and copy any CAW which has all 4 attires to the slot #73. 7. Go into /dev_hdd1:HDD:1/ and RENAME CASHED.DAT file to CASHED.DAT-org. 8. Upload the CASHED.DAT file you downloaded earlier in Step 3. 9. Navigate the CAW list and open CAW in slot #73. You will see that the CAW loaded is the one you want to inject! 🤩 Not so fast just yet. 10. After the CAW full loads go back into /dev_hdd1:HDD:1/ and RENAME CASHED.DAT (which you just uploaded) file to CASHED.DAT-source. 11. RENAME CASHED.DAT-org file to CASHED.DAT. 12. Take the controller, give the CAW it's real name, input other details and save it. 13. Repeat steps 7-12 to inject another CAW and do so until you inject all of those which you want. That's it! The CAWs' model has been successfully injected into your main save! 🤯 X-Packer cannot be used to transfer that CAWs' moveset (by injecting .moveset files), entrance, bio nor attire names. You will have to do that manually. I suggest you to load the source save and take your phone and snap a few pictures with the information of the particular CAW like this. P.S. Ring announcer name: Horse 🐎 🤣🤣 And manually enter that data when you load your main save. Now regarding the moveset transfer - there is a way. You must first copy the moveset of the CAW you wish to export to a superstar (ex. Zack Ryder) then take the uncompressed SAVE.DAT file from /dev_hdd1:HDD:1/ open it in X-Packer via decrypted save PS3 -> Moveset and entrance option and extract the moveset then load you main save inject the moveset to a superstar and from there copy it to a CAW and restore original superstars' moveset. Voila. Took me 3-4 days to copy 50 CAWs to my save. Now regarding ARENA injection. You have to use the same logic as you inject CAWs but you must perform all the switching with CAAHED.DAT file and not CASHED.DAT (which is for CAWs). You simply feed the source decompressed CAAHED.DAT to the game when you open an arena in C-A-A mode and once it is opened put back in your original CAAHED.DAT and save and it becomes yours. Only downside I noticed so far is that if the arena is done using apron glitch trick - those do not get saved therefore you must reglitch if you have the apron logo. One more important detail I'd like to draw your attention to is if an arena that is in your target save has different initial settings (stage, audience, venue size, filter) you must change those prior into going into CAA to match your target arena. Now you ask where do I get some saves? I got you covered too!! Download this WWE 2K14 PS3 Save pack (initially reuploaded by @N'Jadaka and probably includes the work done by @mean dalenko, @MeanGeneSimmons, @BernieLomax, @RDK, @kim666, @Judders and others) from here: https://mega.nz/folder/KEFxEI6R#ThXiiafl-fl3aAtpFcTvBg Each save has lots of CAWs and Arenas and I took the time to print each of the out just for all of you!!! There you will find 6 saves: • WWF '84-'91 • WWF '92-'96 • WWF '97-'02 • WCW '89-'94 • WCW '96-'01 • Impaler's mixed save Now I just only wish that somebody would come forward and figure out how to port moves from WWE 2K15 and 2K16 into 2K14 and make that game LEGENDARY.
    1 point
  3. Might be way behind the times with what customising can now be done, but these still do for me Hoping these links work ok, these are all PAL saves, will try to post NTSC versions when I can. Can be copied to ps3 and used straight away but to save progress would need to be reassigned, need to refresh my memory on this step screen cap WWF 93-96 New Gen era https://wetransfer.com/downloads/eb82d112945d7a5caaf7aa4a059fc4a220240324162147/5a3e0b9a28397cb7766b77ec35784f4320240324162147/bcdd57 WCW 89-95 https://wetransfer.com/downloads/3404f182fa309ff1b339db6bd1b32bfc20240324172606/eb6e0b260b0228f4dafb5d601520db2b20240324172606/602ec7 WWF 97-01 Attitude era https://wetransfer.com/downloads/07e67e2ca8f70e4fe0b40b6ce1e6de1a20240324175700/650daf0d44c1a3963e45bc2210ea07c220240324175700/309eb8 WCW 96-01 Nitro era https://wetransfer.com/downloads/8480030632fa20990f04242400153f0820240324180502/e86978a7dcb48e8edba701c49479b8dd20240324180502/2ec7e6 WWF 90-92 https://wetransfer.com/downloads/90e8c0da47da730e49cbffd943ed202620240324181113/46e4439d5792aae8bdf86e99649b3b8d20240324181113/aa39ae WWF 80s https://wetransfer.com/downloads/3528b862209346a97f966cbf17c73df220240324181631/4bf8412730498c252ecc728060d1174b20240324181631/6157d1 ECW https://wetransfer.com/downloads/00175d4e4bc4bb6ba8b7ab66884ce3da20240324183635/44ba412557f3c37108062c7e62a5bd8920240324183635/908d2a AJPW / NJPW https://wetransfer.com/downloads/b6719d8ac9a36bb1ba26f6d915af27b720240324183946/511f38da3832c337602215b8836ff08920240324183946/74ed84 NWA 80s https://wetransfer.com/downloads/cca1aa8748ed2e23daf2bb6de99aa38720240323000223/cad521aec7d4c50716884dee6e8384b220240323000223/c01c34 NWA 89 https://wetransfer.com/downloads/9e2dbfd8a483bf2b3a60941d1c1c4a3220240324222221/eb0cb64f8b745651986c017833c973af20240324222221/dbf3e5 Any issues with links let me know. Also will post an NWA 89 save soon I just need to find correct account / save file again.
    1 point
  4. i would love to see these saves be brough back to a dowloadable state cause the wetransfer links are dead i would love to see these saves be brough back to a dowloadable state cause the wetransfer links are dead
    1 point
  5. It looks like 2K19 is the end of the road for 2k wrestling game modding, so we might as well make the most of it. ____________________________________________________________________________________________ Downloads for My Released 2K19 Mods https://mega.nz/#F!B9UGwQrJ!JDDJyeYDvb3P1bDBKyiN3w ____________________________________________________________________________________________ AEW Mods AEW Dynamite - Theme Song and Show Intro ____________________________________________________________________________________________ WCW Mods Bobby Heenan - Various Attires The Boss Bret Hart British Bulldog Bruiser Mastino Col Robert Parker Curt Hennig - Various Attires Diamond Studd Dusty Rhodes - Various Attires Greg Valentine - Various Attires Hugh G. Rection Hugh Morris Jacquelyn Jim Neidhart Jimmy Hart Madusa Mikey Whipwreck Miss Elizabeth Oz Paul Ellering Ric Flair - Steamboat/Flair Feud Attires Ricky Steamboat - Steamboat/Flair Feud Attires Rick Martel - WCW '98 Rick Rude - WCW RIP Flair Attire (1993.09.18) Roddy Piper - WCW/NWA Attires Sister Sherri Ted DiBiase Terra Ryzing Warrior - Halloween Havoc '98 ____________________________________________________________________________________________ WWF Mods Bobby the Brain Heenan - Various Attires Greg Valentine - Rhythm 'N' Blues Mr. Perfect - Various Attires Sherri Martel - Survivor Series '87 and Ports ____________________________________________________________________________________________ Other Mods WWE 2K19 Showcase: Fantasy Matches This is mainly a proof-of-concept to show how the Showcase mode can be modded to create new matchups. What it does: - Changes the first three matches of the Daniel Bryan Showcase to these matches: 1. AJ Styles vs Cesaro (Summerslam '17) 2. Mr. Perfect (with Bobby Heenan) vs Dolph Ziggler (Night of Champions '10) 3. The Rock vs Shawn Michaels (Wrestlemania XXX) - Includes new splash screen, updated menu, new videos, and updated objective text. What it doesn't do (yet): - Cut scenes don't lock, so you can either skip them or they will play out but weirdly because you will have control of your character. - You can't successfully complete Mr. Perfect vs Dolph Ziggler, because the last objective requires you to do springboard to the apron move, which Mr. Perfect doesn't have equipped by default. Updating the pofo/moveset doesn't seem to change the moveset within the Showcase mode, so perhaps there's a second database of character information stored elsewhere? - Commentary still refers to original matches. Some menu renders (i.e. show and title graphics) not changed. ____________________________________________________________________________________________ Huge thanks to @Fawuwu for helping to port and recolor my mods from previous years!
    1 point
  6. Update: The first version of the free Match Rules Modifiers cheat table is close to being ready to go live here on Smacktalks. Once it's live I will also supply either a link or some instructions on where to find a compatible CE (cheat engine) that will fully support the cheat table without crashing the game. You will then use that custom CE for ALL of my releases in the future. Remember, nothing I'm working on will work on 2k25 with the normal public version of CE, so don't even try or it will crash your game and possibly even corrupt your save. While we wait for me to test a few more things over the coming days, if anybody ALREADY has a working version of an undetected CE that they know runs fine with 2k25, you are welcome to send me a private message here on the forums or via Discord to request an early copy of the cheat table and see if it runs smoothly with your already existing CE. The Match Rules Modifier cheat table should have all the options I gave it in previous years, except right now the "KO" toggler is very buggy due to 2k re-creating the KO method and sensor. I'm still trying to get a more reliable KO but there's a chance that one won't work as reliably as last year if you're trying to toggle KO on and off repeatedly throughout the same match.
    1 point
  7. Big update on this! I just ran about 25 tests in a row in the Bloodline Rules match, using CE to assign the ID number of the people I want running in for me, and it worked around 23 of those times! It's a little weird how it has to be done, but it's working the VAST majority of the time. The biggest problem is that the entrance video and HUD name on screen for that run-in person will be wrong (it will say the name and show the entrance video of the default person the CPU would have selected). So for example, I assigned Cody to run in and help John Cena. It works, and even plays the correct music during the run in, but the wrong entrance video shows on the barricade and the wrong name shows on screen for his slot. To me, that's INSANELY annoying (I like to make cheats/fixes as perfect as possible), but maybe to some people that isn't a big deal? GIVE ME FEEDBACK ON THIS. If anybody sees this post and wants to chime in on how big of a deal this issue is, please do so. Meanwhile I'm going to continue seeing if I can force the correct entrance vid+HUD name but for some reason that's a lot harder than the rest. My success rate so far making the right name/vid appear is only about 2 out of 25 tests, which is terrible. Keep an eye on this space for updates! The more interest I see in this thread (meaning replies, or messages on Discord from people), the more likely I am to put this as a priority. Thanks for being patient this year, guys! I know it seems like this thread has been up forever, but this game has the least amount of interest from players out of all the games I currently work on... so unfortunately it has taken a back seat this year. I am still planning to release a bunch of stuff though, as time permits or as interest/priority rises.
    1 point
  8. Big thanks to @yumboy11 for helping me out! The missing step was creating a new PACH file in XPacker that combined the 2K17 0000, 000A, 000C, and 2710 files with the rest of the pac files from a 2K14 model. After that it worked like a charm though!
    1 point
  9. -- Mumbler Mods -- I'm back, previously known as Chronic, started a new thread and hoping admin can delete the Chronic Workshop. HOWEVER.... I already have a new mod, a revamp of my 2K18 mod, the SS '98 Triple H! Got a lot of DM's asking for this, but I lost the old files so re-made it! -- DOWNLOAD -- https://www.mediafire.com/file/hkbdu1pzfrlbwry/Triple_H_1998_Summerslam.rar/file
    1 point
  10. Hello Im a newbie and Im trying to mod 2K19 with CCT but my version of 2k is pirated so CCT will not work. Is there anyone who has an original wwe2k19 .exe file so that I can use Custom Character Creations.
    0 points
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