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Showing content with the highest reputation on 04/16/2021 in all areas

  1. SATURDAY NIGHT'S MAIN EVENT 2007 RELEASED, DOWNLOAD LINK IN MAIN POST
    4 points
  2. Not a video, but the Data Editor Tutorials should explain things.
    2 points
  3. @peja12 Thanks for the feedback. I've lowered the hairline and matched the hairline level on your texture. I also moved the hairline on the hair model. This is what your texture looked like and what mine looks like with the hairline fixed: It looks like this in game now: For the WCW version, I wanted hair that covers his face somewhat to look like this: I've made the hair a bit darker and reduced the saturation a bit: Let me know if you like the changes or if I should scrap this hair and go with the other choice?
    2 points
  4. Converted @peja12's Raven caw into a wrestler mod. Put some work into making the textures more detailed recreating the attires. I went with a different hair choice for the WCW version. What do you think?
    2 points
  5. WCW THUNDER 99 - VARIANT for @Gaming2222 - Thanks @mattfick & @summerslammer Be back with a bigger update soon. I'll release this one as a single later this week.
    2 points
  6. Hi, As promised, I am putting up a tutorial about editing the ring announcer data file. I will try to break it down as much as possible. The sound.pac file contains commentary data, ring announcer data and some other bit, some which I;ve not been able to decipher, but I will share what I have already discovered or what I know. With the dlc releases , the sound_p30.pac file in the pac/audio folder will supersede the others, so we want to edit this file rather than the sound.pac file. I will outline the steps and some explanations below. TOOLS REQUIRED : Pac Editor, HxD. CCT - You need to open CCT so you can look up the ch ID's of each character slot which you will need to convert to hexadecimal using the windows calculator set to programmer mode. I will also assume you know how to use pac editor and its decompress\reinject functions. It is also assumed you know how to convert decimal ID's to Hexadecimal and vice versa using the Windows calculator. Here is a copy of an un modified sound_p30.pac file https://mega.nz/file/RQwQ3YwR#fXaUytSvEsySzs6yTOcBt1ehG7QqaaW2JNiZ07UiP9k 1. Open the file using Pac Editor. Click on MASS EXTRACT to decompress all it's contents. 2. browse into the folder and subfolders created. You will need to open the @0BFD09BF523F7140.pac folder 3. You will see a list of folders . The two I have worked with are the C8 and 012C files. The C8 file contains the ring announcer data while the 012C contains the commentary data. This is the file I edit to modify the commentary call name for moves during matches. But what we need is the C8 file. Click on the @C8.pac folder created to view it's contents. 4. You will see a lot of files beginning with ra. This stands for ring announcer. Each of these files control various ring announcer functions in the game. The 15.rass file holds ring announcer data for character name announcements. Open this file in HxD. You will be presented with the following. Please take note this is an unmodified file. The sound file in the ported moves and entrances pack has been modified. I will explain the data entries in this file. Each Superstar in the game has a ring announcer ID. this ID is linked to the announcer names you find when you open the ra_m.pck file in sound editor and search for the superstar's name. These are not the ID's you see listed in sound editor. The first entry 64 00 00 00 04 1C 89 CC is for The Rock . Each entry is 8 bytes long. 64 being the 1st byte, 00 2nd byte, 89 the 7th byte and CC the 8th byte etc. His CH ID is 100, which is 64 when converted to Hex. The bytes are flipped (00 64 written as 64 00) . The last 4 bytes in orange 04 1C 89 CC is the ring announcer ID for The Rock. This value hasn't changed since WWE 2K16. The next 8 bytes 65 00 00 00 BC 7E 4E 98 is the second entry for CH ID 101 (convert 65 to decimal ). This is Steve Austin's ID. The ring announcer ID for steve Austin is BC 7E 4E 98 Lets look for the ID's for 2 other characters. Roman Reigns and Charlotte. First you need to look up their ID's in CCT and convert the value to hexadecimal. Roman Reigns CH ID is 368. Converting this to hex gives 170. Charlotte's CH 1D is 612. Converting this to Hex gives 264. In both cases we need to flip the bytes (01 70 becomes 70 01, 02 64 becomes 64 02) If you look up 70 01 you will find this entry 70 01 00 00 8B 27 5E 3D and for 64 02 (Charlotte) 64 02 00 00 55 8D 25 23 Now If I replaced the bytes 8B 27 5E 3D with 55 8D 25 23 so Roman Reigns entry reads 70 01 00 00 55 8D 25 23, Roman Reigns will get announced as Charlotte. All the ID's in this file are ring announcer ID's for superstars shipped with the game. There are no mod slots listed in this file. It also doesn't include ID's for removed characters. But the good thing is we can insert slots for modded characters and include ID's for other superstars. We can't create custom ID' as we can't add sound without replacing so that's out of the question here. For instance if you look in the Superstar list in CCT you will see slot 460 is marked as Cody Rhodes and 468 is marked as CM Punk. Lets say you have these two mods in your game, we first convert the ID's to hex. 460 is 1CC , 468 is 1D4. We can insert 8 bytes for each. TAKE NOTE THE CH ID'S ARE ARRANGED IN NUMBERICAL ORDER. IF YOU PLACE DATA JUST ANYWHERE, IT WON'T WORK. Going by numerical order, CC 01 (1CC) is the next hex number to 01 CB (CB 01) . You can copy these 8 bytes of zero's and PASTE INSERT after the CB 01 entry as shown. 00 00 00 00 00 00 00 00 Now we have ID's but no ring announcer ID's. Luckily the developers left over ring announcer names for removed superstars who were in 2k18. There are about 30 wrestlers removed. The announce names are still linked to their 2K18 ID's so they work in 2k19. I looked up the ring announcer ID's for all the 2k18 removed superstars and compiled them on this sheet. https://docs.google.com/spreadsheets/d/163Y444q_0ODalgKxhG58gDJTz0Ko5ZUwcR7gc0qc6iU/edit#gid=0 We can use any of these for any slot we add. Lets say I wanted to use RVD and Darren Young's ring announcer names for Cody Rhodes and CM Punk, the ID's need to be copied to the blank spaces as shown here. With this, any superstar placed in slot 460 will be announced as RVD while any superstar placed in slot 469 will be announced as Darren Young. Al that needs to be done is serach for those names and inject the announcer name audio over those names with Sound editor. I will have to assume you have been using sound editor. After entries are added , you need to modify two data values. First, you need to scroll to the footer of the file and look up the last offset row. This will change after new entries are added. from this sheet, the last offset row is 00000840. We note down the value 840 ( we will flip the bytes as 40 08 when modifying) .We need to scroll to the top , change the 28 08 to 40 08 You will also need to take note of the value 05 01. This is the default number of entries in Hex. Since we added two entries we add 2 to 01 05 which will give 01 07. This is written as 07 01. These are important steps. If not done correctly, the last rows of ring announcer ID's wouldn't work. if you are working with a modified sound_p30.pac file , these values will be slightly different as ring announcer ID's will have been added to the file. Save the file, Open the 00C8.pac file in the folder with pac editor, locate the 0015.rass, select the INJECT FILE function and select the modified 0015.rass file. Open the 0BFD09BF523F7140.pac file in pac editor, select the INJECT AS ZLIB function and inject the 00C8.pac file. Open the sound_p30.pac file in pac editor and inject the 0BFD09BF523F7140.pac using the INJECT FILE function. Place the file in the pac\audio folder.
    1 point
  7. ~Welcome to ACES AND MATEZ - where nostalgia runs wild 24/7, 365!~😎 Thank you so much for the likes and comments everyone! Grateful and appreciative for all the support πŸ™ Please DM if you are looking for old mods or would like to commission new ones. Shout out to all the modders that continue to inspire! Thanks again and ENJOY! The Showstopper. The Icon. The Main Event https://mega.nz/folder/wCJFUCLD#sjxy8mIb0P07UcRiXc1z4w The Rock '99 ($500 Shirt) Bam Bam Bigelow '94 The Dudley Boyz, Heatwave '99 Bradshaw '02 The Undertaker Final Farewell 5-Pack The Ringmaster Too Cool "Intergalactic" Macho Man (Nitro, December '95) 123 Kid '94 The Outsiders (Souled Out '97) "The Franchise" Shane Douglas '99 British Bulldog '95 Brian Adams Flash Funk Test Uncle Zebekiah https://mega.nz/file/4CgknQhZ#09_F6Scgb3ifcDCHrUs9RzRwaeNhULI2_NQiHwb0GdA Justin "Hawk" Bradshaw Mr. Bob Backlund '94 Goldust '96 Wrestlemania Showcase Retro Bundle Thanks for looking!
    1 point
  8. Tools you need: - WrestleMinus - Tool to clear the Chunk0.arc (CCT, WrestlePlus, whatever you prefer) And as always: Make backup copy of the files you modify! As you maybe know there a "preset" Wrestler name in the string (or Super String) file. Let's take the super String and the Name Tito Santana for example. Open the String_win.pac with Wrestleminus and selet the @00000000 unter that number-letter combination that fits to you games language version. (I explained in my how to edit loading screen guide, how to find it) Let's say you want to change the name into "El Matador" Tito Santana. Search for the Name (The Hex Ref 5CDD to checl if you found the correct name, but there should only be one Tito Santana, anyway) Edit the name and sace th file. Clear the Chunk0.arc rund the gane and check if it worked. Even if "El Matador" Tito Santana has more character than Tito Santana, but it would fit. I can't guarante that it works for every name, without the need to use a Hex Editor. But it should work by just using WrestleMinus.
    1 point
  9. (If you found this tool in any way useful, I would highly recommend you consider donating any amount. This was a solo project. I've put a good amount of time reversing many of the new file types from the ground up and incorporating them into in a GUI. ) Donation Link: https://www.paypal.com/paypalme/SafeAndAlsoNoBeer CakeTools is a WIP tool for working on .CAK archives used in WWE 2K20. It contains functionality for inserting, importing, exporting, and replacing files within a .CAK archive. There are basic MDL! operations for working on 3D file types used in WWE 2K20. Included are scripts for importing and exporting MDL files into 3DSMAX 2020. I've been sitting on this for a while but haven't released due to a lack of a few key features that would ease the workflow, however since i'm not in actively developing this tool right now I figured I should release what I got so people can mess around with the assets. It is not a fully polished tool currently so be forewarned not everything will work correctly. This tool will also not be actively recieving updates for a while, but this might change down the line. CakeTools v0.976a: - Added check if file is already open or if game is running. - Added "hair_ALPHA" texture name fix in MTLsEditor. - Contains embedded CT fonts and OBJ fix. - Added toggle for DXT5 modes. - Added CakeTools Model Merger tool (works standalone as well). - Added CakeTools MTLsEditor tool (works standalone as well). - Added Model Flag data to MDL tab. - Altered Import function for wavefront imports. - Packaged 3DSMax Scripts alongside CT. 3DSMAX tools (v1.01) notes: - Fixed hair and female MDL rigs. - Added Data Class detection for higher bone counts. - Changed default Data Class on 3DS export. - Added 3DSMax check for attire flags. Links: Main Repo: https://github.com/HanleysFramer/CakeTools-AlphaPreview (Alpha Build) CakeTools v0.976a: https://github.com/HanleysFramer/CakeTools-AlphaPreview/releases/edit/v0.976 Sample SpiderMan mod (replaces Roman Reigns): https://www.mediafire.com/file/9vp7n2lnnbopfvw/bakedfile06.cak/file Notes: - I highly recommend 3DSMax 2020 for modding MDL files due to general stability. - NIF 3DSMax 2020 plugin: https://www.nexusmods.com/skyrim/mods/79145?tab=files&file_id=1000323591 Usage: - Drag and Drop any .CAK archive into the window, provided they are appropriately named bakedfile's 0-9 (support fot 10-99 will be added in the future). - Drag and Drop files into window when clicked on any folder to import into current folder. If any files are preexisting, they will be replaced over with your newest file. - MDL tab allows for OBJ imports and exports. - Create a directory with the "New" button for subfolders and the "Add Folder to _root" button for main folders. - "Insert" has the same functionality as Drag and Drop. Known Issues in (v0.970): - 3DSMAX import incorrect weights on character if the model contains a hair physics rig. - 3DSMAX sometimes exports incorrect weights for selected rig. - bakedfile00-05 rebake slow and unstable. (use template archives in CakeTools Github repository). - Incorrect poly face indice arrangement on models with larger LODs. - YOBJ conversion only transfers basic rig models and ignores variable binary alignment. - Lazy MDL tab refreshing. CakeTools/3DSMAX Walkthrough (Jon Moxley mod made by Grix @ 2KM): Mod Screenshots:
    1 point
  10. @HarryPotterFan95 Yeah no problem, But it seems to me that Dana Brooke A (same as a B) is already in the file. No?
    1 point
  11. Hiya Ben, I don't suppose you could make these renders of Alexa Bliss and Dana Brooke for Asset A please ?? 😊 No Hurry !! Thanks
    1 point
  12. You can change their unlock Status and unlock attires with Data Editor.
    1 point
  13. VENGEANCE 2006 RELEASED, DOWNLOAD LINK IN MAIN POST
    1 point
  14. re-ups. took some new pics tho😎 https://mega.nz/file/kfYzTApY#_nq5kMzkdJ01iSZumngNhcjfM8U8IGFX35TQFDRzols EnjoyπŸ’₯
    1 point
  15. New to this thread and modding in general, but honestly thank all you guys so much for all the effort you all put into modding this stuff and making it look truly incredible. Went through this whole thread today and every attire and model is done so well. Thank you
    1 point
  16. πŸ’” H B K M E G A P A C K R E L E A S E D ! ! ! πŸ’” Take a strut down memory lane with the 2nd GOAT...the showstopper, the icon, the main event - SHAWN MICHAELS! Thank you to all who have supported this project! https://mega.nz/folder/wCJFUCLD#sjxy8mIb0P07UcRiXc1z4w Enjoy!
    1 point
  17. Hi everyone since most people are playing 2k19 i did a hectic job of testing and renaming the XML file for ra_m.pck and figuring out which call name is which superstar call name so that we can get call names for our favorite superstars in the game these are correct call name ids for multiple superstar with same call name for example daniel bryan there are many versions of daniel bryan in the game and i have figured it out which call name is which daniel bryan call name including tag call names and every other possibles call including every other superstar it was a very hectic job trust me guys but finally i did it and got it as clean as possible here are some Screenshots DOWNLOAD HERE https://www.mediafire.com/file/jmkl51h5a2e7139/custom_data.xml/file HOW TO USE just right click on sound editor shortcut in desktop and click open file location and paste this coustom xml data and replace the existing one and you are done πŸ‘ Important Note You must replace both ra_m.pck and character_ss10_m.pck in order for your call name to work properly and i will like to request @TheVisitorX to update the sound editor xml data with my new one which is this one . Enjoy 😊
    1 point
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