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Showing content with the highest reputation on 10/27/2023 in all areas

  1. Ladies, gentlemen, and aliens... I decided to start working on a unique spin on editing movesets today. If anybody has seen my other work, you may have noticed I like making it so you can edit things while highlighting somebody in the menu... for example my scripts for changing somebody's height or weight class while you're looking at them in character select before a match. I just really like the idea of doing it in real time while I'm looking at them in the game, ya know? Well I got to thinking it would be cool to just go into the game and edit somebody's moveset like that. Just going to view the moves that are presently assigned in a slot and using CE to select new moves one by one as you highlight each. Very simple, and you get to see the move animations you're assigning since you're right in that menu already anyway! It's an early work in progress and I could use some help testing it, and also some help confirming the full list of move IDs that I'm currently working with (2657 moves already included in the dropdown menu!) to make sure they're correct, and also adding team moves and other possible actions into the list that aren't normally selectable. In the future, if all goes well, this script may also evolve into allowing quick editing of finishing moves and signatures on the fly during match setup... and may also even be able to expand into having more than 2 finishers during a match via hotkey swapping! TONS of possibilities opening up! It's still in very early stages so I don't want to post it publicly yet, but I'd like as many people as possible to try it out privately with me and help make sure it's working right! Let me know if you'd like to try it and I'll send you it ASAP! Update: It turns out the game will ignore and/or erase the custom moves you assign unless the cheat engine script is left running all the time, even all future instances where you turn the game on for any reason even just for a couple minutes. For this reason, I don't think it makes sense to release it as a public script because of the insanely high likelihood that people will run into situations where hours of work customizing their movesets are just gone because they forgot to turn on the script one day. I'll still share it with people upon private request, but at least now you know what you're getting into lol. It's a "handle with care" item for sure.
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  2. @jdoggokussj2it's possible but you'll first need to know the ID for each CAW as these ID's have to be entered into a modified defaultstable and cutscenecastdata file I will provide over the weekend which will have the UE team set as one of the default teams. The teams will have to be reset to use it, but the 4 man victory will work with it when playing a 8 man tag, tag match with 2 managers or singles match with 3 managers.
    1 point
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