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Showing content with the highest reputation on 04/27/2023 in all areas

  1. 1984 Pack Released: With the defeat of the Iron Sheik for the WWF Championship, the reign of Hulkamania started to run wild throughout the WWF. These 4 attires cover from 1984 into 1985. Mod includes: Overhauled WWE 2k15 model with texture and normal changes. These include adjusted details, color correction of the skin tone and adjustments for better resemblance of Hogan from 1984 Hair to replicate his heavy male patterned baldness but with a good presence of hair still there. Material modelling to be accurate to Hogan's gear 3 shirt props with hi-res textures (Yellow Hulkamania Shirt, Red Hulkamania Shirt, White Hulkamania Shirt) Four attires (entrance and ring): Traditional Yellow & Red (Yellow shirt), Wrestlemania I Yellow & Red (Red shirt), Blue trunks and white pads (Red shirt), White gear (White shirt) The props included are default prop settings for Hogan's retro shirt (2870). Each user's 2k19 setup varies differently and my customizations might not work for all. If you want to set these up to work for alternate slots, I highly recommend you reading BlindedByTheGrace's tutorials on how to set up Entrances/props for alternate slots/entrances. Links provided below: https://smacktalks.org/forums/topic/75827-setting-up-the-correct-shirt-rips-when-using-alternate-attires-for-hulk-hogan-mods/ https://smacktalks.org/forums/topic/75484-tutorial-moving-an-evt-to-a-different-slot/
    2 points
  2. Ah ok yeah I was having trouble not only finding where to look at on the memory table but also neglected to expand the window to see if any changes would even show up. I appreciate you so much for sharing this knowledge and info. I've been looking for so long in regards to this specifically. I hope this thread may help others in the future one day as well as somewhat of a starting point. Thank you!
    1 point
  3. While on a slider in the game, I went to that instruction (mov rax,[rcx]) and checked to see what RCX was and went to view that region in the memory view window of CE. By changing that region view to float and expanding the window a bit I could see red numbers changing a little lower when I'd move the slider left or right. From there use some investigating to see which addresses match each of the desired ones in the AA script. Calculate their new difference/offset from that base address of RCX and replace the bad offsets in the old script.
    1 point
  4. OMFG that face LMFAO!!! What have I done! Delete that script!!! LOL but yeah glad to help!
    1 point
  5. I'm not sure I understand, but I made a couple changes. See if this does what it's supposed to do but back up your save file first just in case this is modifying the wrong stuff. [ENABLE] aobscanmodule(get_CCMaxSlider,WWE2K23_x64.exe,48 8B 01 33 ED 48 8B D9) alloc(newmem,$1000,get_CCMaxSlider) label(return) newmem: cmp [rcx+1B0],(float)10000 jne @f mov [rcx+1BC],(float)0 //Min mov [rcx+1C0],(float)500 //Max mov [rcx+1C8],(float)0.5 //Fast Step Size (When holding the key/button) //mov [rcx+214],(float)0.2 //No Single Step mov rax,[rcx] xor ebp,ebp jmp return @@: mov [rcx+1BC],(float)-10 //Min mov [rcx+1C0],(float)10 //Max mov [rcx+1C8],(float)0.2 //Fast Step Size (When holding the key/button) //mov [rcx+214],(float)0.2 //Single Step Size mov rax,[rcx] xor ebp,ebp jmp return get_CCMaxSlider: jmp newmem return: registersymbol(get_CCMaxSlider) [DISABLE] get_CCMaxSlider: db 48 8B 01 33 ED unregistersymbol(get_CCMaxSlider) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: WWE2K22_x64.exe+16BFFA4 WWE2K23_x64.exe+16BFF88: 0F 95 C0 - setne al WWE2K23_x64.exe+16BFF8B: C3 - ret WWE2K23_x64.exe+16BFF8C: 33 C0 - xor eax,eax WWE2K23_x64.exe+16BFF8E: C3 - ret WWE2K23_x64.exe+16BFF8F: CC - int 3 WWE2K23_x64.exe+16BFF90: 48 89 5C 24 08 - mov [rsp+08],rbx WWE2K23_x64.exe+16BFF95: 48 89 6C 24 10 - mov [rsp+10],rbp WWE2K23_x64.exe+16BFF9A: 48 89 74 24 18 - mov [rsp+18],rsi WWE2K23_x64.exe+16BFF9F: 57 - push rdi WWE2K23_x64.exe+16BFFA0: 48 83 EC 40 - sub rsp,40 // ---------- INJECTING HERE ---------- WWE2K23_x64.exe+16BFFA4: 48 8B 01 - mov rax,[rcx] // ---------- DONE INJECTING ---------- WWE2K23_x64.exe+16BFFA7: 33 ED - xor ebp,ebp WWE2K23_x64.exe+16BFFA9: 48 8B D9 - mov rbx,rcx WWE2K23_x64.exe+16BFFAC: 8B F5 - mov esi,ebp WWE2K23_x64.exe+16BFFAE: 8B FD - mov edi,ebp WWE2K23_x64.exe+16BFFB0: FF 50 40 - call qword ptr [rax+40] WWE2K23_x64.exe+16BFFB3: 85 C0 - test eax,eax WWE2K23_x64.exe+16BFFB5: 0F 85 15 03 00 00 - jne WWE2K22_x64.exe+16C02D0 WWE2K23_x64.exe+16BFFBB: 8B 8B CC 01 00 00 - mov ecx,[rbx+000001CC] WWE2K23_x64.exe+16BFFC1: C5 F8 29 74 24 30 - vmovaps [rsp+30],xmm6 WWE2K23_x64.exe+16BFFC7: 85 C9 - test ecx,ecx }
    1 point
  6. I tried it but still the same issue btw when I try them in the practice play they work fine
    1 point
  7. New cheat table I'm working on for Cheat Engine! Please help test the longer stun duration settings and the CPU stunned ez settings. So far it's good on my end. If this is a stable version it'll be fun because it reduces the crazy amount of CPU no-selling by increasing how often they get stunned. If you use the option that turns stun bars off, it feels a little more like the older games where sometimes after a few good hits somebody just stays down for a while without the need for bars. If you encounter any trouble please let me know as much detail as possible such as what was going on in the game, when exactly something went wrong, etc... so I can try to duplicae it and fix it. Thanks! Increased Stuns WIP for 2k23 ver 1.09 https://www.mediafire.com/file/bwa601whu6sp1vf/stunWIP.CT/file BONUS addon script below! Note: If you like this addon script, you can just merge it with the increased stun cheat table by opening both cheat tables one after the other in Cheat Engine and selecting "yes" when it asks if you want to merge them. Unstun the stunned ppl instantly https://www.mediafire.com/file/velmssazmr103pq/insta_wakeup_hotkey.CT/file ^This is a Hotkey to instantly wake up all stunned people. Right now it's set to 'spacebar' for the hotkey but if you right click the script name in Cheat Engine you can set/change hotkeys in the dropdown menu to customize it however you want. Some controllers also work for that built in hotkey setup. Then save the merges version to whatever you want. Edit: The option for NO stunbars was crashing. Should be fixed now. Re-download to make sure you have the most recent version if yours is still crashing with the no stunbars option.
    1 point
  8. Since the newest version of Sound Editor now supports 2K14, I'll post a new progress update soon.
    1 point
  9. Here are the WWE12 Pac's http://www.mediafire.com/download/bdw9lwb0v22xc4c/ch.zip
    1 point
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