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Showing content with the highest reputation on 03/27/2023 in all areas

  1. Ok i just sent out the version 1. So late with this. Let me know if you guys see any weirds things. Thanks Matt so much again. I think i found a way to make this process a bit quicker i hope. Changes and updates might come as well. But yeah its on the front page. Thanks Next im gonna try Hogan Dusty Ultimate Warrior body fixes nikita koloff paul orndorff.......im only doing this one because this is the mod that made me give up back in 2017. I gotta finish it now lol
    4 points
  2. Here is the Attire.....Thank you so much Matt for the help. I should have these out by tomorrow just need to check a few things. Im gonna have fun adding different paint and more attires to these guys.
    3 points
  3. I would really appreciate that no one will push pressure to The VisitorX and let him the time to delevop the tool...Jesus Christ. Keep patient guys
    2 points
  4. Sound Editor [Released: Version 2.2.0.0] It's time! After several weeks of work, the new version of the Sound Editor is finally live and comes with a lot of new features. But first: A big thank you goes to Mark/Rampage for allowing me to include his data.xml for 2K23. Also, a big thank you to all other authors of the data files from previous releases like Living Human, iTwistedSpartan and others. This was not my work and it wouldn't be possible without you guys! Thank you to everyone who helps and provides their data! And thanks to all the kind words and people who have supported me with donations before! It motivates me a lot! Here's an overview of the new features: Over 90% of the code has been completely reworked and rewritten Many minor and major fixes and improvements (including: search terms and sorting remain when switching as well as selected folders) XML files have been outsourced into databases, making SE compatible with multiple versions (currently 2K19, 2K22, 2K23) Sound-Converter has been completely rewritten and revised (new volume slider, new view of running tasks, download of YouTube music via txt files) New TTS feature for easy creation of RA via Uberduck API New file indexing feature to save storage space -> After opening a PCK file, SE now creates an index of all offsets. If a new file is imported that is larger than the one being overwritten, this table is updated. In the later course, the storage space gained can be reused if it is large enough. New UI (light and dark mode, slim titlebar) Revised export dialog -> mass export as *.ogg is now possible View, export, and import of embedded sound files in soundbanks (import is still UNTESTED and in BETA!!! Use it at your own risk!!!) ... and much more!!! Please note that this is a BETA version that may still have errors. I am not liable for any risks or damages that may arise from use. ALWAYS create a backup before doing anything else. A final word: My tools are, have been, and will always be free. I will not offer earlier access via Patreon or charge anything for them to be used by anyone. But developing them has cost me time and money. For example, my Uberduck access costs me money every month. Therefore, I would be very grateful for any donations. So if my work helps you and you find it useful, I would appreciate your support. Thank you! Notice: Not all data for 2K23 has been collected yet. If you want, you can send me your custom_data.xml file and I will merge your additions with the next update. This is a first test version and may contains bugs!!! ALWAYS MAKE A BACKUP BEFORE USING IT!!!!! !!! Please read !!! SE is compatible with WWE 2K23 and should also work with previous titles. It ships with a database for 2K19, 2K22 and 2K23! More can be added manually. Here is a tutorial video on how to use it (Thanks @Waldoocs) Changes Download (installer) FAQ I will expand on this post later.
    1 point
  5. agreed i would rather they take their time and get it done right then rush it out and risk it corrupting data and crashing the game
    1 point
  6. And... another one! This time The Great American Bash 2006! For PS3 & 360. Missing Locator Nameplate Copyright The Great American Bash 2006 [DOWNLOAD]
    1 point
  7. Alright I look forward to your mod. The first thing I search each year, whenever 2k releases a wwe game is sound editor. Such a pivotal tool and I cannot imagine the work and effort that goes into developing these modding tools. I have private messaged you before to make a small donation. If you a paypal link or any other link let me know where I can contribute. All the best for your current development.
    1 point
  8. Each 'pofo' is 712 bytes, first one being 64 00 64 00 1A 01 (Rock), a few changes from last year. 00-01 = Wrestler ID 02-03 = Slot ID 04-05 = Wrestler ID 2 (John Cena '16 and John Cena '12 will share same value) 06-07 = Height 10-13 = Full Name 14-17 = Full Name 2 18-21 = Full Name 3 22-25 = Nickname 26-29 = Full Name 4 30-33 = Social Media 34 = Playable Flag 35 = DLC/Non DLC Flag 36-37 = DLC Pack ID 38 = Gender 39 = Wrestler Counter (John Cena '16 and John Cena '12 will have different values for example) 40-41 = Unknown 42-43 = Weight 44 = Weight Class 85 = Crowd Reaction 103 = Crowd Balance 123-126 = Crowd Sign 1 127-130 = Crowd Sign 2 131-134 = Crowd Sign 3 135-138 = Crowd Sign 4 139-154 = Attire #2 Crowd Signs 155-170 = Attire #3 Crowd Signs 171-186 = Attire #4 Crowd Signs 187-202 = Attire #5 Crowd Signs 203-218 = Attire #6 Crowd Signs 219-234 = Attire #7 Crowd Signs 235-250 = Attire #8 Crowd Signs 251-266 = Attire #9 Crowd Signs 267-282 = Attire #10 Crowd Signs 294-297 = Hometown 298-321 = Attributes 322-348 = AI Attributes 440 = Hit Point Flag (Non Modifiable) 441-444 = Hit Point Ratio 640-645 = Personality Traits 654-657 = Victory Name 658-661 = Ring Announcer ID 662-665 = Commentary ID 674-675 = Payback 1 Flag (Non Modifiable) 676-677 = Payback 2 Flag (Non Modifiable)
    1 point
  9. Pretty soon. I still have a few things to do as I'm in the process of optimizing some things and adding new features, but main focus is optimization.
    1 point
  10. Thank you for the kind words and the positive feedback! I really appreciate that. Some more screenshots: The SoundConverter tool has also been refreshed: Furthermore, I have significantly expanded the validation in order to be able to better intercept incorrect WEM imports in the future.
    1 point
  11. Ok so I have somewhat completed the look so far. I'm definitely going touch up the bodies a bit more.....but I think I am just going to go with what I got as of now. Of course, I'm going to keep having updates. Here's a gameplay look at some of the movesets i tried to create. Animal tazz tatoo
    1 point
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