Leaderboard
Popular Content
Showing content with the highest reputation on 03/24/2023 in all areas
-
Each 'pofo' is 712 bytes, first one being 64 00 64 00 1A 01 (Rock), a few changes from last year. 00-01 = Wrestler ID 02-03 = Slot ID 04-05 = Wrestler ID 2 (John Cena '16 and John Cena '12 will share same value) 06-07 = Height 10-13 = Full Name 14-17 = Full Name 2 18-21 = Full Name 3 22-25 = Nickname 26-29 = Full Name 4 30-33 = Social Media 34 = Playable Flag 35 = DLC/Non DLC Flag 36-37 = DLC Pack ID 38 = Gender 39 = Wrestler Counter (John Cena '16 and John Cena '12 will have different values for example) 40-41 = Unknown 42-43 = Weight 44 = Weight Class 85 = Crowd Reaction 103 = Crowd Balance 123-126 = Crowd Sign 1 127-130 = Crowd Sign 2 131-134 = Crowd Sign 3 135-138 = Crowd Sign 4 139-154 = Attire #2 Crowd Signs 155-170 = Attire #3 Crowd Signs 171-186 = Attire #4 Crowd Signs 187-202 = Attire #5 Crowd Signs 203-218 = Attire #6 Crowd Signs 219-234 = Attire #7 Crowd Signs 235-250 = Attire #8 Crowd Signs 251-266 = Attire #9 Crowd Signs 267-282 = Attire #10 Crowd Signs 294-297 = Hometown 298-321 = Attributes 322-348 = AI Attributes 440 = Hit Point Flag (Non Modifiable) 441-444 = Hit Point Ratio 640-645 = Personality Traits 654-657 = Victory Name 658-661 = Ring Announcer ID 662-665 = Commentary ID 674-675 = Payback 1 Flag (Non Modifiable) 676-677 = Payback 2 Flag (Non Modifiable)2 points
-
Since people have been asking how they could help, here are some steps to do so (this guide is out of date due to some resources still missing for the curent game; there may be better, more advanced ways to do it more efficiently, however): Many thanks and Good luck everyone!2 points
-
Hi, This tutorial covers setting up a single entrance with manager in the game. I will focus mainly on using the Undertaker with Paul Bearer entrances in the game as singles entrances with a manager which can't be set in the moveset file. The first thing to take note of is, even though the developers listed the entrance in the tag entrances category, its not a tag entrance. The way Ive seen modders use it most times is setting the entrance as Undertaker's entrance in the moveset file using Data Editor or creating a stable with Undertaker and Paul Bearer and setting the entrance as a tag team entrance. Both are not the correct ways of using the entrances. 2k19 already contains single entrances with a manager in the game which work as alternate entrances when a manager is selected. A few examples are Brock Lesnar & Paul Heyman Andrade & Zelina Vega The Miz & Maryse The Kanellis (Mike & Maria). The evt_data_p30.pac file located in the pac\evt folder contains the alternate entrances with manager data which the game reads. 1.Open this file in Pac Editor 2. Extract the 19D3B3737E1F9ABB.pac file and save to any location. 3. Open the 19D3B3737E1F9ABB.pac file in Pac Editor highlight the 0001.bpe in the file list and select UNCOMPRESS. The uncompressed file is saved automatically as 0001.1024. 4. Open the 0001.1024 file in notepad. here is a screenshot of a vanilla copy of the data file opened in notepad I will breakdown some of the data in this file The first line 42402 43002 102400 102400 424 424 0 0 is the Data for Rusev and Lana's entrance with manager which was in 2k18 but removed in 2k19 so is unused The second line 34302 37402 102400 102400 343 443 0 0 is Brock Lesnar and Paul Heyman's entrance 34302 is Brock Lesnar's ID 37402 is Paul Heyman's ID 102400 is just a blank slot for an ID 343 is the evt ID for Brock Lesnar's solo entrance 443 is the evt ID for the Brock Lesnar & Paul Heyman entrance. 31802 76002 76102 102400 441 1813 0 0 is the data for Jinder Mahal's entrance with the Singh brothers. The data is written in the format (superstar CH ID) (Manager CH ID) 102400 102400 (EVT for single entrance) (evt for single entrance with manager) Now lets look at the Undertaker Paul Bearer entrance. If you want to use the entrance with retro Undertaker 91, then you need to look up his ID which you can do in CCT. The Id for the Undertaker 91 is 346. There are two attires in that slot Undertaker 91 is 34602 Undertaker 99 is 34612 There are two entrances for the Undertaker with Paul Bearer. The entrance where Paul Bearer carries the Urn is 1338 The entrance where Paul Bearer doesn't carry the Urn which is the ministry Undertaker /Paul Bearer is 1328. This entrance best fits Undertaker 99. The Undertaker solo entrance is evt 411 If you have a Paul Bearer mod installed, you need to take note of the character ID slot you have used for the mod. In this example, lets say you installed a Paul Bearer manager mod in ch ID slot 795. The ID will be 79502 You will need to add a line for the entrance as shown in this screenshot 34602 79502 102400 102400 411 1338 0 0 You can save the file after adding this entry. Inject the modified file back into the 0001.bpe open in Pac Editor using the INJECT AS BPE function (very important you select the INJECT AS BPE, don't use INJECT) Open the evt-data_p30.pac and inject the modified 19D3B3737E1F9ABB.pac file into it. Ensure the modified file is placed in the pac\evt folder. In addition, lets say you want to use the second Taker \Paul Bearer entrance for Undertaker 99. You can also set this up. Remember the ID is 34612 and that entrance ID is 1328. I have added an additional line as shown in this screenshot. There is also a Kane with Paul Bearer entrance in the game which is evt 1329 If you wanted to use that entrance with Kane 98 (ID 348), you just need to add the following line as shown. Take note the Kane 98 solo entrance is ID 348 . Save and reinject using the steps outlined. Remember you have to set the Paul Bearer mod as Taker or Kane's manager. You don't need to create a stable or place them as a team. This works in both Exhibition and Universe modes. That's all.1 point
-
WWE 2K23 Data Breakdown and Analysis This thread has been created to post our findings on various data files relevant to modding like .pofo, .moveset, .team_info, .attire_names and more. Since I myself won't have much time to do research on it this year, it would be great if the community could figure out the data in a collaborative effort. It's imperative that we figure out the most important things, otherwise the development of free modding tools such as Data Editor may not be able to proceed. I'll update all findings on the WWE 2K23 Data Analysis on the Smacktalks Community Wiki page, make sure to check it our regularly for the latest findings! If you have any additions, corrections, etc., please reply to this thread, state which file type you wish to add to and give us the decimal offset of the byte(s) in the file and what it's function is. Help in identifying the yet Unknown Bytes and values would be greatly appreciated. Click here to find some basic instructions on how you can help identify the values. Please only post your findings in this thread, keep it clean from any Comments and Discussion that do not contain findings relevant to this topic (create a thread in the Discussions forum instead). Any off topic replies will be DELETED! Thank you very much! Links to Wiki Pages or posts with Analysis and the Breakdown for each file type [current status]: .pofo Breakdown and Analysis [top priority, mostly done] .moveset Breakdown and Analysis [top priority, mostly done] .team_info Breakdown and Analysis [high priority, mostly done] .match Breakdown and Analysis [medium priority] .attire_Names Breakdown and Analysis [low priority] Additional Analysis [variable priority] Resources and Links: WWE 2K23 Data Analysis on the Smacktalks Community Wiki The up-to-date Analyzed Data may be found on this Wiki page. WWE 2K23 memory table Use this with cheat engine to look at/extract .pofo, .moveset, .team_info data and monitor your changes in real time. Data Breakdown and Analysis for older games: WWE 2k22 Data Breakdown and Analysis The WWE 2k22 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k20 Data Breakdown and Analysis The WWE 2k20 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k19 Data Breakdown and Analysis The WWE 2k19 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k18 Data Breakdown and Analysis The WWE 2k18 version of this thread. Head over there to see how the files were structured in WWE 2k18 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k17 Data Breakdown and Analysis The WWE 2k17 version of this thread. Head over there to see how the files were structured in WWE 2k17 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k16 Data Breakdown and Analysis The WWE 2k16 version of this thread. Head over there to see how the files were structured in WWE 2k16 which can be handy when you try to figure things out by comparing the files from this and the current game.1 point
-
So we definitely don't have enough arenas from the Ruthless Aggression Era days so here I am back again. New Year's Revolution 2007! This time it works for both consoles PS3 & 360, which from now on I will always try to do. Missing Locator Nameplate Copyright New Year's Revolution 2007 [DOWNLOAD]1 point
-
How do you load the trimmed .pofo with unlocked superstars? Like what do I press in CheatEngine. NVM, figured out in CE menu. Just have to add start address manually.1 point
-
Hi, Just to answer a few of your questions, The structure for character data in the game has changed with WWE 2K20 so a tool which works the way CCT tools worked in 19 as we now have to add characters to compressed cak files rather than folders in the game like in WWE 2k19. I don't know what plans there are for character tools, but the Pro Wrestling mods team has taken great leaps forward for modding with the new data structure. A new tool called Discovery Meta was developed last year for adding characters to unused slots in 2k22. This tool is coded to add character data using the new structure the developers have implemented. This tool along with Caketools which is being developed for 2k23 is the main modding tool moving forward. A lot has changed under the hood from 2k19 so a lot of assets cannot be carried over to the new games or backported. I also need to mention that the Demon Finn title entrance animation wasn't in WWE 2K19. It was ported over from WWE 2K17 as a mod, it's not that the motion was hidden in the files.. CM Punk's entrance was also not hidden. It was last in wwe2k15 and the motion was removed thereafter. These were ported over to 2k19. You will not be able to p[ort over any animations or moves from previous games to 2k22 or 2k23 as the motion data structure has changed. Also titantrons and gfx are in slightly different formats now so you can't directly import a 2k19 gfx file to 22 or 23 without some modifications in after effects. I will also suggest you join the Pro Wrestling mods discord as there is a lot of information regarding 2k22 modding and 23 modding tools there. The caketools development itself is a Pro Wrestling mods project .1 point
-
1 point
-
Very cool! Thank you!1 point
-
Thank you for revising your 2k18 tutorial! If this game is a canvas and the content within is the paint; Your tutorial work has helped me shape the canvas as I've wanted and your entrance/move mod pack has helped me add more colors to my paint palette. So thank you very much for the work you have done throughout the years!1 point
-
Another great discovery. Thank you.1 point
-
Thanks again for that tutorial, tried it and it worked like a charm1 point
-
awesome!!!! thank you for this!1 point