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Showing content with the highest reputation on 05/17/2022 in all areas

  1. WWF SURVIVOR SERIES 2001 by @Titavius EDGE by @Joe Mashups WWF ROYAL RUMBLE 2000 by @Titavius HHH by RipzZ
    4 points
  2. Hi, In this tutorial, we will be looking at using commentary data for a superstar on CAW model. First I will explain a few things. In WWE 2k22 , unlike previous games, the commentary data and ring announcer data is now located in the profile data (pofo file) which is injected into memory. Here is the 2k22 pofo data file for Edge (ID 349) - The bytes I have highlighted on top are the slot ID and slot number. Take note on the bottom right you have two sets of 4 bytes both ending with 00 00 The first 87 27 00 00 is the ring announcer ID while the second 77000000 is the commentary ID. Here below ids the pofo data for Roman Reigns. The ring announcer and commentary ID's are both 17 01 00 00. This is the pofo data for a Rob Van Dam CAS model downloaded from community creations. Take note of the 0400 I highlighted. We'll come back to that later. The bytes below FFFFFFFFFFFFFFFF are the offset positions where the ring announcer and commentary ID should be located, but they are not used. All CAS models and pofo data for unused and some unplayable character models without commentary or name announcement will have this set at 0. For CAS models, the presentation name data isn't located here. Its at the same region as shown in TUTORIAL 2 with the SUPERSTAR announcement. The game is coded to read presentation names for CAW's and will not read the ring announcer ID in the pofo for CAS models. Now lets move on. Lets assume I have a Rob Van Dam model and I want to assign the commentary data for Roman Reigns to this CAS model. This isn't overwriting any other data but duplicating so the commentary works with both characters. First thing to do here is search for the pofo data of the CAS model. This is the tricky part which you'll have to do carefully. Its best to temporarily change the name so its easy to search for . For the purposes of this tutorial, I will be temporarily change the name of ROB VAN DAM to ROB456 so its a bit unique and easy to search for. Open cheat engine and connect. to your game. Then perform a string search for the CAS mode name. If the name is in uppercase, the perform a string search using UPPERCASE letters. I have showed this in the previous tutorials. In the search results, you usually just need to check the first few listed. The name format should be as shown below. Take note how the data is set in the file. The first on top is the name. You will remember thnis from the previous tutorials I posted. In that example , we scrolled down till we located the text Hey! In this case, instead of scrolling down, we scroll up. The CAS name data sits right above the pofo data. Here is the pofo data for the Rob Van Dam CAW. Take note of the highlighted FFFFFFFFFFFFFFFFF bytes. This is for the ring announcer and commentary ID's. 9rem,eber its just for the commentary as the ring announcer data here is not read for CAS models) Also remember the 0400 I mentioned before. and the highlighted bytes after it. The highlighted block of bytes is the Slot ID and slot number for the CAS model. Here it's 17 00 17 00 FF 03 I will briefly explain the CAS model ID naming before moving on. The 17 here means this is the value in hex of the last model installed. so convert 17 to hex gives 23. This is the 23rd CAS model I have created/downloaded on this save. The game has storage slots/memory blocks for 100 CAS models. The first CAS model downloaded or created will have the slot number 0. This is fixed in the game. The first CAW is automatically assigned slot 0, 2nd CAW is slot 1, the 100th CAW is slot 99. Its fixed. Its not like character mods which you can just place in any slot you like. The slot number / Slot ID for the 1st CAS model will be 00 00 00 00 E803, the second 01 00 01 00 E9 03, The third, 02 00 02 00 EA 03, 4th 03 00 03 00 EB 03 etc. Moving on. What we are trying to locate is the slot ID slot number blocks as we need to search for these in memory as they are in multiple locations and assigned to different modes in the game, Exhibition. Universe mode slots 1 2,3, My GM etc. What I will do next here is highlight and copy the bytes 04 00 17 00 17 00 FF 03. In the memory viewer, highlight these bytes for you CAS model, select copy to clipboard. Now perform a hexadecimal search for the array of bytes. As shown here, you will find about 4-5 results Right click on each and BROWSE memory region. Locate the FFFFFFFFFFFFFFF block of bytes in this position as shown here for all 5 Remember from one of the previous screenshots, Roman Reigns ring announcer and commentary ID's are 17010000 17010000. Highlight and copy these , then paste over the FF FF FF FF FF FF FF FF bytes as shown. You need to do this for all 5 results. Go into CREATE SUPERSTAR EDIT mode, open the model and perform a save. That's it. I will post some ring announcer and commentary ID's of a few superstars below. If there is any you require and can't locate, do post on the forum and Ill look it up and post here. The Rock - 49 01 00 00 49 01 00 00 Triple H - 4F 01 00 00 4F 01 00 00 Hulk Hogan - 98 00 00 00 98 00 00 00 Seth Rollins - 2D 01 00 00 2D 01 00 00 The Rock 91 - 69 4F 00 00 49 01 00 00 Triple H 98 - 6F 4F 00 00 4F 01 00 00 Edge - 87 27 00 00 77 00 00 00 Becky Lynch '15 - 50 75 00 00 20 00 00 00 Becky Lynch - 20 00 00 00 20 00 00 00. That's it for tutorial 3. Tutorial 4 will cover assigning a CAS presentation name to a model and using a workaround for PC modders which will enable you assign a random presentation name to a CAS model, then inject a custom ring announcer name over the CAS presentation name using sound editor. This is for PC modders only as it will not catty over to consoles.
    3 points
  3. Goldberg by @Joe Mashups Chris Jericho by @Joe Mashups Collab with @mattfick Sting by @J N Video by: @eggman718 Loading screen by: @2K Live
    2 points
  4. I'm back with another arena, this time with something more special. Ported from SvR 2008. Thanks to @jakeypearce for figuring out how to convert yobj's and helping me out a little bit and @Jimmycrane1986 for his nameplate and locator GFX. Royal Rumble 2007 [DOWNLOAD] JTAG/RGH & Xenia only!
    1 point
  5. If you're already modding your 360, have you considered the Wrestling Legends mod? I can't even begin to describe how many wrestlers it includes (Ultimate Warrior, plus hundreds more.) If you're unfamiliar with it, check it out in the 2K14 forum.
    1 point
  6. Follow these steps: 1. Fully Install the game on the new PC via Steam. 2. Run it once. 3. Completely Exit Steam. 4. Rename/Delete the folder of the new install. 5. Copy the game folder that includes all the mods from the old PC so it's in the same place as you installed the (now renamed/deleted) game to on the new PC. (6. If you don't have cloud saves enabled in Steam, copy your old save folder to the new PC's save folder location as well.) You'll be able to play your fully modded game on your new computer now. More information on how to copy and replace files and saves can be found at the create backups wiki entry. Note for Linux users: If your new PC is running Linux (SteamOS on the SteamDeck, for example - WWE 2k19 runs great on it, by the way), you may have to rename all your game files/folders (including modded and unmodded files) to lower case for mods to work properly (because CCT's Regenerate Chunk0.def feature saves all file/folder names as lower case in the chunk0.def even if they are upper/mixed case which isn't a problem when running Windows, but Linux is sensitive to that - perhaps @TheVisitorX can find the time some time to patch CCT's Regenerate Chunk0.def feature to use the actual case for file and folder names instead so this step won't be necessary in the future).
    1 point
  7. My Pofo and moveset can be found here: http://prowrestlingmods.io/file/1c23714e94bd792246dbb537bcf5dd6b My renders can be found here: http://prowrestlingmods.io/file/3a0d92a49991c05b86b4c285585187b8 My discord: DFM_85#3497 Credit me if you use my mod. If you feel like donating for the time I waste: https://www.paypal.com/paypalme/Dfm85 > https://www.mediafire.com/file/bul9fl1gxd26qd4/Kazuchika+Okada.rar/file
    1 point
  8. Goldberg is amazing you should try the open elbow pad to make him look even more different than the vanilla one
    1 point
  9. ERAS 1-6 updated in first post. Loading vid by @eggman718
    1 point
  10. Eggman, this is so cool. Thank you for the time you put into this. Guys, in case you are looking for the download link, here you go: https://drive.google.com/file/d/1x38ha3tlCcCswdBTq9KHX4fJKbKpsG1C/view?usp=sharing
    1 point
  11. My own personal opinion, this is BS. They have always been open to modding and in term respected it as it gives them inspiration and challenges. If modding is completely removed, i wont be buying another 2K game.
    1 point
  12. ERA #3 Loading Video by @eggman718 WWF ARMAGEDDON 1999 by @Titavius Mr Mcmahon by @Joe Mashups WWF RAW IS WAR 1999 by @Titavius The Rock by @J N GFX by @Jimmycrane1986 Over The Edge 1999 by @PG Wavy
    1 point
  13. ERAS 1-5 Available in the first post.
    1 point
  14. Mods by @Joe Mashups GFX by @2K Live Video by: @eggman718 Loading screen by: @2K Live Video by: @eggman718 Loading screen by: @2K Live SURVIVOR SERIES 1999 by @Titavius GFX by @2K Live CHYNA by @Joe Mashups
    1 point
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