Hello guys it's been a while, but I've decided to get back to this project and redo the SvR 2011 mod because I've now been able to decrypt the PS3 save using Bruteforce Save Data. This means it's for me possible now to use every no model slot in the game as before many slots weren't unlockable with the chEtc.pac method.
So the progress I've made so far is mostly related to entrances as I've renamed every preset entrance, added a lot of titantrons, ordered everything alphabetically and all have their accurate name. Also, some added entrance motions with the general focus first on adding stuff from SvR 2010.
Some added Superstars like Mr. Kennedy, Jeff Hardy or Umaga. All their redness "sunburn" glitch has been fixed that all the SvR 2010 models have including the AI file so they properly move with objects like ladders.
Another thing I have also been able to do is start to fix some SvR 2007 models. Only some of them work on PS3, most ones crash the game for example Chris Benoit or Eddie Guerrero. But for some reason Kurt Angle and Kid Kash their models work but with messed up texture mapping, so I remapped the models UVs completely to look properly on PS3 and the results were really good.
Of course, it hasn't been so much so far but at least now being able to edit the save data makes everything a bit easier and so many more no model slots to use.