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  1. WWE 2K22 Data Breakdown and Analysis This thread has been created to post our findings on various data files relevant to modding like .pofo, .moveset, .team_info, .attire_names and more. Since I myself won't be able to work on it this year, it would be great if the community could figure out the data in a collaborative effort. It's imperative that we figure out the most important things, otherwise the development of free modding tools may not be able to proceed. I'll update all findings on the WWE 2K22 Data Analysis on the Smacktalks Community Wiki page, make sure to check it our regularly for the latest findings! If you have any additions, corrections, etc., please reply to this thread, state which file type you wish to add to and give us the decimal offset of the byte(s) in the file and what it's function is. Help in identifying the yet Unknown Bytes and values would be greatly appreciated. Click here to find some basic instructions on how you can help identify the values. Please only post your findings in this thread, keep it clean from any Comments and Discussion that do not contain findings relevant to this topic (create a thread in the Discussions forum instead). Any off topic replies will be DELETED! Thank you very much! Links to Wiki Pages or posts with Analysis and the Breakdown for each file type [current status]: .pofo Breakdown and Analysis [top priority] .moveset Breakdown and Analysis [top priority] .team_info Breakdown and Analysis [high priority] .match Breakdown and Analysis [medium priority] .attire_Names Breakdown and Analysis [low priority] Additional Analysis [variable priority] Resources and Links: WWE 2K22 Data Analysis on the Smacktalks Community Wiki The up-to-date Analyzed Data may be found on this Wiki page. WWE 2K22 memory table Use this with cheat engine to look at/extract .pofo, .moveset, .team_info data and monitor your changes in real time. Data Breakdown and Analysis for older games: WWE 2k23 Data Breakdown and Analysis The WWE 2k23 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k20 Data Breakdown and Analysis The WWE 2k20 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k19 Data Breakdown and Analysis The WWE 2k19 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k18 Data Breakdown and Analysis The WWE 2k18 version of this thread. Head over there to see how the files were structured in WWE 2k18 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k17 Data Breakdown and Analysis The WWE 2k17 version of this thread. Head over there to see how the files were structured in WWE 2k17 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k16 Data Breakdown and Analysis The WWE 2k16 version of this thread. Head over there to see how the files were structured in WWE 2k16 which can be handy when you try to figure things out by comparing the files from this and the current game.
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  2. some moves aren't selectable as finishers so you'd need to go through the sections individually
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  3. Sounds like all we can do is swap the model to a slot that is male, and rename them, change their render, etc. E.g overwrite Ted DiBiase with Chyna. The game doesn't know what the visual model is
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  4. COOL! U r the best, Ben!!! Could I ask for los parks? (Hijo de L.A. Park and L.A. Park Jr.) and Dralistico pls!!! Thanks!!
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  5. Added tonight, pofo & moveset + updated stringfile for - Utami Hayashishita - Effy
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  6. ERA #5⭐️1996 - 1997 | Full Walkthrough
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  7. Yes when mod tool is out. There is A /B renders. Same as 19
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  8. Once the mod tools and save editor are out, yes they should be moddable.
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  9. I will make tutorial when Hanleys releases the final build of the tool along with these mods
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  10. Hi, Ive been able to look into the issues raised. 1. This seems to be a bug in the game as the Revival main titantron cuts to the main camera angle instead of looping after playing once. This happens even with the vanilla files .I have had to find a workaround. I have placed a duplicate of the titantron files in an unused tag titantron slot. The files are included in the zip below. Place them in your 2k19\movies\titantron folder., You will find 2 listings for The REVIVAL titantron, one for the default tron and the other for the new slot with a DLC flag . Select the other one with the DLC flag. I have also activated singles gfx for both Montez Ford and Angelo Dawkins in the file. Place the assetconv_p30.pac file in the 2k19\mods\titantronfix\pac\audio folder and the cae_item_p20.pac file in the pac\menu folder. You wouldn't need to regenerate the chunk0.def. https://mega.nz/file/UdommTJZ#Df0JOdxeki_o_P-6R0tH-Hj1IxrTTA3JCgSgXAPaKOE
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  11. Are there any tutorials on how to port cutscenes from 2k15 to 2k19? I have the EVT files but they are structured differently than 2k19? Any help would be greatly appreciated! Also, if anyone has been able to extract the files and have them ready to inject into 2k19 I'd be interested in purchasing those if you're willing to sell.
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  12. WWE 2k19 Data Breakdown and Analysis This thread has been created to post our findings on various data files relevant to modding like .pofo, .moveset, .team_info, .attire_names, .title_history, .title_info and more. Since I myself - unlike last year where I deciphered most of these myself - won't have much time to do research on this year, it would be great if the community could figure out the data in a collaborative effort to speed things up considerably. It's imperative that we figure out the most important things, otherwise the development of the Data Editor for WWE 2k19 and other free modding tools may not be able to proceed. I'll update all findings on the WWE 2k19 Data Analysis on the Smacktalks Community Wiki page, make sure to check it our regularly for the latest findings! If you have any additions, corrections, etc., please reply to this thread, state which file type you wish to add to and give us the decimal offset of the byte(s) in the file and what it's function is. Help in identifying the yet Unknown Bytes and values would be greatly appreciated. Click here to find some instructions on how you can help identify the values. Please only post your findings in this thread, keep it clean from any Comments and Discussion that do not contain findings relevant to this topic (create a thread in the Discussions forum instead). Thank you very much! Links to Wiki Pages or posts with Analysis and the Breakdown for each file type [current status]: .pofo Breakdown and Analysis [mostly complete] .moveset Breakdown and Analysis [mostly complete] .team_info Breakdown and Analysis [complete] .match Breakdown and Analysis [complete] .attire_Names Breakdown and Analysis [complete] .title_history Analysis [lowest priority] .title_info Analysis [lowest priority] Additional Analysis [variable priority] Resources and Links: WWE 2k19 Data Analysis on the Smacktalks Community Wiki The up-to-date Analyzed Data may be found on this Wiki page. WWE 2k19 memory table Use this with cheat engine to look at/extract .pofo, .moveset, .team_info data and monitor your changes in real time. WWE 2k18 Data Breakdown and Analysis The WWE 2k18 version of this thread. Head over there to see how the files were structured in WWE 2k18 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k17 Data Breakdown and Analysis The WWE 2k17 version of this thread. Head over there to see how the files were structured in WWE 2k17 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k16 Data Breakdown and Analysis The WWE 2k16 version of this thread. Head over there to see how the files were structured in WWE 2k16 which can be handy when you try to figure things out by comparing the files from this and the current game.
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