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Showing content with the highest reputation on 03/12/2022 in all areas

  1. TWITTER (for previews) "Classic Graphics" (2k19) continues with this year's title! NEW and updated graphics along with all previews will be posted right HERE All content shown is mostly uploaded to community creations - tagged with "wwf/wcw/PPV's name/smacktalks/Necro". Thanks! WCW Monday Nitro '96 WCW Saturday NIght '95 / '96 WWF Superstars '95 WWF RAW '96 WWF In Your House '95 WWF WrestleMania XII - for all previews and single textures see Imgur links
    3 points
  2. Spring Stampede 98 uploaded to CC
    2 points
  3. Sound Editor 2022 will be available for 2K22 soon.
    2 points
  4. I can confirm that there will be a new version for 2K22 as soon as i get my hands on the game.
    2 points
  5. Please post any requests for Community Creations in this thread only. Creators will look at this thread for inspiration if they are looking for something to create and perhaps create them for everyone to enjoy. If you post requests in other threads than this one, you will be dealt with according to the Site Rules.
    1 point
  6. Hana Kimura: Tags: KIMURA HANA STARDOM KAIRI: Tags: STARDOM JOSHI KAIRI Momo Watanabe: Tags: MOMO STARDOM JOSHI Natsuko Tora: Tags: STARDOM JOSHI NATSUKOTORA Rina: Tags: STARDOM JOSHI RINA Ruaka: Tags: STARDOM JOSHI OEDOTAIRUAKA Starlight Kid: Tags: STARDOM JOSHI STARLIGHT
    1 point
  7. WWE 2K22 Data Breakdown and Analysis This thread has been created to post our findings on various data files relevant to modding like .pofo, .moveset, .team_info, .attire_names and more. Since I myself won't be able to work on it this year, it would be great if the community could figure out the data in a collaborative effort. It's imperative that we figure out the most important things, otherwise the development of free modding tools may not be able to proceed. I'll update all findings on the WWE 2K22 Data Analysis on the Smacktalks Community Wiki page, make sure to check it our regularly for the latest findings! If you have any additions, corrections, etc., please reply to this thread, state which file type you wish to add to and give us the decimal offset of the byte(s) in the file and what it's function is. Help in identifying the yet Unknown Bytes and values would be greatly appreciated. Click here to find some basic instructions on how you can help identify the values. Please only post your findings in this thread, keep it clean from any Comments and Discussion that do not contain findings relevant to this topic (create a thread in the Discussions forum instead). Any off topic replies will be DELETED! Thank you very much! Links to Wiki Pages or posts with Analysis and the Breakdown for each file type [current status]: .pofo Breakdown and Analysis [top priority] .moveset Breakdown and Analysis [top priority] .team_info Breakdown and Analysis [high priority] .match Breakdown and Analysis [medium priority] .attire_Names Breakdown and Analysis [low priority] Additional Analysis [variable priority] Resources and Links: WWE 2K22 Data Analysis on the Smacktalks Community Wiki The up-to-date Analyzed Data may be found on this Wiki page. WWE 2K22 memory table Use this with cheat engine to look at/extract .pofo, .moveset, .team_info data and monitor your changes in real time. Data Breakdown and Analysis for older games: WWE 2k23 Data Breakdown and Analysis The WWE 2k23 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k20 Data Breakdown and Analysis The WWE 2k20 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k19 Data Breakdown and Analysis The WWE 2k19 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k18 Data Breakdown and Analysis The WWE 2k18 version of this thread. Head over there to see how the files were structured in WWE 2k18 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k17 Data Breakdown and Analysis The WWE 2k17 version of this thread. Head over there to see how the files were structured in WWE 2k17 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k16 Data Breakdown and Analysis The WWE 2k16 version of this thread. Head over there to see how the files were structured in WWE 2k16 which can be handy when you try to figure things out by comparing the files from this and the current game.
    1 point
  8. I will be posting renders for the wrestlers I download. I won't be taking requests. Enjoy. 😁 Install guide - • Go to https://www.wwe2k.com/upload • Upload the render as a 'Custom Portrait' • Go the the Image Manager in-game and download • Edit your wrestlers in CAW, go to Personal Information • Go to Custom Images and add your downloaded render If you want to use the render for an alt attire, set 'use as alternative attire?' to NO, select your render, then set 'use as alternative attire?' to YES. AEW Adam Cole Bryan Danielson Chris Jericho CM Punk Danhausen Hangman Page Jade Cargill Kenny Omega Malakai Black MJF Sting WWE Alexa Bliss Corey Graves Goldberg King Corbin Nikki Cross Paige Shinsuke Nakamura T-Bar Zelina Vega Zelina Vega (Queen) NXT Solo Sikoa Free Agents Johnny Gargano Scarlett WCW Billy Kidman Sting Other Keiji Mutoh
    1 point
  9. Started my Sting project for 2K22. First WIP below. Trying to mail down his face and body first and then I’ll start with his paints.
    1 point
  10. We are cross platform now so doesn't matter. I'm on 4 but 5 can get it. even XBox and PC can it's a whole new world.
    1 point
  11. Thanks Ill give it a try
    1 point
  12. are there any other games that use the cake format that are being modded maybe we can visit there sights for tools that would help here
    1 point
  13. go to Documents/WWE2K22 then open config file then change use_action_camera = 1 to use_action_camera = 0 then save and start your game, camera cuts/finishers should now run at 60fps Credit AaronXander
    1 point
  14. I just sent you a small donation. Thank you for coming back and doing this! cheers
    1 point
  15. Thank you for returning and hooking us up man! I will shoot you something for your time and efforts 🤘
    1 point
  16. Yeah, it will probably take longer than expected. I just took a look at some files. Unfortunately, the PCK files have been adjusted in such a way that each file in the archive have to start at a certain offset, which always ends with 000. That was also the case in previous versions, but not in 2K19. This had simplified the whole process a lot. Now the files have to be added at a specific offset again, so I have to re-write the whole write-process (and also fix the read-process, which isn't such a big deal). I have to add a zero-padding which considerably increases the size of the archives. Generating own PCK files probably also doesn't work and will have to be rewritten, too. That is much more work than I imagined, but yeah xD
    1 point
  17. I will no longer use ad links in the future. I provide a direct link to Google Drive. If you want to support my work, you can also do so by making a donation, but this is not mandatory.
    1 point
  18. Damn that sucks just like the 2k20 files were like that,looks likes since yukes are not apart of making the game they changed all the files smh damn wanted the fiend back in the game we will figure the files out we always do.
    1 point
  19. The file structure is nearly the same as 2k20. 2k20 took almost a year before people could make mods for it outside of sound stuff. This game has some differences. To to mention, there are like 6 months of DLC coming out and patches that will possibly break tools and change file structures. Realistically, could be 6 months. Could be less. Could be more.
    0 points
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