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  1. Can't let Stone Cold Week end without a rare retro rattlesnake mod! From that month in '96 when he had the 2-peice goatee and wore decorative tights 😂#wip
    21 points
  2. GREAT AMERICAN BASH 2007 RELEASED, LINK IN MAIN POST
    4 points
  3. An ongoing project to create some of the interesting attires from Attitude Era that I loved. If you showcase a mod, please credit Please include the download link so that others can find it and enjoy it _________________________________________________________________________________________ Shane McMahon Attitude Era 5 Pack (Released) Wrestlemania 15 Summerslam 2000 Wrestlemania X-Seven King of the Ring 2001 Invasion IMPORTANT - huge thanks and credit to BRONXBX for porting Shane's 2K16 model and creating a new 'young Shane' face texture for this release. A real game changer for this attire pack, thank you man. Download: https://2kmodz.com/file/c66fd05a124d2db8502c917a774dc739 _________________________________________________________________________________________ Kurt Angle 00-01 9 Attire Pack (Released) IMPORTANT - huge thanks and credit to tekken57 for allowing me to use his 'Young Kurt' mod as the base for this attire pack. Huge thanks to Alclegacy for his KOTR 01 texture and AlexFaz for his flags kneepad texture. 'Big Star' from many Raw / Smackdown shows in 2000 'Crowned Diamond' from July 2000 Fully Loaded 2000 Summerslam 2000 Armageddon 2000 King of the Ring 2001 Summerslam 2001 Vengeance 2001 Wrestlemania X-Seven (default 2K19 attire with new Young Kurt model) Download: http://2kmodz.com/file/35f9c19c8f705756ee2181b7d430936a
    2 points
  4. Hi, As promised, I am putting up a tutorial about editing the ring announcer data file. I will try to break it down as much as possible. The sound.pac file contains commentary data, ring announcer data and some other bit, some which I;ve not been able to decipher, but I will share what I have already discovered or what I know. With the dlc releases , the sound_p30.pac file in the pac/audio folder will supersede the others, so we want to edit this file rather than the sound.pac file. I will outline the steps and some explanations below. TOOLS REQUIRED : Pac Editor, HxD. CCT - You need to open CCT so you can look up the ch ID's of each character slot which you will need to convert to hexadecimal using the windows calculator set to programmer mode. I will also assume you know how to use pac editor and its decompress\reinject functions. It is also assumed you know how to convert decimal ID's to Hexadecimal and vice versa using the Windows calculator. Here is a copy of an un modified sound_p30.pac file https://mega.nz/file/RQwQ3YwR#fXaUytSvEsySzs6yTOcBt1ehG7QqaaW2JNiZ07UiP9k 1. Open the file using Pac Editor. Click on MASS EXTRACT to decompress all it's contents. 2. browse into the folder and subfolders created. You will need to open the @0BFD09BF523F7140.pac folder 3. You will see a list of folders . The two I have worked with are the C8 and 012C files. The C8 file contains the ring announcer data while the 012C contains the commentary data. This is the file I edit to modify the commentary call name for moves during matches. But what we need is the C8 file. Click on the @C8.pac folder created to view it's contents. 4. You will see a lot of files beginning with ra. This stands for ring announcer. Each of these files control various ring announcer functions in the game. The 15.rass file holds ring announcer data for character name announcements. Open this file in HxD. You will be presented with the following. Please take note this is an unmodified file. The sound file in the ported moves and entrances pack has been modified. I will explain the data entries in this file. Each Superstar in the game has a ring announcer ID. this ID is linked to the announcer names you find when you open the ra_m.pck file in sound editor and search for the superstar's name. These are not the ID's you see listed in sound editor. The first entry 64 00 00 00 04 1C 89 CC is for The Rock . Each entry is 8 bytes long. 64 being the 1st byte, 00 2nd byte, 89 the 7th byte and CC the 8th byte etc. His CH ID is 100, which is 64 when converted to Hex. The bytes are flipped (00 64 written as 64 00) . The last 4 bytes in orange 04 1C 89 CC is the ring announcer ID for The Rock. This value hasn't changed since WWE 2K16. The next 8 bytes 65 00 00 00 BC 7E 4E 98 is the second entry for CH ID 101 (convert 65 to decimal ). This is Steve Austin's ID. The ring announcer ID for steve Austin is BC 7E 4E 98 Lets look for the ID's for 2 other characters. Roman Reigns and Charlotte. First you need to look up their ID's in CCT and convert the value to hexadecimal. Roman Reigns CH ID is 368. Converting this to hex gives 170. Charlotte's CH 1D is 612. Converting this to Hex gives 264. In both cases we need to flip the bytes (01 70 becomes 70 01, 02 64 becomes 64 02) If you look up 70 01 you will find this entry 70 01 00 00 8B 27 5E 3D and for 64 02 (Charlotte) 64 02 00 00 55 8D 25 23 Now If I replaced the bytes 8B 27 5E 3D with 55 8D 25 23 so Roman Reigns entry reads 70 01 00 00 55 8D 25 23, Roman Reigns will get announced as Charlotte. All the ID's in this file are ring announcer ID's for superstars shipped with the game. There are no mod slots listed in this file. It also doesn't include ID's for removed characters. But the good thing is we can insert slots for modded characters and include ID's for other superstars. We can't create custom ID' as we can't add sound without replacing so that's out of the question here. For instance if you look in the Superstar list in CCT you will see slot 460 is marked as Cody Rhodes and 468 is marked as CM Punk. Lets say you have these two mods in your game, we first convert the ID's to hex. 460 is 1CC , 468 is 1D4. We can insert 8 bytes for each. TAKE NOTE THE CH ID'S ARE ARRANGED IN NUMBERICAL ORDER. IF YOU PLACE DATA JUST ANYWHERE, IT WON'T WORK. Going by numerical order, CC 01 (1CC) is the next hex number to 01 CB (CB 01) . You can copy these 8 bytes of zero's and PASTE INSERT after the CB 01 entry as shown. 00 00 00 00 00 00 00 00 Now we have ID's but no ring announcer ID's. Luckily the developers left over ring announcer names for removed superstars who were in 2k18. There are about 30 wrestlers removed. The announce names are still linked to their 2K18 ID's so they work in 2k19. I looked up the ring announcer ID's for all the 2k18 removed superstars and compiled them on this sheet. https://docs.google.com/spreadsheets/d/163Y444q_0ODalgKxhG58gDJTz0Ko5ZUwcR7gc0qc6iU/edit#gid=0 We can use any of these for any slot we add. Lets say I wanted to use RVD and Darren Young's ring announcer names for Cody Rhodes and CM Punk, the ID's need to be copied to the blank spaces as shown here. With this, any superstar placed in slot 460 will be announced as RVD while any superstar placed in slot 469 will be announced as Darren Young. Al that needs to be done is serach for those names and inject the announcer name audio over those names with Sound editor. I will have to assume you have been using sound editor. After entries are added , you need to modify two data values. First, you need to scroll to the footer of the file and look up the last offset row. This will change after new entries are added. from this sheet, the last offset row is 00000840. We note down the value 840 ( we will flip the bytes as 40 08 when modifying) .We need to scroll to the top , change the 28 08 to 40 08 You will also need to take note of the value 05 01. This is the default number of entries in Hex. Since we added two entries we add 2 to 01 05 which will give 01 07. This is written as 07 01. These are important steps. If not done correctly, the last rows of ring announcer ID's wouldn't work. if you are working with a modified sound_p30.pac file , these values will be slightly different as ring announcer ID's will have been added to the file. Save the file, Open the 00C8.pac file in the folder with pac editor, locate the 0015.rass, select the INJECT FILE function and select the modified 0015.rass file. Open the 0BFD09BF523F7140.pac file in pac editor, select the INJECT AS ZLIB function and inject the 00C8.pac file. Open the sound_p30.pac file in pac editor and inject the 0BFD09BF523F7140.pac using the INJECT FILE function. Place the file in the pac\audio folder.
    1 point
  5. Hi, This tutorial covers assigning separate trons to alternate attires. The developers implemented this in 2k19 for Goldberg and Randy Orton 13. In previous games, it was implemented for Shawn Michaels (2k17) Brian Pillman (2k17) Finn Balor (2k17). This is not an easy tutorial unless you are used to meddling with hex bytes.Let get down to it. The assetconv.pac located in the pac/audio folder file handles this feature. However we will be working with the modded assetconv.pac file by @HanleysFramer and @Elg which enables titantrons to work in entrances for modded character slots. Credit also goes to @pozzum and @kaa992 who coded the assetconv.pac file support in wrestleminus. First I will explain some of the data blocks in the assetconv_p30 file.When this file is decompressed or extracted, you will find a file 9E50420460C2C5BC.vmum located in the folder created by the decompression. Open this file in a hex editor. I will use Randy Orton 13's entry to illustrate Randy Orton 13's ch ID IS 443. Converting 443 to hex will give you 1BB. Reversing the bytes in big endian format gives you BB 01 search for BB 01 . You will find this byte in offset DA98. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 0000DA90 BB 01 00 00 00 00 00 00 0000DAA0 E0 F6 A3 02 00 00 00 00 00 00 00 00 43 1D 01 00 0000DAB0 E8 74 02 00 0D AD 00 00 D0 6C 04 00 00 00 00 00 0000DAC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 .. 0000DAD0 23 02 00 00 CA 02 00 00 Each entry is 64 bytes long, beginning with the ID and ending right before the next ID I have highlighted some sets of bytes in colour. Now I don't know all the answers but I will list out what I know the first 4 bytes BB 01 00 00 represent the character ID. The next set of bytes in green represent the attire number E0 F6 A3 02 (02 A3 F6 E0) represents the Audio ID (44300000) The bytes in blue represent the audio ID offset reference . This is used to assign a separate theme for an alternate attire entrance. The bytes in red (43 1D 01 00). represent the titantron ID offset reference. This is used to assign a separate titantron to an alternate attire entrance. The bytes E8 74 02 00 represents the Titantron number. The next set 0D AD 00 00 (AD 0D) 44301 represents the titantron ID The set in purple ,D0 6C 04 00 (046CD0) 290000 represents the minitron ID. Now lets look at the next set of 64 bytes (screenshot below) The next set of Bytes BB 01 00 00 01 is the entry for the second attire, BB 01 00 00 02 is the entry for the 3rd attire. Next , we will examine another set of bytes in the data. those highlighted in yellow below. These are the bytes which the game reads to assign alternate titantrons. Its sort of an override. This reference overrides any value set in Data editor or in the titantron ID. Note these bytes : 43 1D 01, 50 1D 01 and 5D 1D 01.These are offset references. 01 1D 43 , 01 1D 50 and 01 1D 5D are offsets which contain titantron ID's Lets look at this offset. Scroll down to offset 01 1D 43 ,you will find the following blocks of data. You will observe the offsets 011D43 -014D0F contain the titantron ID ent_0443_0_1 offsets 011D50 -011D5C contain the titantron ID ent_0443_0_0 offsets 011D5D -011D69 contain the titantron ID ent_0443_0_1 In this example , attire 1 which has offset reference 011D50 will have titantron ent_0443_0_0 loaded. If this value is changed to ent_0461_0_0, CM Punks titantron will be loaded for the second attire, regardless of the titantron id in the assetconv entry. Attire 3 uses the default titantron, but for some reason, you can't assign a titantron offset reference twice. They had to duplicate the entry. You can add custom entries to this set of bytes. I will explain further on. I will illustrate an example , trying to add an alternate titantron to attire 2 for a CM punk mod entrance. 1. We know CM punk's mod CH id is 468. You can use any modded slot for CM Punk. But we'll use 468. 2. 468 in hex is D4 01. Search for D4 01. You will be looking in offset columns 08 - 09 for the ID's. You will find D401 in offset 5118-5119. These blocks are the entires added for modded slots. The next entry D5 01 is 469 which is not assigned to any mod. we want to use D5 01 for the alternate attire. 1 We will alter the bytes as shown. We then copy and paste write the other data bytes over those for D5 01 as shown. 3. Next , we need to place these bytes elsewhere. The game dowsnt seem to read the alternate attire bytes in these modded assetconv slots, so the trick is to swap with the slot for a default titantron. We need to take not of the last modded titantron slot 999 which is 03E7. The next entry after this is 6C (offset BAD8) this entry and those below it are for default ingame ID's. The game will read the alternate attire bytes when the block is placed here. But we just can't place it anywhere or it won't work. You will need to look for the highest ID before 468 or after 468 and place it there. The ID's are in increasing order.. The default ch pac with a titantron closest in value to 468 is 459 (CB 01)(Chris Jericho 10) The next ID after Jericho is Sting 513 (0201) You will notice the two blocks of bytes are for CB 01 and 0201. What we need to do is copy and paste write (do not insert) the CM Punk data over these bytes. You will need to copy and paste these bytes elsewhere so you don't lose the data. The data structure will then look like this. You will notice D4 01 is after CA 01 and before 02 02. You then paste write the CB01 /02 01 bytes over the CM punk D4 01 /D4 01 in the previous location. We are placing the bytes for the default titantrons in the block for modded character slots. They work fine and don't need to be in numerical order. 4. Next we need to add the titantron offset references. We scroll to the last offset row and add two entries below change both to 468. The 468_0_1 will be used for the alternate attire. You will need to rename the alternate trons as ent_0468_0_1_0 for Raw, ent_0468_0_1_1 for Smackdown and PPV's, ent_0468_0_1_2 for the classic arenas using the 4:3 format titantron. Take note of the offset references. The first is 12600, (this will be 00 26 01 )the second is 1260D ( 0D 26 01). You will place these values in the titantron reference offset slots for the entries as shown Save, reinject, restart your game and test in-game. I will be putting up a tutorial for alternate music with an alternate attire entrance in a few days.
    1 point
  6. First off, apologies if i missed your messages as I stopped coming around here a while back. I am re-uploading a lot of the dead links on THIS FRONT PAGE for those who may still be interested since I saw a lot of missed messages around this last year. 1) Please understand I am no longer making 2K19 MODS. After a hard drive crash I didn't even bother to reinstall 3D Max & most of what I knew in 3D Max and 2K19 modding is but a haze in my reptile brain. I don't do commissions, patreon, lay-away, etc. Every one of my mods is FREE and for the love of the modding community. If somebody tries to sell you any of these mods, its not me. 2) I might be releasing some 2K22 MODS in that section, because I did learn some Blender basics and that's where the MDL scripts, format, etc, is working for that so meh... (even though I despised Blender because of my own ignorance, we are on speaking terms). So if you like my amateur, ugly, desecrated, rushed mods, you might want to have a look over, for 2K22 of course. 3) As i said, I will be fixing most dead links, and re-uploading to Mediafire for quick direct downloads which will be on THIS FRONT PAGE at the top. 4) If I miss your messages, please don't take it personal, I just don't frequent this place. 5) Yeet https://www.mediafire.com/file/9zn29dld7wbonzj/BANDIDO_FINAL.rar/file https://www.mediafire.com/file/0c6mddysw5tkeu6/RUSH_TORO_BLANCO_-_FINAL.rar/file https://www.mediafire.com/file/g2n1ea2kasx2hb8/DRAGON_LEE_-_FINAL.rar/file https://www.mediafire.com/file/6ednyxospana6sw/ATLANTIS_FINAL.rar/file https://www.mediafire.com/file/5uw4r9jaftgi81z/PERRO_AGUAYO_JR_-_FINAL.rar/file https://www.mediafire.com/file/tigkk2w1swm53fk/BLACK_TAURUS_FINAL.rar/file https://www.mediafire.com/file/deiez2dxf8sfsgb/LA_SOMBRA.rar/file https://www.mediafire.com/file/wdpfk9s7bbsizc9/LA_PARKA.rar/file https://www.mediafire.com/file/ebf7nbe19p4l31s/ULTIMO_GUERRERO_FINAL.rar/file https://www.mediafire.com/file/urkh2lrlr3t4n3s/WWE_MISSING_LINK_FINAL.rar/file https://www.mediafire.com/file/6yjf6g22z4hx1sd/Juventud_WCW_-_FINAL.rar/file https://www.mediafire.com/file/uousqv3hnv0yg4v/Psycho_Clown.rar/file https://www.mediafire.com/file/irm93xv8vc6r7e6/MURDER_CLOWN.rar/file https://www.mediafire.com/file/qlznjwncp7fna89/ZOMBIE_CLOWN.rar/file https://www.mediafire.com/file/sb0e8ssucdbex2g/BLACK_JUSHIN.rar/file https://www.mediafire.com/file/97i8mnunb88xq1w/WHITE_JUSHIN.rar/file https://www.mediafire.com/file/xla8u2uasf34ibj/SHOCKMASTER.rar/file
    1 point
  7. Hi everyone. I'll be doing mods now. Yeah...I sort of got a modding addiction now. Goodbye caws, here I come mods 🤩 Constructive criticism allowed and welcomed NO REQUESTS ALLOWED! I can take suggestions for attires. Chris Jericho vs HBK WMXIX Y2J late 99 attires + vanilla attire modified HBK SS 97 Triple H 99-03 attires Triple H Armageddon 99 Triple H early 00 Triple H Feb 5th 01 and Backlash 01 Triple H WM17 Triple H 02 attires Royal Rumble Summerslam Armageddon Triple H 03 attires DL Y2J WMXIX Y2J 99 Blue tights Y2J 99 Red tights Y2J '00 | vanilla attire in-game (Immersion 100/10) HBK WMXIX HBK SS 97 Attires data for HHH (It will show correct attire names in-game) HHH 99 Armageddon attire HHH Early 00 attire HHH WM17 attire HHH 01 Pack HHH 02 Pack HHH 03 Pack HHH 01 titantron and 02 titantron + an accurate HHH '02 minitron that I made in high quality: https://drive.google.com/open?id=1-NqM0G7IekZ0ykDvylito3JUSgDeMj23 Here is my music collection for WWE2K19: https://drive.google.com/open?id=1eq2Rjv6v0fqZxyTuC1CCwzkTZIZBMvLx Most of the music were in flac format, mp3 320kbps or wav format then converted to WEM. Thanks to @WhereTheFdidEgo for helping me out with some of the textures Biggest of creds to whoever extracted some of the logos I used for my Y2J mod.
    1 point
  8. I'm working on pofo and moveset. I'll check those when I can, no problem. Ben
    1 point
  9. Awesome work on Stone Cold!! Haven't seen too many younger versions of him. The 2k19 version is a little too old looking lol.
    1 point
  10. man I tried that with Mr kennedy mod for 2k19 that is actually for 2k18, I cannot see the files inside the "000C" and when I extract it using repac, it gives me a .bin file and I have no idea what to do with it. Would appreciate any help thanks ok thank you
    1 point
  11. Anybody have deuce and domino? Will commish.
    1 point
  12. Hey man, any chance of updated Renders of Joaquin Wilde & Raul Mendoza Legado Del Fantasma attire? Also would love an Omos (AJ Styles Bodyguard) Render
    1 point
  13. Hi, I will use the Rock "N' Roll Express an an example here. Both Characters Ricky Morton Robert Gibson have ch ID's 407 and 408 respectively. Convert these values to Hex (197 and 198) 2. Open the assetconv-p30.pac file in Pac Editor and extract the vnum file inside. Open this file ion Hxd ( You probably know this) 197 will be written as 01 97 (flip to 97 01 - search for 97 01) You will be lookikg for the values as I highlighted here. 97 01 is Robert Gibson 98 01 is Ricky Morton. The D0 1C 01 and E0 1C 01 are the theme offset references for both characters. This is not the ID for the music but the location in the file where the game reads which theme ID to play (I will explain further below). This means the game will play this theme in an entrance no matter what is set in Create Entrance. The C1 1E 01 and CE 1E 01 are the titantron offset references for both characters . Like the theme music, the game will play the titantron ID being referenced no matter what is selected in CAE. next you need to add the ID's for the trons and theme music. All trons for slot 407 will have an ID 40700 (in Hex this is 9EFC) . The theme ID is 407000. In hex this is 6 35 D8 ( Written as D8 35 06) All trons for slot 408 will have an ID 40800 (in Hex this is 9F60) . The theme ID is 408000. In hex this is 6 39 C0 ( Written as C0 39 06) You then make the changes as shown in the screenshot below. Both the theme and titantron offset references are changed to 0000000 to remove them. The gfx ID's and theme ID's are changed to the values i listed above. Lastly, I will show where the references are in the file. I stated above the theme offset refences D0 1C 01 and E0 1C 01 (011C D0 AND 01 1C E0) are offset locations. When we scroll down to the footer of the file, we see where the titantron's and theme's which the offsets point to. You don't need to do anything these these.
    1 point
  14. Precisely my dude. You got it. If you have questions you can always ask me or anyone. I'm newer to it myself but I'm getting that stuff all down now. Data editor even has preset pofos and movesets to use if you want to use those as a base. What I do for the commentary choice in data editor is leave it on the same id as the person you're replacing. So in using the example above, keep it on whatever daniel bryan you're replacing. You'll use hex editor for copying HBK's bytes over that slots bytes in the sound_p30 file. If you have any trouble finding the tutorials for that just PM me and I'll link it to you. We don't want to hijack JN's thread, lol.
    1 point
  15. make sure you edit the misc04 properly misc01 the slot number is the FIRST selectnum, on the right of the arena name
    1 point
  16. Hello, Ben. Do you cassually have El Hijo Del Perro Aguayo pofo?
    1 point
  17. Out with the Rock, IN WITH THE STINGERRR!!!
    1 point
  18. 1 point
  19. RHYNO 2001 Collab with JoeMashups. Credit him for the Head and body sculpt and face texture. Download https://2kmodz.com/file/9e35e57b74933af870288e107e8c0233
    1 point
  20. @boyka38 & @hulkamania2020@@, @FrenchPlayer pofos updated and just uploaded now, in the updated'21 folder : - Akeem - Colonel Mustafa - Eugene - General Adnan - Hulkster - Jimmy Hart - Junkyard Dog - King Kong Bundy - King Mabel - Miss Elizabeth - Nikolai Volkoff - Sensational Sherri - Stevie Slick - The Genius - Zeus. Be sure to download the last updated Stringfile too. Contact me for any problem. Ben
    1 point
  21. Hi, Yes its possible but the skin textures will be dark. The way around it is to extract the textures and brighten them in photoshop. There is a tutorial in this link which explains how to fix the skin textures. https://mega.nz/file/mtFGVKaC#c8d-_8KrvwL8AOieT9YP-YFRFWXr1dHne81krzVdA0k
    1 point
  22. Ultimo Dragon Renders Released If You Like My Work Please Smash Some Like So I Feel Motivated To Do More Free Stuffs Mod By @matt2282p
    1 point
  23. As a noob myself and a person with a tight schedule in RL, I have a problem installing all that gorgeous mods that doesn't have pofo/moveset or have some installation complexities. In this thread I will gather pofo/moveset and installation guidelines I made, for other noobs and pesons with tight schedule %). Also I would be glad to get your feedback in correcting those pofos/movesets and making them closer to an actual character it was made for. Then if everything is ok I'll send them to community repository. Abdullah the Butcher Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 867, then put it in CH directory. Adambomb Pac file (model) by Leon Rick * - sometimes crashes (instructions in the end of the post) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 942, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "621" pac file - "942". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Afa Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 948, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "627" pac file - "948". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Aksana Pac file (model) by Leon Rick * - sometimes crashes (instructions in the end of the post) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 840, then put it in CH directory. Alex Wright / Berlyn Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 789, then put it in CH directory. Bad News Brown Pac file (model) by matt2282p (with credits to Shroomie from caws.ws on signature insights) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 682, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "62" pac file - "682". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Bart Gunn Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 960, then put it in CH directory. Bastion Booger Pac file (model) by Leon Rick * - sometimes crashes (instructions in the end of the post) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 567, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "10" pac file - "567". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Beau Beverly Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 547, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "2" pac file - "547". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Big Daddy V Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 805 and Attire to 1, then put it in CH directory. In Data Editor / Universal attire unlocker - unlock 2 attires for Mabel. Billy Kidman Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 789, then put it in CH directory. Blake Beverly Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 546, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "1" pac file - "546". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Bradshaw Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 661, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "57" pac file - "661". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Brian Cage Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 662, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "58" pac file - "662". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Brian Knobbs Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 851, then put it in CH directory. Brooklyn Brawler Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 968, then put it in CH directory. Bull Nakan Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 973, then put it in CH directory. Chris Benoit Pac file (model) by tekken57 Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 489, then put it in CH directory. Damien Demento Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 635, then put it in CH directory. Davey Boy Smith Jr. Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 941, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "620" pac file - "941". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Eli Drake Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 678, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "60" pac file - "678". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Essa Rios Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 888, then put it in CH directory. Fatu Pac file (model) by Leon Rick Headshrinkers attire from 2k17 by Leon Rick also works if you inject a proper CE file (instructions in the end of the post) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 510, then put it in CH directory. Gangrel Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 766, then put it in CH directory. George "Animal" Steel Pac file (model) by matt2282p Pofo/Moveset Installation - Rename the pac file to ch89302.pac then with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 893 and put it in CH directory. Great Muta Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 774, then put it in CH directory. Hakushi Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 921, then put it in CH directory. Hanson Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 644, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "40" pac file - "644". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Harvey Wippleman Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 966, then put it in CH directory. Hayabusa Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 991, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "67" pac file - "991". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Hercules Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 961, then put it in CH directory. Hillbilly Jim Pac file (model) by matt2282p Pofo/Moveset Installation - The archive doesnt open, but right-clicking and extracting works on it. Rename files to ch91904.pac from entrance directory and ch91902.pac from ring directory, then with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 919 and put both files in CH directory. Jack Evans Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 681, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "61" pac file - "681". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Jackue Regau Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 959, then put it in CH directory. James Storm Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 787, then put it in CH directory. Jerry Lawler Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 758, then put it in CH directory. Jerry Sags Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 852, then put it in CH directory. Jim Cornette Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 932, then put it in CH directory. Jim Duggan Pac file (model) by matt2282p Pofo/Moveset Installation - rename the file to ch83002.pac and then with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 830, then put it in CH directory. Jimmy Del Ray Pac file (model) by Leon Rick * - sometimes crashes (instructions in the end of the post) * - named as Jinny until proper name is added to Superstring Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 660, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "56" pac file - "660". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Jimmy Hart Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 825, then put it in CH directory. Junky Yard Dog Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 896, then put it in CH directory. Juventud Guererra Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 807, then put it in CH directory. Kama Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 881, then put it in CH directory. Kamala Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 838, then put it in CH directory. Kharma Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 964, then put it in CH directory. Kim Chee Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 643, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "39" pac file - "643". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. King Mabel Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 805, then put it in CH directory. King Kong Bundy Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 846, then put it in CH directory. Ludvig Borga Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 672, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "59" pac file - "672". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Luna Vachon Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 592, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "18" pac file - "592". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Mabel Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 805, then put it in CH directory. Marty Janetty Pac file (model) by matt2282p Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 855, then put it in CH directory. Matt Sydal Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 731, then put it in CH directory. Mo Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 655, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "51" pac file - "655". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Mordecai Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 924, then put it in CH directory. Mosh Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 944, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "623" pac file - "944". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Mortis Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 918, then put it in CH directory. Mr. Hughes Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 962, then put it in CH directory. Nikolai Volkoff Pac file (model) by Leon Rick, edited and released by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 904, then put it in CH directory. One Man Gang Pac file (model) by Leon Rick Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 897, then put it in CH directory. Paul Orndorff Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 658, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "54" pac file - "658". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Petey Williams Pac file (model) by Leon Rick * - named as Peter Maivia because of no string Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 969, then put it in CH directory. Pierre Ouelle Pac file (model) by Leon Rick * - named as Percy Pringle until proper name is added to Superstring Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 958, then put it in CH directory. Psycosis Pac file (model) by Leon Rick * - sometimes crashes (instructions in the end of the post) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 727, then put it in CH directory. Raymond Rowe Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 654, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "50" pac file - "654". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Repo Man Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 657, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "53" pac file - "657". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Scott Steiner Pac file (model) by tekken57 Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 508, then put it in CH directory. Sgt. A.W.O.L. Pac file (model) by Leon Rick * - sometimes crashes (instructions in the end of the post) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 640, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "36" pac file - "640". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Shaggy 2 Dope Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 585, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "16" pac file - "585". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Slick Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 993, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "69" pac file - "993". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Superstar Billy Graham Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 680, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "63" pac file - "680". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Tank Abbott Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 967, then put it in CH directory. Tama Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 946, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "615" pac file - "946". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Test Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 784, then put it in CH directory. The Mountie Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 959, then put it in CH directory. Thrasher Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 945, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "624" pac file - "945". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Tito Santana Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 859, then put it in CH directory. Tom Prichard Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 659, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "55" pac file - "659". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Trevor Lee Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 947, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "626" pac file - "947". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Tugboat Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 506, then put it in CH directory. Ultimo Dragon Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 778, then put it in CH directory. Violent J Pac file (model) by Leon Rick * - sometimes crashes (instructions in the end of the post) Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 583, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "15" pac file - "583". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Virgil Pac file (model) by Leon Rick Pac file (model) by matt2282p Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 656, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "52" pac file - "656". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. Warlord Pac file (model) by Leon Rick Pofo/Moveset Installation - with WWE 2k18+ open Edit Pach File dialog and change Pac Slot to 990, then put it in CH directory. After you inject it. Open WWE 2k18+ -> "Edit pac plus" -> "Menu loaded pacs" and set at index "66" pac file - "990". Then close the dialog window. Notice: Kim Chee will be accessable when WWE 2k18+ is loaded. * - Guidelines on runinng 2k17 mods from this thread which crashes in 2k18 With WWE 2k18+ open Edit Pach File dialog and change Pac Slot to one you're going to use and if it asks you - remove encryption Download Pac Editor from this thread Download 00CE here Open your mod in Pac Editor Doubleclick on filename two times Select CE.DAT or CE.ZLIB Press inject as ZLIB button and select downloaded 00CE file. Profit. Your file is ready to use in 2k18 without crashes %).
    1 point
  24. If you have tried installing titantrons with ENT_0106_0_0 for a RVD mod on slot 106, you will have noticed the trons don't work. They will work if assigned other ID's . So the first question is why isn't that slot working. The file which handles the playback of media assets in entrances is the assetconv_p30.pac file. This file contains a list of every titantron and theme music ID in the game. If the ID 's were removed from the file, the assets wouldn't play. The vanilla assetconv_p30.pac file contains ID's for default superstar trons only. This file had to be modified (many thanks to the guys who worked on it) adding the titantron ID's for all the custom slots we use for mods. This is the titantronfix file we install in CCT. What has happened is the ID 106 was mistakenly omitted . This is why the trons don't work on that ID slot. What I will do here is show you how to add the ID to the file. You will need a copy of the assetconv_p30.pac file which you will find in the mods\titantronfix folder if you have the titantron fix installed through CCT. You will also need to download one of the older versions of wrestleminus (2.3.1.0 or 2.3.1.1) Here is the link to @pozzum's Wrestleminus page with the version https://github.com/pozzum/WrestleMINUS/releases/tag/2.3.1.0 You will also need the Pac Editor tool to extract and inject. 1. Open the assetconv_p30.pac file in Pac Editor. Highlight the 9E50420460C2C5BC.vmum.dat file inside the window and select EXTRACT. 2. Open the older version of Wrestleminus. Ignore any errors you encounter and press continue. 3. When wrestleminus launches , open the 9E50420460C2C5BC.vmum.dat and click on the asset view tab. Here is a screenshot of the view. 4.You will see 106 is omitted here. This needs to be added to the list. A new row will need to be created and 106 inserted between 105 and 107. Scroll to the extreme right and click on the ADD button on the same row 105. 5.When a new row is added , it will be labelled 105 as shown. We need to change this to 106 and the other entries on the same row as shown . 6.Click on SAVE CHANGES and don't close the page instantly. a lot of offset changes are made in the save process so be patient. Inject the vmum file back into the assetconv_p30.pac file with Pac Editor . Place the file back into your game's folder.
    1 point
  25. We already got it covered. @Titavius made a sheet: https://docs.google.com/spreadsheets/d/1M-LmkNqy51JgokxtL5qJUu7H6vB6JxCNef5A8kZL3Xs/edit#gid=300727145 Some of my updates below.. All of it is pretty much all ID'd, it's just figuring out what all the dupes are for and if we can activate the hidden stuff to show up in the menus. SMACKDOWN LIVE0 RAW1 NXT2 205 LIVE3 WWE PAYBACK4 WWE BATTLEGROUND5 MONEY IN THE BANK '186 SUMMERSLAM '177 CLASH OF CHAMPIONS '178 HELL IN A CELL '179 BACKLASH '1810 SURVIVOR SERIES '1711 WWE TLC: TABLES, LADDERS & CHAIRS '1712 ROYAL RUMBLE '1813 WWE FASTLANE '1814 WRESTLEMANIA 3415 EXTREME RULES '1716 WWE MAIN EVENT '1817 ELIMINATION CHAMBER '1821 ROYAL RUMBLE '1722 EMPTY ARENA W/ TABLE23 ELIMINATION CHAMBER '1827 NXT TAKEOVER: BROOKLYN28 NXT TAKEOVER: THE END29 NXT TAKEOVER: SAN ANTONIO30 WCW MONDAY NITRO '9831 WCW HALLOWEEN HAVOC '9832 WRESTLEMANIA 33 - DAY33 RAW IS WAR '9834 ROADBLOCK '1635 WCW BASH AT THE BEACH36 ECW ONE NIGHT STAND '0637 NXT TAKEOVER: ORLANDO38 NXT TAKEOVER39 WCW/JAPAN SUPERSHOW I40 CAPITAL PUNISHMENT 201141 SATURDAY NIGHT'S MAIN EVENT XXIV42 SUMMERSLAM '8843 WWE LIVE '9144 WRESTLEMANIA 33 - NIGHT45 WRESTLEMANIA 33 - EVENING46 RAW '1647 SMACKDOWN '1648 NXT '1649 CLASH OF THE CHAMPIONS I50 WORLD CLASS CHAMPIONSHIP WRESTLING '8651 WCW SATURDAY NIGHT '9252 NO MERCY '1653 SMACKDOWN '0054 CAW FLOOR66 BLACK FLOOR67 STA GROUND FLOOR68 PERFORMANCE CENTER70 GREY BOX72 BACKSTAGE BRAWL78 BACKSTAGE79 RAW80 RAW W/BARRICADE & ANNOUNCE TABLE81 FREE ROAM BG83 DUMMY ARENA91 WRESTLEMANIA 34 W/35 LOGO95 GREAT BALLS OF FIRE96 RAW W/LED POSTS99 STARRCADE '83100 NXT TAKEOVER: BROOKLYN III101 MAE YOUNG CLASSIC '17102 NXT TAKEOVER: CHICAGO103 HELL IN A CELL '17104 WWE TLC: TABLES, LADDERS & CHAIRS '17105 SURVIVOR SERIES '17106 CLASH OF CHAMPIONS '17107 ROYAL RUMBLE '18108 NXT TAKEOVER: PHILADELPHIA109 ELIMINATION CHAMBER '18110 ELIMINATION CHAMBER '18111 WWE FASTLANE '18112 NXT TAKEOVER: NEW ORELEANS114 WRESTLEMANIA 34115 PARKING AREA/LOADING DOCK301 SEATING GROUP/BASE302 KITCHEN303 HIGHSCHOOL GYM304 HIGH SCHOOL PARKING LOT & GYM - EVENING305 HIGH SCHOOL PARKING LOT & GYM - DAY306 HIGH SCHOOL PARKING LOT307 HIGH SCHOOL PARKING LOT & GYM - NIGHT308 MEXICO PLAZA BUILDING309 MEXICO PLAZA310 WYATT COMPOUND311 METROPOLITAN CENTER312 LOCKER ROOM313 HARDY MULTIVERSE314 BACKSTAGE-JAPAN315 JAPAN DOME316 JAPAN HALL317 TOUR BUS INTERIOR318 BACKSTAGE319 TOUR BUS INTERIOR - DESTROYED320 MEXICO PLAZA321 SUMMERSLAM '13400 WRESTLEMANIA XXX401 EXTREME RULES '14402 NIGHT OF CHAMPIONS '10403 NIGHT OF CHAMPIONS '12404 NXT '10405 VELOCITY '03406 RAW '13-14407
    1 point
  26. Alex Wright / Berlyn pofo/moveset Petey Williams pofo/moveset (named as Peter Maivia because of no string)
    1 point
  27. Hmm. Repac isn’t always reliable when it comes to extracting all texture files. The paid tool X-Packer is able to handle these with ease
    0 points
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