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Showing content with the highest reputation on 03/12/2021 in all areas
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7 points
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Hi, This tutorial will cover the effect files for entrance and victory motions. I will attempt to cover as much as I know as I haven't figured out all the data but I will say enough to make major changes. Figuring out the data requires experimentation and time. I will state here that this is not a tutorial for the inexperienced modder. Messing around with lighting data is not the first thing you want to do if you are still learning to mod your game as this involves manual hex editing. There aren't any tools to make changes to the lighting data or easy way around it. The data also can't be edited in Wrestleminus either. Second thing is, do not modify anything you are not sure about or the entrance will crash. One wrong byte will make the game crash while loading the entrance. If the game crashes when loading the entrance after making any changes, it means you have added data in the wrong place. Always backup the original effect file. You will have noticed each entrance evt file has an effect file with the same ID . This file contains data for the lighting presets used in the entrance. Now I used the word LIGHTING PRESETS as this is what the developers create and assign to entrances . A group of light objects are assigned colour, behaviours and other attributes and given one ID. In a way we can't create our own lights but use the lighting presets in the game to create other lighting presets. Here is a screenshot I have captured from Advanced creation showing the entrance lighting All the lights in the stage area I have circled in blue are the ENTRANCE LIGHTS All the lights in red which light up the ring are the CEILING LIGHTS All the lights in purple which hover around the crowd or stadium are the STADUIM LIGHTS The light circled in yellow (there are a few others hidden in the shot) are the SEARCH LIGHTS. Some of them are spotlights for the character in the entrance. ) The names I have used here are what the developers used in the game (taken from the 2k17 data information file) The lighting presets for each combination of lights is set in the evt_light.pac file. The effects file basically reads from this file do determine which blocks of lights are on and off for each preset (This will be covered at a later date) You will see that each group of lights is composed of multiple light objects. Next we will look at the data in an entrance effect file. I will use Apollo Crews effect and Goldust effect files for this tutorial. Apollo Crewz entrance evt is 00391 (You can look this up in the data editor entrance ID list) so the effect file will also be 00391.pac . Open this file in Pac editor. Highlight the file with bpe extension in the window and select UNCOMPRESS from the menu. The saved file will have an 0fop extension. Open this file in Hxd. or any Hex Editor. Here is a screenshot. All entrance effect data starts from offset 380 in the data file. The 01 87 I have highlighted is the ID for the effect file in Hexadecimal (391 in decimal) There are two main sections of data in this file . The blocks of data circled in aqua colour are for the cutscene timeline which I will explain further down in this tutorial. The blocks of data circled in red are for the entrance lighting presets. I will start off with the lighting presets data. Each preset is an array of 8 bytes separated by 4 bytes before the next one. In this screenshot you will see the first block of data 00 AD 01 39 00 64 00 01 8 bytes separated into 4 sets of 2 bytes each. 00 AD is the preset ID for the ENTRANCE LIGHTS 01 39 is the preset ID for the CEILING LIGHTS 0064 is the preset ID for the STADIUM LIGHTS 00 01 is the preset ID for the SEARCH LIGHTS. This is how the data is formatted in all entrances /cutscenes/victory motions with effect data. This is separated by 4 bytes before the next. (I will explain this further down) Lets look at another entrance file. Goldust which has gold brown lighting which can be used for Bobby Lashley's entrance as the default Bobby Lashley ligghting is blue which is now outdated. You will see here I have highlighted the 00 4A 00 9C 00 41 00 01 00 4A - Entrance light preset 009C - Ceiling light preset 00 41 - Stadium light preset 0001 - Search light preset. Later this changes to 0000. Now lets say I wanted to have the stage entrance lights for Apollo Crews the same gold brown like Goldust. All that neds to be done is replace the entrance preset bytes with those of Goldust so the 00 AD 01 39 00 64 00 01 now becomes 00 4A 01 39 00 64 00 01 . I have changed the 00AD to 00 4A. If I changed all the bytes, then all the lights will change to the gold brown. CUTSCENE TIMELINE Next we will look at the cutscene timeline similar to what you have in advanced creation. One thing to take note of in advanced creation is, thoughj you can customize pyro, you can't customize light presets like changing just the entrance, ceiling, search or stadium light. First a few things you need to know Each entrance evt is separated into 5 segments like you see in advanced creation 00 is the INTRO 05 is the STAGE 0A (10) is the RAMP 0F (15) is the RING-IN 14 (20) is the ring. Here is a screenshot of Apollo Crews effect file this time marking out the cutscene time and the corresponding lighting preset data. 1A 00 00 00 00 00 1A 00 05 00 00 00 1A 00 14 00 F2 00 The 1A is a sort of byte code for lighting preset data. There are a few others for other things like screen effect,particle effects etc some which I haven't figured out yet. in the data above , I have underlined the 00 , 05 and 14. The 00 is for the intro. This means at the intro , the lighting preset is AD 01 39 00 64 00 01 The 05 is for the Stage . This means at the stage section, the lighting preset is 00 AD 01 39 00 64 00 45. You will see here the difference in data is the search light changes from 0001 to 0045. The 14 is for the ring. This means at the ring section, the lighting preset is AD 01 39 00 64 00 01 You will observe the there is a byte 00 F2 after the 14. This is the frame at which the lighting preset changes in the ring. It means at frame 00F2 from the beginning of the ring section, the effect changes. Now how do we calculate this 00F2 . This is a hexadecimal value . We convert 00F2 to decimal using a hex calculator F2 is 242 in decimal. This is 242 frames in the ring animation. (not from the intro) There are 60 frames in one second. To find the time in seconds, divide 242 by 60 . This is about 4 seconds. This means about 4 seconds after the ring section starts, the lighting preset changes from 00 AD 01 39 00 64 00 45 to AD 01 39 00 64 00 01. I will stop here for now. You will want to experiment with data for different effect files. There are other data and effects I haven't covered for now to avoid creating a tutorial which is too lengthy which wouldn't serve its purpose as it will be too daunting. However if you experiment and have questions, I will be happy to answer them with examples.3 points
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The Rockers WIP Shawn Michaels and Marty Jannetty3 points
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He shouldn't be to hard to create. I was just about to start another well known luchador, but for some odd reason, Ninja Ripper stopped injecting into the EXE. Works fine on other games like MK11, but stopped injecting into 2K20 or 2K19. The only thing I changed the last couple of days was I installed a couple of extra programs and updated NVIDIA drivers. Tried to roll back, but nothing. Seems like he wants to inject, pauses, but won't. and it's only these games. I'm trying to find another program that lets me rip out assets like Ninja Ripper, but only Renderdoc seems like it might work. Just have to learn how to use that because it's a bit confusing.2 points
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AMAZING work!!!! What do you think about "El Hijo Del Perro Aguayo" I haven't seen a created superstar or a mod of him2 points
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Beautiful Bobby Eaton Clash of the Champions XV Released Thanks @Norulf793 https://mega.nz/folder/BmgAmazQ#G13bPam89AAdT_FEC0KoGQ2 points
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💔 H B K M E G A P A C K R E L E A S E D ! ! ! 💔 Take a strut down memory lane with the 2nd GOAT...the showstopper, the icon, the main event - SHAWN MICHAELS! Thank you to all who have supported this project! https://mega.nz/folder/wCJFUCLD#sjxy8mIb0P07UcRiXc1z4w Enjoy!2 points
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Here's a few more mod's I'm working on. Firstly I've had so many requests for Benoit's yellow svr 2007 attire, so I decided to port the entire model. The yellow tights is his svr 2007 port and the green is the spliced mod I recently released, for comparison. These are still WIP and need facial animations. Which of these should I work on and release first?:2 points
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Please make your request through the WWE 2K19 Request Thread. MY WWE2K19 Mods Imported Neville: Download Link : https://mega.nz/#!da5VGarT!-MvRpjMu3PTMZAilIKgzm2ZRtFiQJiGGSF4l_eYHDSI Dolph Ziggler Updated Raw: [ Credit to @Ahmed Anter for the logos ] Download Link : http://metastead.com/6Nt4 Roman Reigns Updated Raw 2018: [ Credit to @Wormie for the base Textures ] Download Link : http://metastead.com/6PUf Dean Ambrose Updated 2018: Download Link : http://turboagram.com/Dlob Heath Slater Referee: Download Link : http://turboagram.com/GgvV The Brian Kendrick: Download Link : http://swarife.com/3vRW Matt Sydal: Download Link : http://dapalan.com/Jrh Matt Riddle: Download Link : http://dapalan.com/9tm3 Raven TNA 2019: Download Link : http://dapalan.com/9uxN Raven WCW: Download Link : http://dapalan.com/BtZy JORDAN DEVLIN: Bobby Roode 2019: Drew McIntyre 2019: Retro Drew McIntyre Pack: Heel Shinsuke Nakamura 2019 Attire pack: Constable Baron Corbin: Thanos Seth Rollins Attire:1 point
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Here is Isaac Frost for those that want him. He's not perfect, but will get the job done. https://www.mediafire.com/file/cbc7uhmk2hg0zy1/ISAAC_FROST_FINAL.rar/file As usual, make sure you change .pac number so you don't overwrite anything. Enjoy!1 point
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Leon also has some other exciting tag teams on the way 😉1 point
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Thank you for finishing Bane. That was a nice surprise. I didn't know Black Taurus before. But he looks cool too. I had to google it right away. 😁1 point
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Thank you for this really awesome HBK Mega Pack. 💔 As always, great Mods. 😀👌1 point
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Ive tried it in my game and it works. The 01 CF is the only data value I changed.1 point
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Hi, I had actually ported both entrances but the reason I didn't add them is due to the issues they have. With the Kairi Sane title entrance, animation for the chest she carries the belt in isn't working so the lid doesn't open to reveal the belt. The way the Elias entrances works can't be implemented as a mod in 19 as there isn't data which will swap the entrances depending on if the character enters the ring first or second. I ported one of the entrances as there are two but the facial motions don'tont work properly among other issues encountered trying to make it work as a mod so its unlikely1 point
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Hi again, I changed the slot of the entrance that I wanted to change, but it turns out that when testing the entrance, the titantron, minitron, or whatever it is that is reproduced, the effects of the entrance are not reproduced either. According to me I did everything right, just change the slot, I hope your help. Thanks1 point
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LOL, yeah. Frost was on the back burner since mid last year. @raikage75 wanted him along with Bane pretty badly. Alas, he is finally arriving. Changing some things up like giving him some boxing like shoes since I don't want just a simple port from UFC. Also, since he's in WWE now, the UFC logo is getting switched for the WWE one. After him, we'll see what comes up 🤖1 point
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My Pofo and moveset can be found here: http://www.2kmodz.com/file/1c23714e94bd792246dbb537bcf5dd6b My discord: DFM_85#3497 Credit me if you use my mod. > https://www.mediafire.com/file/c2j6u141zs219c9/Rosey.rar/file1 point
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https://www.mediafire.com/file/tlk8j9e6p44eh03/BLACK_TAURUS_FINAL.rar/file Black Taurus is ready to wreak havoc and unleash all sorts of nastiness in your universe. As usual, make sure you change the pac to something else. No Pofo or Moveset as i don't do those. For entrance Rusev 1, Ryhno, Mojo Ryley 2, Loose Cannon, work fairly well with his persona as there are no beast like entrances in the game. I did include his Impact theme song in WEM format, 'Left Behind' since he is hanging out for the time being with Decay. Redid the hair and gave him a wild beast like style that looks leaps better than what I had initially created. Also fixed the normals in the textures and got everything sorted. This should hold you until either AEW's new game possibly includes him, or the Wrestling Code signs him. Don't know what's going on behind the scenes with that. Anyways, enjoy!1 point
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A special thanks to @BlackBen83 for helping with the tattoo. I was able to find the actual Polynesian style Zodiac version and replace the bull design with the one he is using. Will upload later this week.1 point
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Warrior Red Promo 87. Thanks @hulkamania2020@@ https://mega.nz/folder/w6wE0IjQ#br-wLjZAOevF2zKm1ZX8dw1 point
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Ultimate Warrior White Promo. Thanks @hulkamania2020@@ https://mega.nz/folder/Y3pkRKTb#Bhrrsy6aEvQbiSbH1XB0gQ1 point
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Finally finished the Bane for those that wanted him. If you like, you know the drill. Change the pac number to whatever you want so you don't overwrite someone else. To the person I gave the prototype to, you're going to like this one 100 times more. Enjoy! http://www.mediafire.com/file/k4e0gu9yg010xoc/BANE.rar/file1 point
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Glad you liked it. I'll try sometime this week. Have to tweak the prototype. I'll see what comes up. I want a Black Taurus mod really bad 👹. Was hoping Joe would knock one out, but I may have to scour the net and see what I can Frankenstein up if I have time. Have to re-learn stuff because everything is a bit foggy.1 point
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Thanks for your interest in the Razor pack but it is not released yet. Please do not dm me for links unless I mention it in the post. and Thank you everyone else for all likes, comments and support! Means a lot! 🤗 HBK PACK 3 Preview...IN YOUR 🏡2 - Comin soon!1 point
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🈚🎎KONICHIWA. ITS TIME. ITS TIME. ITS BIG VAN VADER TIME. ICHIBAN! 🎎🈺️ ✌️1 point
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Hey Yo! Take..A Look...At The...BAD GUY! Razor Ramon 10-Pack Chicos. Oozin all kinds of machismo all over the place. 😎1 point
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🔔When I wake up in the morning🌞 And the 'larm gives out a warning I don't think I'll ever make it on time⏰. By the time I grab my books 📚And I give myself a look 👀 I'm at the corner just in time to see the bus fly by! 🚌It's alright 'cause I'm mean and I'm Dean!! 👨🏫🤣 WIP1 point
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Edit your string file and replace the strings that appear with the names or edit your wrestlers' .pofo files using Data Editor to change the Name Strings to something that is in your String file properly.1 point
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Download: https://mega.nz/file/UaphjKLa#5cYKumIV_fb4Ju_j5yHHPzhaqlz43fDWv7nB4F5WrGw Thanks for the kind words Credit to pepsiguy2 for the base. Enjoy🍎1 point
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Thank you very much for your condolences everyone. I got back into modding to get my mind off things. Here's some updates on Heidenreich: And something new I've been working on:1 point
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Chris Kanyon: - 2 Attires [ Second Attire made by @hovathagod32 ] - Renders Included By @hovathagod32 Download Link: http://j.gs/Dd431 point
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Joey Mercury By JOEMASHUPS: - Custom sculpt by me - Credit to LeonRick for Jacket obj Download Link: http://j.gs/Clnq1 point
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It's quite easy actually. The only question I have to ask you is..."are you willing to learn and mod?" The installation process part of mods aren't really hard. We have great tools that makes it 100x easier to install mods. PS4 = Alot of solid created wrestlers PC = Mods and some solid created wrestlers On the PC version you can have Sound editor mod which let's you replace music. We have alot of generic tracks which you can only replace on PC and not the PS4 version. Universe mode: I have a full blown WCW vs WWF vs AJPW/w ECW and some wrestlers from FMW and NJPW. The wrestlers you mentioned except for Buff Bagwell and Billy Kidman exists either as mods, caws or in-game character like f.ex Roddy Piper is in the game but it's his early 80's - mid 80's look. There are mods of Hollywood Hulk Hogan and many 80's - 90's wrestlers. You can also change show music, show theme, arena creation. PC actually has alot of great arenas for a WWF vs WCW vs ECW shows. So again I will ask, are you willing to learn how to install mods or do you want to download most wrestlers from CC on PS4. The problem with WWE2K19 on PS4 is that you can't even replace the music which breaks the immersion. I have Hollywood Hulk Hogan coming out to his theme, Eddie Guerrero 2000 with his Latino heat theme, Ken Shamrock going nuts, Hayabusa with his theme, Shinzaki doing crazy moves against Undertaker, NWO, DX, Triple H with his old minitron and titantron + more. Here is the link for Sound Editor Tool: Here is the link Custom Character Tools: Installing mods: https://smacktalks.org/wiki/index.php?title=Installing_Mods#Installing_Character_.pac_Files_for_WWE_2k19_and_later_games Data Editor tool: This tool let's you edit the Pofo files which basically let's you give attributes to the modded wrestler you want, which name slot you will install them in and some other creation stuff like which name slot. Most pofo and moveset files you download already have a slot to be installed in so don't worry too much about it. You also have the moveset tab in that tool which let's you edit the entrance, theme, titantrons etc. There are pofo and moveset files made for different character slots. All you have to do is follow the CCT tutorial and it won't be hard to install it. Here is a tutorial for most Data editor stuff if something goes wrong and you want to troubleshoot: https://smacktalks.org/wiki/index.php?title=Data_Editor_for_WWE_2k19_Tutorials#Start_WWE_2k19 You can check out for mods here: https://smacktalks.org/forums/forum/338-mods/? Another site for mods: http://www.2kmodz.com/ Here is the PC creations: https://smacktalks.org/forums/forum/335-pc/ Here is the PS4 creations: https://smacktalks.org/forums/forum/332-ps4/ PS there are more creations on both PS4 and PC that are not posted on Smacktalks. Anyways I hope this helps 😁1 point