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Showing content with the highest reputation on 09/13/2020 in all areas

  1. @Realwrestlingfan_1 @Rocko9 why are you pretending to be two different people? IP address doesn't lie also lads if something like this happens again and I have to clean it up warnings will be giving out
    9 points
  2. Hi guys, Just so it's crystal clear you're not allowed to sell/hold any mod behind a paywall or behind a site like patreon, it's illegal to sell 2K assists and they have taken action against modders before So if you've posted any links to mods hidden behind patreon or other paywalls remove them ASAP and that includes youtube, twitter etc because if you don't, you will get a warning
    2 points
  3. 2 points
  4. Hi, As promised, I am putting up a tutorial about editing the ring announcer data file. I will try to break it down as much as possible. The sound.pac file contains commentary data, ring announcer data and some other bit, some which I;ve not been able to decipher, but I will share what I have already discovered or what I know. With the dlc releases , the sound_p30.pac file in the pac/audio folder will supersede the others, so we want to edit this file rather than the sound.pac file. I will outline the steps and some explanations below. TOOLS REQUIRED : Pac Editor, HxD. CCT - You need to open CCT so you can look up the ch ID's of each character slot which you will need to convert to hexadecimal using the windows calculator set to programmer mode. I will also assume you know how to use pac editor and its decompress\reinject functions. It is also assumed you know how to convert decimal ID's to Hexadecimal and vice versa using the Windows calculator. Here is a copy of an un modified sound_p30.pac file https://mega.nz/file/RQwQ3YwR#fXaUytSvEsySzs6yTOcBt1ehG7QqaaW2JNiZ07UiP9k 1. Open the file using Pac Editor. Click on MASS EXTRACT to decompress all it's contents. 2. browse into the folder and subfolders created. You will need to open the @0BFD09BF523F7140.pac folder 3. You will see a list of folders . The two I have worked with are the C8 and 012C files. The C8 file contains the ring announcer data while the 012C contains the commentary data. This is the file I edit to modify the commentary call name for moves during matches. But what we need is the C8 file. Click on the @C8.pac folder created to view it's contents. 4. You will see a lot of files beginning with ra. This stands for ring announcer. Each of these files control various ring announcer functions in the game. The 15.rass file holds ring announcer data for character name announcements. Open this file in HxD. You will be presented with the following. Please take note this is an unmodified file. The sound file in the ported moves and entrances pack has been modified. I will explain the data entries in this file. Each Superstar in the game has a ring announcer ID. this ID is linked to the announcer names you find when you open the ra_m.pck file in sound editor and search for the superstar's name. These are not the ID's you see listed in sound editor. The first entry 64 00 00 00 04 1C 89 CC is for The Rock . Each entry is 8 bytes long. 64 being the 1st byte, 00 2nd byte, 89 the 7th byte and CC the 8th byte etc. His CH ID is 100, which is 64 when converted to Hex. The bytes are flipped (00 64 written as 64 00) . The last 4 bytes in orange 04 1C 89 CC is the ring announcer ID for The Rock. This value hasn't changed since WWE 2K16. The next 8 bytes 65 00 00 00 BC 7E 4E 98 is the second entry for CH ID 101 (convert 65 to decimal ). This is Steve Austin's ID. The ring announcer ID for steve Austin is BC 7E 4E 98 Lets look for the ID's for 2 other characters. Roman Reigns and Charlotte. First you need to look up their ID's in CCT and convert the value to hexadecimal. Roman Reigns CH ID is 368. Converting this to hex gives 170. Charlotte's CH 1D is 612. Converting this to Hex gives 264. In both cases we need to flip the bytes (01 70 becomes 70 01, 02 64 becomes 64 02) If you look up 70 01 you will find this entry 70 01 00 00 8B 27 5E 3D and for 64 02 (Charlotte) 64 02 00 00 55 8D 25 23 Now If I replaced the bytes 8B 27 5E 3D with 55 8D 25 23 so Roman Reigns entry reads 70 01 00 00 55 8D 25 23, Roman Reigns will get announced as Charlotte. All the ID's in this file are ring announcer ID's for superstars shipped with the game. There are no mod slots listed in this file. It also doesn't include ID's for removed characters. But the good thing is we can insert slots for modded characters and include ID's for other superstars. We can't create custom ID' as we can't add sound without replacing so that's out of the question here. For instance if you look in the Superstar list in CCT you will see slot 460 is marked as Cody Rhodes and 468 is marked as CM Punk. Lets say you have these two mods in your game, we first convert the ID's to hex. 460 is 1CC , 468 is 1D4. We can insert 8 bytes for each. TAKE NOTE THE CH ID'S ARE ARRANGED IN NUMBERICAL ORDER. IF YOU PLACE DATA JUST ANYWHERE, IT WON'T WORK. Going by numerical order, CC 01 (1CC) is the next hex number to 01 CB (CB 01) . You can copy these 8 bytes of zero's and PASTE INSERT after the CB 01 entry as shown. 00 00 00 00 00 00 00 00 Now we have ID's but no ring announcer ID's. Luckily the developers left over ring announcer names for removed superstars who were in 2k18. There are about 30 wrestlers removed. The announce names are still linked to their 2K18 ID's so they work in 2k19. I looked up the ring announcer ID's for all the 2k18 removed superstars and compiled them on this sheet. https://docs.google.com/spreadsheets/d/163Y444q_0ODalgKxhG58gDJTz0Ko5ZUwcR7gc0qc6iU/edit#gid=0 We can use any of these for any slot we add. Lets say I wanted to use RVD and Darren Young's ring announcer names for Cody Rhodes and CM Punk, the ID's need to be copied to the blank spaces as shown here. With this, any superstar placed in slot 460 will be announced as RVD while any superstar placed in slot 469 will be announced as Darren Young. Al that needs to be done is serach for those names and inject the announcer name audio over those names with Sound editor. I will have to assume you have been using sound editor. After entries are added , you need to modify two data values. First, you need to scroll to the footer of the file and look up the last offset row. This will change after new entries are added. from this sheet, the last offset row is 00000840. We note down the value 840 ( we will flip the bytes as 40 08 when modifying) .We need to scroll to the top , change the 28 08 to 40 08 You will also need to take note of the value 05 01. This is the default number of entries in Hex. Since we added two entries we add 2 to 01 05 which will give 01 07. This is written as 07 01. These are important steps. If not done correctly, the last rows of ring announcer ID's wouldn't work. if you are working with a modified sound_p30.pac file , these values will be slightly different as ring announcer ID's will have been added to the file. Save the file, Open the 00C8.pac file in the folder with pac editor, locate the 0015.rass, select the INJECT FILE function and select the modified 0015.rass file. Open the 0BFD09BF523F7140.pac file in pac editor, select the INJECT AS ZLIB function and inject the 00C8.pac file. Open the sound_p30.pac file in pac editor and inject the 0BFD09BF523F7140.pac using the INJECT FILE function. Place the file in the pac\audio folder.
    1 point
  5. Hi, On this thread, you will find a link to some of the Ultimate Warrior Attires from the WWE 2K15 Path of the Warrior Showcase mode. I personally use these rather than current 2k18 model which in my opinion looks nothing like him. 2k just messed up his face and his muscular frame. I have injected the textures from his default 2k18 attire into his WWE Live 91 attire pac so the attire has his muscular definition. The Summerslam 88 attire ( vs Honky Tonk Man) The Saturday Nights Main Event Attire (vs Andre the Giant) The Wrestlemania 6 attire ( vs Hulk Hogan ) Royal Rumble 91 (vs Sgt Slaughter ) -This is the default attire with the textures injected into the wwe live 91 model Wrestlemania 7 attire (vs Machoking Randy savage) - There is an issue with the animation of his entrance outfit i'm trying to sort out, so I will reupload the entrance attire when sorted. I haven't been able to get the hair and attire animating together with the entrance model. It's either the hair animates and the outfit doesn't , or the outfit animates and the hair is stiff. The in-ring model works fine. These attires were also in WWE 2K16 and removed thereafter. What I first noticed about these attires after porting is the hair and tassels are stiff and don't animate in WWE 2k17 and WWE 2k18 . All I just did is inject some object animation files from the 2k17 Ultimate Warrior character pacs. I have also placed a link to the WWE 2K17 attires. These were also part of the WWE 2K15 showcase mode. The Summerslam 90 attire (vs Ravishing Rick Rude) The WWE Live 91 attire ( vs The Undertaker). I have also included the media assets ( WWE 2k15 minitron and walltron which have been removed in 2k18 , POW titantron, 2k15 entrance on evt slot 671 with the effects, lights and gimmick). You can set these using data editor. There is a minor issue with the entrance where the ring announcer begins the announcement while Ultimate Warrior enters the ring . You can also use the entrance as a title entrance rather than using the default evt 507 as a title entrance. Links : All -in - One pack (zip containing all attires, entrance and media assets) https://mega.nz/#!d6pzxaDB!P-utRyuO9Tm-iYhxFKLYiXCPNEfCXAzcVOOfEN_2JF4 Summerslam 88, SNME 89 and Wrestlemania 6 https://mega.nz/#!wuA20IJS!E7d_RK-vgKfmdByPiN9QPspbAQVTyrVOfNcmfyQXXas Summerslam 90 and WWE Live 91 from 2k17 https://mega.nz/#!MmYD0CxD!ATvj9LPnLTj1-gs52WaPPpoCeJ1THTsEBqKF3HiDzhU Wrestlemania 7 https://mega.nz/#!Zzh1FLJb!EdcPUg4mD0ExLUEiSyV6KVYdn-ZNqn8_yyTtDfLGIXk Royal Rumble 91 https://mega.nz/#!oqRS3YDC!tRo9euAdmEQERf0gQJlPiUkmzzDj0_l0bUvEI1g0xdQ wwe 2k15 media assets and alternate entrance. https://mega.nz/#!VuZH2QRY!mRGo7laxFc7zsi4xygghK8Oiou6QZlFTJ_LkN03W2oQ It is advisable to set the attire names using the Alternate Attire name feature in @Cave Waverider's data Editor, use them as named or change the ID of the pacs as you see fit. SUMMERSLAM 88 Saturday Night's Main Event 89 Wrestlemania 6 Summerslam 1990 wwe live 91 Wrestlemania 7 entrance Wrestlemania 7 -in ring Royal Rumble 1991 (2k18 textures on the WWE live 91 pac)
    1 point
  6. Thought of 2 more pofo and movesets Nick Bockwinkel David von erich
    1 point
  7. Pofo and Moveset UPDATE: Stu Grayson The Butcher The Blade Remember: To use my pofo and moveset please download my super String: http://www.mediafire.com/file/0yrmoeaqxyick0c/string_win.pac/file (In case you use the CCT one you have to replace it in the CCT Superstring Folder) and you will need the entrance and moveset ports from @squaredcirclefan
    1 point
  8. As promised. I will show you what you ned to do here. 1.First open the misc01_star.pac file in pac editor and extract the 000A.loct file from it. 2.Open the file in Hxd. 3. Open the string file in Wrestleminus and search for New Orleans. (You need the string new Orleans LA . Sting ID 4595) 4.Flip the bytes as 95 45 and perform a hex search for 95 45. here is a screenshot. I have highlighted 3 other bytes 000F ,0072 AND 01 91. These are the ID of the arena's which have a fixed location set as New Orleans. Using @hovathagod32's arena spreadsheet, you can look up the ID's and arena names. 000F = 15 is the ID for the Wrestlemania 34 arena 0072 =114 is the ID for NXT Takeover New Orleans 0191 =401 is the ID for Wrestlemania 30 arena. If you want to change the location for the arena to Dallas Texas, you need to remove the arena ID from the New Orleans list and add it to Dallas Texas. 5. What you first want to do is change the 0F 00 to FF FF . 6. Next , search for Dallas in the string file and note its ID . You need the entry listed as Dallas, TX (45 F3) 7.Flip and search for F3 45 . Here is a screenshot. 8.Replace the first FF FF with 0F 00. This will set the location for Wrestlemania 34 as Dallas TX. 9.Save and reinject back into the misc01_start.pac file.
    1 point
  9. Update. Bronson Reed by @Joe Mashups & Stu Grayson (AEW) by @FKR. Thanks to an anonymous commission.
    1 point
  10. Braun Strowman '20 RELEASED! Download: Click here Thanks to FKR for the pants texture and to redd for the renders.
    1 point
  11. @thebrianwright All pofos and movesets added. To fix Savio Vega, just download the superstring updated. @KidRockHallOfFame LAX Ortiz & Santana pofos and movesets added. Plus : Added ACH pofo and moveset. Ben
    1 point
  12. 1 point
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