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Showing content with the highest reputation on 09/12/2020 in all areas

  1. Hi guys, Just so it's crystal clear you're not allowed to sell/hold any mod behind a paywall or behind a site like patreon, it's illegal to sell 2K assists and they have taken action against modders before So if you've posted any links to mods hidden behind patreon or other paywalls remove them ASAP and that includes youtube, twitter etc because if you don't, you will get a warning
    9 points
  2. Sorry for the double post. Got permission from @J N to use the Shawn ponytail hair he made for his Raw '97 Shawn Michaels. I'm trying to make a WM12 Shawn as that's pretty much the last mod I need for my game. Been resizing stuff from 2k14 and had to give him his more accurate boots. Gonna try to tackle the entrance gear tomorrow. No idea if it will work, but the in ring attire is pretty much done. I have also finished textures for Okada's entrance attire, but need some help porting over Creation suit robes. Happy to commission anyone who can help me. Just shoot me a message. Thanks.
    3 points
  3. I can still select them, but I just don't know which one I'm picking.
    1 point
  4. 1 point
  5. Pofo and Moveset UPDATE: Stu Grayson The Butcher The Blade Remember: To use my pofo and moveset please download my super String: http://www.mediafire.com/file/0yrmoeaqxyick0c/string_win.pac/file (In case you use the CCT one you have to replace it in the CCT Superstring Folder) and you will need the entrance and moveset ports from @squaredcirclefan
    1 point
  6. Sorry for the vanishing act. I have been all over the place in personal commitments. Still trying to wrap up the mods I'm making. I will have some stuff to post soon. Seeking permission for one. I'm gonna potentially need some help with entrance attire, so any commissioners out there who are available, let me know. More soon!
    1 point
  7. @squaredcirclefan Didn't know where to ask this. I have a question about godfathers entrance. If I made alternate godfather attires and alternate attires for the hos, could I make the hos wear alternate attires to match as well? So that he'd look like he had different ones every match?
    1 point
  8. @trevolta44 @manta You can find Giant Gonzales on @matt2282p Page or Check out @LeonRick he has The WCW EL Giganta also Giant Gonzales but His WCW name and attire as well and Yes @trevolta44 it's a shame He would stoop so low No offense to @Dennis-Bieser but His a asshole I'm sure others can agree on that atleast. But I'm not one to Cause a scene so that's all I'm going to say about that matter.
    1 point
  9. ok, I'm trying to add a call name. The slot I'm using is 782 which was for Raven. I'm following the tutorial and when I get to the HxD section, the audio is already there, listed at 0E 03 00 00 CA 74 C2 7D. Meaning there is already audio supposedly there for the mod. How can I figure out which wem to replace using that string? how do I see what the corresponding file is for CA 74 C2 7D
    1 point
  10. I might be a bit behind on all the amazing work that you've continued to do, but big thanks @squaredcirclefan, your efforts have made this a better game in every way. Cheers!
    1 point
  11. Update. Butcher & Blade (AEW) by @FKR, thanks to an anonymous commission & Tegan Nox by me. Enjoy!
    1 point
  12. @BlackBen83 Wow amazing I did not notice since you have a wide variety of work already in there. Thanks for such amazing collection any chance you can do Cara Noir and Paul Robinson both British wrestlers please.
    1 point
  13. Thank you very much Sir!
    1 point
  14. Hey guys its been a while All these mods will be released in few days young Hulk Hogan Rocky Johnson Bronson Reed NXT TakeOver XXX Santos Escobar still have to work on attire textures High voltage wcw Mantaur Muhammad Hassan
    1 point
  15. 5 new movesets added including Aja Kong, Andre The Giant, Bubba Ray Dudley, Crush & D-Von Dudley. Previews: Aja Kong Andre The Giant Crush The Dudley Boyz (Bubba Ray Dudley & D-Von Dudley)
    1 point
  16. Ok so I'm a bit late updating this, but trying to get stuff out now. I've fixed Beth thanks to some kind advice from the always wonderful @Just Not. Note that Beth's model is from @bis1994 You can see his great work including the original model from svr 2011 here Beth's link is in the first post I did a reconstruction of Sasha Banks because I love her 2k18 attire way more. So I replaced it and the glasses, but kept the hair, which I think looks more accurate and the jacket that she switches up all the time. She'll come with the glasses prop that you can either replace (like I did) or add to your props if you want to use this as an alt attire. Link to all in the first post I'm also looking to release Rude shortly and Eddie Guerrero. Should all be up this week! Up next, I plan to do a reconstruction of Bayley to swap out her jacket and then share a couple more simple ports. Cheers!
    1 point
  17. Just a little mod that replaces Triple H's sledgehammer under the ring for the guitar instead. Note: The properties and handling will be the same as the sledgehammer but as the sledgehammer uses a generic weapon handling for moves it looks good. Please Backup 0102.pac found in pac > prop folder, you can then switch back when and if you wish. Quick and simple, unzip to the WWE2K18 folder or your mods folder (see below). If you install to the mods folder you will need to remove the 0102.pac from pac > prop folder otherwise the game seems to give the default priority. Also remember to use Custom Character Tools 2K18 to regenerate the Chunk0.def file so it adds it to the list to look for or add it manually if you know what you are doing. If you want the Shovel instead of the hammer or guitar to bury your competition then just click the pic below. For mod creators: Please note incase you didn't know, you can swap out other props this way too, including new objects completely. The physical boundaries are taken into account for the objects, what bizarre and wonderful creative matches and storylines will you come up with? Heres Tatanka and No Way Jose fighting with a Fork Lift Truck and Tatanka clambering onto the top ready for some crazy dive spot. Jinder Mahal in a panic trying to stop Bobby Roode cashing in his MitB briefcase. Advanced Modding of Weapons. So you have replaced your sledgehammer for another object but want to go further like correcting the handling of the object? Well here's how, I am still working in this department but this should get the ball rolling if you want to experiment. There are 2 files I usually experiment with, the baseball bat and the sledgehammer so I can grab them from under the ring easily. navigate to pac>prop folder and Baseball Bat = 0021.pac < Back this up Sledgehammer = 0102.pac < Back this up Copy the above files into a folder to work from, navigate to the object you want to replace using the list in the link at the bottom of this post. Extract (decompress) the shdc file from the new object and inject it into whichever you want to replace, bat (0021.pac) or sledgehammer (0102.pac). Head to pac > prop > propdata and propstatus.pac < Back this up Copy this to a folder to operate on Extract the first file from the shdc which is 0000.prst (your .extension may differ when you extract it, it doesn't matter). Open it in your hex editor and for ease I would suggest using a view of just two columns of 4 like so Starting from the 10th byte (03 00 00 00) this is the column of the weapon (use the list at the bottom of this thread) The next column is the handling flag for how they interact with these objects, not everything works as you may wish it to but its worth trying. We want to change the properties of the baseball bat to match the new object we injected. I have injected Xaviers Trombone (6068.pac > .shdc) into my Baseball Bat (0021.pac) The Baseball Bat as we know is object 21, so in Hex 21 = 15 (use calculator in programmer mode for quick conversion). Now lets change the properties of the Baseball bat. I will include a quick reference list for you to know what physical properties to use at the bottom of this post above the link to the weapons list. It's not the prettiest list I've made (I will tidy this up in time) but its simple enough to follow, find the object you want to replicate the physical properties of. I am going to replace the bat with Xaviers Trombone. In my list you will see Xaviers Trombone is 50 (50 6068 Xavier Woods Trombone) so I will now change the physical column for weapon 21 [15] to 50 I will now save this and inject this file back into the pac > shdc file. Then move this file and the new model baseball bat (0021.pac) to the mods folder or back to their original folders (pac > prop / pac > prop > propdata). Please remember if you move them to a mods folder to remove the originals (after backing them up) to prevent clashing. I would suggest putting the propstatus.pac back into the pac > prop > propdata folder unless you run the regenerate the Chunk0.def file in CCT. Now run the game and test grabbing weapons from under the ring. For the trombone it has no animation of pulling it from under the ring but it will spawn near your feet, now when I try to attack it no longer acts like a bat, it does the little animation of them playing the trombone complete with the new day rocks tune. Fun suggestions: Why not change the MITB briefcase for a bag or a contract, use the hanging belts/MITB briefcase properties with the required object and now your ladder match isn't for a MITB briefcase which doesn't suit your storyline. Known Issues (Still working on fixing/workarounds): Tables and Ladders can't be used as you would wish and lack properties for breaking them. If an object is stuck to your feet and you can't do anything but walk until you are hit then that is because the object properties lack proper interactivity, you could try using another objects properties from the list below which may suit it, (eg: Trombone properties with Jimmy Harts Megaphone). 12 Foot Ladder with normal ladder physics = able to carry and use as weapon when dropped/placed it will turn into a weak flimsy collapsed version until you pick it up again. Fire Extinguisher, cant get into the ring with it and disappears after spraying it and doesn't regenerate under the ring. Weapons Physical Properties Quick Reference Guide: PhysID PropID PropMimicked: * = No Properties --------------------------------------------------- [00] [00] No Interactivity, Static object [01] [03] Ring Bell [02] [04] Steel Chair [03] [05] Table [04] [06] Announcer Table [05] [07] Announcer Table Cover [06] [0B] Ladder [07] [0C] Commentators Chair [08] [0D] [09] [0E] [0A] [0E] [0B] [15] Baseball Bat [0C] [17] *Ladder Belts [0D] [20] Silver Stairs Combined [0E] [21] Silver Stairs Upper [0F] [22] Silver Stairs Lower [10] [30] Rocking Chair [11] [33] [12] [46] Laptop [13] [35] [14] [33] [15] [3A] [16] [3B] Plastic Bottle [17] [3C] (Unknown but has properties) [18] [3F] *Hair Spray [1A] [8B] *Fire Extinguisher [1B] [42] *Paper Cup [1C] [43] *Mask [1D] [45] *Fork [1E] [48] *Brass Knuckles [1F] [58] Shinai/Kendo Stick [20] [59] Guitar [21] [5A] [22] [5E] *Clip Board [23] [5F] *Head Set [24] [66] Sledge Hammer [25] [6E] [26] [6F] Interview (Standing Privacy Temp Walls [27] [70] Interview TV [28] [71] Plastic Case [29] [72] Cardboard Box [2A] [73] Electric Board Door [2B] [74] Locker Room Tv [2C] [75] Office Tv [2D] [78] Hand Case [30] [97] [31] [00] [3A] [05] *Table [3E] [79] Office Book [3F] [7A] Office Telephone [40] [7B] Office Door (The Authority) [41] [8E] Paper Plate [43] [A1] Ladder (12 Ft) [44] [A2] Equipment Box [45] [A3] Door [46] [A4] Steel Pole [47] [A5] Locker [48] [A6] Bg Tv [49] [A7] Trashcan [4A] [A8] Distribution Board [4C] [AB] Locker [4D] [AC] Green Hallway Door [4E] [AE] Steel Rack [4F] [0E] Championship Belt [50] [AD] Xavier Woods Trombone [51] [00] [52] [00] [53] [00] [54] [00] [55] [00] [56] [00] [57] [00] [58] [00] [59] [00] [5A] [00] [5B] [00] [5C] [00] [5D] [00] [5E] [00] [5F] [00] [60] [00] [61] [00] [62] [00] [63] [00] [64] [00] [65] [00] [66] [00] [67] [00] [68] [00] [69] [00] [6A] [A9] Flight Case [6B] [96] Audi [6C] [82] Semi Trailer (Production Truck) [6D] [83] Drum [6E] [84] Tray [6F] [85] Truss [70] [05] Table [71] [87] Ambulance [72] [88] Limousine (JBL) [73] [1A] Belt, Camera, Maik, Tripod [74] [1B] Lighting, lamp [75] [19] Iron [76] [1C] Ice Machine [77] [1E] Forklift & Pallet [78] [1F] (Unknown but has properties) [79] [23] Paper Plate [7A] [24] Paper Cup [7B] [25] Tong [7C] [26] Make Up Kit [7D] [27] Nail Polish [7E] [28] Make Up (Foundation) [7F] [29] Hair Wax [80] [2A] Mannequin [81] [2B] Vending Machine [82] [2C] Desk Light [83] [2D] Gas Cylinder [84] [2E] Safety Cone [85] [3D] Knife [86] [3E] Spoon [87] [3F] Hair Spray [88] [40] Paper Bowl [89] [44] Leather Sofa [8A] [80] SUV [8B] [43] Mask [8C] [89] Ketchup [8D] [8A] Mustard [8E] [8B] Fire Extinguisher [8F] [8C] Make up [90] [90] Tray [92] [90] Tray [93] [92] Tea Pod [94] [93] Hot Drinks Dispenser [95] [94] Chafing Dish [96] [86] Grey Table [97] [05] Table [98] [63] Camera [F7] [00] Weapons List with a few fixes and hex code reference, referenced props in files which have no pac file too (Credit @Skeeno for original to copy chunks of text) Recommended Threads: Use 2K16 props, like this neckbrace using the 2K18 ring bell properties. Follow my progress on weapon modding in my surgery here:
    1 point
  18. Already Tried to make him taller he will be much taller but just have some minor glitches in eye and hair that's why didn't upload it
    0 points
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