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Showing content with the highest reputation on 09/06/2020 in all areas
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Hey guys its been a while All these mods will be released in few days young Hulk Hogan Rocky Johnson Bronson Reed NXT TakeOver XXX Santos Escobar still have to work on attire textures High voltage wcw Mantaur Muhammad Hassan16 points
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I wanted to upload this months ago to honor the passing of everyone's favorite ring announcer, Howard Finkel, but alas.....life got in the way. I've created some custom calls by the Fink that I wasn't able to find elsewhere - (The Fabulous Freebirds, The Dynamite Kid, Davey Boy Smith, Barry Windham, Mike Rotundo, Jesse Ventura, Cowboy Bob Orton, Ken Patera, Captain Louis Albano.) I've also included some "from" calls by the Fink (for example "From Sweetwater, TX...."). Also, some random theme songs that I've made or come across (Born in the USA, SNME's original theme, Eye of the Tiger, Cprl. Kirchner, etc.) I even included some random Gorilla Monsoon wav files I was testing to see if any commentary could be replaced. I couldn't get it to work, but would love for someone else to try. I plan on doing some more custom Finkel calls in the future, hopefully Terry Funk, Adrian Adonis, etc.....some of the 80's stars that we don't have calls for. Hope you guys can find these useful. https://mega.nz/folder/EN1jTS7R#Xit83KTn1-PQZjPskVktFQ3 points
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99% COMPLETE PORT **UPDATE** again, thanks to squaredcirclefan helping me on another project i was able to fix the stage lighting issue THIS ARENA WILL REPLACE WRESTLEMANIA 34 GFX INCLUDED: **UNPACKED GFX MOD WILL NEED TO BE INSTALLED** -Apron, Wall, Mini and Ramp Trons -Show logo, Locator, Nameplate, Copyright, Match Result, Replay, and Transitions CHANGE THE STRING NAME IN MISC01_START TO 51E2 (SLOT 15) CHANGES TO THE MISC04_ARENA FILE WILL HAVE TO BE MADE ******SLOT 15******* - CHANGE SPOTLIGHT VALUE FROM 30 TO 21 -CHANGE CLIGHT VALUE FROM 21 TO 13 - CHANGE APRON VALUE FROM 90 TO 68 - CHANGE COMSEAT VALUE FROM 43 TO 26 NOTE: matchup screen is included with the download, but not in the "install" folders, i couldnt figure out how to get it to work NOTE: to change the city from NEW ORLEANS to DALLAS, squaredcirclefan provided a detailed description in the comments on how to achieve that. DOWNLOAD LINK: https://drive.google.com/drive/folders/1IUyQJh63FeS84xfOwveKprebPbYA-uIn?usp=sharing FULL ARENA PREVIEW:3 points
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Update. Bronson Reed by @Joe Mashups & Stu Grayson (AEW) by @FKR. Thanks to an anonymous commission.3 points
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5 new movesets added including Aja Kong, Andre The Giant, Bubba Ray Dudley, Crush & D-Von Dudley. Previews: Aja Kong Andre The Giant Crush The Dudley Boyz (Bubba Ray Dudley & D-Von Dudley)3 points
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The love this game has been getting lately is crazy. Thanks to guys like you making awesome videos. Keep them coming !3 points
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Basement Back Kick - isaiah swerve scott finisher cyclone bomb - good Alternative finisher for angel garza Rolling Cutter 4 or 5 - Mansoor finisher i think ireland's call - jordan devlin finisher Cave-In - Cameron Grimes Finisher Inverted suplex / Reverse ddt - seth rollins signature And there's some new moves for matt riddle like Bro-Ton powerbomb / final flash combo Running knee lift 42 points
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SHAYNA BAZSLER 2k19 final port added to the index. Replaced old link. Improved textures, added entrance, winning, crowd signs, mov file. Entrance replaces big show, just recreate it in the advanced maker. Unfortunately, prop files in 2k19 entrances work in 16 with glitches, so towel appears only in the end2 points
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Basement Back Kick - isaiah swerve scott finisher cyclone bomb - good Alternative finisher for angel garza Rolling Cutter 4 or 5 - Mansoor finisher i think ireland's call - jordan devlin finisher Cave-In - Cameron Grimes Finisher Inverted suplex / Reverse ddt - seth rollins signature And there's some new moves for matt riddle like Bro-Ton powerbomb / final flash combo Running knee lift 42 points
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Hi, PREAMBLE This is the third and final part of the title belt tutorial. You will need to go through the first two parts I have previously posted. I have tried to break these down as easily as I could, but there is one thing to keep in mind These tutorials might be a bit daunting if you are not used to working in Hex or you are just beginning to mod your game . The procedures outlined are manually and there is no easy way around it. Even If I created a video tutorial, you will still have to understand hex editing. The main file which handles a lot of the sound data in the game is the sound_p30.pac file located in the pac\audio folder. This file doesn't contain any audio files like you find in the 2k19\sound folder. This file is like a data bank which the game engine reads to determine which sound files to play for each from the sound folder for each event in the game. As I have mentioned in a few tutorials, this file contains among other things 1. Ring announcer data for superstars, CAWS and title belts 2.Pre-match commentary data during entrances 3. Data for crowd chants, crowds and superstar intro speech\ voice overs 4.gameplay chants 5. Arena ambient sounds 6.superstar specific gameplay commentary 7. Commentary for move animations 8. Universe mode cutscenes commentary etc. TITLE BELTS ANNOUNCEMENT. Each title belt in the game has its own ID and slot. A title announcement is assigned to every belt slot. This is the title ID reference sheet I put together. I have posted the same sheet in the first 2 parts of this tutorial. https://docs.google.com/spreadsheets/d/14VXJAJxuXZGufibUDkvbEIjYpfpvagmGM8uE_wh6Pmg/edit#gid=0 If you look in the sheet, the ID 34 is listed as UNIVERSAL TITLE. This means all the Universal Tile announcements are assigned to ID 34. If I wanted to place the blue Universal title mod in a different slot to replace one of the titles i don't use, say the WWE UNDISPUTED CHAMPIONSHIP with ID 1A, I will need to copy the data from slot 34 and paste it over the slot 1A in the file. What will happen is the Undisputed Championship will be announced as the Universal Title. This does not affect the original slot in anyway. You will need Pac Editor and Hxd for this tutorial. 1. Open the sound_p30.pac file (pac\audio folder) in pac editor. 2. Double click on the file highlighted (0BFD09......) to view its contents. 3. Double click on the 00C8.Zlib. 4.Highlight the 0018.rabt and select EXTRACT. 5. Open the extracted 0018.rabt file in HxD. Here is a screenshot of the file The first entry is ID 00. Each entry is 12 bytes long. The entry for belt ID 00 (wwe championship) is 00 00 00 00 0E 00 00 00 B8 03 66 38 The entry for belt ID 01 (World Heavyweight Championship) is 01 00 00 00 10 00 00 00 5F 68 3B D6 The entry for belt ID 34 (Universal title) is 34 00 00 00 0F 00 00 00 FE D2 8A 31 Some belts have the same ring announcement so they will have similar ID' . The last 4 bytes will be the same. If you observe the ID's i marked , you will discover 14is missing. This is the ID for the Light Heavyweight Title ring announcement which is removed in 2k19. If you want to use the Light Heavyweight Title in that slot, the data from the 2K18 sound file can be copied over and inserted (The data is the same) The 2k18 data for the light heavyweight title is 14 00 00 00 2E 00 00 00 26 93 15 F0 The 2k18 data for the ECW World Television Championship is 2B 00 00 00 31 00 00 00 EE B7 0D C5. Lets say you want to place the modded Universal title and the intercontinental titles in those slots modded Universal Title in the slot for the Light Heavyweight championship modded Intercontinental title in the slot for the ECW World Television Championship First we look up the ID's for both titles. We already have the Universal Title as 34. The intercontinental championship is 04 or 12 .I can select any of the two. The bytes for slot 4 is 04 00 00 00 24 00 00 00 70 DC 33 8E. All I need to do is paste insert these after the preceding ID numbers. 14 after 13 and 2B after 2A Here is a screenshot with the Bytes inserted into the right places. Now if you remember from parts 1 and 2, there is an unused slot with a render 4B. This ID is also missing. I have inserted the ring announcement data for the intercontinental title right after the bytes for the North American Championship (belt ID 3D) There is ring announcement data included for two title belts which are not in the game but have ring announcements recorded in the ra_m.pck file. 1.The Internet Championship (slot 1D . The announcer ID is 1D 00 00 00 3F 00 00 00 BE 7D 6F 4D) 2. The AWA Heavyweight Championship. (Slot 2D. The Announcer ID is 2D 00 00 00 19 00 00 00 17 F7 83 BC) These slot have no renders and are not listed in the 0005.datfile for belts so it doesn't look like they have memory addresses assigned. The pac files for the belts are also not in 2k19. Both belts were part of the title belts in last gen games which were removed or not used in current gen, though pac files for the belts were placed in the evt_belts pac files in WWE 2K15 PC (were unused) and removed thereafter. The other belts which were removed or not used in current gen are Rated-R WWE Championship (2k15 files.) The Miz WWE Championship Internet Championship (Zack Ryder) (2k15 files) WWE Intercontinental Championship '87 (2k15 files) World Heavyweight Championship '87 (2k15 files) World Heavyweight Championship '86 (2k15 files) WWE Tag Team Championship '85-'98 (2k15 files) AWA World Heavyweight Championship (2k15 files). I came across the textures and belts pac files a while back. I don't know how well they work in 19. After editing, save and inject the 0018.rabt file back in the 0018.rabt in Pac editor. (use the INJECT function) That's all.1 point
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Hi, I will be putting up a tutorial on title belts in the game. This tutorial will cover. 1. The belt param data file in the misc05_save.pac 2. The belt control data file in the evt_data.pac file 3. The ring announcer data for title belts in the sound_p30.pac file. 4. Title belt renders This info will be useful if you are replacing a title belt you don't use with a different one. I will update the thread as soon as I complete each section of the tutorial. Stay Tuned. PART 1 : The belt param data file. For this tutorial, you will require the following tools. 1. Pac Editor or X-Packer. 2. HxD (hex editor) 3. Wrestleminus to open and view the superstring file. So lets get on with it. The misc05_save.pac file contains default data for the title belts which you see listed in the TITLE MANAGEMENT menu. The data is located in the 0005.dat file. First we need to extract this file from the misc05 file. 1. Open the misc05_save.pac file in pac editor or X-Packer. 2.Extract the 0005.dat file from it . Open the file in the hex editor HxD. This is a screenshot of the top section of the file. I have highlighted some data in yellow which I will explain . The 01 highlighted is the byte which enables the belt show up in the menu for selection The D4 07 (swap the bytes to 07 D4 and convert to decimal gives 2004) is the ID for the belt prop (2004.pac). This is the straight belt used in the title match introduction, title victory motions and title belt entrances where the character has the belt held in the hand or placed on the shoulder. The Highlighted 0 is belt ID 0. This is the WWE Championship belt assigned to AJ Styles by default. I had created a belt ID and render sheet which lists all the belts, their ID and the ID's for the render. https://docs.google.com/spreadsheets/d/14VXJAJxuXZGufibUDkvbEIjYpfpvagmGM8uE_wh6Pmg/edit#gid=0 If you look in the first row of this sheet, you will see Belt ID 0 is the WWE championship with Render ID 1 in the ltag_belt_all_win.pac file. (Render ID 0 contains reference data) The array of bytes highlighted are flipped as 03 34 E2, 03 35 AA and 03 3C B2. These three array of bytes are the Hex Ref ID's for the string names used in the Title management menu, universe mode menu , title selection in exhibition mode and the match-up screen. If you open the string_win.pac file and scroll down to locate these ID's , you will see the title names listed. The 62 02 highlighted (flip to 02 62 and convert to decimal gives 610) is the Character ID for AJ Styles. This is the ID for the character the belt is assigned to by default if you start of with a fresh save. This ID is in two places The A8 10 (Flipped as 10 A8) is a sort of belt type assignment code which assigns the belt as a male singles title. Here are a few used in the file A8 10 , 98 10 or 88 10 - Male singles title A9 10, 99 10 or 89 10 - Female singles title AA 10, 9A 10 or 8A 10 - Male tag title AB 10, 9B 10 or 8B 10 - Female tag titles - This code are not assigned to any title by default as there is no female tag title in 2k19 9C 10 Cruiserweight title. This is especially useful if you are replacing a title belt and you want to convert it to a different title. For instance converting one of the unused tag title belts to a Women's title belt if you are replacing with Women's tag title belts. If you wanted to convert the Universal title to a Women's title belt, you just need to change the assignment bytes. Lets look at one of the tag titles. The Raw Tag team Championship. In the sheet I posted, the ID is 36. To locate the data , you can perform a hex search for 36 00 00 00. Remember the ID's are located in the same position. Here is a screenshot. Similar to the first example The prop ID for the belt is 07DD (2013.pac) The string names for the belt used in the menu are 3 34 86, 3 35 4E and 3 3C 56. If you are replacing a belt and you need to change the title name in the menu, you only need to locate and change these three string names. No need searching through the string file to replace multiple names. For instance, If I wanted to change the name to the name of a title already in the game, I only need to replace the string ID with those for that title. The A9 01 and 8D 01 (flipped to 1 A9 and 18D and converted to decimal 397 and 425) are the character ID's for Curtis Axel and Bo Dallas who the belts are assigned to by default. If you look in the belt render sheet, you will see the render is 002F . This is what you need to locate in the ltag belt render file. You will also notice the belt assignment is 9A 10. (Male tag team titles) UNUSED SLOTS. There are three unused title belt slots in the game with renders which you can use for modded belts if you are not replacing Two removed in 2k19 which were in 2k18 (Light Heavyweight Championship and the ECW World Television Championship) Title belt slot 4B. If you look in the spreadsheet, You will see I have marked these. Light Heavyweight title ID 14, belt render 12 (0012) ECW World Television Championship ID 2B , belt Render 25 (0025) Slot 4B , belt render 36. These three do not show up in the menu as they are disabled by default. Here's how to unlock them. For the Light Heavyweight title ,you will need to search for 14 00 00 00 (hex search) The 00 highlighted means the belt data is disabled. Change this to 01 to enable the slot. The render and name will show up but the prop files have been removed. The prop ID for the belt is 0A 64 (2660). If you don't want to overwrite belt prop files, you can assign unused belt prop ID in the 2XXX range and replace here. The other belt prop with 5XXX is handled in the evt_data file which I will cover in part 2 of this tutorial. This is a similar case for the ECW World Television championship. Search for 2B 00 00 00 Th third which is unused has no belt prop ID or string assigned .Search for 4B 00 00 00 For this slot, you need to change the 02 to 01. The belt render ID is 0036. the belt prop ID is 0000as there is none assigned. There are also no strings assigned. If you save , inject the 0005.data file back into the misc05-save.pac and start your game, you will see a belt render with no name. Now lets get a bit practical here. Assume I want to use this slot for a custom title , like an AEW Title mod. I am not replacing any belt in the game but will assign an unused ID to the belt pro file. When I look through the pac files in the pac\prop folder, I have seen 2023 is not listed. I will use that. The ID for the prop will need to be changed to 2023. You can't do this with a 2k19 belt prop file. The pac file inside will need to be extracted and injected into a 2k16 belt prop file. I convert 2023 to hexadecimal which gives 7E7. I will flip the bytes as E7 07. Next step is to add strings for the file. In this case, I want to add new strings rather than overwriting one already in the game. Looking through the string sheet in the titles section, there are missing string ID's after 3 34 8C. As shown in the screenshot, I added three new strings , changed the ID's to 3 34 8D, 3 34, 8E and 3 34 8F and named the three AEW WORLD CHAMPIONSHIP. I will now add these ID's to the unused belt data file, including the new prop ID. Here is a screenshot with the strings and belt pro ID added. now lets say I wanted to assign Chris Jericho as the default title holder which will be loaded if you are starting on with a fresh save.I just need to add his ID to the data as shown. His CH Pac is 104 (00 68 in hex ) When done, save and inject the 0005.dat file into 0005.dat in the misc05_save.pac file. Place the file in the pac\root folder. ( I suggest placing the modded file in the same folder as the misc01-start_p30.pac file if you have universal attire unlock in the mods folder (WWE 2K19\mods\Universal Alternate Attire Unlock\pac\root folder) and regenerate the chunk0.def file. Launch your game. This is a screenshot showing the enabled 4B slot with the AEW Championship string name. Remember no belt or slot is being replaced here. The belt render is 0036. If you open the ltag_belt_all_win.pac file file in Pac Editor, You need to extract the 0036.oodl, decompress the file in OODLE TOOLS to obtain the belt render. If you have a dds render image you want to replace it with, open the file in oodle tools, compress and save as 0036.oodl. Inject into the 0036 file in pac editor. This is the end of part 1 of this 3 part tutorial. Next we will be looking at how the belts are loaded in entrances (part 2) and the ring announcer data for title announcements (part 3) . Do take time to read through properly. I hope the explanations and the screenshots make things easy enough.1 point
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Hi, This is part 2 of 3 for the Title Belt Tutorial. If you haven't gone through the first part, I will suggest you read that first. Title belt management in entrances and title match introductions is handled by the evt_data file. The 000D data file in the evt_data holds this information. We will be working with the evt_data_p10.pac file for this tutorial. 1. Open the file in pac editor. Double click on the F721....... file, highlight the 000D. and select UNCOMPRESS. Open the uncompressed file in notepad. 2. Here is a screenshot of the file. I have highlighted 3 entries which I will explain here. The first entry here is for the belt with ID 0 which is the WWE Championship belt held by AJ Styles by default. Here is the spreadsheet I posted in part 1 for reference https://docs.google.com/spreadsheets/d/14VXJAJxuXZGufibUDkvbEIjYpfpvagmGM8uE_wh6Pmg/edit#gid=0 The 500000 is the ID for the belt video file which plays after the introductions in the ring. These are the files located in the 2K19\movies\titantron folder named as bel_XXXX. The first file in this folder is the bel_0000_0_0.bk2. The 5 is not part of the file. It looks to me like an identifier of some sort. The 5004 and 2004 are the ID's of the belt props in the pac\prop folder for that title. The 5XXX files are the curved belts which are placed around the waist in champion entrances. If a champion entrance is assigned , the 2XXX belt is loaded instead. This can be changed to different values. The 211732 and 211632 are string ID's in decimal format. These are string ID's for the title name in the entrance nameplate which is separate from the string ID's in the menu. We convert both numbers to hex .211732 in hex is 3 3B 14, 211632 in hex is 3 3A B0. Let's open the string file and look up these string ID's 3 3B 14 and 3 3A B0. The string_win.pac file is opened in wrestleminus and both Hex Ref ID's located. Here is a screenshot. The 33AB0 just has WWE and the 33B14 just has the WWE Logo. This is because the game will automatically add the word CHAMPION/CHAMPIONS in the entrance nameplate. You will notice the string names after it like MILLION DOLLAR WCW WORLD HEAVYWEIGHT etc dont have champion after the name. These are nameplate strings referenced in the 000D file. Now lets look at the 3 disabled / unused belt slots i mentioned in part 1 The removed Light Heavyweight Championship belt (slot 14 in hex) The removed ECW World television championship belt (slot 2B in hex) The unused belt slot 4B . Here is a screenshot with the first two slots highlighted as the developers left over some of the data for these slots in the file. The ID's in this file are listed in decimal format. Belt slot 14 will be slot 20 here (14 converted to decimal is 20) belt slot 2B is 4 3 in decimal and belt slot 4B is 75 which is not listed in the file. The 502000 is the belt video data which the game reads to know which belt video to play as I explained earlier. The bel_0020_0_0.bk2 is the light Heavyweight title belt video file. the 5028 and 2660 are the prop ID's for the Light Heavyweight title belts. These have been removed in 2k19. If you want to use these belts, you can copy the prop files over from 18. Alternatively, if you want to use this slot for a custom mod belt, you can rename the prop ID's to these two 5028.pac and 2660.pac 211716 and 211616 are the nameplate strings . Converted to hex gives 3 3B 04 AND 3 3A A0 respectively. If you look at the string file screenshot I posted above, you will see the string 3 3B 04 is listed as LIGHT HEAVYWEIGHT. You can edit this string to the name of the title you want or leave as it is. The ECW belt 43 hasn't got a belt video file, which is why the entry for the belt video is 0 . The prop ID's are 5050.pac and 2917.pac which have been removed in 2k19. You can use these prop ID's if you are replacing in that slot. Lastly let's look at the hidden belt slot 4B which is not listed in the file. I will add a new row for the belt after the ID 61 . Remember in part 1 I added an unused pro ID 2023 to the file. I can look through the 5XXX prop files to check for an unused ID . I will use 5053 as it's unused in the game. Here is a screenshot with the new row ID 75 inserted . 75 is 4B in hex as I have stated earlier. The 507500 is the ID for the belt video. If you have a belt video fot the title, you can place the video in the 2k19\movies\titantron folder and name the file as bel_0075_0_0.bk2. The 5023 and 2023 are the ID's I used for the prop belt files. (5053.pac and 2023.pac ) The 211745 is the nameplate ID. In the second screenshot below, You will see I added a new string ID 3 3B 22 after 3 3B 21 which I named AEW WORLD. This string will be displayed as AEW WORLD CHAMPION in the entrance. Converting 33B22 to decimal gives 211746. This explains the two entries of 211746 in the file. After these modifications, save, open the evt_data_p10.pac file in pac editor and inject the 000D file into the 000D (use the INJECT AS BPE function) Place the evt_data_p10.pac file back in the pac\evt folder. THIS IS THE END OF PART 2. The final part talks about the ring announcer data for title announcements.1 point
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the double underhook brainbuster for sure1 point
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Luchasaurus & Jungle Boy movesets uploaded, based on their matches up until All Out1 point
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You know I'm a superfan of you and your work so I'm more than happy to hear this! I know anything you share with us will be highly appreciated. Since some of my most wanted moves has already been asked, I will ask for others that I really wanted too. 1. Iconics Knee 2. Big Boot Senton combo 3. Interceptor 4. Dragonscrew Leglock 5. Russian Legsweep / Ground Punches Also, a few extras: Roundhouse Leg Sweep Knee Lift 7 Dragon Sleeper 7 Again, thank you very much for considering doing this. I was sad to hear you stopped doing these port so even if it's possible now, you were not obligated to do this. You are the best, I'll be looking forward your next updates!1 point
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Hi, The move is unused in the game. The developers marked at as spinning Heel Kick,l even though it’s clearly not. That’s why I placed the move in the Create moveset list with that name.1 point
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1.Cave-In 2.Chokeslam Takedown 3.Penalty Kick/Double Stomp Combo 4.Spinning Uranage 5.Tombstone Lung blower1 point
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Running Knee Lift 4 Buddy Murphy Combo Double Underhook Brainbuster DDT 19 Basement Back Kick1 point
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Amazing News Running Sit-Out Jawbreaker (Southpaw Regional Wrestling) - Naomi Nautral Selection 2 (Southpaw Regional Wrestling) - Charlotte Flair Knee Lift/Poison Rana (Southpaw Regional Wrestling) -Multiple Superstars Vaulting Headscissors Takedown (Wasteland Wonders) -Kacy Catanzaro (Would Truly Apprectiate This If You Could Port It Over) Ataxia (Wasteland Wanderers) - Austin Theory I Know You Said 5 Request Moves But Here's Few More Suggestions Extra Moves Shining Star Press (Southpaw Regional Wrestling)- Santana Garrett & Bianca Belair Step-Over Dropkick (Southpaw Regional Wrestling)- Natayla Cave-In (Wasteland Wonders)- Cameron Grimes Corkscrew Shooting Star Press 2 (Empire Of Tomorrow)- Ricochet1 point
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Thanks! I’ll give it a try. *Update: Hey my friend, just wanted to say thanks! I did what you said, reinstalled everything from the save file and the game is working great again. I lost some CAWS that I had created, but worth it to have everything else correctly functioning. I greatly appreciate your patience with my constant questions (and my blunders). And as always....THANK YOU for making the greatest wrestling game of all time!!1 point
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Just reinstalling the original WL save should be enough.1 point
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Hey guys, cant seem to find the thread to post the gameplay anymore; however i would love it if you guys would check out my latest live stream of the best wrestling game ever. I don’t have a set schedule, so def make sure you subscribe so you know when I’m on again! thanks!1 point
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Alot of mods will have those. go to graphics settings and turn off shadows. it will fix all of that. thanks1 point
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Hi, Thank you for sharing the video. This is not actually a modded 2k20 game. All that is done here is selected a match type and swap the selected arena with a backstage set or one of the backstage sets used in My Career mode. This can be done with the paid tool 2k20 PC Trainer by KG971. it is mainly a Cheat Engine based tool which just loads the data and makes changes in memory when characters or assets are selected. When we are talking about modding a game like we do here and on the 2k modding discord, we are basically doing the following 1. Modifying data in the game's files so we can create a model of a character not in the game and import it into the game's files so it is selectable like a playable character. (not a CAW) 2. Add arenas or other assets and objects which are not part of the game, like gfx files, changing the menu gfx or images, text etc. 3. Port over animations movesets and characters from other previous games by adding the files to the game with some modifications. 4. Unlock any hidden game assets which the developers locked in the game. Since we can't open the 2k20 files we can't do any of these. Swapping arenas and backstage areas in a match like they did does not require adding files to the game or opening files. However, if they wanted to use a custom created arena model (not a CC arena) then they will need to inject the files which is not possible.1 point
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Bandido and Chyna added! Turns out I forgot to convert my Dudley Boyz 3-pack so expect those to be released next. Previews:1 point
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All these mods Released Thanks alot for the commission Guys Remember to say thanks if u use my mods Heidenreich LOD commissioned by @likemike023 https://mega.nz/file/kYxnCaxI#j8qd3M0HTKAg9EHtblXHK2OUhavA1newjz0SGXoqhJ4 snitsky commissioned by @likemike023 https://mega.nz/file/sVRQTSoD#9hKOB_sMz6DdXuUleQNNhfQxLviBiqpBqkzbGRxVrVc Gallus Joe Coffey & Mark Coffey commissioned by @DZParagon mark https://mega.nz/file/4ZIiFQzK#XdIVxzC39UjgmkPDIWDqJ9Yl2a91xwcY_HcbtCInJwI joe https://mega.nz/file/lAAElSoQ#i3CUJy0n6MslRBlT71U2_RnTq2CBqznXBxZlB90AYgo Mighty molly commissioned by @trikey https://mega.nz/file/lEZFTCRZ#Qufc5yHJzhdBlyXKNLzU5W7ttM-E9Vg_L2RNadfDC8M Goldberg WCW commissioned by @amazing-maze https://mega.nz/file/FdZR2AgA#Tve-eYIE-PLJ4oB_821VqFs3SIS3hyMqZaz9WBVgAes Mickie James WrestleMania 22 commissioned by @amazing-maze https://mega.nz/file/lEJhWAAa#NttwLepzTtwq28r8bQtivFNKFNo1ZEKeU8xfz47umwU Hollywood nova commissioned by @BamBams Universe https://mega.nz/file/FIxwWCIR#hL0w3Js70h6DBW2ks7F1p5aDn3aijxTlRsYApsHZDK4 Tony atlas commissioned by @trikey https://mega.nz/file/ZVpXQTqJ#GLDO_LO9w5I3sxrs-WdP3iIc4zLpvBvWRityydZYOCI Mideon 2k19 commissioned by @Gaming2222 https://mega.nz/file/IcxBwC5A#NAP9mlFNlOuidPVAH_UQQer4VjJYtXR4HTqaWqodWd8 OEDO TAI Kagetsu commissioned by @BlackBen83 https://mega.nz/file/sYYjGSgD#2Zbx753xB8yjZu_cwvLJiyKCBH49KzYwMMEWsHfWPug OEDO TAI Hazuki commissioned by @BlackBen83 https://mega.nz/file/MUoG0YhL#eUd13tPejSxcnlI9DZmUsVLI_58l1u6661EenLUNcKc1 point
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With Tokyo Dome and Korakuen Hall now a thing in WWE 2k19 as well as more NJPW Wrestler Mods, any chance of a referee Red Shoes Unno Mod as a request to replace either world class or Japanese referee (CH255xx.pac)? Height and Weight info is linked in the underline text. Reference pics of Unno: As for attire, either last pic(standard referee stripes with NJPW logo), or front of what Tiger Hatori is wearing (black polo shirt): + side and back print of this (basically a psuedo WK13 polo shirt like referees wore for WK12):1 point