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Showing content with the highest reputation on 04/07/2020 in all areas
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💀 Straight outta the Boneyard 🦴, it's the mf'n UNDERTAKER! 🧟♀️ His late '93 look, right before he "died" at Rumble '94 ⚰️ Commissioned by the homie @The Anti Source Big Thanks!! (And also thank you to the ace of bases, @matt2282p for the ace base 😎) 🌠14 points
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Ported moves update 13 has been uploaded. This is a minor update. The download link can be found on the first page. MOVES ADDED. 1. Bank Statement 2 (2k20) Ground Lower submission - ported. - Sasha Banks second finisher in 2k20 . 2. Fisherman Buster 1 (Matt Riddle ) - Standing Grapple - This move had been ported a while back but I forgot to add it to the last update. FIXES. 1. Addressed an issue with the Stunner (2k20) where the motion is slow when the move is executed. 2. Improvements to the impact sound for the 2k15 Codebreaker 3. improvements to the impact sound timing and vibration for the Bro Derek 2 - Rear grapple 4. Fix for a reported issue with the Rolling Cutter 1 (Cody Rhodes) where the character motions are not always in sync. 5. Spear 4 (2k15) moved to its original slot. The previous slot is assigned to the hidden Roman Reigns spear which has now been added to the createmode listing. You will need to reassign the Spear 4 if used for any character. 6. Roman Reigns 4 taunt now selectable in the create moveset menu. 7. Rope Assisted Bulldog added back to the move listing. One important tip is to set Screen Shakes to OFF in the Gameplay settings. In most cases , doing this gets rid of the screen shake you might experience with some ported moves in gameplay.4 points
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Hi, If you have downloaded the ported moves update 13, you will need to download again as I have updated the pack. I realised there was an issue where the spear ( Roman Reigns) is displaying the motion of Spear 4 (2k15) The spear is not a new move . It has been hidden in the game's files since WWE 2K15. Its basically the same motion as the Roman Reigns Corner spear finisher but is a running strike motion . In addition to those, two reported issues have been fixed. 1. Missing sound for DDT 5 2. Slow motion and sound for the Chyna DDT 18 (2k20) fixed Here is the link which I have also updated on the first page. https://mega.nz/file/hE5GzCiT#8dKje-iU23Bk8simmOJTFhwZxP_Ign16LmvcBV4cpTE3 points
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great as usual. I just have a question, is the second look of Seth Rollins and Tegan still planned or rip? Thank you3 points
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Squaredcircle, if 2K doesn't hire you they're doing it wrong. THANKS FOR THE PORT!!2 points
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I made a GFX for Ilja. If you want it just hit me up and I am going tosend it to you2 points
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Hello everybody, it is my pleasure to share something original with this community that I have discovered all by myself. I'm very excited to give back to the community from which I have learned so much in the past few years. Back in late 2016 I began thinking how can this be done. In the summer of 2018 I made first real attempts to make it happen with X-Packer 2017 v7.0.0 but it sadly just did not work and I gave up in the following days. Now fast-forward to February 2020 I once again decided to revisit the topic and decided to give another go using the methdod I used back in 2018. Nothing changed. First off I must say that I'm not a programmer or a hacker. I can't code. I can't make any tools therefore all of this requires no tools anyhow I kept thinking and thinking, inspecting how PS3 version of the game save is made and how it is structured. What got my gears turning was this information posted by @mean dalenko which was even unrelated to the PS3 CAW injection since it deals with created arenas. So logically thinking these files should be responsible for CAWs: CAS.00 - CAS.99, CASHED.DAT and CAS.LST. From @kim666 discovery I learned that you can enter /dev_hdd1:HDD:1/ folder where uncompressed files of the game save are dumped once you launch the game. Did you know that if you open your CAW in the CAW editor the game decompresses the CAS.XX file in above mentioned folder which expands usually to about 60 MBs in size. Well after seeing that I decided to switch those files with another CAW I wish to replace but that did not work at all. After many attempts I came to the conclusion that messing with individual CAS files will not do it. And then there is this CASHED.DAT file. One file that always is uncompressed when the game is launched to the /dev_hdd1:HDD:1/ folder and its size is only 180 MB. It turns out that file holds the complete CAW model data. That is minus moveset, name, attire names and entrance. So I decided to try and do exactly this to the WWE 2K14 game 🤣 The tutorial begins here. You obviously must have PS3 with CFW for this to work. 1. Resign the downloaded PS3 game save to your PS3 console using this neat homebrew software - Apollo Save Tool. 2. Load the WWE 2K14 game with the save which has the CAWs that you want to inject INTO YOUR MAIN SAVE. 3. After the game loads go to Create a CAW list and note the number of the CAWs you wish to import and how many attires they have. For the sake of this tutorial let's say I want to inject a CAW which is slot #73. 4. Using a FTP client go into PS3' /dev_hdd1:HDD:1/ and download CASHED.DAT file. After that quit the game. 5. Load the WWE 2K14 game with your main save where you want to inject these new CAWs to. 6. After the game loads go to Create a CAW list and copy any CAW which has all 4 attires to the slot #73. 7. Go into /dev_hdd1:HDD:1/ and RENAME CASHED.DAT file to CASHED.DAT-org. 8. Upload the CASHED.DAT file you downloaded earlier in Step 3. 9. Navigate the CAW list and open CAW in slot #73. You will see that the CAW loaded is the one you want to inject! 🤩 Not so fast just yet. 10. After the CAW full loads go back into /dev_hdd1:HDD:1/ and RENAME CASHED.DAT (which you just uploaded) file to CASHED.DAT-source. 11. RENAME CASHED.DAT-org file to CASHED.DAT. 12. Take the controller, give the CAW it's real name, input other details and save it. 13. Repeat steps 7-12 to inject another CAW and do so until you inject all of those which you want. That's it! The CAWs' model has been successfully injected into your main save! 🤯 X-Packer cannot be used to transfer that CAWs' moveset (by injecting .moveset files), entrance, bio nor attire names. You will have to do that manually. I suggest you to load the source save and take your phone and snap a few pictures with the information of the particular CAW like this. P.S. Ring announcer name: Horse 🐎 🤣🤣 And manually enter that data when you load your main save. Now regarding the moveset transfer - there is a way. You must first copy the moveset of the CAW you wish to export to a superstar (ex. Zack Ryder) then take the uncompressed SAVE.DAT file from /dev_hdd1:HDD:1/ open it in X-Packer via decrypted save PS3 -> Moveset and entrance option and extract the moveset then load you main save inject the moveset to a superstar and from there copy it to a CAW and restore original superstars' moveset. Voila. Took me 3-4 days to copy 50 CAWs to my save. Now regarding ARENA injection. You have to use the same logic as you inject CAWs but you must perform all the switching with CAAHED.DAT file and not CASHED.DAT (which is for CAWs). You simply feed the source decompressed CAAHED.DAT to the game when you open an arena in C-A-A mode and once it is opened put back in your original CAAHED.DAT and save and it becomes yours. Only downside I noticed so far is that if the arena is done using apron glitch trick - those do not get saved therefore you must reglitch if you have the apron logo. One more important detail I'd like to draw your attention to is if an arena that is in your target save has different initial settings (stage, audience, venue size, filter) you must change those prior into going into CAA to match your target arena. Now you ask where do I get some saves? I got you covered too!! Download this WWE 2K14 PS3 Save pack (initially reuploaded by @N'Jadaka and probably includes the work done by @mean dalenko, @MeanGeneSimmons, @BernieLomax, @RDK, @kim666, @Judders and others) from here: https://mega.nz/folder/KEFxEI6R#ThXiiafl-fl3aAtpFcTvBg Each save has lots of CAWs and Arenas and I took the time to print each of the out just for all of you!!! There you will find 6 saves: • WWF '84-'91 • WWF '92-'96 • WWF '97-'02 • WCW '89-'94 • WCW '96-'01 • Impaler's mixed save Now I just only wish that somebody would come forward and figure out how to port moves from WWE 2K15 and 2K16 into 2K14 and make that game LEGENDARY.1 point
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Hi, Can you test this file in your game for the Roman Reigns spear . You will need to place it in the pac\ingame\motion\body folder. https://mega.nz/file/9AoG2SgS#xxkOHlvFH4CqcN0e4vhmzm5ZsysURy_9BdH4n9Eq3Ys1 point
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1 point
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No mate. I dont know what is the problem. No wwe 2k20 move is there and no asssited bulldog. There is no duplicated createmode.pac1 point
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If you have two copies of the same wrestler in the character selections, you've installed the same .pofo in two slots (or at least one with the same wrestler name(s)). Uninstall/lock it from the one that you aren't using (or restore the original one in case you've overwritten one of a wrestler). Now, finding out which slot you've mistakenly installed the duplicate .pofo to may be tricky and you'd have to do some trial and error. Which may be easier is go back to a backup of your save from before you installed the .pofo and install the .pofo again in the correct slot only. The reason why you can't select the other is likely because the Commentary Name is set the same for both .pofos. This can be handy if you want to prevent certain wrestlers or several versions of the same wrestler to be able to participate in the same match. Load the .pofo of each in Data Editor and set the Commentary ID to unique values (ideally the same as the Wrestler ID used to prevent such things from happening in the future) and reinstall the edited .pofo. Another reason for them being unselectable in the same match may be that they have a different gender set. In this case set the same desired gender for both with Data Editor or CCT.1 point
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https://mega.nz/#F!grREXIxb!3gt11q66OiJ8rce0e9YsgQ No, I'm Sorry but It's not so Easy and I have other things to do.1 point
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oh Leon, my commissioned Saba Simba, you can share that with the rest of the community - i don't see it in your first post anything I commission, I am happy to share with the rest of the community1 point
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1 point
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Hey guys it been long mods i have worked in the past months are Released in the first post also Remember to say thanks if you use my mods owen hart Danger and alt attire commisioned by @BamBams Universe Gillberg commisioned by @chitowns deuce stephanie mcmahon attitude era commisioned by @JonasSlasher barry windham 2 attires commisioned by @trikey Harley race nwa commisioned by @trikey Max moon commisioned by @SwitchedHazuki hiroyoshi tenzan commisioned by @BlackBen83 Tomoaki Honma commisioned by @BlackBen83 jungle boy aew commisioned by @BamBams Universe high energy koko and owen hart commisioned by @BamBams Universe io shirai commisioned by @Seattlejedi kevin sullivan 2 attires commisioned by @trikey Candice Michelle commisioned by @JonasSlasher Mr. T WrestleMania I and A - Team commisioned by @BamBams Universe Mustafa Saed ECW commisioned by @eplate21 point
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1 point
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Hi, Here is the path. C:\Program Files (x86)\Steam\userdata\329764341\8171301 point
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1 point
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Jack Gallagher HEEL '20 attire w/ updated tattoos RELEASED at first post1 point
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YES! I HAVE DONE IT! I have finally came up with a way to transfer INDIVIDUAL CAWs between different PS3 SAVES!!! My passion for this game, logical thinking and endless perseverance finally produced the desired result! The game said 'fuck it, you want it so bad, there have it but please enough' 🤣 Finally I will fill up remaining 50 slots with some impressive CAWs which do not have mods made after them from this WWE 2K14 PS3 save pack. At the moment I have ported without any tools whatsoever the CAW model from one save to another. Meaning that CAW info and moveset are not transferred yet. I will do some more tests and try to port that too. In the event if that does not work out. There's always a way to simply rename a CAW and copy its moveset to a superstar then extract save with X-Packer and export its moveset file and inject it into the target save. I will finish testing everything and will create a tutorial for all of you guys.1 point
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1 point
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Here's a few ports from other games ive been working on. Bare in mind that none of them are yet finished, but all will be.1 point