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Showing content with the highest reputation on 02/29/2020 in all areas

  1. If you use my mods in YouTube videos, please post a link to my channel - www.youtube.com/curbstompcity AEW Referee (Replaces World Class Referee) Download AEW / NXT Microphone Download
    4 points
  2. The Fiend, Matt Riddle and Keith Lee released in the first post:
    4 points
  3. The ports do not crush by me. Like my other mods mate. I feel sorry about this but I don't think the problem are in my ports. I install all the model with the CCT and are working fine. Is the original texture, do not change it all credit goes to @LouEvil76 > http://www.mediafire.com/file/d6dh34bndxb87vz/Jerry_Lawler_by_LOUEVIL76.rar/file
    2 points
  4. Terry Funk (This is just a port, all the credits for texture and model goes to @AlcLegacy) Download> https://www.mediafire.com/file/2f3zkbxfb5i0mww/Terry_Funk.rar/file
    2 points
  5. There a no rigging issues with Keith Lee. As for your other issue, those aren't my mods I had no idea, I created the custom meshes inside a single yobj. What are the id's of the yobj required for the entrance motions? You were supposed to switch the lights off and on again for the link to the fiend to appear Updated first post.
    2 points
  6. Yeh, it can make a big difference. AEW is the only wrestling i'm watching at the minute, so i'm hoping to get some more AEW stuff out.
    2 points
  7. Hi, I have actually improved the facial animations for Jim Diggan's entrance a while back. Do check the file in the updated pack.
    1 point
  8. For the Matt Riddle entrance attire, the flip flops ID is referenced in the entrance 0000.pac as 5683, which will mean the flip flops should be a separate yobj with ID 5683, similar to how 001B was used for Hogan's boa which is becomes invisible as he enters the ring. The way it works is , the flip flops Matt Riddle character wears is part of his ch pac as 5683.yobj. The flip flop he removes when he enters the ring is a separate prop object 9010. Both are referenced in the entrance file.
    1 point
  9. Yes as long as the file is in the same directory as WWE2K19_x64.exe, it will rebuild your def then open the game.
    1 point
  10. Try this .bat file instead. https://www.mediafire.com/file/or1nk6ngje8i3i1/WWE_2K19_Modded.bat/file Same process, place in your 2K19 folder.
    1 point
  11. For now i'll just be doing texture mods, but I am learning more about custom meshes, so we'll just see how it goes.
    1 point
  12. Thank you for the work on the mods. I just wanted to ask if the hood in Keith Lee’s entrance attire and the slippers in Matt Riddle’s entrance attire are separate yobj objects ? I am asking as the 0000.pac character model animation in the entrance file includes the ID’s for the prop objects which make them removable during the entrance , but the ID’s must match those in the entrance file.
    1 point
  13. I’ve seen this happen a few times during gameplay but not regularly, even with default in-game models. I’m not really sure what causes it . It might be something to do with the game engine which 2k should have fixed in the final 2k19 DLC update and never will . Issues like this and a few other documented bugs are beyond the scope of what can be modded on these forums as we haven’t got tools to modify the game engine.
    1 point
  14. I think that was Shinning Wizard / Bulldog 2 which wasn't assigned to his moveset in 2k15 . The animation looked outdated , that's probably why they removed it. They just took it off and it's sound data and replaced it with another move. Rope Hung DDT 1. I haven't been able to get any sound on the attacker landing motion for Codebreaker 1 (2k15) only the opponent. Nothing I have tried has worked.
    1 point
  15. Dreamer has some rigging issues on the neck and the neckline on the t-shirt. Still have to fix this. I also want to improve the face texture. However the facial animations are complete, so it won’t be much longer for release. Tazz has some rigging issues with the legs and singlet. There’s a gap between the legs and singlet on certain moves. Have to figure out how to fix this.
    1 point
  16. Hi @tekken57 A big thank you for your mods, tool and the tutorials you put up regarding custom meshes. I wanted to ask if you can briefly outline the process for porting over a static object from 2k20, like a prop object.
    1 point
  17. Added some new renders to keep up with some of the newer mods being released. Includes renders of old school guys who haven't had renders before.... Buddy Landel, Ken Patera, etc.
    1 point
  18. Leon, great job on demolition!
    1 point
  19. Will this demolition have face animations? It's 2k18 , motionless faces should phase out eventually. They look great and glad you'e making them.
    1 point
  20. ummm... fiend doesn't have a download link
    0 points
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