Jump to content
 

Leaderboard

Popular Content

Showing content with the highest reputation on 10/26/2019 in all areas

  1. Alright Full file list has been pasted to the file list, A lot of files not fully organized yet but they should all be there.
    5 points
  2. Good morning everyone. I have been receiving a ton of emails and pm's asking me about modding 2k20. I'm travelling with work for the next two weeks, so I've taken a look at the game briefly and figured I share what I've found so far: 1. The save file. As @pozzum mentioned, the offsets for the save keeps changing each time the game is restarted meaning that any code which dumps and writes to the save won't work with fixed offsets. I have tried editing the save using my usual methods and I am able to change the wrestler info, inject movesets, etc, however like I said the offsets have to be entered manually each time the game is rebooted. Modding the save in memory is going to be very difficult. @Cave Waverider , here's a few sample wrestler info and moveset files I have dumped should you require it. I've taken the moveset dump by adding a four byte pad in front of the moveset so that the file remains compatible with the offsets for the previous game. The wrestler info seems to have the same offsets for name, id, etc but both the wrestler info and moveset files are a different size from previous games. Wreslter info seems to be 956 bytes long and movesets are 3424 bytes long. Samples: https://www5.zippyshare.com/v/QoszWFan/file.html 2. I have not taken a look at the cak files so I don't know how this archive was packed / encrypted / compressed. However I was sent some model and texture files to analyse. It would seem that the model and texture files are completely different this year. The textures are no longer dds files but are compressed. I've had to write custom code into X-Packer to decompress the texture files. When decompressed the color textures are DDS DXT1, hair is DXT5 and the normal / roughness / metal textures are using ATI1N or ATI2N DDs formats. The AT1 formats are not viewable in photoshop, but you can use the Compressonator to view and export these files. There doesn't seem to be any AO or MR textures for the wrestler model from the files that were sent to me, which may explain what the models look like a visual downgrade from last year. 3. I haven't had the time to look at the model files in depth but from a quick glance, I can tell that the model format is completely different from previous games. It will take a lot time to reverse engineer the format and code tools to support this format. It is very unlikely that you will be able to use models from previous games in 2k20, but we will only know for certain once we can extract and repack the cak archives. I have a strong suspicion that the yobj model and pac format was owned by Yukes and this is the reason why there are new model and textures formats this year. That would also explain the vast difference in quality between models from last year and the glitches which are occurring (rigging issues?). In summary, I'm not certain what can be modded in the game as yet. The new archive file system, models and textures means that there is a significant amount of work to be done. As I stated at the start, I am travelling with work at the moment, and will only be back in two weeks time. I won't have access to the game to do any further analysis until I am back. So if you have any questions, please post in this thread and I'll try to answer as best as I can whilst travelling.
    4 points
  3. I have added the String Sheet to the first post the Super string is merely a thought right now, Don't go making pofos off the planned ID numbers yet http://eunsetee.com/12819869/2k20string The Memory sheet I will be returning back to now that I have the File information Written out I wanted to verify npc pac numbers before finishing some of the information and starting to assign Modded Slots. In the Default Superstar column if the Cell is Red that means that the Pac number does not currently load. Some I will be coloring a different color to signify the future DLC locations. Grey Cells have not yet been verified. I have been more specific in the layout of this years memory sheet. The Default ID Num now only lists the Vanilla Pac Numbers. PacPlus & RetroPlus will try to be 2 separate sets of pac numbers that will try and coexist based on the mod preference survey.
    4 points
  4. WHAT IS THE WWE 2K20 DEFINITIVE EDITION? Its a mod-pack made by me that adds attires, superstars, trons, themes, arenas, entrances, and more with one easy install. I'll post preview videos and screenshots here as a I work on these things. The expected release is around the middle of December. If you want to request something for the pack or want to support me you can donate here: https://www.paypal.me/kaa9922 Tommaso Ciampa Updated Entrance
    3 points
  5. We've already got into the files, ton of work being done but modding should be okay in the near future. Most files are different than what we are used to though. There's no more YOBJs, textures are no longer dds and a few other things.
    3 points
  6. So there are a fair amount of issues to modding 2K20 right this moment. It feels like back to basics right this moment so I created a file list that I plan to add additional information from the baked files as they are found: 2K20 Files Sheet The memory addresses seem to shift for the Pofos and movesets so I might release a super basic cheat table for manual injection and extraction. It will require some recoding of things for eventual Plus integration. 2K20 Memory Sheet (Still in progress) 2K20 String Sheet (Modded Values to be Verified) - Super Pofo Extract - Super Moveset Extract
    2 points
  7. tyler breeze 2k17 added ... used 2k18 face (it just looks better) https://drive.google.com/drive/folders/1QfuZz8CSGh7CzvCgJyEkU3nqiZ6Nz9j7?usp=sharing FYI dont think i will be buying 2k20 so will be staying on 19 for awhile
    2 points
  8. Thanks a lot Pozzum for putting all the hard work. Some arena ids : RAW : 01 , Wrestling academy : 296 , Rundown highschool gym : 268 , High school gym 2019 : 262 Boiler Room : 280, Movie Set : 297, The Wretched Mire : 285 , The Wretched Mire CAbine : 268 Hells Collosium : 283 Backstage : 78, The dark side : 281 , NXT : 2 , smackdown live : 0 , NXT Takeover 14 : 168, Nxt takeover 15 : 167 Promo animations are still in 2000 series : career 3000 series , universe : 4000 and 5000 series. Career: inital are car scenes : arenas unknown 3130 (where they reach supposedly Bret hart home) arena unknown 3145 ( Academy scene where guy looses due to showing off) Perhaps some seasoned arena modder will able to read the game files as have no knowledge in this area to find out all possible arenas. Once again thanks
    2 points
  9. MJF Released: - Complete Custom Sculpt by me - Compatible in Creation Studio - Credit to @GameElite™ for tattoos, and references Download Link: http://j.gs/DLJU
    2 points
  10. So Killian Dain was removed from 2K20 so, i decided to redo my mod from 2K19 with new hair and jacket.
    1 point
  11. This happens when you use the present name Alice for your female. In the victory celebration you can hear the announcer cut of by saying.. "I'm gonna take a minute" Please mention me in your video😂 P.S It is for WWE 2k20
    1 point
  12. tyler 2k16 added again i used 18 facehttps://drive.google.com/drive/folders/1QfuZz8CSGh7CzvCgJyEkU3nqiZ6Nz9j7?usp=sharing
    1 point
  13. added one with the ponytail as well
    1 point
  14. That is the best review of a game I've ever read 😂
    1 point
  15. Any idea on how to open the .CAK files?
    1 point
  16. WWE 2k20 Data Breakdown and Analysis This thread has been created to post our findings on various data files relevant to modding like .pofo, .moveset, .team_info, .attire_names and more. Since I myself won't be able to work on it this year, it would be great if the community could figure out the data in a collaborative effort. It's imperative that we figure out the most important things, otherwise the development of free modding tools may not be able to proceed. I'll update all findings on the WWE 2k20 Data Analysis on the Smacktalks Community Wiki page, make sure to check it our regularly for the latest findings! If you have any additions, corrections, etc., please reply to this thread, state which file type you wish to add to and give us the decimal offset of the byte(s) in the file and what it's function is. Help in identifying the yet Unknown Bytes and values would be greatly appreciated. Click here to find some basic instructions on how you can help identify the values. Please only post your findings in this thread, keep it clean from any Comments and Discussion that do not contain findings relevant to this topic (create a thread in the Discussions forum instead). Thank you very much! Links to Wiki Pages or posts with Analysis and the Breakdown for each file type [current status]: .pofo Breakdown and Analysis [partially complete, top priority] .moveset Breakdown and Analysis [top priority] .team_info Breakdown and Analysis [high priority] .match Breakdown and Analysis [medium priority] .attire_Names Breakdown and Analysis [low priority] Additional Analysis [variable priority] Resources and Links: WWE 2k20 Data Analysis on the Smacktalks Community Wiki The up-to-date Analyzed Data may be found on this Wiki page. WWE 2k20 memory table Use this with cheat engine to look at/extract .pofo, .moveset, .team_info data and monitor your changes in real time. WWE 2k19 Data Breakdown and Analysis The WWE 2k19 version of this thread. Head over there to see how the files were structured in WWE 2k19 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k18 Data Breakdown and Analysis The WWE 2k18 version of this thread. Head over there to see how the files were structured in WWE 2k18 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k17 Data Breakdown and Analysis The WWE 2k17 version of this thread. Head over there to see how the files were structured in WWE 2k17 which can be handy when you try to figure things out by comparing the files from this and the current game. WWE 2k16 Data Breakdown and Analysis The WWE 2k16 version of this thread. Head over there to see how the files were structured in WWE 2k16 which can be handy when you try to figure things out by comparing the files from this and the current game.
    1 point
  17. I was finally able to replace the announcers thanks to this thread and I'm loving your recolors. Thanks!
    1 point
  18. A few additional tabs have been added to the file sheets showing some of the file names extracted from the 2K20 memory.
    1 point
  19. So I was able to look at the memory a bit more this morning. started recoding plus to try and read these moving pofos & movesets. I can update from my end that the start of the pointer is Gamebase + an offset not a static offset. And I also seem to have to account for that game base offset as well for the moveset locations. I am still uncertain if they also have a pointer. https://drive.google.com/file/d/1rll8AUIARtI6IFN1zStYNP9Qn61CIx2R/view?usp=sharing Above is a super pofo extract for those that wish to help @Cave Waverider I will also have a super moveset extract when I have a more consistent base point.
    1 point
  20. I am trying to fix the clipping but every time i try to tweek the shirt i get pic 2 anyone know what I am doing wrong i
    1 point
  21. Survey Link Here! I made a survey prior to 2K18 to rank priorities for mod slots in the memory tables. I have made an additional survey in preparation for 2K20 but with a few differences. This time I have separated the wrestlers into general ages. I have done this primarily because there could be over 400 names in a combined list where most would not care for parts of it. This will allow people to short cut to groups they more care about. With the likely scenario of somewhat limited mod installation slots there will be at minimum 2 columns of default installation locations for 2K20's memory table. I have also made the for single response, you log in through google, but emails are not sent to me. If you have issue with this you can make a secondary google account just to be sure. If you have questions or would like to comment on the survey in general feel free to comment below or send me a message. I'm aware that not all wrestlers might not be in the exact right time period but they have been split into semi-equal groups. Survey Link Here!
    1 point
  22. Paige 2k16 added https://drive.google.com/drive/folders/1QfuZz8CSGh7CzvCgJyEkU3nqiZ6Nz9j7?usp=sharing
    1 point
  23. OWEN HART 3 ATTIRE PACK Download: - Fully Sculpted by me - Credit to @SimplyRipZz for the Attire textures/hair/some work on the face texture Download Link: http://j.gs/DCTV
    1 point
  24. wow. Amazing work Jman! I've never really paid much attention to the promo stuff in 2k but i literally sat there like watching that wip video. Really incredible stuff man, bravo!
    1 point
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.