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Showing content with the highest reputation on 09/14/2019 in all areas
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OWEN HART 3 ATTIRE PACK Download: - Fully Sculpted by me - Credit to @SimplyRipZz for the Attire textures/hair/some work on the face texture Download Link: http://j.gs/DCTV7 points
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Made a bunch of renders, pretty much all golden age. I did not make the mods, credit for various mods goes to @Dennis-Bieser @matt2282p @LeonRick @4LIFE @tomwearsglasses @Just Not @JManny @Red Rooster LINK: https://mega.nz/#F!R2QXzKaQ!_4xHRiAUwFpoawXQKiOm9w Full Render List (A = Matchup, B=Menu Screen): Adrian Adonis Animal (LOD) Arn Anderson Ax Booker T (HH) Bret Hart '98 Bret Hart (Classic) 'Flying' Brian Pillman Bubba Ray Dudley Bushwhacker Butch Bushwhacker Luke Butch Reed (WWF) Butch Reed (Doom/WCW) Col. Mustafa Cactus Jack (WCW) Curt Henig (NWO) DDP '92 Diamond Studd Dustin Rhodes D-Von Dudley Earthquake (singles) Greg Valentine (Rhythm and Blues) Haku Hawk (LOD) 'Hacksaw' Jim Duggan Honky Tonk Man Iron Sheik Jim Neidhart (Classic) Kamala Kerry Von Erich (Texas Tornado) Kevin Von Erich Larry Zybosko Lex Luger '96 Michael 'P.S' Hayes Miss Elizabeth Nikolai Volkoff Paul Bearer Randy Savage '97 (NWO) Raven Repo Man Rick Martel (Strike Force) Rick Rude (80s) Rick Rude (WCW) Ron Simmons (Doom) Sensation Sherri Sgt. Slaughter '91 (heel) Shawn Michaels '92 Smash Stevie Ray (HH) 'Stunning' Steve Austin 'Superstar' Steve Austin Tito (Chico!) Santana Taz Tommy Dreamer Typhoon Vinnie Vegas Virgil Yokozuna5 points
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Thanks for the Donation(s) @Mr_JBrunson 2 Cold Scorpio - Released in the first post. Basic Pofo, Render, Tron and Themes(By: @total_elimination) Included.4 points
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Hi @Kasumi, Thank you for the observations. I will look in to the possibility of moving a few seated corner strong strikes , especially the example with the Banzai Drop and Stinkface. You are right about the spinning Heel Kick (2k15). The reason I labelled it with the name is the developers used that same name in 2k15.I didn't want to change the name as its a reference to the 2k15 move, so that's a labelling error on their part. The move was removed subsequently. I do agree the move should have had a different name. I will correct the typo error in the Sidelock Takedown for the next update. I had been working on the impact sound for the kick in the Stone Cold Stunner 2 and Ive got that working, but its made the timing of the opponent hitting the mat out of sync with the motion, so I'm trying to get that sorted. I did notice the sound is absent in Stone Cold Stunner 1 . This was an error on my part as the sound is in the game. This occurred with the last update. I will restore it with the next minor update which I will put up by the end of this weekend. Cheers3 points
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Awesome work man! Kinda makes me want to switch over to these model-style renders lol π. You did a really fantastic job.2 points
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Amazing Mike Awesome. Pretty much spot on, beautiful work. Hope you create more ecw legends. Thanks so much!!2 points
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Hi, I am putting together a short tutorial on assigning different entrances to alternate attire character pacs in the game. There are no alternate entrances for alternate attires assigned to any character by default in 2k19, however if you have alternate attires for a character with an entrance which uses prop objects, you might want to modify an entrance file by changing the prop ID assigned to it. Let me break this down . Let's assume I have installed a retro Hulk Hogan mod with a character ID of ch47502 ch47504 for the in-ring and entrance attires respectively,with shirt prop which is ripped in the entrance file being the yellow Hulk Rules shirt. I might have downloaded an alternate attire with a red Hulkamania shirt and a red shirt prop object which he ripped in his entrance, an additional yellow shirt with Hulk Still Rules written on it with it's own prop. when the other two are set as alternate attires, by modifying the evt_data file (located in the pac/evt folder), a specified alternate entrance will be used when each alternate character is selected. For illustration purposes, lets say the EVT ID for the retro entrance with the Yellow Hulk Rules t shirt is 1109 The evt ID for the retro entrance with the red Hulkamania shirt is 1110 . This will be alternate attire 1 or the second attire ch47512 and ch47514 The evt ID for the retro entrance with the Yellow Hulk Still Rules T shirt is 1120. This will be alternate attire 2 or the third attire ch47522 and ch47524 You will need to modify the evt_data file. Its the same process to decompress the file as I explained in a previous tutorial. I will go through the steps here. 1. Open the evt_data file in Pac editor select the MASS EXTRACT option in the window. This will decompress the file. 2. Open the folder @6A95E7DD7C121B66.pac, locate the file 00.1024. It should be the first file listed in the subfolder. 3. I will recommend you open the file with notepad on your pc. You will see the following data At present, there are no entries this year as this was not implemented for any character unlike in previous games. What we need to do is to add the data to this file 102400 0 0 0 0 0 0 8 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 To add an entry, place the cursor on the second row preceeding the 1and press enter to create a blank row which you will type in. Do remember the evt ID's for the alternate attires are 1110 and 1120. For the first additional attire, we will type in 47512 1109 1110 0 0 0 0 (a space after each set of numbers) 47512 is the alternate attire id, 1109 Is the main entrance, 1110 is the alternate entrance. add the 4 zeros with a space after each one. By default the game will always assign the main entrance file for all attires. With this data, we are giving a command in the form of a programming IF statement. The second additional attire will be written this way 47522 1109 1120 0 0 0 0 47522 is the alternate attire, 1109 is the main entrance ID, 1120 is the evt ID for the second attire. The structure of the data is in this format (Alternate attire character ID) (Main Entrance ID) (Alternate entrance ID) 0 0 0 0 The instruction simply says. IF an alternate attire is selected, play the entrance ID if available, ELSE play the default entrance. I have highlighted IF AVAILABLE to further point out if the entrance file assigned to the alternate entrance is not in the game folder, the game will resort wo assigning the default entrance. When the new entries are added, the data will be displayed as shown. You can add as many entries as you want. Let me further highlight one little scenario. If I added a third alternate attire (this will be the 4th attire) and I did not assign any entrance in the evt_data file, the default entrance will be used. 102400 0 0 0 0 0 0 8 47512 1109 1110 0 0 0 0 47522 1109 1120 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 102400 0 0 0 0 0 0 0 When you are done, save the file. open the 6A95E7DD7C121B66.pac file in PAC EDITOR, Highlight the 00.bpe, click on INJECT AS BPE in the program window, select the modified 00.1024 file (not the bpe file) when prompted. You will get the FILE INJECTION COMPLETED . Open the evt_data.pac file with PAC EDITOR, inject the 6A95E7DD7C121B66.pac into it. Copy the file back to the pac/evt folder .All done.1 point
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If a uv is screwy, i export the obj from the 2715.yobj in xrey, import to mudbox, then file > send to 3ds > Add to current scene, and it sends it over with the proper uvs.1 point
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Thanks! While you're at it, there's only five sitting grab moves in total, two Alley Oops, backbreaker, hand choke, and guillotine. And there are TONS of seated corner strong strikes, from Stinkface, Banzai Drop and Bronco Busters to various stomp variations. I think it would be nice to add or move some of the rope-holding stomps or throws to the grab category, as right now you can't put, say, both Stinkface and Banzai Drop on the same character unless one of them is a signature/finisher. And if you use one of those they don't get no corner stomps. Basically, the problem is lack of moves on the corner sitting grab category. And the kicks in running grab category are good because there's was only three moves there before, one of the kicks allows for top robe grab setup the other for dive. I don't know if other moves are errors, but I will just post unusual things I noticed: "Spinning Heel Kick (2k15)" isn't spinning, it's a forward kick similar to Yakuza kick or Big Boot. There's a typo in "Side Headlock Takedown" and it's listed as "Side Headlock Takdown", takEdown without "e" . Finally, I noticed that the mat impact sound is back to "Stone Cold Stunner 2 (2k15)" but there's no impact sound for the kick. "Stone Cold Stunner 1 (2k15)" is silent. I know 2k15 moves have mat impact sound issues, but is it possible to make the kick sound play?1 point
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Killian Dain NXT 2019 attire progress update - Added a jacket - Releasing tomorrow1 point
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Patriot , diamond stud, 2 cold, backland, Heyman, and some others are mods already on the site. Just look at past games from 2k15-19, you will find many wcw classic mods. This site is a gold mine to relive wrestling glory days. Thanks to all the creators who make it possible.1 point
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Hi, The Developers had placed both the Corner Top High Kick and Rope grip high kick in the Tope Rope running grapple category in wwe 2k15, even though both have strike actions. Probably because the attacker has to grab the ropes. I have changed the listing data for the Alley Oop 2 (2k18) so it is now listed in the correct category. I will post an update this weekend.1 point
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Vampiro '00 Released: - Credit to @Auday Elyafe for the Base. - WCW 2000 Look & Attire Download Link: http://j.gs/DCFj1 point
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Awesome is his name! All his victims feel the pain! Dropped... with... an Awesome Bomb! You go down and you never come up! Mike Awesome: Jerry "The King" Lawler: I'm not 100% happy with this one, but I will give myself an A for effort. Long live The King!1 point
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Putting the finishing touches on it, will be releasing soon. Maybe two weekends from now. Since Mcgregor is making an appearance, maybe Brock needs some heavyweight competition: And finally the Rock has ........... been resculpted. This is my final sculpt, what do you guys think, any better?:1 point
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22 years ago ποΈ In Your House: Canadian Stampede π Bret. Bulldog. Anvil. Pillman. The Hart Foundation reign supreme π€ RIP Owen π(Hey, 4/5 ain't bad, right? lol) π€1 point
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Time to Play the Game!! ππ¨....From a Hunter to a King 3-Pack - RELEASEDπ Royal Rumble 1996 (includes pofo and moveset): Wrestlemania 19: Bad Blood 2003: πͺ1 point