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Showing content with the highest reputation on 09/09/2019 in all areas
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ARENA BUNDLE V1 updated with Patch #1 available now in the first post.9 points
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RAVEN: - Full Sculpt by me - Credit to @Auday Elyafe for kneepads/boots/necklace OBJS Download Link: http://j.gs/DB0J8 points
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6 points
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*Commissioned Request* - Thank you @LordBarker WCW Spring Stampede 94 coming Tonight in Patch #1. The WCW\NWO 98 version has been passed to @WhereTheFdidTheEgo for his arena pack patch. The actual 94 stage sucked balls, so I blended my fav parts from both years. Barn Door, Horns & Hay textures By: @summerslammer New Themes By: @total_elimination Thanks to all, see you tonight.4 points
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Hey guys long time no see! So I don't know how big a reaction this will get here but I've been coming to smacktalks since its inception so for the past 4 years I've been putting in cut content back into all the Smackdown! games and improving them too. So I've made a mini documentary series on the franchise covering everything from late 1999 to 2006 I've done near full games improvements to all the smackdown games Such as HCTP has everyone from SYM itoo with 160 attires! Different titles to choose, loads of extra music, moves and more. Things like Smackdown 2 now being almost identical to the preview builds and so on. Heres the link to the first part of the documentary And heres a link to the full roster of my Smackdown! here comes the pain the definitive edition https://youtu.be/ORBQQIFx1aM So hopefully some of you here enjoy these3 points
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@Wardy42 @UtlimatePiper @Red Rooster @BamBams Universe @The Anti Source @LordBarker @summerslammer Thanks gentlemen. I still haven't played a single match yet on 2k19 lol. Gonna start installing mods now. See you in a month bahaha.3 points
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This is so awesome, I can't believe I somehow didn't know about your full game conversion mods until now, I'm so hyped to watch the whole documentary!3 points
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thanks a lot bro, i use the backstage brawl to make my renders , thanks3 points
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@motishow Slot 78 is backstage brawl, It was replaced by my backstage interview mod. I'll try move it to another slot next patch.3 points
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Great job with the In Your House arena,giving it a go at the moment. No need for my created version no more lol2 points
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I find that Indy Mexico, with the curtain entrance is a good alternative and the lighting is decent for renders2 points
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Really cool stuff @punk-moo. You put a lot of work into this.2 points
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Additional Update and fixes (9th September) Download link on the first page (second post) 2 moves added 1. Mr McMahon Stunner (2k15) - The animation with the two finger taunt replaced with the current one after 2k15. 2. Samoan Drop 3 (2k15) - Removed after 2k15 - Umaga's pop-up Samoan Drop from the previous SVR games Fixes. 1. impact sounds to the Dragon Whip reversal (2k18) ported over. 2. Impact sounds for the Anaconda Vise 1 (2k18) ported over. Here is a preview of the two moves added. Enjoy.2 points
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*Commissioned Request* - Thank you @Wardy42 WWF In Your House coming Sunday Night in Patch #1. Blue Door By: @summerslammer New Themes By: @total_elimination2 points
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Hi Guys Lately i have been getting lots of emails in regards to creating the perfect render. As you all know i have create a few render packs so follow this tutorial if you wish to create that perfect render Im going to make this as simple as i possibly can.. TOOLS NEEDED: Adobe Photoshop - HERE ( I use CS6 ) Paint.Net - https://www.dotpdn.com/files/paint.net.4.1.6.install.zip Robbie686 - Wrestler Template - https://drive.google.com/file/d/1b9Vqy9kt90rLuACcw82DrkRxnyl4WJY5/view?usp=sharing Step 1: Selecting a decent render that is already at least 360px in height from waist to tip of the head. My top 3 Render resources are.... https://www.wwe.com/superstars https://psd-dreams.org www.Google.com Step 2: Here i am going to give 2 examples, 1st example being the most perfect already set out render created by WWE, The second will be a googled render that still has its background. Example 1: I have chosen the real best in the world CM Punk ( Simply because i have absolutely lost all interest in WWE at the moment ) Roll on that other A Game company for restoring my love in wrestling . So i have the render saved on my desktop, I have now opened in Photoshop. This is way to big for what we want to be using as we need to get it to match as close to the size of the Wrestler template which you should have downloaded. At this point with the large CM punk render you just downloaded opened, Now open the Wrestler Template in photoshop ( You will see this is Daniel Bryan ). The Wrestler template is scaled to 1024 x 1024 which is what the game needs to read the render. However the size of the actual image is under this. Now go back to the CM Punk render, You want to press CTL & A - This will select the whole image, Then CTL & C - This will copy the image. Then we want to go up to new then make sure you change background contents to transparent. Then hit ok! Now you have a blank canvas press CTRL & V. The go up to the top and press image, Then image size - Ok here is the magic - make sure constrain proportions is selected!! and change the height to 870 ( This gives us the best closest proportion to our sample ). Now hit CTL & A then CTL & C to copy the image. Go over the wrestler sample picture again - Press CTL & V. You will see it overlays the original image - Here you need to try and match the wrestler sample image as best as possible. Alway concentrate on the eyes! << Important. Dont worry to much about the waist or the lower part as long as the eyes are in the right place and match the size. Once you have positioned and resized correctly.Go to the right and delete the layer that is the wrestler template. This leaves you with the perfect render for the game! But!!! were not done yet!! So you want to save that file as a .png. Open up paint.net ( Open the PNG you just opened - Then hit save as, But change the file type to .dds ) Wooohhlaaahhhh you have a perfect render for the game and can now inject with CCT. Example 2: Ok so with this one im going to skip all the steps that were in example 1 but im going to show you how to create a perfect or near to perfect image from a google image with a background. So i have take this image as an example! Always choose a suitable render that ideal has a one colour background else its going to be an absolute nightmare for you. As you can see we have an all black background which is not ideal!! So if we open this in photoshop. We want to the choose the rectangular marquee tool. Select hogan to just above the waist! Like this..... Then you want to CTL & C - Then go up to new, then ok. Then hit CTL & V. Now the magic removal of the background - Go to the tools on the left and find the rubber / eraser - right click and select the magic eraser tool. Change the tolerance to around 10. Then left click the black backrgound - Boom most of it has gone and now its just time to tidy up the render. Right click the eraser again and choose eraser tool - Now for the very tricky part that may take some time but so worth it!! You want to zoom in to around x300 - And change the brush size to around 9. Slowly delete the black you see all the way around where there should be black and not background. Once this is done, Simply copy the whole image and resize just like previously to the height of 870. Then follow the final step of matching to the wrestler template and converting with paint.net You are welcome!! Any questions feel free to drop in the comments below.1 point
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Finally got around to installing this last night, the amount of time and effort that has gone into this project is astounding. Great work, hopefully I will get a chance to play a few matches tonight. Thanks again for all your hard work!1 point
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Hi, This writeup will cover tag titantrons used in the game. These are the titantrons with the ID's in the form tag_00XX_0_0_0.bk2 in 2k19 and tag_0042_0_0.bk2 in previous games. These are titantrons assigned to tag teams in the game. so lets move on. For normal entrances, A titantron with the ID ent_0776_0_0_0 has an ID number 77600. The last 0 means this titantron is for the raw arena A titantron with the ID ent_0776_0_0_1 has an ID number 77600. The last 1 means this titantron is for the Smackdown and PPV arenas A titantron with the ID ent_0776_0_0_2 has an ID number 77602. The last 2 means this titantron is for Retro and Classic Arenas. These are titantrons in the old 4:3 format used for superstars from the old eras. The same is similar with tag titantrons : A titantron with the ID tag_0013_0_0_0 has an ID number 101300. The last 0 means this tag titantron is for the raw arena A titantron with the ID tag_0013_0_0_1 has an ID number 101300. The last 1 means this titantron is for the Smackdown and PPV arenas A titantron with the ID ent_0013_0_0_2 has an ID number 101300. The last 2 means this titantron is for Retro and Classic Arenas. These are titantrons in the old 4:3 format used for superstars from the old eras. In previous games , the tag trons had ID's in the format tag_00XX_0_0.bk2. For instance, the tron with tag ID 13 will be tag_0013_0_0.bk2. If you want to use this titantron in 2k19 in the tag format, you need to add either a 0, 1 and 2 to the end of the filename. Do remember if you want the titantron to show up in all arenas, you need to make two extra copies and rename them in the 2k19 format, with 0, 1 and 2 at the end. So lets get a bit practical. I have copied two titantrons from wwe 2k17. The Dudley Boys tag titantron, which has the ID tag_0010_0_0.bk2, the New age outlaws, which has the ID tag_0013_0_0.bk2 and Blake & Murphy from 2k16 with an ID tag_0014_0_0.bk2. We want to use these in 2k19 in the tag entrance format without renaming to the ID for a normal entrance which modders are doing presently. One thing you will notice is, the tag ID's have been assigned to other 2k19 titantrons. What we need to do is assign unused ID's to these trons. When you open data editor, click on the team tab and scroll through the duo titantron list, you will see some ID's starting with a 1. These are the tag ID's. Here is a screenshot of the tag ID section You will notice there are a few blank entries. These are ID for titantrons which were removed and not replaced. We can use some of these ID's For this example, I will use the 1005_0_0, 1007_0_1 and 1023_0_0 slots for the three titantrons. I will rename the Dudley Boys titantron as tag_0005_0_0_0.bk2, the New Age Outlaws tron as tag_0007_0_1_0.bk2 and the Blake & Murphy tron as tag_0023_0_0_0.bk2.. The trons are now placed in the movies/titantron folder. Restart the game, open your team's tag 's team_info file in Data editor and assign the ID's in the duo titantron entrance. You will select 1005_0_0 for the Dudley Boys and 1007_0_1 for the New Age Outlaws. Save and reinject the moveset file in the game and save your changes in the game. Play a team match and what happens ? The titantron doesn't show up in the entrance. So that's the scenario . So why is this ? One thing is the tag entrance ID's and filename need to be added to the assetconvp30.pac. With the modded assetconv_p30.pac file, Custom ID's for all the single entrance titantrons were added. What we need to do is add the ID's to the assetconv.pac file. 1.First, open the modded assetconv_p30.pac file (in the mods/titantronfix/pac/audio folder) in pac editor and decompress/ extract the 9E50420460C2C5BC.vmum fro it. 2. Open the 9E50420460C2C5BC.vmum in HxD and scroll down to the last offset. The names of the tag entrances need to be added to the list here. We will add the ID's without the last 0,1 or 2 digit. For the Dudley boyz the filename will be tag_0005_0_0. Here is a screenshot of the file with all three ID's added. You also need to take note of the offset at which each listing begins. The tag 0005_0_0 is listed at offset 12600 The tag_0007_0_1 is listed at offset 1260D The tag_0023_0_0 is listed at offset 1261A. We need to take note of these offset references as we will need to input all in this file. The modded assetconv_pac file has entries for 999 ciustom titantrons. There are none for tag teams. The custom numbers start from 1. What we will do is select from 1 to 99 which are unsed .. Scroll up to the header/ top section of the file. Here is a screenshot Entries for the tag titantrons will be added starting from the 01 slot. the data we need to add are the titantron ID and offset reference. Here is the first entry The 00 26 01 (01 26 00 ) is the offset reference for the first titantron which I mentioned previously. The 94 88 01 (018894) Is the titantron ID in hex. In decimal this converts to 100500. The next one (New age outlaws) is 100701 which when converted to Hex is 1 89 5D. The offset reference is 1260D. The third (Blake and Murphy) is 102300 which when converted to hex is 1 8F 9C. The offset reference is 1261A. Here is a screenshot with all three titantron entries added added. Save the changes, reinject the vnum file back into the assetconv_p30.pac file. Place the file back into the mods/TitantronFix /pac/audio folder. Restart your game and assign the titantrons in the team_info file with Data editor. Remember you need to make 3 copies of the tag entrance file. With the tag_0007_0_1 entrance, you will rename the copies tag_0007_0_1_0.bk2 for Raw, tag_0007_0_1_1.bk2 for Smackdown and PPV's and tag_0007_0_1_2.bk2 for classic and retro arenas.1 point
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Mexico Indy is a black curtain and I think it looks a lot better after trying both. Anyway I'll stop clogging up the topic.1 point
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Awesome work on Patch #1! Easy to update too. In Your House came out great, thank you very much!!1 point
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That Raven looks freaking awesome. Glad you decided to release it, thanks a lot! 😊 PD: That MJF you're working on looks sweet as hell as well. You planning on releasing that one eventually too?1 point
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1 point
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Is there something wrong with the files on this mod,I'm reasonably new to WWE modding but have modded many other games over the years and it seems as if theres something missing? I can load to the menu,I get the new WWF 2K19 logos,all the superstars appear to be there,but I'm missing renders (the files Robbie quotes above "custom_typex" aren't included with any of the parts from what I can see). I am also stuck in endless loading loops but that's more down to something I've done I think. I'm rather confused that there seems to be a "files" folder inside the TTA_MOD folder which inside it has another "Virtual_install" folder,I'd have thought this should've been on the outside as it were,merged with the other "virtual install" folder,or am I barking up the wrong tree completely here? Hoping to get this working,seems like a hell of a lot of time has gone into making it,trying to round up some .ch files to inject is the next task!1 point
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Killian Dain NXT 2019 Preview1 point
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Stubble it is. I plan to create his current TNA attire as well when he debuts. Booker T released first post.1 point
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Thanks for the Donation @Kassidy WWF King of the Ring 94 coming Sunday Night in Patch #1.1 point
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The final two Booker T attires based on requests are as follows, decided not to create a street gear attire as I never play with these: If I get time this weekend I will try to release the 10 attire pack. Started working on porting Ken Shamrock, but the face really didn't look much like him. I decided to work on the textures, add MR maps and tweaked the sculpting. Can decide whether the face texture should have a slight stubble, what do you guys think? No stubble: With stubble:1 point
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Hi , so sorry im way late to your CAWS. Can you re-upload -the forgotten sons -Punishment Martinez -Nikki Cross -Tino Sabatelli -Riddick Moss -Karen Q and Mia Yim ? Would love to have them! Merci!1 point
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*Commissioned Request* - Thank you @LordBarker WCW Spring Stampede will be released to all in Patch #1 coming this week. This was the requested version/year, I will likely alter to make it a 94-95 version for the patch. Dark Logo, Bullhorns & Barn Door By: @summerslammer New Themes By: @total_elimination1 point
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1 point
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I will have to admit, that entitled, lazy users are an annoyance to me, can you not just donate enough so I can rent an actual download-capable server with sufficient bandwith for a year and a little bit extra to make it worth my while to spend weeks without sleep so I can implement a better update procedure to be more convenient next time?1 point