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  1. Have a few more adjustments to make and I want to see what his Summerslam attire looks like. Thank you. Fixed. Render pack, DDP and Chono released in the first post:
    3 points
  2. WWF WrestleMania 6 added to first post. Brutus Beefcake & Mr. Perfect by: @Just Not Comm Team by: @matt2282p Show intro was altered for YouTube. Clean version in game.
    2 points
  3. Classic Table Mod - After 10 versions, couldn't get the break animations to look 100%, so I went with this. Giant Gonzales by: @matt2282p
    2 points
  4. WWF WrestleMania I added to first post. Hulk Hogan, Roddy Piper & Comm Team by: @matt2282p
    2 points
  5. Data Editor for WWE 2K19 Data Editor for WWE 2k19 is free and designed to work in tandem with Custom Character Tools 2019 to make modding easier and more accessible for everyone Latest version: 2019.0.0.9.2 Alpha | Synopsis: A program for WWE 2k19 on the PC that features a GUI, allows users to easily edit, create and save .pofo, .moveset, .team_info, .match and .attire_names files and install them into the game with the help of Custom Character Tools 2019 unlocking alternate attires for wrestlers and changing attire names, applying a workaround to enable winning music for all attires of a wrestler, announcer settings, fix crashes with mods and more. The current release is a public alpha release and some functions may not work as intended and require more testing as well as help from the community. Please try it out and leave your feedback, especially if something doesn't work, but also let me know what works well and what you like. The Readme file includes more detailed information. This Tool only works properly with the official Steam version with the latest Patches of WWE 2k19. Please follow this thread so you get updates whenever a new version is released. Please always download, install and use the latest version of the tool, as many bugs and issues that may have been in previous versions may be fixed and additional features available. You can always find the latest version here or via the built-in Updater. Download Links (Latest Version): Data Editor for WWE 2k19 Download (95.13MB, Data Editor 2k19.zip archive - no annoying ad redirection link, please donate instead) Ads may trick you. Do not download anything else from the link except the file described above. Note: If the Data Editor for WWE 2k19 is already installed, you may also use the "Check for Data Editor Updates" button in the "Data Editor for WWE 2k19 Settings" section of the Data Editor for WWE 2k19 or use the included "Update.exe" file to update it to the latest version. Readme: Tutorials: Click Here to watch and/or read Data Editor for WWE 2k19 Tutorials to learn how to use the Data Editor for WWE 2k19 to it's full potential. Screenshots: Click Here to view Data Editor for WWE 2k19 Screenshots. Known Bugs and Issues: Click Here to view currently Known Bugs and Issues with Data Editor. More Information: Click Here to visit the Data Editor for WWE 2k19 page on the Smacktalks Community Wiki. If you like this free software, please donate to show your gratitude.
    1 point
  6. Hi, I'm putting up this tutorial to share what I have discovered regarding how the game handles titantrons during entrances. This will enable users to troubleshoot and fix titantron issues they might encounter in the game. First it's important to note the assetconv_p30.pac file in the pac/audio folder handles titantron assignment in entrances. Unfortunately custom titantrons with ID's different from those of the default trons are not loading in entrances. A few modders came up with a solution of modding the assetconv_p30.pac to include data for custom titantron ID's. This file is placed in the mods/titantronfix/pac/audio folder when the titantronfix is installed in CCT. The assetconv_p30.pac file in the mods sub folder supercedes the file in the pac/audio folder. I will be using this file in this tutorial.. Titantrons in the game are placed in the 2k19/movies/titantron folder. The trons used for each character's entrance are in the format ent_xxxx_0_0_Y.bk2. I will break this down here. Let's pick Triple H for instance . His character pac is 102. If you look in the titantron folder you will see these 3 titantron files ent_0102_0_0_0.bk2 (This is the long titantron loaded in the Raw Arena) ent_0102_0_0_1.bk2 (This is the long format titantron loaded in the smackdown and current PPV arena's) ent_0102_0_0_2.bk2 (This is the square format loaded in classic arenas with 4:3 format titantron screens). Most current gen superstars usually have all three titantrons. All retro superstars like The Rock, Steve Austin and Goldberg have only one titantron (The 4:3 format tron) A few superstars have just the smackdown/PPV and the classic trons. This is important to note as you might have discovered superstars without the other two modern titantrons still have the 4:3 format tron loading in all arena's Superstars without the Raw titantron have the smackdown/PPV tron loading in the Raw arena. So it's possible to have just one titantron loading in all arena's. This is where the assetconv_p30.pac file comes in. Open this file in a hex editor. We will look at a few examples to illustrate. Scroll down to offset row 1800. Here is a screenshot below This is a default listing for in game characters starting from The Rock. The Highlighted numbers 64,65,66 and 67 are Hex ID' for The Rock (100) Steve Austin (101), Triple H (102) and The Undertaker (103) . You will also notice I have highlighted a set of 3 bytes which contain the values 01 or 00. Lets look at the Rock/ This is actually a 4 byte array 00 00 00 00 but just 3 bytes are used for the trons. The first byte id for the Raw trons, The second byte for the Smackdown/PPV trons and the 3rd byte for the classic trons. If you look in the titantron folder, you will notice the dev's have placed just one titantron for The Rock and Steve Austin, both ending with a 2. The 3 bytes I highlighted for the The Rock and Steve Austin both have 00 00 01 The single 01 in the array is for the Classic Tron (ent_0100_0_0_2.bk2 and ent_0101_0_0_bk2) As the other values are 00, the game will assign this titantron for all entrances. You will also notice the trons are not stretched in the Raw Smackdown and PPV arenas. Lets look at a few things here. If the ID for the Rock's titantron was changed to ent_0100_0_0_1.bk2, It will be stretched in the smackdown/PPV arena and it wouldn't work in The Raw and Classic Arenas as the game will try to locate the tron with ID ent_0100_0_0_2.bk2. If the data bytes was changed from 00 00 01 to 00 01 00 , the game will try to locate the tron ending with 1 and assign it to all arena entrances. If there is none, no titantron will be loaded. This is the case if no other titantron is present. If the data bytes were changed to 01 00 00, the game will try to locate the tron ending with 0 and assign it to all arena entrances. The next example is Triple H (Hex ID 66) You will notice there the highlighted listing is 01 01 01. You will also notice there are 3 titantrons for his character, similar to all current superstars. The 01 01 01 here will enable the game assign the titantron ending with 0 to Raw, the titantron ending with 1 to Smackdown and the Titantron ending with 2 to classic arena's. If the Data bytes are 00 01 01 and the Raw titantron is removed, the game will assign the Smackdown titantron to the Raw arena. Let us look at the modded slots added to the game. I will use the ID for CM Punk to illustrate. If you have CM Punk installed in slot 468 and the titantron ID is 468 you will search for D4 01 (1D4 reversed =468 in hex.) Here is a screenshot below. You will notice the bytes here read 00 00 00 . This is the same with all custom titantron slots. With this, we will need to have all trons with all three ID' s for the game to load trons in all arenas. In this case, we need to have titantrons with ID's ent_0468_0_0_0.bk2 (Raw), ent_0468_0_0_1.bk2 (smackdown/PPV) and ent_0468_0_0_2.bk2(classic arenas) placed in the titantron folder for the game to load trons in all arenas. If there was just one tron ending in 0 ( raw), The bytes will have to be changed to 01 00 00. This will load the Raw tron in all arena's. There are times we can only find 4:3 trons for retro mods. In this case, let's say I had just a 4:3 titantron for CM punk. I will have to rename it as ent_0468_0_0_2.bk2 and change the data bytes to 00 00 01 as explained earlier. This will load the tron in all arena's. The titantron will not stretch in the RAW and Smackdown/PPV arenas. Hopefully readers can pick one or two things. Feel free to ask any questions.
    1 point
  7. 2K88 Main Menu Intro - Final WrestleMania 6 coming later today.
    1 point
  8. Great find. Thanks for writing the tutorial
    1 point
  9. @dvillan14 Hey Man, I answered a similar question recently.
    1 point
  10. no charge lol. im just trying to contribute to a super awesome community
    1 point
  11. Full Arena List: (NXT and NXT Brooklyn will likely remain unchanged/unlisted in the 1st release for various reasons, also I realize that WCW is quite lacking in this pack compared to WWF/ECW, I hope to add more in a future DLC pack) There are also 2 bonus FMW arenas that replace the generic Japanese arenas* Version 1 of "Get The F Back In 2K19!" is scheduled for release on August 25th, along side the amazing 2K88 which is being created by @JManny, if you haven't already done so, go check out his work!
    1 point
  12. WWF King of the Ring '93 added to first post. Razor Ramon & Bret Hart By: @matt2282p & @Just Not Comm Team By: @matt2282p
    1 point
  13. Thanks a lot my friend. Yes Hernandez Is Next in Plane, like Kid Kash. Than I Will to fix a Juventud Guerriera Version that I have and a new attires for Pentagon Is Wip to. For Santana @Hugo Cien Styles Is already working about It.
    1 point
  14. WCW Dusty Rhodes pack finally released! Link in first post. Set includes 9 new attires, edited entrance video and a cleaned up version of his rare late-WCW theme song. Huge thanks to @matt2282p and @JManny for helping me figure out how to get the shirt models to play nice!
    1 point
  15. Wow. Yeah Theres only a handful of modders on the site that are even capable of making original Mia mods. And of those who can make original guys we have far exceeded expectations. Hundreds of mods have been made this year and it's kind of disappointing that the megamod implements non existing characters when there was a huge pool of existing to implement. It's not even possible to fill those requests with such a short time before 2k20 releases. Maybe next time the community can come together and make a ultimate mod that would me more functional for use. I didnt download it yet as I'm weary of a game crash or overwriting my years work into my personal game. But I'm wondering is it possible to at least sort out the guys who dont have chmods to avoid choosing them and hanging the load screen? I appreciate the great effort put into this
    1 point
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