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Showing content with the highest reputation on 07/18/2019 in all areas

  1. WCW Saturday Night '92 added to first post. Vinnie Vegas by: @Just Not Nikita Koloff & Comm Team by: @matt2282p
    4 points
  2. THIS......... IS EXTREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEME! Credit to @LordBarker for creating the original Heat Wave '98 apron texture that was used Credit to @Mr.AG for the awesome Hayabusa CAW, make you sure you check out all of his creations, they are all great! I can't remember who made the Jerry Lynn that's in a couple pics but go download that too! (W.I.P)
    3 points
  3. WWF Superstars of Wrestling '92 added to first post. Razor Ramon by: @Just Not Comm Team by: @matt2282p
    2 points
  4. Hi, I'm putting up this tutorial to share what I have discovered regarding how the game handles titantrons during entrances. This will enable users to troubleshoot and fix titantron issues they might encounter in the game. First it's important to note the assetconv_p30.pac file in the pac/audio folder handles titantron assignment in entrances. Unfortunately custom titantrons with ID's different from those of the default trons are not loading in entrances. A few modders came up with a solution of modding the assetconv_p30.pac to include data for custom titantron ID's. This file is placed in the mods/titantronfix/pac/audio folder when the titantronfix is installed in CCT. The assetconv_p30.pac file in the mods sub folder supercedes the file in the pac/audio folder. I will be using this file in this tutorial.. Titantrons in the game are placed in the 2k19/movies/titantron folder. The trons used for each character's entrance are in the format ent_xxxx_0_0_Y.bk2. I will break this down here. Let's pick Triple H for instance . His character pac is 102. If you look in the titantron folder you will see these 3 titantron files ent_0102_0_0_0.bk2 (This is the long titantron loaded in the Raw Arena) ent_0102_0_0_1.bk2 (This is the long format titantron loaded in the smackdown and current PPV arena's) ent_0102_0_0_2.bk2 (This is the square format loaded in classic arenas with 4:3 format titantron screens). Most current gen superstars usually have all three titantrons. All retro superstars like The Rock, Steve Austin and Goldberg have only one titantron (The 4:3 format tron) A few superstars have just the smackdown/PPV and the classic trons. This is important to note as you might have discovered superstars without the other two modern titantrons still have the 4:3 format tron loading in all arena's Superstars without the Raw titantron have the smackdown/PPV tron loading in the Raw arena. So it's possible to have just one titantron loading in all arena's. This is where the assetconv_p30.pac file comes in. Open this file in a hex editor. We will look at a few examples to illustrate. Scroll down to offset row 1800. Here is a screenshot below This is a default listing for in game characters starting from The Rock. The Highlighted numbers 64,65,66 and 67 are Hex ID' for The Rock (100) Steve Austin (101), Triple H (102) and The Undertaker (103) . You will also notice I have highlighted a set of 3 bytes which contain the values 01 or 00. Lets look at the Rock/ This is actually a 4 byte array 00 00 00 00 but just 3 bytes are used for the trons. The first byte id for the Raw trons, The second byte for the Smackdown/PPV trons and the 3rd byte for the classic trons. If you look in the titantron folder, you will notice the dev's have placed just one titantron for The Rock and Steve Austin, both ending with a 2. The 3 bytes I highlighted for the The Rock and Steve Austin both have 00 00 01 The single 01 in the array is for the Classic Tron (ent_0100_0_0_2.bk2 and ent_0101_0_0_bk2) As the other values are 00, the game will assign this titantron for all entrances. You will also notice the trons are not stretched in the Raw Smackdown and PPV arenas. Lets look at a few things here. If the ID for the Rock's titantron was changed to ent_0100_0_0_1.bk2, It will be stretched in the smackdown/PPV arena and it wouldn't work in The Raw and Classic Arenas as the game will try to locate the tron with ID ent_0100_0_0_2.bk2. If the data bytes was changed from 00 00 01 to 00 01 00 , the game will try to locate the tron ending with 1 and assign it to all arena entrances. If there is none, no titantron will be loaded. This is the case if no other titantron is present. If the data bytes were changed to 01 00 00, the game will try to locate the tron ending with 0 and assign it to all arena entrances. The next example is Triple H (Hex ID 66) You will notice there the highlighted listing is 01 01 01. You will also notice there are 3 titantrons for his character, similar to all current superstars. The 01 01 01 here will enable the game assign the titantron ending with 0 to Raw, the titantron ending with 1 to Smackdown and the Titantron ending with 2 to classic arena's. If the Data bytes are 00 01 01 and the Raw titantron is removed, the game will assign the Smackdown titantron to the Raw arena. Let us look at the modded slots added to the game. I will use the ID for CM Punk to illustrate. If you have CM Punk installed in slot 468 and the titantron ID is 468 you will search for D4 01 (1D4 reversed =468 in hex.) Here is a screenshot below. You will notice the bytes here read 00 00 00 . This is the same with all custom titantron slots. With this, we will need to have all trons with all three ID' s for the game to load trons in all arenas. In this case, we need to have titantrons with ID's ent_0468_0_0_0.bk2 (Raw), ent_0468_0_0_1.bk2 (smackdown/PPV) and ent_0468_0_0_2.bk2(classic arenas) placed in the titantron folder for the game to load trons in all arenas. If there was just one tron ending in 0 ( raw), The bytes will have to be changed to 01 00 00. This will load the Raw tron in all arena's. There are times we can only find 4:3 trons for retro mods. In this case, let's say I had just a 4:3 titantron for CM punk. I will have to rename it as ent_0468_0_0_2.bk2 and change the data bytes to 00 00 01 as explained earlier. This will load the tron in all arena's. The titantron will not stretch in the RAW and Smackdown/PPV arenas. Hopefully readers can pick one or two things. Feel free to ask any questions.
    1 point
  5. Welcome to the forum. Perhaps you can go to the well documented Wiki: https://smacktalks.org/wiki/index.php/Main_Page
    1 point
  6. I miss wcw Saturday night!
    1 point
  7. Thank you to @WhereTheFdidTheEgo for letting me use his WWF2K19 logo
    1 point
  8. 1 point
  9. Impossible to download from Ad.Fly. Can someone post a working link free of Spyware attacks?
    1 point
  10. Owen Hart [King Of The Ring '94] Thanks to @esbatmusic @WhereTheFdidTheEgo for the arena. There are a few issues with bulldog's hair animations which i still need to fix. Yokozuna is almost done, i think I'll release him next.
    1 point
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