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Showing content with the highest reputation on 05/13/2019 in all areas

  1. Hi, This is a simple tutorial to unlock the Pete Dunne and Dolph Ziggler title entrances so they are available to be selected for all in-game characters, modded characters and CAW Characters. These entrances are only exclusive to the superstars they are assigned to. Now you can set the title entrances in the moveset file using Data Editor, but you will encounter problems in universe mode as in most cases, you will have to select the entrances in the CAE menu.New users might also have problems assigning the entrances to CAW's. So lets move ahead. First we are editing the cae_item.pac file located in the pac/menu folder. we also need to know the string names,character ID and entrance ID in hexadecimal format. The string name for the title entrances can be found by searching through the 2k19 string sheet , but you don't need to do this as I will list both here. DOLPH ZIPPLER CHAMPION on the string sheet has the ID 35CFA (in big endian format will be FA 5C 03) PETE DUNNE CHAMPION on the string sheet has the ID 35D09 (in big endian format will be 09 5D 03) Dolph Ziggler's character pac ID is 275 ( 113 in HEX , 13 01 in big endian format) Pete Dunne's character pac ID is 747 (2EB in Hex, EB 02 in Big endian format) Dolph Ziggler's champion entrance ID is 1010 (3F2 in hex, F2 03 in big endian format) Pete Dunne's champion entrance ID is 1020 ( 3FC in hex FC 03 in big endian format) Next we need to open the cae_item.pac file in a hex editor, search for the hex value FA5C03 ( This is the string name I listed earlier for Dolph Ziggler champion) Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00032C90 F2 03 00 00 13 01 FF FF FF FF FF FF FF FF 00 00 ò.....ÿÿÿÿÿÿÿÿ.. 00032CA0 FF FF FF FF FF FF FF FF FA 5C 03 00 01 00 FF FF ÿÿÿÿÿÿÿÿú\....ÿÿ 00032CB0 13 01 00 00 00 00 00 00 ........ This is the data for Pete Dunne's title entrance. Search for 095D03. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00032D80 FC 03 00 00 EB 02 FF FF FF FF FF FF FF FF 00 00 ü...ë.ÿÿÿÿÿÿÿÿ.. 00032D90 FF FF FF FF FF FF FF FF 09 5D 03 00 FF FF FF FF ÿÿÿÿÿÿÿÿ.]..ÿÿÿÿ 00032DA0 EB 02 00 00 00 00 00 00 Here is Kevin Owen's champion entrance data in comparison ë....... Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00032CB0 F3 03 00 00 42 02 FF FF ó...B.ÿÿ 00032CC0 FF FF FF FF FF FF 00 00 FF FF FF FF FF FF FF FF ÿÿÿÿÿÿ..ÿÿÿÿÿÿÿÿ 00032CD0 FD 5C 03 00 01 00 FF FF 00 00 00 00 00 00 00 00 ý\....ÿÿ........ the main difference here is the last eight bytes of each block of data For Dolph Ziggler, the 13 01 underlined, which is his character ID , locks the entrance to that ID For Pete Dunne, the EB 02 underlined, locks the entrance to that ID. What we need to do is change the bytes to 00 00 , so the last 8 bytes read 00 00 00 00 00 00 00 00 Here is a screenshot below. Change both sets of bytes to 00 00 00 00, save and restart your game. Both title entrances will be selectable for all superstars.
    3 points
  2. X-Packer 2019.3 has been released. Updated functionality: - DDS preview (double click the dds file in an archive) - Generation of names for renders (under the utilities menu). Tutorial here:
    1 point
  3. thanks ben ive been using them they are awesome thanks so much man your a great creator keep up the awesome work could you when you get some time make the headbangerz mosh and thrasher and put them on CC? id love to have them the new game willl be out in october probably are you gonna be uploading to CC on 2k20? just wondering
    1 point
  4. Alas, we haven't figured out how to do so yet. But I guess since adding renders has been figured out, there is more hope now that we'll eventually be able to figure it out at last.
    1 point
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