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  1. Waiting on a permission response as I used someone's mod as a base and redrew quite a few things
    4 points
  2. To be fair, I didn't make all of these myself. Some, like Taz, Benoit, and RVD were collected from several places. To the creator's I say thank you for sharing them publicly. Several of the Pofo's I made myself, such as The Nasty Boy's etc.You'll notice that on a couple of pofo's I have made have filenames like "Brian Knobs in AJ Lee Slot", these are done simply to remind "ME" what slot I installed the ch.pac files, as some wrestlers such as Road Warrior Animal currently don't have their own slot in the Custom Character Tool. Most of the movesets but not all were simply extracted from CAWs downloaded from community creations. Enjoy. https://mega.nz/#F!3NFlkA4D!_yDGx4CGXgprAt5KASE37Q __________________________________________________________________ January 4th upload: Movesets and Pofo's for: Bad Ass Billy Gunn, Bradshaw, Bubba Ray Dudley, Chris Benoit, Demolition Ax, Demolition Smash, D-Von Dudley, Faarooq, Hayabusa, Nasty Boy Brian Knobs, Nasty Boy Jerry Sags, Road Dogg Jesse James, Road Warrior Animal, Road Warrior Hawk, Rob Van Dam, Scott Steiner, Taz, X-Pac __________________________________________________________________ January 5th 2019 update: Movesets and Pofo's for: Hulk Hogan, Hollywood Hulk Hogan, The Great Khali, Ultimate Warrior __________________________________________________________________ January 6th update: Movesets and Pofo's for: AJ Lee, Brian Kendrick, Enzo Amore, Jay White, Kazuchika Okada, Kenny Omega, Mankind, Matt Jackson, Matt Riddle, Matt Sydal, Nick Jackson, Nikki Cross, Rich Swann, Tama Tonga, Tanga Roa, Tenille Dashwood (Emma) Pofo for Big Cass Added __________________________________________________________________ January 7th update: Movesets and Pofo's for: Chyna, Hiroshi Tanahashi, Raven, The Hurricane, Will Ospreay Added Moveset for Big Cass __________________________________________________________________ January 11th update: 3 Faces of Foley - Moveset's and Pofo's added. All 3 movesets have been re-made from scratch. The movesets provided by Unbreakable138 in his 3 Faces of Foley pack had large chunks of moves undefined as well as other glitches, such as not being able to pick up your opponent or irish whip them. My revamped movesets correct all the problems that were present in the original release. Also, the pofo's now have the correct victory celebrations. Enjoy. BANG BANG! __________________________________________________________________ January 14th update: Movesets and Pofo's for: Bushwhacker Butch, Bushwhacker Luke, D'Lo Brown, Mark Henry, Sensational Sheri, Tetsuya Naito, Viscera, William Regal Fixed 2 Pofo's, Nasty Boy Jerry Sags and Demolition Smash __________________________________________________________________ January 18th update: Added team_info's for: The Road Warriors, Demolition, The Nasty Boys, The APA, The New Age Outlaws __________________________________________________________________ January 21st update: Movesets and Pofo's for: Sabu, Jordan Devlin
    2 points
  3. Thanks! Incoming in about an hour or so.
    2 points
  4. my 1st mods still kinda noob but gotta start somewhere https://drive.google.com/drive/folders/1QfuZz8CSGh7CzvCgJyEkU3nqiZ6Nz9j7?usp=sharing
    1 point
  5. Hi, This is a second part of the tutorial I posted on adding announce names for 2k18 characters removed from 2k19 PREAMBLE: Since 2k18, there have been problems with the hometown data in a characters pofo file not being saved to memory. What then happens is when a pofo is injected and the game is restarted, the home town is not announced during the modded characters entrance. This also occurs when one is replacing an in-game character with a modded character and the pofo data including the hometown is modified . The hometown will result to the default character's when the game is restarted. My observations/discoveries are that the hometown data is read from the profile_dat.pac file when the game is restarted. When a pofo is injected into memory, the game reads the pofo data as long as the game is still running. When restarted, the game will read from the profile_dat.pac file which contains no hometown data for added slots. What I have observed is the name announcement for a character doesn't work with the hometown data missing. So let's begin. Tools and resources required: hex editor Pac editor or x-packer Data editor 2k19 Pozzum's 2k19 memory sheet/table.. The default profile_dat.pac file located in the pac/profile folder does not contain data for extra slots. @Perfectplex modified this file to include extra slots in his perfectplextra mod, which enables additional character slots, and is installed through Custom character tools or through information he provided on his thread. The profile_dat.pac file he modified is located in the mods/perfectplextra folder once the mod is installed. This is the file we need to work with. We are not deleting anything. All we will be doing is adding missing hometown data. 1. Open the file in pac editor, highlight the 8A296......pac file and select MASS EXTRACT. You will now browse into the folder created. Look in the @8A296C4C6B41CED3.pac folder. You will see a list of DAT files with hexadecimal numbers. Each dat file represents a character slot ID, not the character pac number. If you open the WWE 2K19 memory sheet, you will notice the second column on each row is the slot Hex column. If you look along each row , you will notice The slot Hex for The Rock's Character ID (100) is 64 00 (the 64.pac file in the folder) Kofi Kingston (197) The slot Hex is 8B 00 (The 8B.dat file in the folder) Tommaso Ciampa (461) The slot Hex is 02 01 (0102.pac file in the folder) Alberto Del Rio (724) The slot Hex is 86 01 (0186.pac in the folder) To modify the slot number for Alberto Del Rio's mod, So a search to locate the 0186.pac file. For illustration purposes, you can do a search for 64.pac which is the Rock's.You can open both REMEMBER IT'S THE SLOT ID NOT THE CHARACTER PAC ID. The Rock's file looks like this Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 08 00 E8 01 64 00 64 00 64 00 00 10 1C 0C 00 00 ..è.d.d.d....... 64 00 in blue is the slot numer, 6400 (00 64) is the Rock 's ID in Hex 00000010 EC 13 00 00 8C 23 00 00 5C 2B 00 00 BC 1B 00 00 ì...Œ#..\+..¼... Offsets 120 to 122 contain the Hometown data in Hex in the format 00000020 FC 3A 00 00 01 00 00 00 00 01 00 0A 09 01 03 10 ü:.............. (City) (state) (Country) THE LAST BYTE 00 is untouched 00000030 27 28 29 2C 8C 48 21 3D 46 52 65 6E 00 00 00 00 '(),ŒH!=FRen.... 00000040 01 00 00 01 01 00 03 00 05 05 05 05 00 00 00 00 ................ You will need to open data editor 2k19, select the pofo section 00000050 00 00 00 00 09 09 09 09 09 00 00 00 00 00 00 00 ................ Load the Rock's pofo file (The Rock 100) from the pofo templates 00000060 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04 ................ Click on the Announcer Settings box 00000070 00 04 00 04 00 04 00 04 11 27 00 00 12 27 00 00 .........'...'.. You will see the Rock's Hometown data listed as 93 USA, 19 Florida, 11 Miami. 00000080 13 27 00 00 14 27 00 00 00 00 00 00 00 00 00 00 .'...'.......... 00000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ These numbers are in decimal notation. We need to convert these numbers to HEX 000000A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ You can use the Windows calculator in PROGRAMMER mode. On conversion 000000C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 93 = 5D in Hex USA 000000D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 19= 13 in Hex Florida 000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 11= 0B in Hex Miami 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ Putting them all together gives you the bytes 0B 13 5D 00000100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000110 00 00 00 00 00 00 00 00 0C 00 00 00 00 00 00 00 ................ 00000120 0B 13 5D 00 46 46 50 46 41 4B 28 41 4B 46 46 41 ..].FFPFAK(AKFFA 00000130 50 46 3C 37 5A 55 50 4B 55 5A 50 5F 55 50 3C 5F PF<7ZUPKUZP_UP<_ 00000140 3C 50 55 50 46 55 5F 00 00 00 00 00 00 00 00 00 <PUPFU_......... 00000150 00 00 00 00 00 00 00 00 64 20 18 16 16 00 00 00 ........d ...... 00000160 00 01 01 01 01 00 01 01 01 01 00 00 00 01 01 00 ................ 00000170 00 00 00 01 01 00 01 00 00 01 00 01 00 00 00 00 ................ 00000180 00 00 00 00 00 00 00 00 00 01 00 00 01 01 01 00 ................ 00000190 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ Alberto Del Rio's, which is a modded slot looks like this Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 08 00 E8 01 D4 02 86 01 D4 02 82 0F 00 00 00 00 ..è.Ô.†.Ô.‚..... 86 01 (01 86) is the slot number D4 02 (02 D4) is the character pac ID on hex (shown on the memory sheet) 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ You will notice the hometown bytes for this mod slot read 00 00 00. 00000020 00 00 00 00 00 00 00 00 00 01 00 00 00 00 01 20 ............... To add Hometown data for Alberto Del Rio, we want to find his billing data. 00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ I do that most times by looking at his wiki online 00000040 00 00 00 00 00 00 00 00 03 03 03 03 00 00 00 00 ................ His billing info says SAN LOUIS POTOSI ,MEXICO. 00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ We need to locate the info in Data editor to find out the hex numbers. 00000060 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04 ................ You will observe Mexico is 55, State is 0 and San Louis Potosi is 4 00000070 00 04 00 04 00 04 00 04 01 00 00 00 65 00 00 00 ............e... 55 = 37 in hex 00000080 A1 0F 00 00 69 10 00 00 00 00 00 00 00 00 00 00 ¡...i........... 0 = 0 in Hex 00000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 4 is 4 in hex 000000A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ The data will now be 04 00 37 as shown in the 3rd illustration 000000B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000110 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000120 00 00 00 00 37 32 1E 1F 32 32 32 21 1E 1F 2F 2A ....72..222!../* 00000130 2C 32 1E 36 3C 3C 3C 3C 3C 21 1E 3E 22 25 26 28 ,2.6<<<<<!.>"%&( 00000140 34 27 28 25 1E 21 37 00 00 00 00 00 00 00 00 00 4'(%.!7......... 00000150 00 00 00 00 00 00 00 00 64 19 19 19 19 00 00 00 ........d....... 00000160 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000170 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000180 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000190 00 00 00 00 00 00 00 00 00 00 00 00 ............ The only modification we are making is to offsets 120 - 122 Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000110 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000120 04 00 37 00 37 32 1E 1F 32 32 32 21 1E 1F 2F 2A ..7.72..222!../* 00000130 2C 32 1E 36 3C 3C 3C 3C 3C 21 1E 3E 22 25 26 28 ,2.6<<<<<!.>"%&( 00000140 34 27 28 25 1E 21 37 00 00 00 00 00 00 00 00 00 4'(%.!7......... 00000150 00 00 00 00 00 00 00 00 64 19 19 19 19 00 00 00 ........d....... 00000160 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000170 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000180 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000190 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ Some other examples of hometown data in hex are shown below London England 05 00 1B Venice Beach California USA 10 0F 5D After the change, save the file. Open the 8A296C4C6B41CED3.pac file in pac editor, locate 0186.pac and inject the modified one into it. Open the Profile_dat.pac file and inject the modified 8A296C4C6B41CED3.pac into it. Place a copy of the modified profile_dat.pac in the mods/perfectplextra/pac/profile folder. If you haven't got a mods folder, you can place it in the pac/profile folder. Do backup the original file first. Restart your game and play a game with the character you have modified. You don't need to perform any save in-game. That's it. Good luck.
    1 point
  6. Here the renders IDs (Type A and Type B) https://www10.zippyshare.com/v/2gW4hIAV/file.html
    1 point
  7. DOWNLOAD LINKS : All previous download links have been removed. All the ported moves, updates and fixes are now in one pack for ease of use. Enjoy. This zip contains all the ported moves including the latest update https://mega.nz/#!NzhFFTzZ!QvMQQBy2CWAD7Zi4c1iQnwUqsbFVzHxIJaDI2stAP8I Instructions : Place the createmode.pac file in the wwe2k18 \ pac \ root folder. The createmode.pac file contains the listing for each move in the game. As entries have been added, you can preview and select each ported move in the Create - A - Moveset Menu. The mot_mpc_patch_p30_patch and mot_param_patch_p30 files need to be placed in the pac/ingame folder The mpc.pac and param.pac files need to be copied to the wwe2k18 \ pac \ ingame \ motion \ body folder. LIST OF PORTED MOVES WITH PREVIEWS As suggested, I have renamed this thread "Move animations from older games". this thread contains a few of the moves animations which the developers have either removed or disabled in WWE 2k18. Most have been added by porting over the move animation files from previous games for each move. Some work flawlessly, some work with glitches , some don't work at all and some are just impossible to port over due to complexities in the animation sequence. The animation files are restructured differently from previous games this year . I will personally say it's a bit of a blessing as it has made it much easier to make ported move animations work in the game with little or no glitches. This was difficult in wwe 2k16 and 2k17 . I will say apart from the Hulk Hogan Leg Drop, which is a special sequence with two data files controlling the full animation, none of the other moves from 2k16 worked flawlessly in 2k16 and 2k17 as the characters models froze after the animations were executed. I have repacked the files which were released previously,tweaked a few and added some more. The previews for the moves can be seen in the videos below Moves https://streamable.com/cy37m Royal Rumble Eliminations https://streamable.com/351av https://streamable.com/hqc2p The list of moves ported over or unlocked are as follows ; Royal Rumble Apron and Rope eliminations removed from 2k18 RR The 619 – Apron Rumble elimination Samoan Strike 3 Apron Rumble elimination Sweet Chin Music 4 Apron Rumble elimination Punjabi plunge – Rope Rumble Elimination Samoan strike 2 - Rope Rumble elimination G.T. S –Rope Rumble elimination Pedigree – Rope Rumble elimination Ported Moves : (ONLY THE Stone Cold Stunner 2 and the WWE 2K15 R.K.O Animation replace moves in the game.) Stone Cold stunner 3 (Stone Cold stunner 1 from WWE 2k15) Stone Cold Stunner 2(2k15) (Replaces Stone Cold Stunner 2 – TWEAKED) Mr McMahon Stunner 2 (2k15 animation with the finger taunt) Blackout ( Seth Rollins Curb Stomp 1 in WWE 2k15) -Courtesy of @elg Hulk Hogan’s taunts from wwe 2k15 , courtesy of @elg Hulk Hogan leg Drop (Replaces Running Leg Drop 4) - (The Kofi Kinston boom drop 1 caused conflicts with the file so I had to disable the animation and replace it with Boom Drop 3) G.T.S 1 (Does not replace any move) F-5 2 (F-5 removed in 2k18 but was present in previous games) R.K.O 1 from 2k15 (Replacing RKO 1 –The same animation, but with theatrics at the end) The Worm 2 ( Full animation sequence in wwe 2k15) Five Star Frog Splash2 (Seth Rollins from 2k17) Outer Limitz Elbow Drop (Elijah Burke) - Locked by 2k Devs Mr. McMahon Ring In - 37505 -Locked by 2k Devs Running Elbow attack -Locked by 2k Devs Spinning Backfist 3 - Locked by 2k Devs Mysterio middle kick - Locked by 2k Devs Two handed Chokeslam bomb - Locked by 2k Devs Reverse atomic drop 3 (Hulk Hogan's grapple 2k15) - Locked by 2k Devs Player’s boot 2 ( Hulk Hogan's Royal Rumble apron elimination in 2k15) - Locked by 2k Devs Running big boot (Ground move) - Locked by 2k Devs Boom Drop 3 - The Old Kofi Kingston Boom Drop. Boxing Rope Body Rush Clothesline 25 (Clothesline 8 in wwe 2k15 :John Cena and Stone Cold Steve Austin' Clothesline) without the bit of animation at the end where he turns round to face the opponent) – not in the preview videos MOVE ANIMATIONS ADDED ON 20TH FEBRUARY : 1. Knee Strike 3 (Roddy Piper's Knee Strike from 2k16 -removed in 2k18) 2. Emerald Fusion 2 (Head target) - removed in 2k18 -Standing Grapple 3.Death Valley Driver 1 (Head target) - Removed in 2k18 -Standing grapple 4. Suplex Powerslam - Removed in 2k18 -standing grapple 5. Military Press Oklahoma Slam - Removed in 2k18 -Standing Grapple 6. Meathook -Ryback's running clothesline (occasional minor glitch with the opponent) -Running Strike 7. Haymaker - (Strong Strike) Removed in 2k18 (One of the wwe 2k16 versions. The 2k17 version glitches during gameplay) 8. Dominate - Bobby Lashley's signature taunt - Removed in wwe 2k18 PLEASE TAKE NOTE THAT THESE ANIMATIONS DO NOT REPLACE ANY MOVE IN THE GAME Here is a preview of some of the moves. https://streamable.com/fy452 MOVE ANIMATIONS ADDED ON 27TH MARCH 1 Fisherman Suplex 7 (Beth Phoenix Fisherman Suplex assigned in wwe 13. Removed since wwe 2k16) 2. Santino Stunner - Removed from wwe 2k18. Ported from wwe 2k17 3. Chokeslam 4 - Chokeslam 7 in wwe 2k17 (removed from wwe 2k18) 4. Sambo Suplex - The 2k15 and 2k16 animation 5. One-Handed Spinebuster - The WWE 2k16 animation 6. Head Punch 3 - Ground Strike punch -ported from 2k15 7. Chick Kick 2 - Removed from 2k18 8. Gourdbuster 1 - The One Man Gang's signature finisher (Removed from wwe 2k18) 9. backbreaker Drop 1 - removed from 2k18 10. Boxing Punch 2 - Corner seated running strike .Removed from 2k18 11. Boxing Ground Punch - Ground head strike (removed from wwe 2k16 onwards) 12. Player's Boot 1 - (MVP's signature move. This was in 2k15 (2k15 also had a different animation for the Helluva Kick). The Helluva Kick 2 in 2k16 and 2k17 13. Side Headlock Takedown - Removed from 2k18 14. Stinger Splash 2 - The stinger splash animation in wwe 2k15 (removed from subsequent games) . The animation preview is in the previous video TAUNTS : 15. Doink The Clown : Unused taunt animation listed as Doink the Clown by the Developers Here is a video preview of the ported moves https://streamable.com/87yft https://streamable.com/50wio The added taunt PLEASE TAKE NOTE THAT THESE ANIMATIONS DO NOT REPLACE ANY MOVE IN THE GAME There are a few animations I have ported which have glitches during gameplay so I have had to disable these from selection till I fix them. UPDATE PATCH 2ND APRIL. This patch contains a few moves and fixes : The ported moves do not replace any move animations in the game. 1. Haymaker 3 (Combo Strike )-Ported from wwe 2k16 . The Haymaker moves will freeze when assigned as finishers so I have removed both from the finisher and signature category. 2. Inverted Front Powerslam (Front Grapple)- Bobby Lashley's signature powerslam -Ported from wwe 2k17 3. Back Superplex 2 (Top rope rear grapple) 4. Body Splash 4 (Running corner strike) -Body Splash 1 Ported from wwe 2k15. You can preview the added moves and fixes here : https://streamable.com/47t5o enjoy. UPDATE PATCH 24th April : A few moves ported and fixes applied to some 2k18 moves Fisherman Neckbreaker 3 - Was present in previous games but removed in wwe 2k18 Diving leg lariat 2 - Was present in previous games but removed in wwe 2k18 Figure 4 leglock (Ric Flair) - The Ric Flair figure 4 leglock in WWE 2K15 with his theatrics. This has been removed from the game ever since. There is a minor glitch where the attacker suddenly gets up if the opponent reverses or escapes the submission hold. I'm still working on a fix but it's minor anyway Player's boot 2 - The second Player's boot animation removed after wwe 2k15.This is the alternate signature animation assigned to M.V.P. Saving Grace - D-Von Dudley's signature move. Removed from 2k18. It is a bit similar to the Lift Inverted DDT but has marked differences. Delayed Butterfly Suplex - Removed from wwe 2k18. It is a bit similar to the Stalling Butterfly Suplex (Albert's move) but is a shorter sequence Fisherman Suplex 8 - Fisherman Suplex 5 in wwe 2k16 and wwe 2k17. Crucifix Power bomb 2 - The second version of the Razor's Edge power bomb. This has been present in previous games but removed in wwe 2k18 ADDED ON 26TH APRIL : 4 new moves added NECKBREAKER 13 : The Neckbreaker 7 animation from WWE 2K15.Removed from subsequent games. STINKFACE : The WWE 2K15 Rikishi Stinkface full animation. Was removed and replaced with the present trimmed down version. This replaces the present version. Drive-by Kick 1 - Animation in 2k15 removed from subsequent games. ( The mat impact sound isn't working for the slot.I'm still working on a fix) Spike Piledriver - Piledriver in wwe 2k15 removed from subsequent games. The video preview for all the added moves (24th and 26th April) can be found here : https://streamable.com/9qo03 FIXES : Chokeslam 4 fix - Fixed the attacker motion and opponent freeze at the end of the animation sequence. Fujiwara Armbar fix - Fixed a glitch in the animation where the attackers hands seem glued to the opponent briefly when the opponent escapes the animation. Chop Combination fix -Fixed a glitch in the animation sequence where timing for the first chop is faster than the timing in the move preview. ADDED ON 11th May . Many thanks to @XfallofparadiseX for the list of hidden animations. Please note that the ported moves do not replace any move in the game. Back Flip Kick 2 – Standing Strong Strike – Hidden Brain Chop – Standing Strong Strike Hidden move Cross Rhodes 1 - Ported from wwe 2k15. Locked or disabled with the animation files removed since 2k16. Cross Rhodes 2 has been renamed Rolling Cutter. Diving Hip Press – Diving vs Ground Opponent –Hidden Move Eye Poke 2 – Standing grapple (This move can only be selected as a signature or finisher) Forearm punch -strong strike grapple move – (Ported from WWE 2k15. No mat impact sound) High Impact Uppercut –Strong Strike (ported from WWE 2k15. No Mat impact sound) Walk Over - Ground side stomp similar to the foot press –Ported from wwe 2k15 Hurricanrana Whip 2 – Standing Grapple move - Hidden Hurricanrana Whip 3 – Standing Grapple move - Hidden Last Call – grapple move – (ported from WWE2k17) Pull back forearm smash – Irish Whip Pull back attack - Hidden Elbow Stomp – Ground upper body strike - Hidden Roll Down Ring out 2 – Ring out move - Hidden Woman’s slap 1 -Strike attacks - Hidden Facebuster 6 - Running Rope rebound -Hidden A video preview of some of the added moves can be found here https://streamable.com/ak3et ADDED/UPDATED ON 9TH JUNE This is a relatively small update with updates to two animations. Hulk Hogan Comeback (WWE 2K15) -The full animation. Scoop Slam 2 (With the Machoman theatrics) - This is the original Scoop Slam 4 animation which had the theatrics removed after wwe 2k16. The animation without his theatrics was then renamed Scoop Slam 2 Here is a preview of both moves below https://streamable.com/exdwg
    1 point
  8. Star's 2K18 Mods Donate If you want to Support My Mods/Say Thanks Rhyno/Rhino WWE/ECW 6 Attire Pack Fixed Undertaker(W/ Glove Logos & Taped Fists) RVD 12 Attire Pack Legend Killer Randy Orton 10 Attire Pack WCW Chris Jericho 11 Attire Pack NWA Dusty Rhodes
    1 point
  9. Hurricane by WolfgangJT converted by me on PS4 NOw. This is on alt account tanu22man please boost this account so I dont have to use too many profiles as my main one is almost full Tags: BHANGRA22MAN WOLFGANGJT HURRICANE
    1 point
  10. Good lord I leave for a couple weeks to play Tales of Vesperia for the 8th time and I come back and I need to make love to you...you gave my Dustin...you gave me Scott Steiner...you gave me Doom and Barry Windham 😭😭Marry me
    1 point
  11. I love your retro bastista. Any chance we can get a attire pack? I think in 2008 he was mostly in all black with a different logo in the back of trunks. Basically the version from SvR 2008
    1 point
  12. Just a heads-up: Thanks to the wonderful explanation by @squaredcirclefan in this very thread, the latest version of CCT 2019 (1.2.0.0 and later) that was just released by @TheVisitorX should now automatically inject the hometown from the .pofo into profile_dat.pac when you import a .pofo to the game (PerfectPlextra must be installed via CCT's Install Mods menu for this to work). All you have to do now is set the .pofo's hometown properly in Data Editor's Announcer Settings (if it isn't already set) and Install the very same .pofo into the game via CCT. 👍
    1 point
  13. Is there any way that you could make pofos and movesets for some of these retro mods being released? (Hercules, Harley Race, JYD, etc.) I have read every tutorial and watched YouTube videos, but when it comes to installing mods that don't contain pofos and movesets, I just can't get them to work. I'm using the Data Editor and the CCT, but it doesn't matter. Just never seems to work for me. The mods I've installed that DO include the .pac files, pofo files and movesets I've been able to install flawlessly. If it's not too hard to do, I'd be enormously grateful for any that you could create. Thanks!
    1 point
  14. Man that Starman model brings back some good NES memories... totally caught me off guard lol. Terry Funk is looking fantastic too!
    1 point
  15. So awesome! I thought I was gonna' have to make a CAW for ol' Mongo McMichael but your model is looking ace! Great Job!
    1 point
  16. 1 point
  17. Thanks for Chyna. Can you please update Becky Lynch? Julian made updated Becky: https://2kmodz.com/file/a32844ba4bdcf93e34cdc46f1f8bd568
    1 point
  18. Lol, i wish my 19 thread got this much action! Piper will be released with Bret for matt2282p's Wrestlemania Showcase. Look for it around April. If anyone is playing 18 still and they are looking for any un-posted mod, just dm me and I'll see if I can find my old files. No guarantees, but I will try!
    1 point
  19. Toni Storm,Johnny B. Badd and Waylon Mercy Released at first post Remember to say thanks if you use my mods
    1 point
  20. The attire I previewed was just to illustrate the model. The attire is completely made in creation studio, so I'm not sure if you can have two different length boots. The attire I'm creating is this one: I also created a model from his singles run as requested: I don't create caws, so it's definitely not me.
    1 point
  21. I'm going to break it down because I've been working on a lot of these lately. Font files may show you a DDS image when you extract the pac files, but you will find out that modifying these files do nothing in game. These files pretty much serve as references. The actual changes occur when you mod the .ftpk files. So what you're going to want to do is open that file in hex. As you can see by reading it, it's the Clockwork font from WWE 2K18. FTPK files seem to transfer to all of the PC versions of the game. What it also shows is the order that the textures are in. the buttons are the WWE logo images. It usually goes Buttons 1st, then the font textures second. Buttons are these: They may look different for 2K19 but it's the same concept. Ok. So to extract the images from hex, you're going to search for the dds headers. You'll know this header because it's "DDS" in all caps. This is the first header, which belongs to the buttons texture. So do a search again, and it'll show you the next texture, in this case, the fonts. now if you notice there are "........ between the end of the first DDS texture and the beginning of the 2nd. This the spacer between DDS images. So in the event you have a file that has more than 1 font dds or if you have another file that has more than one image, you have to select everything from the DDS header to right before that ". When it is a simple 2 image FTPK file you can select the DDS header from the 2nd image and scroll all the way down because there is nothing else at the bottom. Copy all of the region and paste it into a new hex file. When you save it, save it as .dds and you'll have your texture. Do your edits.. Make sure you do not move the letters. If you want to swap fonts completely, what you're going to have to do is line up each new letter to it's old letter. You have to be very precise with this because you'll end up with alignment issues if you do it poorly. So make your edits, and make sure that you create an alpha file. If you've modded anything before alphas reveal what you want to see, so in this case you make all the text white in the alpha so it creates transparency in game. To make this an easy process, use intel tools and these save settings: After you're finished you just open your edited .dds file in hex. Select All, copy, Then paste into the FTPK file, overwriting the original. Save and you're all set. You can use Brienj's oodl compression tool to compress the ftpk inject as is, or compress as BPE to put back into the pac file. When you get to your game, it should show the modified texture:
    1 point
  22. I got a hold of a ps4 so starting to make some caws. Had to remake a few guys because of it. Updated James Storm face color. The original was to orangy. New Kenny attires, hair styled to defracts caw.
    1 point
  23. Been having a blast working on Liger. When you have the proper tools everything just meshes perfectly. Which brings me to the next order of things. I'd like to take the time to thank some people who without their resources and love for this game, none of this would have been possible. First off @WhereTheFdidTheEgo . Without your motivation and your assistance procuring the necessary resources, I would not have even bothered. It seems like yesterday that you dropped off a broken Liger on life support at my doorstop. I'm still sticking to my theory that you may actually be the real Jushin "Thunder" Liger... @pozzum Haven't seen you around lately, but I know life can be hectic. It goes without saying that you are a genius. Your knowledge of Hex & tools have been monumental in overcoming some obstacles. Hope you stick around for a very long time. Even if its lurking in the shadows. @AznBlusuazn Your 4 hour videos from masking, to textures, to working on I.R.S are a fountain of knowledge. Thank GOD for pause & rewind. I recommend anyone on the fence about even attempting mods to just watch your YouTube channel. @Cave Waverider @TheVisitorX Again, your tools to edit this game are things of beauty and do not go unappreciated. All the Modderlovers on here because you keep this game fresh and this community alive. So with that, here is a peek at the upcoming variant from the Dungeon Of Doom...
    1 point
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