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  1. Hi, This is a second part of the tutorial I posted on adding announce names for 2k18 characters removed from 2k19 PREAMBLE: Since 2k18, there have been problems with the hometown data in a characters pofo file not being saved to memory. What then happens is when a pofo is injected and the game is restarted, the home town is not announced during the modded characters entrance. This also occurs when one is replacing an in-game character with a modded character and the pofo data including the hometown is modified . The hometown will result to the default character's when the game is restarted. My observations/discoveries are that the hometown data is read from the profile_dat.pac file when the game is restarted. When a pofo is injected into memory, the game reads the pofo data as long as the game is still running. When restarted, the game will read from the profile_dat.pac file which contains no hometown data for added slots. What I have observed is the name announcement for a character doesn't work with the hometown data missing. So let's begin. Tools and resources required: hex editor Pac editor or x-packer Data editor 2k19 Pozzum's 2k19 memory sheet/table.. The default profile_dat.pac file located in the pac/profile folder does not contain data for extra slots. @Perfectplex modified this file to include extra slots in his perfectplextra mod, which enables additional character slots, and is installed through Custom character tools or through information he provided on his thread. The profile_dat.pac file he modified is located in the mods/perfectplextra folder once the mod is installed. This is the file we need to work with. We are not deleting anything. All we will be doing is adding missing hometown data. 1. Open the file in pac editor, highlight the 8A296......pac file and select MASS EXTRACT. You will now browse into the folder created. Look in the @8A296C4C6B41CED3.pac folder. You will see a list of DAT files with hexadecimal numbers. Each dat file represents a character slot ID, not the character pac number. If you open the WWE 2K19 memory sheet, you will notice the second column on each row is the slot Hex column. If you look along each row , you will notice The slot Hex for The Rock's Character ID (100) is 64 00 (the 64.pac file in the folder) Kofi Kingston (197) The slot Hex is 8B 00 (The 8B.dat file in the folder) Tommaso Ciampa (461) The slot Hex is 02 01 (0102.pac file in the folder) Alberto Del Rio (724) The slot Hex is 86 01 (0186.pac in the folder) To modify the slot number for Alberto Del Rio's mod, So a search to locate the 0186.pac file. For illustration purposes, you can do a search for 64.pac which is the Rock's.You can open both REMEMBER IT'S THE SLOT ID NOT THE CHARACTER PAC ID. The Rock's file looks like this Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 08 00 E8 01 64 00 64 00 64 00 00 10 1C 0C 00 00 ..è.d.d.d....... 64 00 in blue is the slot numer, 6400 (00 64) is the Rock 's ID in Hex 00000010 EC 13 00 00 8C 23 00 00 5C 2B 00 00 BC 1B 00 00 ì...Œ#..\+..¼... Offsets 120 to 122 contain the Hometown data in Hex in the format 00000020 FC 3A 00 00 01 00 00 00 00 01 00 0A 09 01 03 10 ü:.............. (City) (state) (Country) THE LAST BYTE 00 is untouched 00000030 27 28 29 2C 8C 48 21 3D 46 52 65 6E 00 00 00 00 '(),ŒH!=FRen.... 00000040 01 00 00 01 01 00 03 00 05 05 05 05 00 00 00 00 ................ You will need to open data editor 2k19, select the pofo section 00000050 00 00 00 00 09 09 09 09 09 00 00 00 00 00 00 00 ................ Load the Rock's pofo file (The Rock 100) from the pofo templates 00000060 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04 ................ Click on the Announcer Settings box 00000070 00 04 00 04 00 04 00 04 11 27 00 00 12 27 00 00 .........'...'.. You will see the Rock's Hometown data listed as 93 USA, 19 Florida, 11 Miami. 00000080 13 27 00 00 14 27 00 00 00 00 00 00 00 00 00 00 .'...'.......... 00000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ These numbers are in decimal notation. We need to convert these numbers to HEX 000000A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ You can use the Windows calculator in PROGRAMMER mode. On conversion 000000C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 93 = 5D in Hex USA 000000D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 19= 13 in Hex Florida 000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 11= 0B in Hex Miami 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ Putting them all together gives you the bytes 0B 13 5D 00000100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000110 00 00 00 00 00 00 00 00 0C 00 00 00 00 00 00 00 ................ 00000120 0B 13 5D 00 46 46 50 46 41 4B 28 41 4B 46 46 41 ..].FFPFAK(AKFFA 00000130 50 46 3C 37 5A 55 50 4B 55 5A 50 5F 55 50 3C 5F PF<7ZUPKUZP_UP<_ 00000140 3C 50 55 50 46 55 5F 00 00 00 00 00 00 00 00 00 <PUPFU_......... 00000150 00 00 00 00 00 00 00 00 64 20 18 16 16 00 00 00 ........d ...... 00000160 00 01 01 01 01 00 01 01 01 01 00 00 00 01 01 00 ................ 00000170 00 00 00 01 01 00 01 00 00 01 00 01 00 00 00 00 ................ 00000180 00 00 00 00 00 00 00 00 00 01 00 00 01 01 01 00 ................ 00000190 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ Alberto Del Rio's, which is a modded slot looks like this Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 08 00 E8 01 D4 02 86 01 D4 02 82 0F 00 00 00 00 ..è.Ô.†.Ô.‚..... 86 01 (01 86) is the slot number D4 02 (02 D4) is the character pac ID on hex (shown on the memory sheet) 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ You will notice the hometown bytes for this mod slot read 00 00 00. 00000020 00 00 00 00 00 00 00 00 00 01 00 00 00 00 01 20 ............... To add Hometown data for Alberto Del Rio, we want to find his billing data. 00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ I do that most times by looking at his wiki online 00000040 00 00 00 00 00 00 00 00 03 03 03 03 00 00 00 00 ................ His billing info says SAN LOUIS POTOSI ,MEXICO. 00000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ We need to locate the info in Data editor to find out the hex numbers. 00000060 00 00 00 00 00 04 00 04 00 04 00 04 00 04 00 04 ................ You will observe Mexico is 55, State is 0 and San Louis Potosi is 4 00000070 00 04 00 04 00 04 00 04 01 00 00 00 65 00 00 00 ............e... 55 = 37 in hex 00000080 A1 0F 00 00 69 10 00 00 00 00 00 00 00 00 00 00 ¡...i........... 0 = 0 in Hex 00000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 4 is 4 in hex 000000A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ The data will now be 04 00 37 as shown in the 3rd illustration 000000B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000110 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000120 00 00 00 00 37 32 1E 1F 32 32 32 21 1E 1F 2F 2A ....72..222!../* 00000130 2C 32 1E 36 3C 3C 3C 3C 3C 21 1E 3E 22 25 26 28 ,2.6<<<<<!.>"%&( 00000140 34 27 28 25 1E 21 37 00 00 00 00 00 00 00 00 00 4'(%.!7......... 00000150 00 00 00 00 00 00 00 00 64 19 19 19 19 00 00 00 ........d....... 00000160 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000170 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000180 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000190 00 00 00 00 00 00 00 00 00 00 00 00 ............ The only modification we are making is to offsets 120 - 122 Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 000000E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000100 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000110 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000120 04 00 37 00 37 32 1E 1F 32 32 32 21 1E 1F 2F 2A ..7.72..222!../* 00000130 2C 32 1E 36 3C 3C 3C 3C 3C 21 1E 3E 22 25 26 28 ,2.6<<<<<!.>"%&( 00000140 34 27 28 25 1E 21 37 00 00 00 00 00 00 00 00 00 4'(%.!7......... 00000150 00 00 00 00 00 00 00 00 64 19 19 19 19 00 00 00 ........d....... 00000160 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000170 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000180 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000190 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ Some other examples of hometown data in hex are shown below London England 05 00 1B Venice Beach California USA 10 0F 5D After the change, save the file. Open the 8A296C4C6B41CED3.pac file in pac editor, locate 0186.pac and inject the modified one into it. Open the Profile_dat.pac file and inject the modified 8A296C4C6B41CED3.pac into it. Place a copy of the modified profile_dat.pac in the mods/perfectplextra/pac/profile folder. If you haven't got a mods folder, you can place it in the pac/profile folder. Do backup the original file first. Restart your game and play a game with the character you have modified. You don't need to perform any save in-game. That's it. Good luck.
    3 points
  2. Omega update....coming tomorrow
    3 points
  3. 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https://mega.nz/file/lAAElSoQ#i3CUJy0n6MslRBlT71U2_RnTq2CBqznXBxZlB90AYgo Mighty molly commissioned by @trikey https://mega.nz/file/lEZFTCRZ#Qufc5yHJzhdBlyXKNLzU5W7ttM-E9Vg_L2RNadfDC8M Goldberg WCW commissioned by @amazing-maze https://mega.nz/file/FdZR2AgA#Tve-eYIE-PLJ4oB_821VqFs3SIS3hyMqZaz9WBVgAes Mickie James WrestleMania 22 commissioned by @amazing-maze https://mega.nz/file/lEJhWAAa#NttwLepzTtwq28r8bQtivFNKFNo1ZEKeU8xfz47umwU Hollywood nova commissioned by @BamBams Universe https://mega.nz/file/FIxwWCIR#hL0w3Js70h6DBW2ks7F1p5aDn3aijxTlRsYApsHZDK4 Tony atlas commissioned by @trikey https://mega.nz/file/ZVpXQTqJ#GLDO_LO9w5I3sxrs-WdP3iIc4zLpvBvWRityydZYOCI Mideon 2k19 commissioned by @Gaming2222 https://mega.nz/file/IcxBwC5A#NAP9mlFNlOuidPVAH_UQQer4VjJYtXR4HTqaWqodWd8 OEDO TAI Kagetsu commissioned by @ BlackBen83 https://mega.nz/file/sYYjGSgD#2Zbx753xB8yjZu_cwvLJiyKCBH49KzYwMMEWsHfWPug OEDO TAI Hazuki commissioned by @BlackBen83 https://mega.nz/file/MUoG0YhL#eUd13tPejSxcnlI9DZmUsVLI_58l1u6661EenLUNcKc young Hulk Hogan https://mega.nz/file/sIQz3ACZ#kVSFvmO5uBN-FZG6PtvyptGr8UpFQhEaZYcD8E8e5vY Rocky Johnson https://mega.nz/file/BEgxnSCD#06nUpmZXIg5tSgm3jhMEIxk089r9obS4dOrmkRhb3G8 Bronson Reed NXT TakeOver XXX https://mega.nz/file/EJAHHSzT#5IiT-R1692qNbWUsC2n0DCr7yFM0cEn-EUQKUDPVs-Q santos escobar https://mega.nz/file/8NBAzSZK#q2HYqhxooQezOn8Y_7tWbepR6H5d4MJV0YhV67sjd68 High voltage wcw rage https://mega.nz/file/RM531JbZ#3W2q9pKHRD-jEx6hs19Kl5dxYu1Z4BdJVTvEPdjRUjc kaos https://mega.nz/file/oUxHxbIL#AftURBlosGUSDNKgr80vNr6N2inzrlRhKfcx8ioUcCU Mantaur https://mega.nz/file/dUYlgaqC#fRMX_CGyxKrG2wLp-p_Kgh0KUXJ8z9yYBPDyT5GbYDU Muhammad Hassan https://mega.nz/file/dYIjQYbQ#GjOo95mzsva_pNcZ9F5P6pt-ip25Ls-u7Eu1-ewR-lw Mankind Brown fixed,updated, https://mega.nz/file/1Z5X3ARS#jtEwMRoNZ-CbmuY2R5pBJmWmqC-sCKEeR7mDZQsAdOs Junk Yard Dog updated with animated chains https://mega.nz/file/BRQH3CyQ#3V-oNd3-kYZhwVyhY9qK7QtIaI9Z5UY0Mj4-qlVrLck Right to Censor Ivory https://mega.nz/file/FdAGGIwb#2C3V6QzbwRA5rai7B0AvJ5OnaehdRaDG0p7mGw4YyzY Godfather https://mega.nz/file/BVJ3yQQL#Xh5Yvl5xlh4bOEzdRxpKz69_vWDK0aUvY9xwXpVkDHI Loch Ness WCW https://mega.nz/file/kJ4E2A6Z#JNrZgYIMjD8Mn7prLOVuOeKIdyhDuxtgdmYdt8brPA0 Rob Van Dam https://mega.nz/file/4Zp0BazK#F-5ogOdOOEDWUOkGTYUb84n_VetNKxRFlMUpgK59zR0 Terry Gordy https://mega.nz/file/tA4zUK7a#iH2bJZFPCHQH8vtYmGBcbeu42QFuoH_pRXL2Snvlp7E Bruiser Brody https://mega.nz/file/0dhlCTiB#JPN4K8tGy-FpMwO5Pmxk8Nkhc9MagkB7RXiWmODPG_Q Mike Awesome https://mega.nz/file/NYZFHYyA#aGJG2GPHHXJE3xPc9vXOMkbqqQUxqBRgXeYl7yCuV2o Akeem "The African Dream" https://mega.nz/file/dZg3BYwT#cPWnSzixF91mao_pkoGKS8b33OjPb6l0JahY-YLexm0 One Man Gang https://images2.imgbox.com/9a/1e/GTG7g44D_o.jpg https://mega.nz/file/0A4STbKY#L_LBTnrc9lw2nPCyGklnzr4EZeR6Uo5QVnFReOc9vRY The Rockers Shawn Michaels and Marty Jannetty marty https://mega.nz/file/FUYBGQYZ#aq5-OKojOob1mu0nD-E7dyfY_SxF411DsjCEi7Vd7I8 shawn https://mega.nz/file/pRJlGSzT#CeFJSw4pvkxZxZ4FjNewi4QxGk6ZOYIflktjF1yo_dU Moondogs commissioned by @BamBams Universe https://mega.nz/file/tJBnzYoY#cs1-wPkL48Xkpy8LZMfPMzrPZiEjTPIj1ExqcAsR5UU Aldo Montoya commissioned by @BamBams Universe https://mega.nz/file/lYACzIhS#g_uxkv2eebZbG3HHUYAoeEZcnw2WEIIg8PQffclrk7Q The Barbarian commissioned by @BamBams Universe https://mega.nz/file/IFAVASqA#HYTP9by0xXOZaeg8Fa6sQ5HDks6R2nm6pghJfWzmqII The Bodydonnas commissioned by @greenmanrob https://mega.nz/file/cJpQBajD#qQYJXH8tj-7Baki7Tlf__uccx-21PJ7W8HK2SeFx0rM Ophidian commissioned by @Vankoff https://mega.nz/file/kYJAHKwA#RXUa5CKFXP1hNe8P6gjIw74XERfvs2d-BIlM8XDigC8 La Résistance https://mega.nz/file/1UADFI5Z#s1Ix9S8-XGj4NkKGMU6R5rINUzIgLSoz25NezfyFjFE Fabulous Moolah commissioned by @trikey https://mega.nz/file/lRxwQTpC#JdTQ8iBWY5z95VxgSAMMW7hsvr714TRKLPUZhGooTbU George "the Animal" Steele With Green Tongue commissioned by @BamBams Universe https://mega.nz/file/lRgQRSxD#t0Y3eGqDEO9vuw7GXP0347fDDMsmTp13PJHPsjTUORQ Balls Mahoney commissioned by @Slim0thyJames https://images2.imgbox.com/ff/de/vtfB7XNa_o.jpg https://mega.nz/file/5ERwmTBa#sPD4qKuqZ03JmIKQCnaXUzNsnrGDZzFyNPREj85dSak Wendi Richter commissioned by @120grandmaster https://mega.nz/file/JBQwHLYZ#-Ip0xSM_T1AMcce6FQ0tXp7D3Za9HnI0UjwT7QHkee4 ken patera commissioned by @B4G.TV https://mega.nz/file/FMgUlCZC#kF4hfW130-vghEPwMgsG3nx3SUxQIWCmkuWqGebztUE Hercules Attire 1 commissioned by @BamBams Universe https://images2.imgbox.com/4f/ba/AOpGOgoI_o.png https://mega.nz/file/RFomHKzJ#yiO34usDvTaQzFfkG8HYD9oWoneNMX1IQLXbv_1OtVs Rhyno EcW commissioned by @El Guapo https://mega.nz/file/QZgQDZpD#mL3N4Y4E9ePlFGn7lbO3nr5K-2SnAZYWOynfl_IneG8 Power & Glory WWF 1990 https://images2.imgbox.com/b9/06/SNczuPEc_o.png https://mega.nz/file/QJQyVT7R#iVRNY9S4mLg2D_ZpO2o_6pRhW55neViqWpcwbNVcJv4 https://mega.nz/file/BAI2xTyS#4hcHDL87P2f7gHNoQhB6GEUMLCiE8GPQPvwJnj7b2H0 LEGION OF DOOM - WWF 1992 Golden SummerSlam Attire https://images2.imgbox.com/fd/83/EN62D5Fg_o.jpg https://mega.nz/file/wdhkAarQ#Fvvk8FZr_SeH9AeolRunOF1c5JgIRNOTvUQjFQ8vhEY https://mega.nz/file/oc42GCqT#9fTxb54eDKUdkM0Gp2WwGrIbAUss6Ss0lYw-evRx0GA Power & Glory WWF 1991 https://images2.imgbox.com/12/95/fGZJdJBA_o.png https://mega.nz/file/cQwiwYQT#f9iMpZYqGTwIPinvqzakEAhh2FF09q0wcu03c4TP95A https://mega.nz/file/BUoWmQxL#hCc2sPDKevB37HqCo3DgMM0vkU0xCD4BsQLSKFRx-vw Velvet Sky Tna https://images2.imgbox.com/28/f6/LNksfWzD_o.jpg https://mega.nz/file/QJhHGQiQ#R5HOS-bRvvM_BbSRDdL9zrv892LdrYSHfyuIXspS7zg LEGION OF DOOM - WWF 1992 Red Attire https://images2.imgbox.com/fc/f5/Rrl2oX1G_o.png https://images2.imgbox.com/ed/41/EMdiPSe4_o.png https://mega.nz/file/AMoyxSxR#ziLZcD8cZve4xM-vhPUqG0swvIR2aUxzPS8arrD-ef0 https://mega.nz/file/cRwkCaZI#BjQyYUFYppNstqeOwmG5P2a7MGCNCMZV2mUvqtQk_wQ DONATIONS :If you like my work and would like to donate to me then you can do so here: https://www.paypal.me/Leonrick I also accept commission based mods. I will make custom mods of the superstar of your choice for a donation. Please ask via PM.
    2 points
  4. Amazing Rhea Ripley mod , if anyone is interested then you can download Rhea Riplay's pofo moveset here : http://www.mediafire.com/file/3w05lono775nf6j/Rhea+ripley+pofo+moveset.rar
    2 points
  5. I second ALL OF THIS a Toni Storm to go with the high quality Ripley!!? CLUTCH!!! I got NJPW and AEW rocking on my Universe mode so the more mods of those performers = more CAWS of said wrestlers to delete = opens up space for MORE CAWS = more total wrestlers in my Universe mode. Leon's mods have allowed me to swap out a good deal of CAWS, LMAO. I love it.
    2 points
  6. Thanks for Rhea Leon awesome work as always. I cannot wait for more women wrestlers hope you do more. Toni Storm, Io Sharia, Jessamyn Duke, Angelina Love, Velvet Sky, Marina Shafir would all be great additions. So many deserving women out there. Would love to see the continued love for guys in ROH, NJPW, Impact and AEW. You are one of the go to guys for just those kind of mods so thanks for that. Lucha Brothers would be awesome.
    2 points
  7. No, the tutorial on porting mods to 219 bases should cover what you require. Buff Bagwell is almost done, I hope to release in the next few days. Here's a preview: Also created three attires. It was impossible to find good refs of the airbrushed logos on his tights, so I had to get creative and create my own. Took forever to do but I think I managed to capture the spirit of his attires though: Finally, couldn't resist updating Nash. The in game model just didn't look right to me:
    2 points
  8. Custom Character Tools 2019 This is the place for all questions, bugs, error messages and suggestions regarding the new Custom Character Tools 2019 for WWE 2K19! First I want to say a THANK YOU to @Cave Waverider for another great cooperation this year! And also a BIG THANK YOU to @BamBams Universe! Without your donations and kind words there would be no CCT this year!!! Features Changes Download Tutorials FAQ And before anyone ask .. No, it does not work with pirated versions! And you will need the latest Steam version of the game! At this point 1.0.3. Any newer version needs an update!
    1 point
  9. Hi, As promised, I am putting up a tutorial about editing the ring announcer data file. I will try to break it down as much as possible. The sound.pac file contains commentary data, ring announcer data and some other bit, some which I;ve not been able to decipher, but I will share what I have already discovered or what I know. With the dlc releases , the sound_p30.pac file in the pac/audio folder will supersede the others, so we want to edit this file rather than the sound.pac file. I will outline the steps and some explanations below. TOOLS REQUIRED : Pac Editor, HxD. CCT - You need to open CCT so you can look up the ch ID's of each character slot which you will need to convert to hexadecimal using the windows calculator set to programmer mode. I will also assume you know how to use pac editor and its decompress\reinject functions. It is also assumed you know how to convert decimal ID's to Hexadecimal and vice versa using the Windows calculator. Here is a copy of an un modified sound_p30.pac file https://mega.nz/file/RQwQ3YwR#fXaUytSvEsySzs6yTOcBt1ehG7QqaaW2JNiZ07UiP9k 1. Open the file using Pac Editor. Click on MASS EXTRACT to decompress all it's contents. 2. browse into the folder and subfolders created. You will need to open the @0BFD09BF523F7140.pac folder 3. You will see a list of folders . The two I have worked with are the C8 and 012C files. The C8 file contains the ring announcer data while the 012C contains the commentary data. This is the file I edit to modify the commentary call name for moves during matches. But what we need is the C8 file. Click on the @C8.pac folder created to view it's contents. 4. You will see a lot of files beginning with ra. This stands for ring announcer. Each of these files control various ring announcer functions in the game. The 15.rass file holds ring announcer data for character name announcements. Open this file in HxD. You will be presented with the following. Please take note this is an unmodified file. The sound file in the ported moves and entrances pack has been modified. I will explain the data entries in this file. Each Superstar in the game has a ring announcer ID. this ID is linked to the announcer names you find when you open the ra_m.pck file in sound editor and search for the superstar's name. These are not the ID's you see listed in sound editor. The first entry 64 00 00 00 04 1C 89 CC is for The Rock . Each entry is 8 bytes long. 64 being the 1st byte, 00 2nd byte, 89 the 7th byte and CC the 8th byte etc. His CH ID is 100, which is 64 when converted to Hex. The bytes are flipped (00 64 written as 64 00) . The last 4 bytes in orange 04 1C 89 CC is the ring announcer ID for The Rock. This value hasn't changed since WWE 2K16. The next 8 bytes 65 00 00 00 BC 7E 4E 98 is the second entry for CH ID 101 (convert 65 to decimal ). This is Steve Austin's ID. The ring announcer ID for steve Austin is BC 7E 4E 98 Lets look for the ID's for 2 other characters. Roman Reigns and Charlotte. First you need to look up their ID's in CCT and convert the value to hexadecimal. Roman Reigns CH ID is 368. Converting this to hex gives 170. Charlotte's CH 1D is 612. Converting this to Hex gives 264. In both cases we need to flip the bytes (01 70 becomes 70 01, 02 64 becomes 64 02) If you look up 70 01 you will find this entry 70 01 00 00 8B 27 5E 3D and for 64 02 (Charlotte) 64 02 00 00 55 8D 25 23 Now If I replaced the bytes 8B 27 5E 3D with 55 8D 25 23 so Roman Reigns entry reads 70 01 00 00 55 8D 25 23, Roman Reigns will get announced as Charlotte. All the ID's in this file are ring announcer ID's for superstars shipped with the game. There are no mod slots listed in this file. It also doesn't include ID's for removed characters. But the good thing is we can insert slots for modded characters and include ID's for other superstars. We can't create custom ID' as we can't add sound without replacing so that's out of the question here. For instance if you look in the Superstar list in CCT you will see slot 460 is marked as Cody Rhodes and 468 is marked as CM Punk. Lets say you have these two mods in your game, we first convert the ID's to hex. 460 is 1CC , 468 is 1D4. We can insert 8 bytes for each. TAKE NOTE THE CH ID'S ARE ARRANGED IN NUMBERICAL ORDER. IF YOU PLACE DATA JUST ANYWHERE, IT WON'T WORK. Going by numerical order, CC 01 (1CC) is the next hex number to 01 CB (CB 01) . You can copy these 8 bytes of zero's and PASTE INSERT after the CB 01 entry as shown. 00 00 00 00 00 00 00 00 Now we have ID's but no ring announcer ID's. Luckily the developers left over ring announcer names for removed superstars who were in 2k18. There are about 30 wrestlers removed. The announce names are still linked to their 2K18 ID's so they work in 2k19. I looked up the ring announcer ID's for all the 2k18 removed superstars and compiled them on this sheet. https://docs.google.com/spreadsheets/d/163Y444q_0ODalgKxhG58gDJTz0Ko5ZUwcR7gc0qc6iU/edit#gid=0 We can use any of these for any slot we add. Lets say I wanted to use RVD and Darren Young's ring announcer names for Cody Rhodes and CM Punk, the ID's need to be copied to the blank spaces as shown here. With this, any superstar placed in slot 460 will be announced as RVD while any superstar placed in slot 469 will be announced as Darren Young. Al that needs to be done is serach for those names and inject the announcer name audio over those names with Sound editor. I will have to assume you have been using sound editor. After entries are added , you need to modify two data values. First, you need to scroll to the footer of the file and look up the last offset row. This will change after new entries are added. from this sheet, the last offset row is 00000840. We note down the value 840 ( we will flip the bytes as 40 08 when modifying) .We need to scroll to the top , change the 28 08 to 40 08 You will also need to take note of the value 05 01. This is the default number of entries in Hex. Since we added two entries we add 2 to 01 05 which will give 01 07. This is written as 07 01. These are important steps. If not done correctly, the last rows of ring announcer ID's wouldn't work. if you are working with a modified sound_p30.pac file , these values will be slightly different as ring announcer ID's will have been added to the file. Save the file, Open the 00C8.pac file in the folder with pac editor, locate the 0015.rass, select the INJECT FILE function and select the modified 0015.rass file. Open the 0BFD09BF523F7140.pac file in pac editor, select the INJECT AS ZLIB function and inject the 00C8.pac file. Open the sound_p30.pac file in pac editor and inject the 0BFD09BF523F7140.pac using the INJECT FILE function. Place the file in the pac\audio folder.
    1 point
  10. Hi Guys, Since my buddy NecromicoN is not registered here, I should link his creations. Of course I like to do that. Hunter Hearst Helmsley ('95/'96) Additional Content:: Move Set / Entrance / Winning Scene CC downloadable #Hunter #Triple H #WWF
    1 point
  11. Saw you on caws.ws as well. Already gave Brian Pillman some play. Excellent work.
    1 point
  12. Awesome Pillman.. but just a heads up 1 of the logos for the Vest isn't working..
    1 point
  13. Nwo hogan is there. I be reloading red yellow hogan soon on alt account
    1 point
  14. No it's fine, the only issue you'll have is that the attires parts for the new dlc wrestlers won't have a thumbnail in creation studio. I haven't installed the most recent patch as yet, so I'll work on the thumbnails when I do.
    1 point
  15. If you create an attire in creation studio and select this attire in game, it will show up with a render. Hence I've added all Hogan's attire parts to creation studio. So I create his attire and set the creation studio attire as the default in MyWWE.
    1 point
  16. Hi, I've put up a tutorial on the name announcement in the Tools and Resources section. I will be putting up a tutorial on the hometown announcement today. If you are referring to something else, please let me know. Hi, Did you mean include ? I'm not sure what you mean otherwise.
    1 point
  17. Thank you. I will probably work on Rick Steiner when I finish working on my existing mods. Buff Bagwell released in the first post.
    1 point
  18. RHEA RELEASED!! Awesome work once again and just in time for this NXT UK Takeover I got about to happen in Universe mode
    1 point
  19. 1 point
  20. Sound Editor 2019 1.2.0.0 is out via internal updater! Download link has been updated, too! (Please do not use the new link if you have another SE version installed! Use the internal update tool! New in this version: - New DLC themes - Named superstar call names in ra_m.pck (Thank you to Junaid Ahmed) - FormWindowState (maximized, normal) and size/position will now be saved at closing - Increased text size (bigger, the same as CCT)
    1 point
  21. Wow!! Omega is awesome!! Great work pal!
    1 point
  22. Hi, As I have had a few requests for this, I have uploaded Audio for the CM Punk and Hogan names I extracted and modified from the game's audio samples. The ring announcer names for most of the removed characters are still in the sound files. Punk and Hogan's names aren't there since they are not in the game. You will need to inject the audio I have uploaded over the characters whose announcer name audio I replaced. CM Punk injected over Summer Ray -Slot 468 Hulk Hogan injected over Sawyer Fulton -Slot 475 Hollywood Hulk Hogan injected over Tyson Kidd -Slot 476. Cody Rhodes injected over Darren Young -Slot 460 The zip contains the modified files updated with the name id's for the removed characters assigned to all three slots. You will need to inject the audio. Just follow the instructions in the Audio samples folder. Here is a short video clip showcasing the ring announcer names and hometown announcement in-game. Download link on the first post The Hogan mod is created by @matt2282p while the Hollywood Hogan mod is created by @Dennis-Bieser There are 3 announcer audio lines recorded . one for the main solo entrance/Victory and the other two for a team entrance and victory. The second audio line is illustrated in the vid below with Hollywood Hogan as part of a team
    1 point
  23. 1 point
  24. Alright. Included a Tron and WEM file in case some needed one. Pofo & Moveset created by @WhereTheFdidTheEgo 👍 Decided to keep the vest and blades colored as it gave it more "pop". If you prefer vest and blades black, just open the texture pac files and remove the Jacket.dds and Wrist.dds files. Hope you have as much fun using it as I had making it. Off to play Resident Evil 2. http://www.mediafire.com/file/zh5ekts4lgbnerl/WHITE_JUSHIN.rar/file http://www.mediafire.com/file/fwv2kvmk9ewob56/BLACK_JUSHIN.rar/file
    1 point
  25. 1 point
  26. Hi, a few moves have been added in a new update. The link below is the full pack which contains the previous main pack and the updates. 5 move animations added : 1.Straddle Dodge - R-Truth's Irish whip rebound drop down motion - I know this was the previous last gen wwe games, but never used in the current gen PC games. 2. Winning Edge - rebound grapple move - Hidden and never used in the current gen games 3.Very European Uppercut 1 - Cesaro's 2nd rebound grapple uppercut - Removed after 2k17 4. Samoan Drop 1 (2k17) -A minor variant of the Samoan Drop -Removed after 2k17 5. Sidewalk Slam - Hidden variant of the sidewalk slam not used in any of the current gen games. A preview of the moves can be found here https://streamable.com/asolf The download link can be found below and on the 2nd post of this thread. The link is the full pack containing all the 2k19 ported animations https://mega.nz/#!onJjFI6Z!7L11vbTMUy3SmQSsB58WqPTTRvJ2KU4hS4_7zs3jFWU Included is a modified sound_p30.pac file, which contains the name call for moves executed during commentary. The following minor modications have been made. 1. Call name for the ported Killswitch 2 (2k15) during gameplay 2. Call name for the ported Rock bottom (2k17) 3. Call name for the GTS 1 (2K15) 4. Call name for the Jackhammer 2 (replaces the current Powerslam being used) 5. call name for the Blackout (Curb stomp 2k15) 6. Call name for the Leg Drop in Hulk Hogan's comeback motion. enjoy.
    1 point
  27. THE BRITISH BULLDOG SS 1992 Released updated hair Updated Face skulpt Remember to say thanks if you use my mods
    1 point
  28. Thanks friend, I find it difficult to find the tattoos of the arms, could someone with the DLC take captures of the character in his tattoos.
    1 point
  29. tried to dm you but you cant receive msgs heres a bunch of old renders from before psd-dreams went down back in 2017. 2 zip files. some might have duplicates but there should be over 7000 itotal if you want to do anything with them http://www.mediafire.com/file/1tj58h55b5bnpvy/png_files.zip/file http://www.mediafire.com/file/db5xmc9n3gkriic/PNG+Files+2.rar
    1 point
  30. A WIP. It's using all modern gen objects minus the glasses, So everything will be animated
    1 point
  31. WIP. Just wanted to preview how it would look in-game. Got something planned with a fellow modder.
    1 point
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