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  1. 4 points
  2. Hi, As promised, I am putting up a tutorial about editing the ring announcer data file. I will try to break it down as much as possible. The sound.pac file contains commentary data, ring announcer data and some other bit, some which I;ve not been able to decipher, but I will share what I have already discovered or what I know. With the dlc releases , the sound_p30.pac file in the pac/audio folder will supersede the others, so we want to edit this file rather than the sound.pac file. I will outline the steps and some explanations below. TOOLS REQUIRED : Pac Editor, HxD. CCT - You need to open CCT so you can look up the ch ID's of each character slot which you will need to convert to hexadecimal using the windows calculator set to programmer mode. I will also assume you know how to use pac editor and its decompress\reinject functions. It is also assumed you know how to convert decimal ID's to Hexadecimal and vice versa using the Windows calculator. Here is a copy of an un modified sound_p30.pac file https://mega.nz/file/RQwQ3YwR#fXaUytSvEsySzs6yTOcBt1ehG7QqaaW2JNiZ07UiP9k 1. Open the file using Pac Editor. Click on MASS EXTRACT to decompress all it's contents. 2. browse into the folder and subfolders created. You will need to open the @0BFD09BF523F7140.pac folder 3. You will see a list of folders . The two I have worked with are the C8 and 012C files. The C8 file contains the ring announcer data while the 012C contains the commentary data. This is the file I edit to modify the commentary call name for moves during matches. But what we need is the C8 file. Click on the @C8.pac folder created to view it's contents. 4. You will see a lot of files beginning with ra. This stands for ring announcer. Each of these files control various ring announcer functions in the game. The 15.rass file holds ring announcer data for character name announcements. Open this file in HxD. You will be presented with the following. Please take note this is an unmodified file. The sound file in the ported moves and entrances pack has been modified. I will explain the data entries in this file. Each Superstar in the game has a ring announcer ID. this ID is linked to the announcer names you find when you open the ra_m.pck file in sound editor and search for the superstar's name. These are not the ID's you see listed in sound editor. The first entry 64 00 00 00 04 1C 89 CC is for The Rock . Each entry is 8 bytes long. 64 being the 1st byte, 00 2nd byte, 89 the 7th byte and CC the 8th byte etc. His CH ID is 100, which is 64 when converted to Hex. The bytes are flipped (00 64 written as 64 00) . The last 4 bytes in orange 04 1C 89 CC is the ring announcer ID for The Rock. This value hasn't changed since WWE 2K16. The next 8 bytes 65 00 00 00 BC 7E 4E 98 is the second entry for CH ID 101 (convert 65 to decimal ). This is Steve Austin's ID. The ring announcer ID for steve Austin is BC 7E 4E 98 Lets look for the ID's for 2 other characters. Roman Reigns and Charlotte. First you need to look up their ID's in CCT and convert the value to hexadecimal. Roman Reigns CH ID is 368. Converting this to hex gives 170. Charlotte's CH 1D is 612. Converting this to Hex gives 264. In both cases we need to flip the bytes (01 70 becomes 70 01, 02 64 becomes 64 02) If you look up 70 01 you will find this entry 70 01 00 00 8B 27 5E 3D and for 64 02 (Charlotte) 64 02 00 00 55 8D 25 23 Now If I replaced the bytes 8B 27 5E 3D with 55 8D 25 23 so Roman Reigns entry reads 70 01 00 00 55 8D 25 23, Roman Reigns will get announced as Charlotte. All the ID's in this file are ring announcer ID's for superstars shipped with the game. There are no mod slots listed in this file. It also doesn't include ID's for removed characters. But the good thing is we can insert slots for modded characters and include ID's for other superstars. We can't create custom ID' as we can't add sound without replacing so that's out of the question here. For instance if you look in the Superstar list in CCT you will see slot 460 is marked as Cody Rhodes and 468 is marked as CM Punk. Lets say you have these two mods in your game, we first convert the ID's to hex. 460 is 1CC , 468 is 1D4. We can insert 8 bytes for each. TAKE NOTE THE CH ID'S ARE ARRANGED IN NUMBERICAL ORDER. IF YOU PLACE DATA JUST ANYWHERE, IT WON'T WORK. Going by numerical order, CC 01 (1CC) is the next hex number to 01 CB (CB 01) . You can copy these 8 bytes of zero's and PASTE INSERT after the CB 01 entry as shown. 00 00 00 00 00 00 00 00 Now we have ID's but no ring announcer ID's. Luckily the developers left over ring announcer names for removed superstars who were in 2k18. There are about 30 wrestlers removed. The announce names are still linked to their 2K18 ID's so they work in 2k19. I looked up the ring announcer ID's for all the 2k18 removed superstars and compiled them on this sheet. https://docs.google.com/spreadsheets/d/163Y444q_0ODalgKxhG58gDJTz0Ko5ZUwcR7gc0qc6iU/edit#gid=0 We can use any of these for any slot we add. Lets say I wanted to use RVD and Darren Young's ring announcer names for Cody Rhodes and CM Punk, the ID's need to be copied to the blank spaces as shown here. With this, any superstar placed in slot 460 will be announced as RVD while any superstar placed in slot 469 will be announced as Darren Young. Al that needs to be done is serach for those names and inject the announcer name audio over those names with Sound editor. I will have to assume you have been using sound editor. After entries are added , you need to modify two data values. First, you need to scroll to the footer of the file and look up the last offset row. This will change after new entries are added. from this sheet, the last offset row is 00000840. We note down the value 840 ( we will flip the bytes as 40 08 when modifying) .We need to scroll to the top , change the 28 08 to 40 08 You will also need to take note of the value 05 01. This is the default number of entries in Hex. Since we added two entries we add 2 to 01 05 which will give 01 07. This is written as 07 01. These are important steps. If not done correctly, the last rows of ring announcer ID's wouldn't work. if you are working with a modified sound_p30.pac file , these values will be slightly different as ring announcer ID's will have been added to the file. Save the file, Open the 00C8.pac file in the folder with pac editor, locate the 0015.rass, select the INJECT FILE function and select the modified 0015.rass file. Open the 0BFD09BF523F7140.pac file in pac editor, select the INJECT AS ZLIB function and inject the 00C8.pac file. Open the sound_p30.pac file in pac editor and inject the 0BFD09BF523F7140.pac using the INJECT FILE function. Place the file in the pac\audio folder.
    3 points
  3. RING ANNOUNCER NAMES MOD UPDATE 21ST FEBRUARY. I have included ring announcer audio files for Matt Riddle The Original Bro , Matt Riddle. The updated sound_p30.pac file has Ricky Steamboat's unused ring announcer name set to slot 786 (Matt Riddle mod slot) You will need to open the ra_m.pck file in sound editor 2019 and search for RICKY STEAMBOAT EXTRA. There are three audio announce names with the EXTRA tag . You will need to inject any of the Matt Riddle audio files in the pack you choose over these (Matt Riddle or The original Bro Matt Riddle). If you don't see the names listed , you will need to download the updated XML file in @Junaid Ahmed's thread here and place the file in your sound editor folder. DOWNLOAD LINK : https://mega.nz/#!1NIwmQDa!5Pib1VRBk8bkm2EYMZTuCAfJ7js8ns465RR9KsHVpmE 2K20 RING ANNOUNCER NAMES. I just thought to share a few Greg Hamilton recorded names I extracted from the 2k20 ra_m.pck file . I use a few in my game as some of these are virtually impossible to put together. I don't mind that's it's mixed with Jojo's hometown announcement. Here are the announce names in the zip. 1. Dominik Dijakovik 2. Limitless Keith Lee 3. Angel Garza 4. Trent Seven 5. Moustache Mountain 6. The Kabuki Warriors 7. Frankenstrowman 8.Ilja Dragunov 9. Imperium 10.Io Shirai 11. Isaiah Swerve Scott 12. Mia Yim 13. The Forgotten sons 14. The best in the world Shane McMahon 15. Steve Cutler 16. Damien Priest 17.Kushida 18. Rhea Ripley 19. The Fiend Bray Wyatt DOWNLOAD LINK :https://mega.nz/#!EQwhHQyS!2SgqZVkpvWy7StVbaI1Q6wV7c1W3-evW6CcT7o2KZFI RING ANNOUNCER NAMES AND SOUND.PAC FILE MOD UPDATE : JANUARY 27TH This is an update to the ring announcer sound mod and ring announcer name audio on this thread. The previous links have been removed. Ring announcer audio for John Morrison, Keith Lee and The O.C have been added. The custom ring announcer names folder contains the ring announcer audio files I had previously uploaded. You will need to inject the Audio files for John Morrison, Keith lee and The O.C with Sound Editor 2019. Search for JBL. Inject the 3 audio files for John Morrison into the 3 JBL names (JBL, AND JBL,JBL) - CH slot 511 Search for Michael P.S Hayes. Inject the 3 audio files for Keith Lee into the 3 names for Hayes - CH slot 925 This will only work if you have John Morrison and Keith Lee installed on slots 511 and 925 respectively. You will need to inject The O.C (either version 1 or version 2) into any custom tag team name of your choice. You then select the name you injected into ingame . Create the team and select whichever tag name you injected into as the presentation name. For instance if you selected The Hooligans and injected the O.C into that name, you will need to select The Hooligans as the team presentation name in-game. _______________________________________ ___________________________________________________________________________________________________________________________ This is something new I've been looking into for a few days now. First is the issue where the character hometown is not announced during entrances. You will notice if you install pofo and movesets for characters, the Hometown is announced as long as the game is still running. Once you restart the game, this announcement ceases. This has been the case since wwe 2k18. This also occurs when one is replacing an in-game character with a mod and you try to change the hometown settings. The profile_dat.pac file located in the pac/profile folder, holds pofo data for in-fame superstars which also includes home town data. I have observed the game will read this file when loading.It seems as if all other data apart form the hometown bytes is loaded from the gamesave file. Adding the hometown bytes for a superstar profile_dat.pac file seems to fix this problem. @Perfectplex had modified this file and a few others to enable the extra character slots. With this, the hometown data can be added to each custom slot by locating the slot number looking through @pozzum's memory sheets, modifying the offsets and reinjecting back. RING ANNOUNCER NAME AUDIO. Many thanks to @Junaid Ahmed for sending me a copy of the xml file he has created which indexes most of the announce names and ID in the ra_m.pck file . Looking through this list, I realised the name audio for all the removed characters from 2k19 are still in the game. I'm not sure the commentary is in. Names I saw listed include: Tommaso Ciampa, Nicki Cross, Earthquake and Typhoon, Bushwhacker Luke and Butch, Michael P.S Hayes and the other fabulous Freebirds, The Von Erics, Mankind, Mick Foley and Dude Love, Enzo Amore, Big Cass, Tatsumi Fujinami, Larry Zbyszco, Sawyer Fulton, Tyson Kidd, The Brian Kendrick, Summer Rae, Neville, Darren Young, Emma and Mark Henry. The sound.pac file located in the pac/audio folder contains data for the ring announcement and commentary script. Each character had a ring announcement ID which maps all the audio pertaining to the character. I realised this ID has been the same for in-game characters since 2k17. On mapping this data to character ID's for custom slots by copying data from the 2k18 sound.pac file, the name announcing works for the slot. You can also map this ID to a slot for an in-game character. I will put up a tutorial soon. The clips below illustrate these mods. The mods used in the video are from @jimmyveez, @Dennis-Bieser, @julianbitw, @Unbreakable138 and brave (discord forums) First you will notice I am not replacing a character as these are custom slots for mods. There are two name audio lines for Chyna. I injected these over the Tatsumi Fujinami audio. You will also notice the Hometown announcement works. There is no change even if the game is restarted as it reads the hometown data from this file and the other data from the pofo stored in the gamesave. Another thing is you can use the same name announce id on multiple slots. So lets say I had 3 Mods of Hogan on CH 475,476 and 477. I can inject his announce name audio by Jojo (which I will post here soon) on let's say sawyer Fulton's audio, and assign to all three slots. UPDATED DOWNLOAD LINK: 21st February. Added ring announcer names for Cody, Kenny Omega, Chris Benoit and Scott Steiner. Updated the ring announcer names for Hulk Hogan and Hollywood Hulk Hogan. UPDATE 25th February -Mapped the announcer names for Mark Henry and the 3 aces of Mick Foley (Mankind, Dude love and Cactus Jack) to their mod slots. UPDATE 3rd March - Mapped in the ring announce names for Neville (784) and The Brian Kendrick (727) UPDATE 5th March - Added ring announcer audio files for Bubba Ray and D -Von Dudley (slot 477 and 478) -inject Bubba Ray over Buddy Roberts/D-Von Dudley over Jimmy Jam Garvin with Sound Editor 2k19 UPDATE 9th March - Removed the Ricky Steamboat ring announcer name on slot 336/replaced with Emma. Added Ring announcer audio files for Buddy Murphy to inject over those of Emma. Please follow the instructions below to inject the Buddy Murphy audio files over Emma's There are two sets of announce names for Emma. When you open the ra_m.pck file Sound Editor 2k19 and search for Emma, you need to inject the 3 Buddy Murphy Audio files over the these Emma - offset 00004E78 And Emma - offset 0D2EED25 Emma - offset 0000D8C0. UPDATE 13th March - Added Ring announcer names for The New Daniel Bryan. (You will have to inject over the in-game Daniel Bryan names. You can search and locate them in the ra_m.pck file using Sound Editor 2k19.There are quite a few due to the his character in showcase mode) Added Ring announcer names and Hometown announcement for Blake on slot 900. You can inject his name audio over Tatsumi Fujinami. UPDATE 8th April - Added Ring announcer Audio for Wade Barett (2 options) -Inject over Albert's ring announcer name using Sound editor Inject Kenny Omega's ring announce audio over Kevin Von Eric's (slot 492) Inject Chyna's ring announcer audio over Kerry Von Eric's (slot 487) DOWNLOADS Here is the download link for the updated zip pack. I have added hometown announce data for : RVD ch id 106 (Hometown and name) Cody Rhodes CH ID 460 Tomasso Ciampa - CH ID 461 (Hometown and name) CM Punk - ch id 468 Hulk Hogan - CH ID 475 Hollywood Hulk Hogan -CH ID 476 Bubba Ray Dudley -CH ID 477 (Inject the ring announcer files in the zip over Buddy Roberts using Sound editor 2k19) D-Von Dudley -CH ID 478 (Inject the ring announcer files in the zip over Jimmy Jam Garvin using Sound editor 2k19) Chyna -ch id 487 (Inject her ring announcer audio over Kerry Von Eric) Chris Benoit - ch id 489 Kenny Omega -CH ID 492 (Inject his ring announcer audio over Kevin Von Eric) Wade Barett -ID 499 (inject the ring announcer name over Albert's using sound editor 2k19) AJ Lee - CH ID 500 Road Warrior Hawk - CH ID 506 Nicki Cross - CH ID 510 (Hometown and name) Honky Tonk Man - CH ID 780 Mankind -CH ID 782 (Hometown and name) Road Warrior Animal -790 AX - Demolition -792 Smash -Demolition -793 Typhoon -794 (Hometown and name) Earthquake -795 (Hometown and name) Jimmy Hart -796. Enzo Amore - 918 (Hometown and name) Big Cass - 574 (Hometown and name) Neville - 784 (Hometown and name) Buddy Murphy -336 Mark Henry -914 (Hometown and name) Cactus Jack -915 (Hometown and name) Dude Love - 915 (Hometown and name) Mankind -917 (Hometown and name) The Brian Kendrick - 727 (Hometown and name) Blake - 900 The New Daniel Bryan -(will replace the in-game Daniel Bryan audio) UPDATE (30th July) : ENABLED Tommaso Ciampa and Nikki Cross in-game hidden commentary on mod slots 461 and 510. Credit to @jimmyveez and julianBITW for the mods used in the video.
    3 points
  4. No, the tutorial on porting mods to 219 bases should cover what you require. Buff Bagwell is almost done, I hope to release in the next few days. Here's a preview: Also created three attires. It was impossible to find good refs of the airbrushed logos on his tights, so I had to get creative and create my own. Took forever to do but I think I managed to capture the spirit of his attires though: Finally, couldn't resist updating Nash. The in game model just didn't look right to me:
    3 points
  5. Hi Guys, Since my buddy NecromicoN is not registered here, I should link his creations. Of course I like to do that. Hunter Hearst Helmsley ('95/'96) Additional Content:: Move Set / Entrance / Winning Scene CC downloadable #Hunter #Triple H #WWF
    2 points
  6. Hi, As I have had a few requests for this, I have uploaded Audio for the CM Punk and Hogan names I extracted and modified from the game's audio samples. The ring announcer names for most of the removed characters are still in the sound files. Punk and Hogan's names aren't there since they are not in the game. You will need to inject the audio I have uploaded over the characters whose announcer name audio I replaced. CM Punk injected over Summer Ray -Slot 468 Hulk Hogan injected over Sawyer Fulton -Slot 475 Hollywood Hulk Hogan injected over Tyson Kidd -Slot 476. Cody Rhodes injected over Darren Young -Slot 460 The zip contains the modified files updated with the name id's for the removed characters assigned to all three slots. You will need to inject the audio. Just follow the instructions in the Audio samples folder. Here is a short video clip showcasing the ring announcer names and hometown announcement in-game. Download link on the first post The Hogan mod is created by @matt2282p while the Hollywood Hogan mod is created by @Dennis-Bieser There are 3 announcer audio lines recorded . one for the main solo entrance/Victory and the other two for a team entrance and victory. The second audio line is illustrated in the vid below with Hollywood Hogan as part of a team
    2 points
  7. Thank you @squaredcirclefan for sharing your knowledge with us - again! That's the sense of a community, I think. I would like to add that the ID you mentioned is a reference to the soundbank (bnk file). There, the events and sounds are merged. The entry points to an ID and this contains the announcements (sound ids). If you have the time, export the soundbanks with SE. I've experimented a lot here for the last few months, but unfortunately I have not been able to add new sounds. Maybe we can do it together somehow? I see the biggest chances at this point to really add 'new' sounds.
    2 points
  8. I'm working on a way to set this automatically when someone injects a new pofo with CCT (only for users who have installed PerfectPlextra via CCT).
    2 points
  9. KAMALA Download: https://mega.nz/#!x9UkFIyR Key ONLY via PM. SCOTT STEINER [Retro] Download: https://mega.nz/#!Q4cDyagA Key ONLY via PM. HARDCORE HOLLY (fixed) Download: https://mega.nz/#!I8sV3YIB Key ONLY via PM. JEFF JARRETT (DOUBLE J) Download: https://mega.nz/#!t8lFzS4Z Key ONLY via PM. JEFF JARRETT (THE CHOSEN ONE) Download: https://mega.nz/#!lsFnVKyQ Key ONLY via PM. YOKOZUNA [RE-RELEASE] 09/08/18 Fix: 09/08/18 - fixed entrance coat - animated entrance belt Download: Public requests in the thread will be ignored https://mega.nz/#!8lUDQKqJ Key ONLY via PM. REPO MAN [RELEASED] Download: Public requests in the thread will be ignored https://mega.nz/#!1k1D0KIJ Key ONLY via PM. DOINK THE CLOWN [RELEASED] - Thanks to @AznBlusuaznfor fixing the hair animations & creating the damaged facepaint. Download: Public requests in the thread will be ignored https://mega.nz/#!RpsHBKCb Key ONLY via PM. HACKSAW JIM DUGGAN with Two by Four [RELEASED] Download: Public requests in the thread will be ignored https://mega.nz/#!Iw8hwZiC Key ONLY via PM. ECW DLC - TOMMY DREAMER, TAZ(Z), THE SANDMAN [RELEASED] Download: Public requests in the thread will be ignored https://mega.nz/#!A8cTSZZR Key ONLY via PM.
    1 point
  10. Hi, I've been looking into this issue lately which has been documented in wwe 2k18 and wwe 2k19. What happens is the game resets the hometown announce data when the game is restarted after installing a moveset file. This also creates an issue when you are replacing characters and you need to change the hometown data for an in-game superstar to match that of the modded superstar. I found out a few things : The default hometown data for each in-game superstar is located in the profile_dat.pac file located in the pac/profile folder This file also contains other pofo data for each character. The game reads this file for the hometown data. This data can be modified and changes will be made in the game which are not stored in memory. The modified profile_dat.pac file by @Perfectplex contains data for additional character slots. The slot for hometown data is blank. When these blocks are populated, the game reads the data for the character slot. ( I will explain further in a tutorial) The announce name for each in-game character is stored in the sound.pac file. When this data is deleted for any character, the character name during the entrance and victory will not be announced , however the commentary will remain. What I have done at the moment is add the hometown data in hex to slots 468 and 475 (CM Punk & Hulk Hogan ) in @Perfectplex 's modded file. This file is placed the mods folder under the perfectplextra feature when it is installed through Custom Character tools. I will put up a tutorial after a few more tests. I have uploaded a link to the modified file. You can place this file in your mods folder and rebuild the def file. If you have CM punk and Hogan on slots 468 and 475, you will notice the hometown is announced during their entrances. You can restart the game and it will still work as the game does not need to read the data from memory. https://mega.nz/#!w74xzCiA!co5jEvSEuwxPFYXG_PQLTJR8Omb6kh-Z4gPwuxFuUdo Please do let me know the results.
    1 point
  11. This is great, man. I may finally re-activate the announcer with this 😄 BTW, you may know about this: So, I replaced some of the old stars I never use with some mods; for instance, Lex Luger with CM Punk. Is there a way to make the commentary guys stop calling him Lex Luger? Editing the POFO maybe?
    1 point
  12. Alright. Included a Tron and WEM file in case some needed one. Pofo & Moveset created by @WhereTheFdidTheEgo 👍 Decided to keep the vest and blades colored as it gave it more "pop". If you prefer vest and blades black, just open the texture pac files and remove the Jacket.dds and Wrist.dds files. Hope you have as much fun using it as I had making it. Off to play Resident Evil 2. http://www.mediafire.com/file/zh5ekts4lgbnerl/WHITE_JUSHIN.rar/file http://www.mediafire.com/file/fwv2kvmk9ewob56/BLACK_JUSHIN.rar/file
    1 point
  13. Interested in the announcer audio tutorial. I wonder if it also works with themes as I'm pretty sure each ID has stayed the same since 2K16.
    1 point
  14. Hi, There might be a few more. The few I've found so far were discovered on looking through decompressed 2k15 motion pac files. The 2k18 and 2k19 pac have more moves stored. At some point I will get round to scanning through those as well.
    1 point
  15. Hi, a few moves have been added in a new update. The link below is the full pack which contains the previous main pack and the updates. 5 move animations added : 1.Straddle Dodge - R-Truth's Irish whip rebound drop down motion - I know this was the previous last gen wwe games, but never used in the current gen PC games. 2. Winning Edge - rebound grapple move - Hidden and never used in the current gen games 3.Very European Uppercut 1 - Cesaro's 2nd rebound grapple uppercut - Removed after 2k17 4. Samoan Drop 1 (2k17) -A minor variant of the Samoan Drop -Removed after 2k17 5. Sidewalk Slam - Hidden variant of the sidewalk slam not used in any of the current gen games. A preview of the moves can be found here https://streamable.com/asolf The download link can be found below and on the 2nd post of this thread. The link is the full pack containing all the 2k19 ported animations https://mega.nz/#!onJjFI6Z!7L11vbTMUy3SmQSsB58WqPTTRvJ2KU4hS4_7zs3jFWU Included is a modified sound_p30.pac file, which contains the name call for moves executed during commentary. The following minor modications have been made. 1. Call name for the ported Killswitch 2 (2k15) during gameplay 2. Call name for the ported Rock bottom (2k17) 3. Call name for the GTS 1 (2K15) 4. Call name for the Jackhammer 2 (replaces the current Powerslam being used) 5. call name for the Blackout (Curb stomp 2k15) 6. Call name for the Leg Drop in Hulk Hogan's comeback motion. enjoy.
    1 point
  16. I have Finished Renaming the Ra_m.pck file it took around 8 hours to complete i wonder how @esbatmusic took 3 months and haven't updated it any ways now i can start modding my game i will request @TheVisitorX to update the sound editor with new ra-m.pck listing so all of you can use it also i apologize if i did some spelling mistake as i did it in all in one day in around 8 hours and my english is weak so do search wisely i have also found callnames of previous wrestlers which are not even in the game this year to mention the few are JBL,CIAMPA,HENRY,NIKKIE,VON ERICHS,NATURAL DISASTERS,ALBERT'AUSTIN ARIES, and few more i am feeling dizzy now enjoy 😉
    1 point
  17. Short Answer- I havent decided yet. Long Answer- Not only am I working in private on a couple massive packs but there are little things here and there that I would like to fix in various previewed and past released mods before I release them. In the past I was more inclined to hastily release mods as soon as I finished them and update as I go but ever since being denied that Legends game that my work is featured in I have been personally less inclined to just release work and better versions of my mods that will inevitably be added to a updated version of a game that wont even be shared with me, by them or anyone else. So my attitude has been, Imma clean up all of my mods to the best of my ability and then maybe release them all together, however long that takes so be it. But I am in no rush to feed that petty game of keep away. I used to share more freely before because I felt we were all working together as a community, now that I feel blackballed & exploited so I've kinda slowed that attitude
    1 point
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