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Showing content with the highest reputation on 12/21/2018 in all areas

  1. I just want to echo what others have said and say thank you so much for putting in the time and effort to create these tools. It's a huge help for us and I think I can speak for everyone when I say we appreciate it a lot.
    4 points
  2. Yeah Thanks from all of us who do not mod but use mods and all of the tools. You and others who make these tools and mods have made this game so much more than it is out of the box. For me I love the old school and new japan/roh stuff. it makes the game that much more. I used to think 100 CAW before the modding stuff was plenty but then I found more and more I wanted to add and all of you guys made that possible. Mad props to you all.
    3 points
  3. I'm back with good news. Aero Star has been uploaded and so has The Great Kabuki and Gary Hart. This is how they look like in their final forms 🧐 Aero Star The Great Kabuki Gary Hart
    3 points
  4. Blahblahblahblah, I know I’m super late but better late than never🙂 Uploaded: Search Tags: TOPDOGCAWS, (Name of Superstar), The Man of 1000 Holds Uploaded: Credit: Stingertap10, Wizardofthay for face photo and Razaback for attire logos, Ryeedee for body texture Search Tags: TOPDOGCAWS, (Name of Superstar), FOUR HORSEMAN, CRIPPLER Uploaded: Credit: Dre41(Jay Briscoe face update), SweatyGladiator(Tattoos), PH_Guy, & BhangraMan. Search Tags: TOPDOGCAWS, (Name of Caw), DEMBOYS
    2 points
  5. Custom Character Tools 2019 This is the place for all questions, bugs, error messages and suggestions regarding the new Custom Character Tools 2019 for WWE 2K19! First I want to say a THANK YOU to @Cave Waverider for another great cooperation this year! And also a BIG THANK YOU to @BamBams Universe! Without your donations and kind words there would be no CCT this year!!! Features Changes Download Tutorials FAQ And before anyone ask .. No, it does not work with pirated versions! And you will need the latest Steam version of the game! At this point 1.0.3. Any newer version needs an update!
    1 point
  6. Adam Page Austin Aries Bandido Bárbaro Cavernario Blue Panther Jr Brian Cage Britt Baker Brody King Bushi Carístico Chris Brookes Cody Cuatrero Dalton Castle David Starr Dragon Lee Dustin Rhodes Evil Flamita Forastero Hijo de L.A. Park Hijo del Fantasma Hiromu Takahashi Hirooki Goto Hiroshi Tanahashi Jay Briscoe Jay White Jeff Cobb Jimmy Havoc Joey Janela Jon Moxley Jonathan Gresham Juice Robinson Jushin Thunder Liger Katsuhiko Nakajima Kazuchika Okada Kenny Omega Kenoh KENTA Kid Lykos Kota Ibushi Kushida L.A. Park Lance Archer Mark Briscoe Marty Scurll Masa Kitamiya Matt Jackson Maxwell Jacob Friedman Michael Elgin Minoru Suzuki Místico Naomichi Marufuji Nick Jackson Pac PCO Penta El Zero M Puma King Rey Fénix Rocky Romero Rush Ryusuke Taguchi Sanada Sansón Shawn Spears Shingo Takagi Sho Shuji Ishikawa Suwama Taichi Taiji Ishimori Takashi Sugiura Tama Tonga Tanga Loa Tessa Blanchard Tetsuya Naito Texano Jr Tiger Mask Timothy Thatcher Titán Tomohiro Ishii Trent Seven Tyler Bate Volador Jr. Walter Will Ospreay Yoh Yuji Nagata Zack Sabre Jr.
    1 point
  7. 3/27/2019: These are the first set of attires for both tag teams (Really, really wish you could put Demolition's custom theme track on!) 2nd attires to begin soon.... Demolition: Ax and Smash Powers of Pain: The Barbarian and The Warlord Surfer Sting Search Tags: Sting, Tomcat13, Halloween Havoc Halloween Havoc 1989 Clash of the Champions 11-1991 Sid Vicious (Credit to the CAW Community for Sid Face Photo, Hair texture) Search Tags: Sycho Sid, Tomcat13, WCW Sid Vicious WCW Sycho Sid Attire Comparison with In-game Model On CC The Legion of Doom: The Road Warriors (*Credit to the CAW Community for the following resources: Animal face photo, Animal right arm tattoo*) Search Tags: Tomcat13, Road Warrior, Hawk, Animal 1989 Attires- Road Warriors Hawk & Animal 1986 Attires: Road Warriors Hawk & Animal Uploaded to CC Tags: Ultimate Warrior, Tomcat13, Wrestlemania 6 WWF SuperStars March 1990 Pictured with WolfgangJT's Hogan (credit)
    1 point
  8. Damn man, these are legit really good. Seriously thinking about nabbing these when you upload them and replace the ones I got.
    1 point
  9. Right will update sometime during the holidays
    1 point
  10. The wolves eddie edwards und davey Richards would be awesome
    1 point
  11. Hogan V2 preview has now been added complete with an nWo slot, I will upload both versions if theses changes are liked?
    1 point
  12. 1 point
  13. It is more or less the same as last year, but with another compression. Only the design has changed a bit, but nothing fancy, functionality is more or less the same. By the way... Thank you for all the kind words in this thread. It is nice to see that so many people are using my tools and that they like what I have done with them. That motivates me a lot!!
    1 point
  14. X-Packer 2019.2 has been released and emailed to everyone who has donated. Tutorials for the new functionality is below: Universe Mode Injection In WWE 2k19, the game manages the wrestler info and movesets independently of each for the exhibition matches, universe 1, 2 and 3. If you wish to add wrestlers to the game and want these additional wrestlers to appear in Universe mode, do the following 1. Please take a full backup of both your save file and misc.pac file. 2. Open the 64 bit version of X-Packer and click settings 3. If you are on patch 1.03, enter the value of 220480 in both patch offset increase fields 4. Set the save changes to universe mode to “yes”. 5. Click save settings. 6. Start WWE 2k19 and get to the title screen. 7. Click File – Open – WWE 2k19 – PC Version – dump memory 8. Select a folder in which to save the save dump 9. You will notice that there are now four memory dumps for the wrestler info and movesets. The Universe mode dumps have the word uni1/uni2/uni3 as the extension. DO NOT OPEN the uni1/uni2/uni3 files in X-Packer, only open the the main wrestler info or moveset dumps. 10. If you want to add a wrestler to the universe mode, open the main wrestler_info_dump.save file. Inject a wrestler info file into a slot which you wish to use. Seeing as though you have the save changes to universe mode set to “yes,” X-Packer will automatically inject the wrestler info into the uni1/uni2/uni3 wrestler info dumps files. 11. Hit save changes into memory and your wrestler will appear in exhibition mode as well as in all three universe modes. 12. When working with the movesets, the process is the same as above. However some users have indicated that the misc file is changed when the movesets are injected for the first time. So take a backup of your misc file before opening and making any changes to the moveset dump file. Restore your backup misc file after you have made all changes to the moveset dump. Please note the following: - If you have already added wrestlers to the game prior to this version of X-Packer and want the wrestlers to appear in universe mode, you need to follow the process above and reinject the wrestler info and moveset files. Then hit save changes to memory. - The wrestler info and moveset files are managed independently of each other, so X-Packer will only write to the slot which you are injecting into and will not make any other changes to the universe dumps. - If you don’t want changes to be save to a particular universe mode, delete that universe dump i.e uni1/2 or 3 before hitting save changes to memory and that universe mode won’t be affected. A video tutorial is below, sorry about the poor audio quality, my internal mic seems to be giving me issues. Creation Studio mods If you are working in photoshop you will need the intel dds plugin to work with dds dxt 10 files. You will also need the Nvidia dds plugin to save the dxt 1 and 4.4.4.4 dds files in the correct format. Follow the process below to edit the textures in the creation studio pac files. 1. To determine which pac file corresponds to which item in the creation studio, open casthumb.pac file found in the pac/edit directory. 2. Each of the SHDC files contained in the caw thumb contains thumbnails for the creation studio categories i.e. Tops, elbow pads, etc 3. Decompress the contents of each of the SHDC files and change the extension of the extracted files to dds. 4. The name of the thumbnails are the id the part multiplied by 100. Eg. Tights 2 would be 2 x100 = 200. In Hex 200 = C8 so the theumbnail would be named 00C8.dds. 5. Now that you have identified which pac file contains the part you wish to work with, copy the appropriate pac file to your computer e.g. tights_00002.pac. 6. Open the pac file using ctrl+4 and double click the name of the SHDC/PACH file contained. 7. Decompress the 0000 file, X-Packer will either save this as 0000.pac or 0000.yobj. 8. Open the 0000 using the File-Open-Pc Pac File-Creation Studio Pac Archive (ctrl+1). 9. Click on the decompress all button to decompress and extract all the files. 10. There are usually four textures in the archive and these must be save as follows: a) Main texture file (controls the appearance of the item in creation studio): DXT 10 with alpha and no mip maps. I use the intel plugin for this. b) Mask (controls the individual colouring of layers. The red, green, blue and alpha channels controls which parts are to be controlled by each layers colour): DDS 4.4.4.4 and no mip maps. c) Normal and MR textures: DXT 1 no alpha and no mipmaps. 11. Inject your textures back into the creation studio archive. 12. Now you will need to create a new pach file to hold the creation studio file. Click file – new pach archive and select the 0000 file you just injected into. Click create PACH archive. 13. Open the pac archive you copied from the edit folder e.g. tights_00002.pac and inject the pach archive you created in step 12. 14. Copy the pac archive back to the appropriate directory. Restart the game. 15. Optionally, you may want to create a new thumbnail for your edited and inject this into the appropriate casthumb shdc archive. The format for the thumnails is dds dxt1 without mipmaps. I use the compress and inject function when injecting in the SHDC archives in the casthumb file as the SHDC files contains many thumbnails and compress and inject function is much faster than the standard inject. If the compress and inject function does not work for you, you can resize the thumbnail and the game will still read it without issue. A video tutorial is below, sorry about the poor audio quality, my internal mic seems to be giving me issues.
    1 point
  15. Pretty much done. Just have to remap the lights and find all my old menu stuff
    1 point
  16. 1 point
  17. Sorry I shouldnt have fed the troll, my bad. Anything I can do to help with your CPU problem just let me know, I fix computers for a living.
    1 point
  18. WHAT THE ACTUAL FUCK I swear Kendrick must have that Benjamin Button disease!
    0 points
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