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Showing content with the highest reputation on 11/29/2018 in all areas

  1. UPCOMING PORTS UNDERTAKER ABA 2K16 REY MYSTERIO'14 2K15 RANDY ORTON'16 2K17 MARK HENRY'11 2K15
    3 points
  2. Hi, The outer limits elbow drop is marked as "not used" by the game's developers, though some of the motion data files are in the game. I will port over the missing data files and add it to the listing. I will be releasing a pack with a few other moves soon and I'll add it to the list.
    3 points
  3. TheVisitorX, Just wanted to stop in and thank you again for what you do. From the preview vid, I'm chomping at the bit to get my hands on CCT 19'! Take Care, BRO!
    3 points
  4. In the process of creating a creation studio object model for Steiner's tights. This will allow you to create his wwe attire and have a render:
    3 points
  5. Demolition Smash w.i.p added facial animations new animated hair full attire 3d object wrist bands and knee pads still needs fixing
    3 points
  6. I know the ones used in the create a show logos are the lgc6xxxxx, so start with these .These might also be the calendar logos . One thing to note too is the logos for create a show are indexed in the pac/menu/createshow/logomenutable.pac and logotable.pac files. Lets say you want to enable the SNME logo for slot 43, you will need to add the data to this file. I will suggest you examine the 2k18 file as the hash is still the same.
    2 points
  7. You cannot assign call names or wrestler info such as hometown, etc if you create a caw based on an in game wrestler. So the additional wrestlers will still not have call names. I decided to create Benoit tights for creation studio as well. I have a few more things to fix on the Benoit model for the tights to sit correctly on the model, but it looks like this so far:
    2 points
  8. Alright... I get a lot of PM's and questions that I don't ever really have time to go in-depth about so I'll do it here. I've put together a "memory sheet" of most of the arena stuff. I'll explain it here just so everyone can see and not PM me. Not being a dick but I don't like explaining things to people, and they realize how overwhelming this is and it ends up being a waste of my time because they're now uninterested in doing the work. Due to certain things if I did want to help, a lot of the time I don't have the time to break it down, so I'll try here https://docs.google.com/spreadsheets/d/1g6KoexP8TmkiKRZ_IvB0MclGmQEQ7Nabw94IY4eePQA This sheet has everything from Entrance IDs, Asset IDs, Menu Renders, the 02 file, as well as other things I'll probably update when I get more free time. I'll start with the 02 file. This file is in the misc01_start.pac. This file has a lot of things in it as you know now. This sheet will breakdown most of what's included in it. You can also use @pozzum's wrestleMINUS app. It has a built in 02 show editor in it. I know that a lot of you have been asking about adding new arenas and such. That is possible though this file. If you open the 02 file in poz's tool you'll see something like this: The first 2 columns are pretty self explanatory. This is the string. You can alter that to whatever you want in the superstring or whatever string you use. There's a ton of arena names to choose from. The first SelectNum is the arentrance#, the second is the transition video. If you wanted to link a slot to a hidden arena you can just change the first SelectNum to whatever slot you want. With PACH files you can go from 00 to 99 (that goes for everything, arena assets if you want to make completely new aprons, ringmats, ropes, turnbuckles, mintrons etc). So if you wanted to port something, say Halloween Havoc 96 from WWE 2K16, you'd just find a slot you want to use and point it to that arentrance #. There are a bunch of SDL's in the 02, those are placeholders in the event 2K decides to add more arenas (like GBOF last year). You'll see they have weird SelectNum's. Halloween Havoc 96's entrance # is 65 (And arentrance00065.pac isn't used in 2K19). So just change the first SelectNum to 65 and the transition video... you're gonna want to change that to something that is in the game. 24 works because it's the generic WWE 2K19 transition. If you change that number to something that isn't in the game, the game will crash. If you did this right, you'll see your arena in the menus. The string name will be there. There will be no logo, nameplates, locator videos, or replay graphics but the arena will load and be functional. Until I, or someone else figures out how to add these menu assets to the arena files, you can just create a show for these arenas. Just mod the Create-A-Show files to create your stuff, if you want to port old files from previous games. If you decide to do this via hex, you'll have to convert those numbers. It's not 65 in hex, it's 41... It's not 24, it's 18. Other things in the 02 file are self explanatory. The colored columns are ones that have identified. They're also ID'd in poz's tool. Stage for example. I've explained this before but the numbers dictate the geo of the stage/ramp. 03 = SDL, 02 = Modern Raw, 01 = Classic RIW type ramp, 00 = Flat stage. Crowd fighting is self explanatory. Screen filter is a big one. You can use bgeffect and you'll notice the filter is gone but you still have a yellow tint in the classic arenas. This gets rid of the tint and the filtering. Just match the values of a modern arena to a classic slot. BAR is barricade geos. This dictates how the barricades look. Say you want to get rid of the commentary booths from ring side, you'll want to use maybe Modern Raw or NXT's BAR values. When you edit this your commentators will still be there, but the barricades will close it off. To get rid of the commentators and the booth, what you'll want to do is look at the WPAR file. It's location is shown in the WPAR section of the sheet. You can just copy the values of a Modern Raw or NXT to the slot you want and that will either move the table and announcers to the stage, or remove them completely (NXT). With porting arenas from older games you may realize that when you move around the ring or on stage you warp around. This is because of the fact that the older games don't account for certain geos, like crowd fighting. To fix this you'll have to fix your arentrance files. Inside them there are 2 files (WWE 2K16 & 17), the 03DA and 03D9. You'll have to inject the file from 2K18 or 2K19 that has the same geo that your arena has. Depending on the setup, there may be clipping (if you have something like WMXV with a geo from a newer game) but you won't warp around all strange. In the event you're still having problems, you're going to have to add 2K18 or 2K19's new files for geo as well. These are 047E and 047F. You can create a new PACH/SHDC or try and use PACH/SHDC Adder. The Arena Misc file seems to have kept a lot of the things from older games for the arenas that are no longer in the game, so if you want to port something it is best to use the arentrance number that the older game used if it's not being used in the current game. An Example is the Halloween Havoc 96: It kept the information so I didn't have to do anything to the misc. It's probably the same for the other arenas. The color profiles as well. I can explain this in depth later, but you can mod the color profile in poz's tool. Each slot has a profile of 4-5 Colors. You can assign those colors by opening the prm_ar_lg_color.pac file (just do a directory search to find it). It's just hex colors you can input your own colors or use the ones from other arenas. This should get you all going. If you have questions, ask them here and I'll try to answer when I have free time if it needs to be explained in detail.
    1 point
  9. AOP Updated Graphics PREVIEW: DL Link: https://2kmodz.com/file/c2c5f5fe0061a41cd3c8b4c6b23ddd35 Johnny Gargano Updated Graphics PREVIEW: DL Link: https://2kmodz.com/file/1fad8e1498b770a2df636aee368010ae Buddy Murphy Updated Graphics PREVIEW: DL Link: https://2kmodz.com/file/b7d71633fc7c3a9c29060496c91fc12c The Brood Updated Graphics PREVIEW: DL Link: https://2kmodz.com/file/b16629fcda3a176c7ab1cbeea54c31b5 D-Generation X Updated Graphics PREVIEW: DL Link: https://2kmodz.com/file/71a185138574ea01d4b318e2d16a90a4 Woken Matt Hardy Updated Graphics PREVIEW: DL Link: https://mega.nz/#!BKwEDSaA!xgstByXMZix-cFg3lepAku6bkL788WR4-anQDpo45Xw The B Team Updated Graphics PREVIEW: DL Link: https://2kmodz.com/file/f08702ebc3c8054fa2086df4f0a55667 Baron Corbin Fixed Graphics PREVIEW: DL Link: https://mega.nz/#!RL4RXK7I!bUDCV48kKGiM-Hb30QA5BpnO4rl-ioPZ5MmuZE00DgI Daniel Bryan Updated Graphics PREVIEW: DL Link: https://mega.nz/#!RKpCgQCS!JX0LT1VssdTjjM6ZHHL04OznZsPKtRl_Zz-FgzARbc0 Evolution Updated Graphics: PREVIEW: DL Link:https://mega.nz/#!YSwxEC7I!tpSbaVTmGPTEigNWLQ36KxaunBFo7oiWpuhFkdQiM2k Adam Cole Updated Graphics: PREVIEW: DL Link: https://mega.nz/#!ZCQBgKyZ!gSGZROpvs8At5GWRGrDIvPJCbY99BPN8qvtyRgs9cZk AJ Styles Updated Graphics: PREVIEW: DL Link: https://mega.nz/#!VPISCQpD!OUgT1NwMMu-Lhx9Q-cV2HhChcggh-D8RQW5XbT8wSmg Shawn Michaels Updated Graphics: PREVIEW: DL Link: https://mega.nz/#!Zah2lQ6S!tcy5RTVvl-KzmFL1ZuNX356VDbCo--T32mRhlkgDVKg
    1 point
  10. [PC] Tags: Velveteen Dream; MadTuga. Tried my best. Feedback is appreciated. Thank you.
    1 point
  11. Love your work - downloading so many of your CAWs, including ones I had no interest for originally but the quality convinced me otherwise! If you are open to requests, I'm looking for a good Alex Shelley! Also, would you be able to reupload Aliyah? No rush - thanks for your work!
    1 point
  12. Could you do Kevin Nash's attire from when he faced The Rock on Smackdown in 2002? From what I know he only wore it once.
    1 point
  13. Hi, The file being modified inside the pac is the 0398 file. As long as both arenas are not sharing the same slot, it's possible to modify the file to include data for both arenas. If you can send both files, I can examine them and tell you what you need to do.
    1 point
  14. I really appreciate your work and I can Imagine the time you spend on your creations. THANK YOU for that bud! Saturn...! Awesome
    1 point
  15. Hi @Junaid Ahmed, I did a test in game and in 2k18 and I can see what you mean. In 2k18, you could perform a diving finisher from the top of a ladder for instance, even though the finisher icon is not displayed. In 2k19, nothing happens when the finisher trigger is pressed. I tried it for other diving moves and it didn't work. We can't assume 2k removed it. It seems like a bug to me. I will look at the 2k support forum to see if a ticket has been raised. This might just be like the elimination bug before the update. Gamers thought 2K removed single elimination in multi man matches, but it was a bug.
    1 point
  16. So I've the found the flag, however the bad news is that the game reads this flag to determine whether to use the call name, wrestler info, signs, etc from the creation studio file or from the wrestler info file i.e - flag as alt attire on = read wrestler info - flag as alt attire off = creation studio info I have tried this with Steiner by setting the alt attire off and then changing the value for the signs, call name, etc. Then I changed the flag manually back to an alt attire and the game retains the settings that I have changed in creation studio. However it totally ignores these settings in game. Setting the flag as an alt attire off makes Steiners alt attire appear under the caw menu and the call name works in game along with all the other info set in creation studio. It's a pity, I thought we can get the best of both worlds. POC with wrestler info changed on alt attire:
    1 point
  17. That’s very interesting! Going to see if i can locate the caw info in the save. Maybe there’s a flag somewhere which can be changed to allow this to be done for alt attires as well.
    1 point
  18. This creation studio compatibility is next level stuff. Great job.
    1 point
  19. No plans for a Benoit as of yet, but definitely got plans for a Saturn, Douglas, and maybe a Dean Malenko.
    1 point
  20. Not sure if this is allowed, but here's a website that has slider settings for the AI. Did a HUGE improvement for me.. Instead of the cheap 5 minute matches.. Last night I had an insane No Holds Barred CPU vs CPU match between Lesnar and Strowman... https://realsport101.com/news/sports/wwe/wwe-2k19-sliders-guide-for-a-realistic-experience/
    1 point
  21. Not current NJPW, no... although that does tie in nicely with the next preview. Giant Bernard added to the first post. Looking to make two Japan slots, with possible A-Train/Albert WWE alternatives too in the future.
    1 point
  22. A short sign of life, so that nobody thinks, nothing happens here anymore. Enclosed a small "First Look" video. There are also more new features included. You can only see the features that work during the game. Injecting renders etc. only works if the game is not running, so it is not visible here. Most new features (gender setting, menu etc.) also work with multiple selections.
    1 point
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