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Danny Burch V2 uploaded.Tags the same. Please download if you have the old one already. More realistic face Updates to Danny and Danny himself tweeted it awesome fellow. We got inspired by Nicks update to make ours more improved. Now uploaded 17/11/2018 uploaded Tags BHANGRA22MAN RYEEDEE DANNY BURCH Nicks topic here as he uploaded it but great teamwork we all had worked equally hard on it https://smacktalks.org/forums/topic/70075-nickbreakers-cawlection-jeff-cobb-pac-uploaded/?page=12 points
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Classic, matt2282p and I have been collaborating on the exact same Rude attire just with different hair and entrance robe. Im making a whole Rick Rude attire pack and I will use the Hair from this Mod for some attires if thats ok with the creator, one thing I noticed is the hair physics is a little crazy at times (especially during the entrance).2 points
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I'm really sad to see you stop modding. You've really been an asset to the community. Your tutorials and videos have really helped many people, myself included. The discoveries you have made and contributed towards such as muscles glitches, masking, etc has paved the way for better quality mods. Ultimately though, family comes first and I completely understand the concept of work life balance only too well as I am in the same boat. Best of luck with everything going forward, I hope the negativity you've mentioned does not overshadow the joy you've gotten out of modding over the years.2 points
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No I don't have one, please post if you create a moveset. I don't usually create movesets as it's not really my area of expertise. disable the slot with the duplicate wrestler. Will do, I still have lot of work to do on Jarrett. not happy with how the model looks at present. I made Benoit compatible with creation studio and will release the updated pac files soon. I've also started porting Chavo to a new 2k19 model:2 points
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Perfectplextra2K19 v1.6 Expands the foundation of slots to take advantage of the complete memory pool Unfortunately as things stand this is a mere 50 Slots but 11 of those are required by DLC files so this further reduces it to 39! Click the fancy logo to download, no adfly, no hurdles, enjoy! 1) Head to WWE2K19 > pac > profile : 2) Backup profile_dat.pac , profile_mvs.pac and profile_pro.pac files. 3) Unzip the PerfectPlextra2K19.zip into the profile folder overwriting the originals or see below for the alternative method if prefered. That's it. Alternative method is to install it to a Mod folder thus leaving the originals untouched, then point the Chunk0.def to the mod and null/quote out the original paths with a semi colon ( ; ) FAQ: Wait whut? I don't see no difference?????! That is because it works behind the scenes, it provides extra slots to expand upon the default limits allowing for more slots to inject into. Isn't this just PacPlus? In principal it works in the same way and was originally designed as a way to be a permanently active version of PacPlus, this only requires a one time installation (unless future DLC alters this in which case I will update Perfectplextra accordingly. Be aware as of v1.2 the slot to ch order may differ from PacPlus. This came with Custom Character Tools/other tool name, did they steal your mod? No I give full carte blanche to incorporate it into your tool but not to distribute it solo for financial gain, play fair. What if the future DLC messes up something? It shouldn't, but I would quickly fix any issue and update this thread, check the version number of PerfectPlex and any change notes. V1.3 has reserved the slots that the DLC (including the Future Stars DLC) patches will require. Only 39* extra slots? Yeah unfortunately as things stand I can't seem to get other slots to work, obviously if this was to change pending DLC releases or if I or someone else finds a way to expand upon this then I will update PerfectPlex accordingly. *estimated limit Changelog: 1.6 on 12/06/19: Repackaged and confirmed working fine with v1.04 V1.1 on 01.11/2018 Removed unused reserve dat, pro, mvs . If you are an advanced modder and need more slots that only load at initialisation at the moment let me know. I will try on occasion to expand the current limit too. Changed the last entries to enable two extra rendered slots. V1.2 on 02.11/2018 Rebuilt to allow for DLC, changed the order slightly to cater for future DLC and prioritise the 2 extra renders. V1.3 on 3/11/2018 Rebuilt to future proof against DLC and change CH ID's to match those found in the Memory Sheets. V1.4 on 3/11/2018 Fixed some broken slot/ch orders and put them in a simple clear order, it is up to tool makers to match my order if they so wish or stick with the memory sheet order which I find very messy and random at points. Ideally sense will be seen and my order is adapted to the memory sheet instead. Update, I am glad to report that the memory sheet has been updated and PacPlus will be operating on the same Slot/Ch order as PerfectPlextra so all tools will be in sync with each other. V1.4b is the new download, it contains a minor fix to the header files bytes thanks to an error spotted by @pozzum It is not an issue that will have been noticeable unless you tried to open the files for viewing, there has been no changes to any of the files beyond this small fix so is nothing to worry about. V1.5 on 24/11/2018 Removed redundant DLC slot files, fixed default status to hidden and locked for the plextra files and all other files are factory defaulted. Credit: @Cave Waverider for help fixing faulty bytes in headers. You can find the slots and ch list here along with the render ID's to replace.1 point
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Alright... I get a lot of PM's and questions that I don't ever really have time to go in-depth about so I'll do it here. I've put together a "memory sheet" of most of the arena stuff. I'll explain it here just so everyone can see and not PM me. Not being a dick but I don't like explaining things to people, and they realize how overwhelming this is and it ends up being a waste of my time because they're now uninterested in doing the work. Due to certain things if I did want to help, a lot of the time I don't have the time to break it down, so I'll try here https://docs.google.com/spreadsheets/d/1g6KoexP8TmkiKRZ_IvB0MclGmQEQ7Nabw94IY4eePQA This sheet has everything from Entrance IDs, Asset IDs, Menu Renders, the 02 file, as well as other things I'll probably update when I get more free time. I'll start with the 02 file. This file is in the misc01_start.pac. This file has a lot of things in it as you know now. This sheet will breakdown most of what's included in it. You can also use @pozzum's wrestleMINUS app. It has a built in 02 show editor in it. I know that a lot of you have been asking about adding new arenas and such. That is possible though this file. If you open the 02 file in poz's tool you'll see something like this: The first 2 columns are pretty self explanatory. This is the string. You can alter that to whatever you want in the superstring or whatever string you use. There's a ton of arena names to choose from. The first SelectNum is the arentrance#, the second is the transition video. If you wanted to link a slot to a hidden arena you can just change the first SelectNum to whatever slot you want. With PACH files you can go from 00 to 99 (that goes for everything, arena assets if you want to make completely new aprons, ringmats, ropes, turnbuckles, mintrons etc). So if you wanted to port something, say Halloween Havoc 96 from WWE 2K16, you'd just find a slot you want to use and point it to that arentrance #. There are a bunch of SDL's in the 02, those are placeholders in the event 2K decides to add more arenas (like GBOF last year). You'll see they have weird SelectNum's. Halloween Havoc 96's entrance # is 65 (And arentrance00065.pac isn't used in 2K19). So just change the first SelectNum to 65 and the transition video... you're gonna want to change that to something that is in the game. 24 works because it's the generic WWE 2K19 transition. If you change that number to something that isn't in the game, the game will crash. If you did this right, you'll see your arena in the menus. The string name will be there. There will be no logo, nameplates, locator videos, or replay graphics but the arena will load and be functional. Until I, or someone else figures out how to add these menu assets to the arena files, you can just create a show for these arenas. Just mod the Create-A-Show files to create your stuff, if you want to port old files from previous games. If you decide to do this via hex, you'll have to convert those numbers. It's not 65 in hex, it's 41... It's not 24, it's 18. Other things in the 02 file are self explanatory. The colored columns are ones that have identified. They're also ID'd in poz's tool. Stage for example. I've explained this before but the numbers dictate the geo of the stage/ramp. 03 = SDL, 02 = Modern Raw, 01 = Classic RIW type ramp, 00 = Flat stage. Crowd fighting is self explanatory. Screen filter is a big one. You can use bgeffect and you'll notice the filter is gone but you still have a yellow tint in the classic arenas. This gets rid of the tint and the filtering. Just match the values of a modern arena to a classic slot. BAR is barricade geos. This dictates how the barricades look. Say you want to get rid of the commentary booths from ring side, you'll want to use maybe Modern Raw or NXT's BAR values. When you edit this your commentators will still be there, but the barricades will close it off. To get rid of the commentators and the booth, what you'll want to do is look at the WPAR file. It's location is shown in the WPAR section of the sheet. You can just copy the values of a Modern Raw or NXT to the slot you want and that will either move the table and announcers to the stage, or remove them completely (NXT). With porting arenas from older games you may realize that when you move around the ring or on stage you warp around. This is because of the fact that the older games don't account for certain geos, like crowd fighting. To fix this you'll have to fix your arentrance files. Inside them there are 2 files (WWE 2K16 & 17), the 03DA and 03D9. You'll have to inject the file from 2K18 or 2K19 that has the same geo that your arena has. Depending on the setup, there may be clipping (if you have something like WMXV with a geo from a newer game) but you won't warp around all strange. In the event you're still having problems, you're going to have to add 2K18 or 2K19's new files for geo as well. These are 047E and 047F. You can create a new PACH/SHDC or try and use PACH/SHDC Adder. The Arena Misc file seems to have kept a lot of the things from older games for the arenas that are no longer in the game, so if you want to port something it is best to use the arentrance number that the older game used if it's not being used in the current game. An Example is the Halloween Havoc 96: It kept the information so I didn't have to do anything to the misc. It's probably the same for the other arenas. The color profiles as well. I can explain this in depth later, but you can mod the color profile in poz's tool. Each slot has a profile of 4-5 Colors. You can assign those colors by opening the prm_ar_lg_color.pac file (just do a directory search to find it). It's just hex colors you can input your own colors or use the ones from other arenas. This should get you all going. If you have questions, ask them here and I'll try to answer when I have free time if it needs to be explained in detail.1 point
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Oodle Tools v0.8.0.0 by brienj This program will decompress .oodl files in WWE 2K19, as well as recompress them for a perfect one-to-one match of the original. Usage is simple. First take the oo2core_6_win64.dll file and place in same directory as this program, and then open the file you wish to compress/decompress. Select the appropriate action on the "Tools" menu. If compressing, use Level 2 to compress to exact file as original. So if you decompress an .oodl file, then open that file in the program and recompress it with Level 2 compression, it should match the file exactly. If you want the file smaller, choose a larger level of compression. If you want the file larger, choose a lower level of compression. Some files may have been compressed in the game with a different level than 2, but that's all I've found so far. The game should be able to handle any level of compression you choose. All feedback on this is appreciated. Download Link: http://www.mediafire.com/file/4b74y6g1sqggbvv/Oodle_Tools.7z/file1 point
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Here the renders IDs (Type A and Type B) https://www10.zippyshare.com/v/2gW4hIAV/file.html1 point
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OTHER PROMOTIONS KIYOSHI HASHTAGS: #KIYOSHI #THEPACMANCLASSIC #IMPACT MOVESET: THEPACMANCLASSIC KEN SHAMROCK '19 HASHTAGS: #KEN SHAMROCK #THEPACMANCLASSIC #2018 MOVESET: THEPACMANCLASSIC & AGEOFSANDOW "THE POPE" D'ANGELO DINERO '19 HASHTAGS: #D'ANGELO DINERO #THEPACMANCLASSIC #2019 GIANT BERNARD HASHTAGS: #GIANT BERNARD #THEPACMANCLASSIC #NJPW DOC GALLOWS HASHTAGS: #DOC GALLOWS #THEPACMANCLASSIC #NJPW KARL ANDERSON (NJPW) HASHTAGS: #KARL ANDERSON #THEPACMANCLASSIC #NJPW SHELTON X BENJAMIN HASHTAGS: #SHELTON BENJAMIN #THEPACMANCLASSIC #NJPW MVP '18 HASHTAGS: #MVP #THEPACMANCLASSIC #2018 MOVESET: Righteous LOW KI '18 HASHTAGS: #LOW KI #THEPACMANCLASSIC #2018 Moveset: AgeOfSandow MLW '18 (ARENA) & (SHOW) HASHTAGS: #MLW #THEPACMANCLASSIC #MLW REY MYSTERIO '17 HASHTAGS: #REY MYSTERIO #THEPACMANCLASSIC #LUCHA UNDERGROUND KURT ANGLE '10 HASHTAGS: #KURT ANGLE #THEPACMANCLASSIC #IMPACT KEVIN NASH '09 HASHTAGS: #KEVIN NASH #THEPACMANCLASSIC #IMPACT WWE REY MYSTERIO '19 HASHTAGS: #REY MYSTERIO #THEPACMANCLASSIC #WWE JEFF HARDY '19 HASHTAGS: #JEFF HARDY #THEPACMANCLASSIC #WWE MATT HARDY '19 HASHTAGS: #MATT HARDY #THEPACMANCLASSIC #WWE RANDY ORTON HASHTAGS: #RANDY ORTON #THEPACMANCLASSIC #WWE ANDRADE HASHTAGS: #ANDRADE #THEPACMANCLASSIC #WWE RIKISHI HASHTAGS: #RIKSHI #THEPACMANCLASSIC #WWE SAMOA JOE '19 HASHTAGS: #SAMOA JOE #THEPACMANCLASSIC #WWE R-TRUTH '19 HASHTAGS: #R-TRUTH #THEPACMANCLASSIC #WWE ELIJAH BURKE HASHTAGS: #ELIJAH BURKE #THEPACMANCLASSIC #WWE MOVESET: RIGHTEOUS SHELTON BENJAMIN '18 HASHTAGS: #SHELTON BENJAMIN #THEPACMANCLASSIC #WWE ALEISTER BLACK '18 (PPV SPECIAL) HASHTAGS: #ALEISTER BLACK #THEPACMANCLASSIC #NXT SETH ROLLINS '18 (PPV SPECIAL) HASHTAGS: #SETH ROLLINS #THEPACMANCLASSIC #WWE TRIPLE H '17-'18 (PPV SPECIAL) HASHTAGS: #TRIPLE H #THEPACMANCLASSIC #WWE TRIPLE H '06-'07 (KING OF KINGS SPECIAL) HASHTAGS: #TRIPLE H #THEPACMANCLASSIC #WWE BOOKER T '12 HASHTAGS: #BOOKER T #THEPACMANCLASSIC #WWE "STONE COLD" STEVE AUSTIN '01 HASHTAGS: #STONE COLD #THEPACMANCLASSIC #WWE1 point
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Honky Tonk Man Decided to port my Honky mod from 2k15 over, I have included his music file (use Sound Editor to inject it into Futuristic1), pofo, & moveset. I have no idea how trons work this year but his original tron from 2k15 is included. I didnt spend much time on the moveset, it is basically Ted DiBiases moveset with the taunts and Finishers changed, if someone wants to make a more accurate one it would be much appreciated. Ive also ported the Jimmy Hart attire from 2k15, use the pofo and moveset from squaredcirclefan's Natural Disasters port. Credit to Bugsyboy for some of the original textures. Thanks to Brave for his advice on removing the shine. Thanks to Possum, CaveWaverider, Tekken57 & TheVisitorX without their hardwork none of this would be possible! http://www.mediafire.com/file/pt6aitg8cx64vl9/Honky_Tonk_Man_PC_Red_Rooster.rar/file I made a Jimmy Hart Attire to go with LeonRicks awesome Dino Bravo Mod https://www.mediafire.com/file/mr6qbi46qeqfku8/ch79672_JimmyHart_Dino_Bravo.pac/file I was porting the Hart Foundation Jimmy Hart Attire over and thought "fuck it I'll just do them all". So heres a 10 attire pack for Jimmy Hart. All credit goes to LeonRick & Bugsyboy coz its their work and textures! http://www.mediafire.com/file/s8qu0fitl1jfad5/Jimmy_Hart.rar/file Hollywood Blonds I made a Pillman Hollywood Blonds mod to go along with the Stunning Steve Austin model. Also included are the Dragon Slayer Austin attire, Silver Jacket with Red trunks Pillman attire and Loose Cannon Pillman attire all fixed for 2k19 as well as theme music, pofos and movesets. https://www.mediafire.com/file/sqx8b4ikyzlfm9b/Hollywood_Blonds.rar/file Jake The Snake Roberts https://www.mediafire.com/file/bfjas8k8xsn0roy/Jake_The_Snake_Pack_Red_Rooster.rar/file Ravishing Rick Rude Well its been a total pain in the ring-piece but the Rick Rude pack is finally finished, 9 attires, 6 different entrance attires, 3 different hairstyles , 7 evt files, 6 prop files and 2 audio files! *Credit to matt2282p for hair models and work on WM4 attire, credit to Bugsyboy for a couple of the base textures* As some of you may have read or noticed, adding Alt Attires to Rick Rude causes his entrance to have no voice during the speaking part, I figured out a slightly ingenious way to fix/workaround this but involved making new entrance evt files for him so the pack includes 7 new evt files, 6 new robe props so the correct one is removed in each entrance and a modded evt_data file. It Also requires the injection of a new audio file to replace the Sexy misc theme and injecting the moveset file that I have provided. Instructions are in the pack. Enjoy, Im taking a break for a few weeks. https://www.mediafire.com/file/3b603nnpb37fl6k/Rick_Rude_Pack_Red_Rooster.rar/file Big thanks to SquaredCircleFan, AznBlusuazn and jakeypearce for their help with sorting out the entrance lighting, here are the files for those of you who had already downloaded the pack, for everyone else they are included in the main download file now too. https://www.mediafire.com/file/ll66ptd6hxqvd6l/Rude_fixed_lighting.rar/file https://www.mediafire.com/file/8x6pc8mm2udro7n/Demolition_Ax_10_Pack.rar/file Demolition Ax 10 Pack includes LeonRicks original facepaint with my tweaks in first slot. Credit to LeonRick for his awesome Demolition mod LeonRick has done alt facepaints for Smash so I wont bother Im sure he will be releasing them soon. Legends Announcer Audio I have used the in-game announcer audio to make my own custom audio for some of the amazing mods that have been shared on the forum. Most of them came out pretty great some are a little dodgy and a couple are from 2k16 so the announcer is a different chick (but better than nothing). https://www.mediafire.com/file/7fspra318pvh9wm/Legend_announcer_audio.zip/file Dont bother asking me how to add announcer audio to the game it has be explained perfectly by squaredcirclefan in his brilliant tutorial here Thanks to TheVisitorX for his amazing Sound Editor Tool & squaredcirclefan for his discoveries and tutorials on adding entrance announcer audio Also thanks to matt2282p, JustNot, JManny, LeonRick, DennisBeiser and WheretheFdidtheEgo for all their amazing mods that inspired me to do this. Heres the list of audio files I made:1 point
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Haven't had a lot of time recently but here's a few movesets/pofos for Road Warriors, Demolition, Sgt Slaughter, Duggan and a few others:https://mega.nz/#F!c640Wa4a!5-OzaAn6Pcgrf0HRzoUt5A Injected and tested with X-packer and all work fine in Universe too. Need to fix the boots on this which I'd planned tonight but the 1.03 update has caused havoc so will release this as is for now. He has the ribbon style boots not the black ones he wore in WMV. And no I can't preview at the mo thanks to the update. Inspired by Red Roosters older model, so cheers to him. Warrior WMV (needs boot fix): https://mega.nz/#!ljZTzSaK!voDM-HMl30CiMMGNdCpwWRMf2_Hv-Xsb-MJgur3Y6VQ This mod uses Rippz hair from an earlier game, so credit to him for the hair. Packed this as a 16 model and had some camera issues during the entrance, repacked in 19 and sorted those issues out, however if you put any model in Rick Rude's 2nd attire slot the audio for his entrance promo disappears - seems to be attached to the first slot only, maybe someone can resolve this. Thanks to @LeonRick for the help transferring to a newer base. https://mega.nz/#F!1j5AyQZI!k0JV_z9AYCFGdr1CcEQopQ Will release this week/next weekend hopefully. As I made the apron and flags from scratch, not too too sure if they are currently a bit too 'shiny' for an old school arena . This will replace the WM 34 arena and uses the Pontiac Silverdome stadium. I did manage to get day, evening and night working in another slot, but was occasionally glitchy so abandoned that for now in favour of a fully working slot. Also might change/edit the WMIII transition video, as it's a little long and despite taking it from a HD source not sure if it looks a bit shonky. Credit to @matt2282p for the Savage attire. Don't think these have been made yet so here we are: turnbuckle changes to classic logo WWF and Attitude WWF: https://mega.nz/#F!NjJDnKpJ!kmJclEDRFNsbIwDc3MWjfw Have completed most of these. HD rips from the Network and edited by me to create Golden Age transition screens, as the in-game ones are pap. I liked what @Abhilashdid with the matchup screens so made some more. These are just a muck about really, they aren't perfect but all match. Golden Age: *WWF Wrestlemania *Saturday Night's Main Event *Survivor Series *Summer Slam *Royal Rumble *Raw 93' They replace Legends 1-4 and Stars 1-2. https://mega.nz/#F!o643CIQR!bClSfEDT4VTdp8WaWoSI5w1 point
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LAYLA' (ported)pack (pac update, render,theme song & Titantron) Download here................http://www.mediafire.com/file/0iqefwacoa4ald5/Layla+pack.rar1 point
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Hi, This is a bit of a complicated one. I had tried porting one of the citizens from 2k16 to 2k19 (The Bushwhackers and Andre entrance) and experienced a problem with Andre seemingly sinking in the stage and ramp areas. The 000 file you've mentioned is just the motion alone. The other files are for the ring and entrance objects which will contain that data but I haven't been able to figure it out. This happens with the Hogan 2k15 entrance, though I observed if the same entrance is assigned to a 2k19 character in the game, this does not occur. It's as if the game just resets or overides the data in the entrance file. The evt data file and havoc file contain data on object physics in the game, though I haven't yet had the time to delve into this properly.1 point
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No rush mate If you need the upload slots, just leave him to a later date1 point
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Yup ^^ that or open my one and adjust the Hue/Saturation/Brightness of the tights texture to the green you want. Nobody knows how to do things until they try, give it a go, that way instead of waiting for someone to make the attire you want, you can just make it yourself1 point
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Oh yeah no problem for tomorrow evening? I'll pm you when it'll done1 point
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Will you reupload Martinez some day? I missed him1 point
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Extract the .DDS tights texture and change the contrast and brightness -/+ 40 either way on Photoshop usually does the trick.1 point
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I think he means a colour variation of the one with the snakes coming out of Jake's head. @esbatmusic you can just alter the shade of the texture included here or use Justnot's one from last year.1 point
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A HUGE HUGE HUGE thank you to everyone involved With this caw.. It looks massivly stunning and breathtaking..1 point
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By any chances will you be doing a 'Ravashing' tights attire in the pack? I'm dying for that attire , it was in Legends of Wrestlemania, I got the designs if you need, for anyone that wants it really.1 point
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Dude you are killing it this year! From not sure you was gonna make anything this year, to making some of the best caws of the year and collaborating with everyone bring creators together.1 point
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UPLOADED JEFF COBB Slightly later than expected..... Lovingly created by NickBreaker, Bhangraman and Ryeedee with the moveset by Spinebuster_94. More pics in the creation showcase thread Enjoy this one - it was TOUGH!1 point
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Taiji Ishimori has been uploaded. Credit to EOTR for help with some of the moveset. Also, thanks to anyone that offered feedback on any of the forums, or twitter. It has 11 logos. Tags:NJPW, BULLET CLUB, BONE SOLDIER1 point
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Aw man its great to see you back, hope you'll release these at some point, need those Lucha Bros in my life 🙂1 point
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Cactus Jack is finished, ready to Upload WIP Sabu, Sandman, Raven, Dr. Death Steve Williams, Tommy Dreamer, Balls Mahoney, Axl Rotten, Brian Pillmann, Dean Malenko,....1 point
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These are all stunning mate.That liger!! Shame dickheads spoil it for others.1 point
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If anyone cares, I'm working on a Shawn Michaels Moveset for the 05 version. I've got some others WIP. But I need more downloads etc.1 point
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I couldn't find a guide that detailed the parts of the misc01_start accurately so thought I'd start with this. Just to be clear it seems you have to edit both misc files to get this to work. The first misc01_start.pac is in the root folder, the other is in the mods folder if you've added alt attires etc. Also big shout to @WhereTheFdidTheEgo who helped me with some other bits of arena locations. Please note this works in conjunction with the misc04 - you will still have to edit that for certain assets, this is mainly for geo and slot use. I'd added the old SNME arena over 205 live, but had a faff when messing with the correct assets and matching corners of the steel fence etc. So thought I'd share what I've found so far with those interested. Some of this appears in the arena guide but doesn't go into detail on the misc01_start I believe. I've not got a deep understanding of this but have found enough to do what I wanted to. 1.) Open the misc01_start file in a hex editor. 2.) Do a text search for 'STG' (capitals). This will bring up a list of all the arenas it starts with the entry A041 Smackdown Live, each subsequent entry relates to the arena numbers e.g. A141 - Raw 18, A241 - NXT '18 etc. etc. We are interetsed in Live 205 found via hex searching A341. 3.) When you find it should look like this: Each arena entry should be a length of 7C. 4.) This is the bit where I struggled to find information so via a process of elimination I figured out the following: I'm sure there are a number of modders that know a lot more about this, but with a process of trial and error that's what I came up with. As I said, I couldn't find the info anywhere so thought it might be useful. 5.) If you alter the above to these values: You'll get something like this (minus my modded apron of course!):1 point
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UPLOADED Pac by the CAWalition NickBreaker & Defract Tags: NICKBREAKER DEFRACT NEVILLE1 point
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Final preview for all the attires. Haven't counted up the final number of logos yet. I also didn't take new pics of the back or side of his attire, but rest assured that Bushi's name logo is there and on his second ring attire, he has a different logo on his left leg. I've gotten permission to use Spinebuster_94's moveset for him, so once I get that set, I'll upload him.1 point
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I'm trying to rush everything at once (Sound Editor stuff, Fink's and theme) + a HUGE arena pack , which so far we're at 5 already.... And I just broke up with my woman meaning I cleaned up her stuff and it's stressful all around, can't even sleep in my own damn bed... BUT no worries, It's coming along just fine. I'll *Elbow drops jacket* do it, no matter what! … on a more serious note : Yes, it's tedious and not fun to do that's why I say if anyone wants to help for the Comm packs, please do because I'll try to do a heenan and gorilla afterward, I'd just like to not have to rename those, at least...(getting the audio, editing, importing would be long enough). But I'm planning a huge rush of renaming and importing. I'll have a LOT of time on my hand in the next week. It's a lot longer than expect but it's really coming. I'm basically doing so much stuff this year to compensate for 2K16-2K18 lack of work from me. It'll be even better once the CCT is released as I'll do renders, movesets and pofos. All. Worth. It. I'll share a few screen shots of how things are so far, you'll see what I mean. About to test two new arenas, Survivor Series '89 and Summerslam '89. Royal Rumble '89 and Wrestling Challenge is done, KOTR '93 is about to be done...then it's Saturday Night's Main Event and it's honestly adding so much to the game. Fink's call are getting there more and more, it gives a different vibe. I just hope people will do a lot of mods that will surpass 2K18. So much stuff was done, I hope all is ported and more. (I remember per example, the Owen Hart Dennis showed...It was perfect! we never had that...It was never released. Now that I know he works on 2K19, I hope all his mods will come back. One of my favorite modders for sure)1 point
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And no 3k logo on his jacket, just ropponggi 3k logo on the back and he has that arm accessories too, the red one He has that red line on the left part on pants, and have total 3 zipper, one on his right pants and two on the left look at the shoes and kneepad design, dunno why but i guess he had different colour for each shoes and kneepad right shoes is red with white line on the back left shoes is white with red line on the back right kneepad white with red colour on the back left kneepad red with white colour on the back Hopefully it helps, since i'm big fan of them tho xD0 points
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Wrong version, the templates included in SE won't work with it. Install 2017.1.2.6361 that comes with Sound Editor instead and point SE to it. Then again, you could have just read the FAQ in the top post and figured it out yourself...0 points