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Showing content with the highest reputation on 10/29/2018 in all areas

  1. Perfectplextra2K19 v1.6 Expands the foundation of slots to take advantage of the complete memory pool Unfortunately as things stand this is a mere 50 Slots but 11 of those are required by DLC files so this further reduces it to 39! Click the fancy logo to download, no adfly, no hurdles, enjoy! 1) Head to WWE2K19 > pac > profile : 2) Backup profile_dat.pac , profile_mvs.pac and profile_pro.pac files. 3) Unzip the PerfectPlextra2K19.zip into the profile folder overwriting the originals or see below for the alternative method if prefered. That's it. Alternative method is to install it to a Mod folder thus leaving the originals untouched, then point the Chunk0.def to the mod and null/quote out the original paths with a semi colon ( ; ) FAQ: Wait whut? I don't see no difference?????! That is because it works behind the scenes, it provides extra slots to expand upon the default limits allowing for more slots to inject into. Isn't this just PacPlus? In principal it works in the same way and was originally designed as a way to be a permanently active version of PacPlus, this only requires a one time installation (unless future DLC alters this in which case I will update Perfectplextra accordingly. Be aware as of v1.2 the slot to ch order may differ from PacPlus. This came with Custom Character Tools/other tool name, did they steal your mod? No I give full carte blanche to incorporate it into your tool but not to distribute it solo for financial gain, play fair. What if the future DLC messes up something? It shouldn't, but I would quickly fix any issue and update this thread, check the version number of PerfectPlex and any change notes. V1.3 has reserved the slots that the DLC (including the Future Stars DLC) patches will require. Only 39* extra slots? Yeah unfortunately as things stand I can't seem to get other slots to work, obviously if this was to change pending DLC releases or if I or someone else finds a way to expand upon this then I will update PerfectPlex accordingly. *estimated limit Changelog: 1.6 on 12/06/19: Repackaged and confirmed working fine with v1.04 V1.1 on 01.11/2018 Removed unused reserve dat, pro, mvs . If you are an advanced modder and need more slots that only load at initialisation at the moment let me know. I will try on occasion to expand the current limit too. Changed the last entries to enable two extra rendered slots. V1.2 on 02.11/2018 Rebuilt to allow for DLC, changed the order slightly to cater for future DLC and prioritise the 2 extra renders. V1.3 on 3/11/2018 Rebuilt to future proof against DLC and change CH ID's to match those found in the Memory Sheets. V1.4 on 3/11/2018 Fixed some broken slot/ch orders and put them in a simple clear order, it is up to tool makers to match my order if they so wish or stick with the memory sheet order which I find very messy and random at points. Ideally sense will be seen and my order is adapted to the memory sheet instead. Update, I am glad to report that the memory sheet has been updated and PacPlus will be operating on the same Slot/Ch order as PerfectPlextra so all tools will be in sync with each other. V1.4b is the new download, it contains a minor fix to the header files bytes thanks to an error spotted by @pozzum It is not an issue that will have been noticeable unless you tried to open the files for viewing, there has been no changes to any of the files beyond this small fix so is nothing to worry about. V1.5 on 24/11/2018 Removed redundant DLC slot files, fixed default status to hidden and locked for the plextra files and all other files are factory defaulted. Credit: @Cave Waverider for help fixing faulty bytes in headers. You can find the slots and ch list here along with the render ID's to replace.
    12 points
  2. Thanks! I will definitely take a look! For my Young Bucks, I just released them Matt & Nick Jackson, The Young Bucks, have been uploaded! They include attires on their appearances at ALL IN and WrestleKingdom 12. Includes move-sets for both creations. I felt that they were completed enough to be released.so here they are. The CC tags are as follows: #MATT JACKSON, #NICK JACKSON, #YOUNG BUCKS, #SUPERCLOUD
    4 points
  3. WIP. Just wanted to preview how it would look in-game. Got something planned with a fellow modder.
    3 points
  4. This year I decided to start making caws, so i think i'll just start by showing you what I did so far : "The Headbanger" El Phantasmo : Welcome to the Headbang Club #El_Phantasmo #Bullet_Club #TerraNort Kazuchika Okada : The trunks are back ! Go get him : #Okada #Rainmaker #NJPW Credits to Itachi4937 (i think it's this pseudo) for the jacket Ayato Yoshida : The future of New Japan is on the CC find it on the tags #Ayato_Yoshida #Young_Lion #NJPW Cody Rhodes : The American Nightmare is here ! Get him and get ready to say FTR. #Cody_Rhodes #The_Elite #Final_Battle Jay White : #NJPW #Jay_White #Switchblade Katsuyori Shibata : Did Katsuyori Shibata with the help of Defract's textures #Shibata #NJPW #Defract Kenny Omega : Had to come up with something different than a Jacket for the KOPW attire so I put a Golden Elite shirt #Kenny_Omega #The_Elite #NJPW
    2 points
  5. Hi, I will suggest extracting all 5 textures, replace the one's you are removing , create a new texture archive, rather than injecting.
    2 points
  6. Here's the thing and I really feel like with discussions like this there should be some type of research done first rather than attempting to fight something for a side that doesn't exist. If you go to Garrysmods, those guys have 190,000 registered users using just the steam API like we are using. It doesnt seem like its hindered their growth. Theres quite a few others as well. The only ones who have had issues are the ones who don't own the game or the forgot to temporarily make their profile viewable for the site to read. In which we walk them through and they were set. I can count on one hand of the people who needed that. Last I checked in 2 weeks the site was just below 400 registered members and for there to be 5 maybe 6 people who needed help with the sync process is a damn good number. If the system doesn't work for you that's fine. We can't make everyone happy 100% of the time but if the majority is okay with it then we're cool with that. All in all there's multiple avenues you'll be able to acquire mods like you stated before. Like I told you on Twitter we received numerous warnings through back channels about guys charging for mods and piracy so we took a step to protect the community. You've been gone 4 years so I'm sure there's quite a bit you have missed out on and that's fine as well. As I said before if u come around to the idea you are ALWAYS welcome to join, if you don't that's cool as well.
    2 points
  7. Thank you for the explanation & efforts. @Cave Waverider @Perfectplex I hope there is still a way to be found. I used all the slots last year. It will be hard for me this year to decide which mods I can no longer use.
    2 points
  8. Please note that the 50 slots are on top of empty slots already available without PerfectPlextra or PacPlus. Yes they can work in tandem together, it is very highly likely that PacPlus will benefit from PerfectPlextra in so much as it wont need to be active each time you fire up the game but can make use of the reserved slots just as though PacPlus was enabled. Sort of, the save file is dictated by root files which prepare and allocate the files into memory, the files that allocate the slots are numerous and confusing, I have tried to manually expand this but its a deep dark rabbit hole of confusion trying to ensure you have accounted for all slots and every required foundation file is set up for it. Then on top of this it is a possibility that the games source code dictates to only write a set limit of loops into memory rather than writing a loop based on how many slots exist, the only way to test this would be if a slot is somehow 'helped' into existence but wont save any changes to the dat (pofo) because the game doesn't see it to record to the save. Confused? yeah me too, basically lets hope for more slots via some jiggery pokery. Obviously if I figure anything out I'll update PerfectPlextra to reflect this. Fun fact. I actually was off last year by 20, the limit was 689 not 669 according to internal files and memory scans.
    2 points
  9. I do think there's definitely a lack of understanding for the Steam API for sure. That API was created By Steam and legally only allowed to provide information from the public profile available on the steam site. Places like GarrysMods have used the same thing for a very long time. They have over 190k registered users with no issues at all. As far as what games the actual site stores on it's server when the server is read this is what it looks like As you can see it doesn't keep your name, personal information or additional games stored on the website's server. Your SteamID is already public. Whenever you enter a multiplayer server you can pull up a person's SteamID within the command console.
    2 points
  10. I'm trying my best to release a first build soon, but unfortunately I can't call an exact date yet. Not because I don't want it, but because it isn't yet foreseeable. There is still much to do and I also don't want to publish anything unfinished. But next week I have holidays, so the development will go much faster. Please have a little patience. I'll let you know when it's ready.
    2 points
  11. Sound Editor 2019 has been discontinued, use the new "Sound Editor" universal instead:
    1 point
  12. This work is specially done for @squaredcirclefan Natural Disaster complete port for 2k19 i uploaded a 4 faces of foley as well earlier but i dont want to create too many topics so all my future call names and render will be in this topic Here is the link for Natural Disasters Complete Call Names including elimination call names and accompanied by call names also Renders for 2k19 i made it from the 2k18 files also included the type A and B renders in Dds Format although i am new here and don't know much about modding wrestlers so i decided to help community with other stuffs which i can do it will be a good addition if you want to replace some in game players from mods you can replace the call names using SE for 2k19 once its release and once the data editor and CCT released for 2k19 i will be replacing some ingame players with Natural Disaster aswell 😉 HERE IS THE LINK - http://raboninco.com/Xstc Earthquake Preview https://imgur.com/xUhCx9z Typhoon Preview https://imgur.com/u3eqoHA DUDLEY BOYZ COMPLETE CALL NAME AND RENDERS ADDED Dudley Boyz link - http://raboninco.com/Xi6o Bubba Preview https://imgur.com/a/cBjIoJm D-von Preview https://imgur.com/a/T8VQDTW MARK HENRY COMPLETE CALL NAME AND RENDERS ADDED Mark Henry link - http://raboninco.com/Xi7J Henry Preview https://imgur.com/a/rDJzDJM VISCERA - Theme, HD Tron, Render and Pofo added Viscera link - http://raboninco.com/Xi7r Viscera Preview https://www.youtube.com/watch?v=_01hwdVHVFM ROB VAN DAM COMPLETE CALL NAME POFO TITANTRON THEME AND RENDERS ADDED RVD link - http://raboninco.com/Xi8Y RVD Preview https://imgur.com/a/jLqXXPx Randy link - http://raboninco.com/Xi9A Randy Preview https://i.imgur.com/gTynlEl.jpg ROAD WARRIORS COMPLETE CALL NAME AND RENDERS ADDED Preview - https://i.imgur.com/02BSxMl.jpg Link - http://raboninco.com/Xi9k Yokozuna COMPLETE CALL NAME AND RENDERS ADDED Preview - https://i.imgur.com/9v1eEB6.jpg Link - http://raboninco.com/XiA1 Jack Swagger COMPLETE CALL NAME AND RENDERS ADDED Preview - https://i.imgur.com/9v1eEB6.jpg Link - http://raboninco.com/XiAE The Hurricane COMPLETE CALL NAME AND RENDERS ADDED Preview - https://i.imgur.com/9v1eEB6.jpg Link - http://raboninco.com/XiAp Chris Benoit COMPLETE CALL NAME AND RENDERS ADDED Preview - https://www.youtube.com/watch?v=r9OMPIIGD74 Link - http://raboninco.com/Xhpk Ultimo Dragon COMPLETE CALL NAME AND RENDERS ADDED Preview - https://youtu.be/RWSSpZppADc Link - http://aorracer.com/140T Render - https://smacktalks.org/forums/topic/73255-junaids-renders/page/2/#comments any help and suggestions will be much appreciated for my future works 😊
    1 point
  13. Here is for few renders , its work for me better , i was Replace - Luke Harper'14 (mark Henry), Rowdy Piper (CM punk),Dusty Rhodes (Cody) & Ric rude (Alberto del rio) the files are upload ' shdc file format ' .u can replace for any render . Thanks to Perfectplex Download here.....http://www.mediafire.com/file/jjj6az86xd1jeti/Renders2k19.rar/file info - 271543B5281F3149 0D6859770E1181E3 - Alberto del rio FC2D65EB23C4A1EB 5084C2F97EAD6414 -CM punk D4292F2A44D44071 98BC5A7F4C31A6CA - Cody Rohdes 76605DABAB243E5E 530FA39D8A821AFF - Mark Henry
    1 point
  14. WWE 2K19 Master EVT List Shareable Link to Sheet: http://infopade.com/1HKE Maintained by @AznBlusuazn, @jakeypearce, @pozzum This will contain a list of all entrances and victories for WWE 2k19 and all those to be ported from WWE 2k15-2k18 (including their slots). There will be download links as we created them as well. Jakey will be working on a universe CAE file that will allow these entrances/victories to be selected in the CAE menu. I'll be working on a universe RTCS file that will allow run-ins/breakouts during entrances and victories that are eligible. If you'd like to be a part of this project, contact one of us on Discord (http://discord.smacktalks.org) Thanks and enjoy!
    1 point
  15. This will remove the Camera icon from single camera scenes (e.g. Career mode) scenes. Please get the file from here https://drive.google.com/file/d/1XrFpOxgaRjTazHPgmiGnxpIlG8Mc3g3_/view?usp=sharing and then replace in WWE19installationFolder\pac\menu\win\Assets\wwe19_texture. Don't forget to backup otherwise don't blame me ;). Trying to remove time bar but currently facing tooling issues, need to figure out how to do with XPacker as it's not handling the files i am trying to tackle with. Waiting for @tekken57 response on file size issue. Although not very hopeful, as my attempts in cheat engine failed (sadly don't know much about assembly language though can see what are the values in registers, trace instructions, figure out the addresses these are accessing but that's about it, can't change route like jump if equal to swap with jump if not equal etc and have no time to invest in that ) So with my very limited knowledge tried doing it in cheat engine but failed, and can't edit the files and have little hope that edits will even work . By the way just to let you all know behind these menu items whole scene is being played in full screen, but that require some super game modification guru to come up with some sort of switch to hide everything.
    1 point
  16. There will be no direct links to 2KM in this post. 2KM will be referenced by name only. Hi, Just wanted to share a little information about Steams Web API, to help you understand what it is, and why it’s used at 2KM. I understand a lot of people are finding it "inconvenient" or an "invasion of privacy". Honestly, there's no use telling me, or anyone else that. If this is how you feel about it, you need to inform Steam. You can contact them via email to leave feedback. Steam themselves are actively encouraging communities such as ours to adopt Steam integration as a way to “Check if a user owns a particular application”. Yes, it’s a piracy deterrent. No, it isn’t an invasion of your privacy. I understand that some people are going to want to try and justify piracy in some capacity. I get it, everybody’s circumstances are different. Some people can afford a legitimate copy of the game, some cannot. That’s life, yada yada. Again, if anybody has any legitimate concerns, please contact Steam. They are the ones who handle your information. They are responsible for protecting your data, Not 2KM. 2KM cannot legally access sensitive information. Hypothetically, even if we’d wanted to access your sensitive information, there is no way obtain it. Steam simply handles sign in requests and helps us verify you as a legit user. There are also certain standards and guidelines that our website has to adhere to in order to even exist in its current state; ie. (W3C, WCAG). This is partly why we introduced a new system. We spent several weeks refining the site so as to ensure its validity. Please put away your tinfoil hats. They really aren’t necessary. Thanks for reading. Steam Web API Documentation: https://steamcommunity.com/dev https://partner.steamgames.com/doc/webapi_overview Steams Privacy Policy Agreement: https://store.steampowered.com/privacy_agreement/ The benefits of APIs: https://www.jisc.ac.uk/guides/the-advantage-of-apis What APIs Are and Why They’re Important? https://readwrite.com/2013/09/19/api-defined/ Data Protection Legislation: https://iclg.com/practice-areas/data-protection-laws-and-regulations/usa
    1 point
  17. Are you talking about sve backups? Make sure you restart the game for new attirea and you may also click the rebuild def button. You need to manually update or leave a dialog box open. Not yet basically. I don't know if I'll get around to coding it. yes I know of this error I will likely be sending out a fix update tonight.
    1 point
  18. Lol thanks! I'll keep Fabian in mind for the next creations possibly. Thanks! Hmmm planning on making either Will Ospreay, Blake Murphy, or The Hurricane next. Haha thanks! I've been interested in making Sanada, Evil, and both Tama & Tanga Loa. I'll keep them in mind.
    1 point
  19. i would like to see iron shiek big john studd bushwackers cowboy bob orton jr bruno sammartino ivan putski jake roberts jimmy superfly snuka the koloffs managers i think we need in game paul ellering paul bearer grand wizard lou albano mr fuji
    1 point
  20. First off, apologies for the thread being locked initially. To be honest, I didn’t really think there was much to discuss, as the objective of this post was to provide information. It was to be used as a point of reference for individuals with legitimate concerns about the Steam API and what it does. As I tried to explain, nobody at 2KM is really all that equipped to handle queries with regards to the integrity of the API, how it handles your data, and whether it’s safe to use it. Your first port of call for any questions like that should be Steam. If you have any concerns with regards to the safety of the people with access to your account, Steam are the ones to address them to. All we can do is the same thing that I’m sure you’re quite capable of doing yourself. Researching the API, reading through Steams policies and coming to your own safe conclusions. Steam are offering a service, we are using said service, that’s where our relationship ends. Having read through the comments, I can see that it’s only yourself with any legitimate concerns. That’s fine, I appreciate that your circumstances may be different, as I’m sure there are others with concerns similar to your own. It’s like that old adage, “you can’t please everyone”, and it’s certainly true of this community. Unfortunately, though Brien, you seem to be in a small minority of people with a unique concern that we just can’t do anything about. And I have to say, you’re the first person to address this concern. I’m not quite sure why you feel the need to address it in the way that you have, especially as somebody with no intention of using our site, but that’s your prerogative. Also, I have to say, I do consider your comparisons between Smacktalks and 2KM and the differences in popularity to be quite uninformed, and frankly a little ignorant. You realise that 2KM has only been a thing for a little over a month, with our current system having only been put in place just over a week ago? In the scheme of things, we’re still relativity ‘up start’, and will need time to grow before any real comparisons can be drawn. Having said that though, we have grown quite sizably in the short time that the site has been active, with feedback, besides your own, being generally positive. If you want to talk about your concerns in more depth, I'm happy for you to shoot me a dm or something. I say this, as I believe that your concern is something that relates only to a small minority of people, and should be addressed as such.
    1 point
  21. Yeah stopped going to fb too, not much time and it was just a flood of pics from people I don't know and don't even know why I got them as friend on my account. 😅
    1 point
  22. Holy shit man, young bucks looks TOO SWEET, any chance you can made sanada & evil or tama & tanga loa? Need more team for NJPW universe
    1 point
  23. I will let her know that her favorite Hogan stalker says hi. BTW, I deactivated my Facebook account, that's what happened to me on there. I may activate it again, but the proliferation of so many people getting triggered on that platform was getting unbearable, and I got tired of seeing that the destruction of the planet was just around the corner, etc,.every day. A lot of people need to go outside and look around at life in their neighborhood, and see that everything is just fine, and to quit believing everything they read on the internet and stay holed up in their house.
    1 point
  24. That's Perfect @Sup3rC10ud thanks a lot for those guyz ! Incredible work as usual, I'll download them tonight and add them in my ROH/NJPW roster. Who is your fifth caw you plan to create? :p Cheers.
    1 point
  25. Thank you for creating this wonderful mod once again, @Perfectplex. It's the same amount as with PacPlus. It's 50 slots more than what you can have access to at the same time without PerfectPlextra/PacPlus. So you'll have 509 slots (or 409 if you don't count the first 100) available in total. And yes, the 50 additional slots is a lot less than what you could have last year (I think it was around 190 additional slots in WWE 2k18), but sadly there isn't any more room in the save/memory for Pofos and Movesets in 2k19. At least until we figure out how to change that.
    1 point
  26. Excited to upload these guys soon, made new faces for each.
    1 point
  27. Oh ok, go take a look on his twitter, the drive his pinned. It is very useful, i used his Shibata ressources to make mine. Otherwise, when did you planned to release the Bucks ?
    1 point
  28. Personally, I find Steam verification via Steam's official OpenID API is a great idea and I'd love to see similar measures to be used for PC Modding/Download sections here on Smacktalks to deter pirates in the future. The PC version is available on Steam only, and thus the steam game check is an elegant way to verify the game a user wishes to download mods for is actually owned by that user. One interesting thing to note is that in such a case you only have to set your Steam profile to public for the time of linking/synchronization/verification. The games relevant for the downloads on the site will be checked for ownership on steam and registered to your account on the site. Once your games are checked/your profile is synchronized (you can check if you can download something relevant to be sure the synchronization was successful), you can set your Steam profile (or the parts of the profile pertaining to which games you own) back to Friends only or public if you prefer that. It'll usually only take a couple of seconds. Note that you'll have to set it to public again whenever you add a new game that you wish to download mods for (for example next year, when the next WWE game is released). So this might alleviate some of the worries for those that prefer to keep their Steam profile visible for friends only or completely private, I know it does for myself.
    1 point
  29. Man Good work on your Cody you rock, did you used some of Defract's ressources for the Young Bucks, he got some perfect ones that he put on his google drive !
    1 point
  30. The new "Renders Injector" tool is now complete. I have managed that the tool works with the new Oodle data compression, but there is a minor issue. There are some dds images (IMAGICK) that suddenly stop working while they are still displayed normally with zlib compression. The only solution is to re-export the images with PAINT.NET / Visual Studio. Here is a small file size comparison: Same dds file compressed with: * zlib: 129kb * Oodle Kraken: 110kb Big thanks @Perfectplex for the render ids!
    1 point
  31. Nah, the only reason the Bucks haven't been released is there is a technical issue where either the hair or the tassles will have animations and I didn't want to release them until a solution was found. Fale is one of those mods that I haven't even tested ingame yet due to wanting better tattoo references but I will have an update with him in the coming weeks. Chyna is having weird clipping issues that I am trying to resolve before release. Kenny's update looks great until an hour ago I added his 2580 file and the hair animations bugged out. That tends to frustrate me when it comes to modding games for pc. Small things like these issues hold up my progress and it can become frustrating. Anywho, there's a quick update. I'm going to sleep later folks.
    1 point
  32. Hulk Hogan released. Resculpted the body a bit to make it a bit more realistic, Updated hair (thanks to @AlcLegacy) and fixed most of the clipping with the shirt prop when he rips it.
    1 point
  33. as someone with Ublock on google chrome activated the link works okay for me
    1 point
  34. Another update: Because someone asked for it: With SE 2019 release there will be a fix for injecting new menu music. It's basically the same procedure as last year.
    1 point
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