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Showing content with the highest reputation on 10/28/2018 in all areas

  1. This year I decided to start making caws, so i think i'll just start by showing you what I did so far : "The Headbanger" El Phantasmo : Welcome to the Headbang Club #El_Phantasmo #Bullet_Club #TerraNort Kazuchika Okada : The trunks are back ! Go get him : #Okada #Rainmaker #NJPW Credits to Itachi4937 (i think it's this pseudo) for the jacket Ayato Yoshida : The future of New Japan is on the CC find it on the tags #Ayato_Yoshida #Young_Lion #NJPW Cody Rhodes : The American Nightmare is here ! Get him and get ready to say FTR. #Cody_Rhodes #The_Elite #Final_Battle Jay White : #NJPW #Jay_White #Switchblade Katsuyori Shibata : Did Katsuyori Shibata with the help of Defract's textures #Shibata #NJPW #Defract Kenny Omega : Had to come up with something different than a Jacket for the KOPW attire so I put a Golden Elite shirt #Kenny_Omega #The_Elite #NJPW
    4 points
  2. Big thanks to @Titavius for the preview image! Hello and welcome to the official thread for the CAE Item Adder. What is this tool all about? Download here
    3 points
  3. Oodle Tools v0.8.0.0 by brienj This program will decompress .oodl files in WWE 2K19, as well as recompress them for a perfect one-to-one match of the original. Usage is simple. First take the oo2core_6_win64.dll file and place in same directory as this program, and then open the file you wish to compress/decompress. Select the appropriate action on the "Tools" menu. If compressing, use Level 2 to compress to exact file as original. So if you decompress an .oodl file, then open that file in the program and recompress it with Level 2 compression, it should match the file exactly. If you want the file smaller, choose a larger level of compression. If you want the file larger, choose a lower level of compression. Some files may have been compressed in the game with a different level than 2, but that's all I've found so far. The game should be able to handle any level of compression you choose. All feedback on this is appreciated. Download Link: http://www.mediafire.com/file/4b74y6g1sqggbvv/Oodle_Tools.7z/file
    2 points
  4. Honky Tonk Man Decided to port my Honky mod from 2k15 over, I have included his music file (use Sound Editor to inject it into Futuristic1), pofo, & moveset. I have no idea how trons work this year but his original tron from 2k15 is included. I didnt spend much time on the moveset, it is basically Ted DiBiases moveset with the taunts and Finishers changed, if someone wants to make a more accurate one it would be much appreciated. Ive also ported the Jimmy Hart attire from 2k15, use the pofo and moveset from squaredcirclefan's Natural Disasters port. Credit to Bugsyboy for some of the original textures. Thanks to Brave for his advice on removing the shine. Thanks to Possum, CaveWaverider, Tekken57 & TheVisitorX without their hardwork none of this would be possible! http://www.mediafire.com/file/pt6aitg8cx64vl9/Honky_Tonk_Man_PC_Red_Rooster.rar/file I made a Jimmy Hart Attire to go with LeonRicks awesome Dino Bravo Mod https://www.mediafire.com/file/mr6qbi46qeqfku8/ch79672_JimmyHart_Dino_Bravo.pac/file I was porting the Hart Foundation Jimmy Hart Attire over and thought "fuck it I'll just do them all". So heres a 10 attire pack for Jimmy Hart. All credit goes to LeonRick & Bugsyboy coz its their work and textures! http://www.mediafire.com/file/s8qu0fitl1jfad5/Jimmy_Hart.rar/file Hollywood Blonds I made a Pillman Hollywood Blonds mod to go along with the Stunning Steve Austin model. Also included are the Dragon Slayer Austin attire, Silver Jacket with Red trunks Pillman attire and Loose Cannon Pillman attire all fixed for 2k19 as well as theme music, pofos and movesets. https://www.mediafire.com/file/sqx8b4ikyzlfm9b/Hollywood_Blonds.rar/file Jake The Snake Roberts https://www.mediafire.com/file/bfjas8k8xsn0roy/Jake_The_Snake_Pack_Red_Rooster.rar/file Ravishing Rick Rude Well its been a total pain in the ring-piece but the Rick Rude pack is finally finished, 9 attires, 6 different entrance attires, 3 different hairstyles , 7 evt files, 6 prop files and 2 audio files! *Credit to matt2282p for hair models and work on WM4 attire, credit to Bugsyboy for a couple of the base textures* As some of you may have read or noticed, adding Alt Attires to Rick Rude causes his entrance to have no voice during the speaking part, I figured out a slightly ingenious way to fix/workaround this but involved making new entrance evt files for him so the pack includes 7 new evt files, 6 new robe props so the correct one is removed in each entrance and a modded evt_data file. It Also requires the injection of a new audio file to replace the Sexy misc theme and injecting the moveset file that I have provided. Instructions are in the pack. Enjoy, Im taking a break for a few weeks. https://www.mediafire.com/file/3b603nnpb37fl6k/Rick_Rude_Pack_Red_Rooster.rar/file Big thanks to SquaredCircleFan, AznBlusuazn and jakeypearce for their help with sorting out the entrance lighting, here are the files for those of you who had already downloaded the pack, for everyone else they are included in the main download file now too. https://www.mediafire.com/file/ll66ptd6hxqvd6l/Rude_fixed_lighting.rar/file https://www.mediafire.com/file/8x6pc8mm2udro7n/Demolition_Ax_10_Pack.rar/file Demolition Ax 10 Pack includes LeonRicks original facepaint with my tweaks in first slot. Credit to LeonRick for his awesome Demolition mod LeonRick has done alt facepaints for Smash so I wont bother Im sure he will be releasing them soon. Legends Announcer Audio I have used the in-game announcer audio to make my own custom audio for some of the amazing mods that have been shared on the forum. Most of them came out pretty great some are a little dodgy and a couple are from 2k16 so the announcer is a different chick (but better than nothing). https://www.mediafire.com/file/7fspra318pvh9wm/Legend_announcer_audio.zip/file Dont bother asking me how to add announcer audio to the game it has be explained perfectly by squaredcirclefan in his brilliant tutorial here Thanks to TheVisitorX for his amazing Sound Editor Tool & squaredcirclefan for his discoveries and tutorials on adding entrance announcer audio Also thanks to matt2282p, JustNot, JManny, LeonRick, DennisBeiser and WheretheFdidtheEgo for all their amazing mods that inspired me to do this. Heres the list of audio files I made:
    2 points
  5. Here is for few renders , its work for me better , i was Replace - Luke Harper'14 (mark Henry), Rowdy Piper (CM punk),Dusty Rhodes (Cody) & Ric rude (Alberto del rio) the files are upload ' shdc file format ' .u can replace for any render . Thanks to Perfectplex Download here.....http://www.mediafire.com/file/jjj6az86xd1jeti/Renders2k19.rar/file info - 271543B5281F3149 0D6859770E1181E3 - Alberto del rio FC2D65EB23C4A1EB 5084C2F97EAD6414 -CM punk D4292F2A44D44071 98BC5A7F4C31A6CA - Cody Rohdes 76605DABAB243E5E 530FA39D8A821AFF - Mark Henry
    2 points
  6. WWE 2K19 Master EVT List Shareable Link to Sheet: http://infopade.com/1HKE Maintained by @AznBlusuazn, @jakeypearce, @pozzum This will contain a list of all entrances and victories for WWE 2k19 and all those to be ported from WWE 2k15-2k18 (including their slots). There will be download links as we created them as well. Jakey will be working on a universe CAE file that will allow these entrances/victories to be selected in the CAE menu. I'll be working on a universe RTCS file that will allow run-ins/breakouts during entrances and victories that are eligible. If you'd like to be a part of this project, contact one of us on Discord (http://discord.smacktalks.org) Thanks and enjoy!
    2 points
  7. Thanks a lot. Glad you like the work so far. JBL/Bradshaw added.
    2 points
  8. Yup I realized after releasing him. Otherwise, thanks for the positive feedbacks, if you have any advices don't hesitate Tonight (because when i'm writing this it's actually 2:00 am), i worked on the Young Lion Ayato Yoshida, made 2 attires for him, struggled with the moveset (which is quite hard to do due to the lack of his matches on internet)
    2 points
  9. We gotta hit 2k hard when the online survey comes along. Mentioning caw theft, protecting caw makers and a caws part dlc (hair, masks and hall names) will be at the top of my list
    2 points
  10. Data Editor for WWE 2K19 Data Editor for WWE 2k19 is free and designed to work in tandem with Custom Character Tools 2019 to make modding easier and more accessible for everyone Latest version: 2019.0.0.9.2 Alpha | Synopsis: A program for WWE 2k19 on the PC that features a GUI, allows users to easily edit, create and save .pofo, .moveset, .team_info, .match and .attire_names files and install them into the game with the help of Custom Character Tools 2019 unlocking alternate attires for wrestlers and changing attire names, applying a workaround to enable winning music for all attires of a wrestler, announcer settings, fix crashes with mods and more. The current release is a public alpha release and some functions may not work as intended and require more testing as well as help from the community. Please try it out and leave your feedback, especially if something doesn't work, but also let me know what works well and what you like. The Readme file includes more detailed information. This Tool only works properly with the official Steam version with the latest Patches of WWE 2k19. Please follow this thread so you get updates whenever a new version is released. Please always download, install and use the latest version of the tool, as many bugs and issues that may have been in previous versions may be fixed and additional features available. You can always find the latest version here or via the built-in Updater. Download Links (Latest Version): Data Editor for WWE 2k19 Download (95.13MB, Data Editor 2k19.zip archive - no annoying ad redirection link, please donate instead) Ads may trick you. Do not download anything else from the link except the file described above. Note: If the Data Editor for WWE 2k19 is already installed, you may also use the "Check for Data Editor Updates" button in the "Data Editor for WWE 2k19 Settings" section of the Data Editor for WWE 2k19 or use the included "Update.exe" file to update it to the latest version. Readme: Tutorials: Click Here to watch and/or read Data Editor for WWE 2k19 Tutorials to learn how to use the Data Editor for WWE 2k19 to it's full potential. Screenshots: Click Here to view Data Editor for WWE 2k19 Screenshots. Known Bugs and Issues: Click Here to view currently Known Bugs and Issues with Data Editor. More Information: Click Here to visit the Data Editor for WWE 2k19 page on the Smacktalks Community Wiki. If you like this free software, please donate to show your gratitude.
    1 point
  11. Roster Guide (Slot > CH > Name) Render Guide (Name > TypeA > TypeB) Render Images Preview Guide Expand your slots with PerfectPlextra to make full use of the Roster List.
    1 point
  12. Macho Man Randy Savage [nWo]: Write me a message for the download link. Yokozuna & Mr. Fuji: Write me a message for the download link. Hollywood Hogan '98: Write me a message for the download link. Hulk Hogan '93: Write me a message for the download link. Finally i have the game. Here is my first mod for 2K19. British Bulldog: -animated hair -2K19 textures style -2K19 Base model.
    1 point
  13. [PC] Tags: Velveteen Dream; MadTuga. Tried my best. Feedback is appreciated. Thank you.
    1 point
  14. Minoru Suzuki Uploaded & search tags to download: NJPW, Suzuki, Villian092 Tessa Blanchard Uploaded & search tags to download: Blanchard, TNA, Villian092
    1 point
  15. There will be no direct links to 2KM in this post. 2KM will be referenced by name only. Hi, Just wanted to share a little information about Steams Web API, to help you understand what it is, and why it’s used at 2KM. I understand a lot of people are finding it "inconvenient" or an "invasion of privacy". Honestly, there's no use telling me, or anyone else that. If this is how you feel about it, you need to inform Steam. You can contact them via email to leave feedback. Steam themselves are actively encouraging communities such as ours to adopt Steam integration as a way to “Check if a user owns a particular application”. Yes, it’s a piracy deterrent. No, it isn’t an invasion of your privacy. I understand that some people are going to want to try and justify piracy in some capacity. I get it, everybody’s circumstances are different. Some people can afford a legitimate copy of the game, some cannot. That’s life, yada yada. Again, if anybody has any legitimate concerns, please contact Steam. They are the ones who handle your information. They are responsible for protecting your data, Not 2KM. 2KM cannot legally access sensitive information. Hypothetically, even if we’d wanted to access your sensitive information, there is no way obtain it. Steam simply handles sign in requests and helps us verify you as a legit user. There are also certain standards and guidelines that our website has to adhere to in order to even exist in its current state; ie. (W3C, WCAG). This is partly why we introduced a new system. We spent several weeks refining the site so as to ensure its validity. Please put away your tinfoil hats. They really aren’t necessary. Thanks for reading. Steam Web API Documentation: https://steamcommunity.com/dev https://partner.steamgames.com/doc/webapi_overview Steams Privacy Policy Agreement: https://store.steampowered.com/privacy_agreement/ The benefits of APIs: https://www.jisc.ac.uk/guides/the-advantage-of-apis What APIs Are and Why They’re Important? https://readwrite.com/2013/09/19/api-defined/ Data Protection Legislation: https://iclg.com/practice-areas/data-protection-laws-and-regulations/usa
    1 point
  16. Thanks for your hard work, dude... hope to see CCT 19 soon 😀
    1 point
  17. Personally, I find Steam verification via Steam's official OpenID API is a great idea and I'd love to see similar measures to be used for PC Modding/Download sections here on Smacktalks to deter pirates in the future. The PC version is available on Steam only, and thus the steam game check is an elegant way to verify the game a user wishes to download mods for is actually owned by that user. One interesting thing to note is that in such a case you only have to set your Steam profile to public for the time of linking/synchronization/verification. The games relevant for the downloads on the site will be checked for ownership on steam and registered to your account on the site. Once your games are checked/your profile is synchronized (you can check if you can download something relevant to be sure the synchronization was successful), you can set your Steam profile (or the parts of the profile pertaining to which games you own) back to Friends only or public if you prefer that. It'll usually only take a couple of seconds. Note that you'll have to set it to public again whenever you add a new game that you wish to download mods for (for example next year, when the next WWE game is released). So this might alleviate some of the worries for those that prefer to keep their Steam profile visible for friends only or completely private, I know it does for myself.
    1 point
  18. Great job on this @brienj, seems you haven't lost a step. Curious, with this new compression method can we add more yobjs to projects without the game crashing? Update: I just added three additional yobj's to my Kenny Omega mod (7 yobjs total) and everything loaded up just fine. Thanks again!!!
    1 point
  19. Finally got around to testing it out. I used Level 3 compression on my Hulk Hogan mod and it cut the file size by 50%. Originally I was at 28mb with zlibs it's now at 14mb with Oodle. Awesome work on this.
    1 point
  20. Finn Balor Attires! July 2nd 2018 - RAW, LGBT [Balor Club fOr eVERyone] T-Shirt (Artwork recreated by me, the front BC logo looks weird as the logos deform when placed onto the front of Tees) July 15th / 16th 2018 - Extreme Rules & RAW, Silver Attire (Artwork recreated by me, BC Logo and Balor Club Logo) Tags;- Finn Balor, VoodooV, Extreme Rules
    1 point
  21. Oh, ok, I'll try that. Thanks. If this works, I'll post a link to the pac file for everyone.
    1 point
  22. Goodness I can NOT wait for your Kenny. That looks incredible
    1 point
  23. Update: Fixes made to render list, some Names to ID's were in the wrong order for multiple attires. @TheVisitorX
    1 point
  24. Updates. Bhangra will update the topic first post when he gets a chance. Hulkamania 2000's Slot - Attire 1 Hollywood Hogan Slot - Attire 1
    1 point
  25. Nah, the only reason the Bucks haven't been released is there is a technical issue where either the hair or the tassles will have animations and I didn't want to release them until a solution was found. Fale is one of those mods that I haven't even tested ingame yet due to wanting better tattoo references but I will have an update with him in the coming weeks. Chyna is having weird clipping issues that I am trying to resolve before release. Kenny's update looks great until an hour ago I added his 2580 file and the hair animations bugged out. That tends to frustrate me when it comes to modding games for pc. Small things like these issues hold up my progress and it can become frustrating. Anywho, there's a quick update. I'm going to sleep later folks.
    1 point
  26. Heres a single render file, just replace the dds file and change the SHDC ID, name the file what you like but remember to add it to the Chunk0.def file. The only drawback is that without nulling the original entries in the render files in the ssface folder you may have an issue of clashing in which they may or may not load into memory, CCT already fixes this issue automatically by fixing the file for you, try putting the entry at both the top of the Chunk0.def list and one at the bottom so it reads into memory order twice giving a higher chance of working. https://mega.nz/#!te4Q0IbS!ke1bFquYOWapedmJEpCZM2dw13MsMjR6vPWXKQSH9Bw to test if they are working without fail you can quote out the entry in the Chunk0.def file for type a and type b, this will result in those files being ignored and only your custom render entries being read into memory. To do this just put a semicolon ; at the start of the line, this turns that line into a quote line and is ignored by the game. Please note this will mean you will see no character selection renders at all other than any manually added entries until you revert (remove the semicolon) Once you see the custom render is working you can change this back, this is merely a temporary work around, I'd go into detail about nulling entries in the ltag_type files but its really not worth the extra leg work when CCT will be available soon which will do the job automatically for you.
    1 point
  27. 1 point
  28. I FOUND! I search the my announce id and randomly i found the real and official Tommaso Ciampa announce name ID: 268643305
    1 point
  29. I think Blanchard needs more of a tan, she looks too pale.
    1 point
  30. Tutorials: How to Install CM Punk (Step-By-Step):
    1 point
  31. Welcome Everyone to my WWE 2K18 Mod Thread! [Introduction] Last year was my first year in modding. I learned a lot, made a lot of new friends, and had a ton of fun. I'm sure this year will be no different. I have two goals for modding. One is to carve out my customized roster for my WWE Universe Mode in WWE 2K18 and second is to give the people what they want! So before we get started, there are a few ground rules. Please take a moment and check them out: [My Releases] [VIP Donor Crew] [Request] **************************************** >>>>>CLICK HERE FOR MY WWE 2K MOD INDEX<<<<< (Previews + Download Links --- ALL IN ONE PLACE) **************************************** [Other Thoughts] I thank everyone for their support of me and the mods I am making. I hope everyone enjoys them! If you like my mods, please give me a "Like" or a "Too Sweet" on the post. Also, feel free to check out my To Do List, Tutorials, and 2K17 Mods/Renders in my signature. Thanks for your support and enjoy! - Azn
    1 point
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