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Showing content with the highest reputation on 10/24/2018 in all areas

  1. Honky Tonk Man Decided to port my Honky mod from 2k15 over, I have included his music file (use Sound Editor to inject it into Futuristic1), pofo, & moveset. I have no idea how trons work this year but his original tron from 2k15 is included. I didnt spend much time on the moveset, it is basically Ted DiBiases moveset with the taunts and Finishers changed, if someone wants to make a more accurate one it would be much appreciated. Ive also ported the Jimmy Hart attire from 2k15, use the pofo and moveset from squaredcirclefan's Natural Disasters port. Credit to Bugsyboy for some of the original textures. Thanks to Brave for his advice on removing the shine. Thanks to Possum, CaveWaverider, Tekken57 & TheVisitorX without their hardwork none of this would be possible! http://www.mediafire.com/file/pt6aitg8cx64vl9/Honky_Tonk_Man_PC_Red_Rooster.rar/file I made a Jimmy Hart Attire to go with LeonRicks awesome Dino Bravo Mod https://www.mediafire.com/file/mr6qbi46qeqfku8/ch79672_JimmyHart_Dino_Bravo.pac/file I was porting the Hart Foundation Jimmy Hart Attire over and thought "fuck it I'll just do them all". So heres a 10 attire pack for Jimmy Hart. All credit goes to LeonRick & Bugsyboy coz its their work and textures! http://www.mediafire.com/file/s8qu0fitl1jfad5/Jimmy_Hart.rar/file Hollywood Blonds I made a Pillman Hollywood Blonds mod to go along with the Stunning Steve Austin model. Also included are the Dragon Slayer Austin attire, Silver Jacket with Red trunks Pillman attire and Loose Cannon Pillman attire all fixed for 2k19 as well as theme music, pofos and movesets. https://www.mediafire.com/file/sqx8b4ikyzlfm9b/Hollywood_Blonds.rar/file Jake The Snake Roberts https://www.mediafire.com/file/bfjas8k8xsn0roy/Jake_The_Snake_Pack_Red_Rooster.rar/file Ravishing Rick Rude Well its been a total pain in the ring-piece but the Rick Rude pack is finally finished, 9 attires, 6 different entrance attires, 3 different hairstyles , 7 evt files, 6 prop files and 2 audio files! *Credit to matt2282p for hair models and work on WM4 attire, credit to Bugsyboy for a couple of the base textures* As some of you may have read or noticed, adding Alt Attires to Rick Rude causes his entrance to have no voice during the speaking part, I figured out a slightly ingenious way to fix/workaround this but involved making new entrance evt files for him so the pack includes 7 new evt files, 6 new robe props so the correct one is removed in each entrance and a modded evt_data file. It Also requires the injection of a new audio file to replace the Sexy misc theme and injecting the moveset file that I have provided. Instructions are in the pack. Enjoy, Im taking a break for a few weeks. https://www.mediafire.com/file/3b603nnpb37fl6k/Rick_Rude_Pack_Red_Rooster.rar/file Big thanks to SquaredCircleFan, AznBlusuazn and jakeypearce for their help with sorting out the entrance lighting, here are the files for those of you who had already downloaded the pack, for everyone else they are included in the main download file now too. https://www.mediafire.com/file/ll66ptd6hxqvd6l/Rude_fixed_lighting.rar/file https://www.mediafire.com/file/8x6pc8mm2udro7n/Demolition_Ax_10_Pack.rar/file Demolition Ax 10 Pack includes LeonRicks original facepaint with my tweaks in first slot. Credit to LeonRick for his awesome Demolition mod LeonRick has done alt facepaints for Smash so I wont bother Im sure he will be releasing them soon. Legends Announcer Audio I have used the in-game announcer audio to make my own custom audio for some of the amazing mods that have been shared on the forum. Most of them came out pretty great some are a little dodgy and a couple are from 2k16 so the announcer is a different chick (but better than nothing). https://www.mediafire.com/file/7fspra318pvh9wm/Legend_announcer_audio.zip/file Dont bother asking me how to add announcer audio to the game it has be explained perfectly by squaredcirclefan in his brilliant tutorial here Thanks to TheVisitorX for his amazing Sound Editor Tool & squaredcirclefan for his discoveries and tutorials on adding entrance announcer audio Also thanks to matt2282p, JustNot, JManny, LeonRick, DennisBeiser and WheretheFdidtheEgo for all their amazing mods that inspired me to do this. Heres the list of audio files I made:
    5 points
  2. Sorry for the few updates in the last few days, but I'm still working hard to finish CCT 2019. But since I have to rewrite and adapt a lot, the release will take some time. Please be patient! Today I will introduce another new feature, which is aimed especially at "professionals". The request came from @Perfectplex. With CCT 2019 it will be possible to edit pofo, movesets, custom match and team info files directly within CCT in a HexView (only in hexadecimal for now). For example, changes in the memory can be made quickly without having to go through external tools like CheatEngine. See the screenshot below.
    4 points
  3. Macho Man Randy Savage [nWo]: Write me a message for the download link. Yokozuna & Mr. Fuji: Write me a message for the download link. Hollywood Hogan '98: Write me a message for the download link. Hulk Hogan '93: Write me a message for the download link. Finally i have the game. Here is my first mod for 2K19. British Bulldog: -animated hair -2K19 textures style -2K19 Base model.
    3 points
  4. I respect the fact that you at least tried to make things right. No need for all this commotion, at the end of the day we are all just a big family that just happens to enjoy creating. Thanks, @cdiebold1 for keeping things straight. Cybruis, no need to quit, no need for all this. I will let you use my textures. took the time to make a folder organized with everything you need.
    3 points
  5. Just letting everyone know, I have about 12'000 files left for Howard Finkel, and I'm about 25% done with RA. Getting there...Getting there, sanity left though. It's actually pretty hypnotizing and I fell asleep because of the files I have to check. It's... yeah, tedious... Let's hope the mods are worth it in the end 😛 Quick edit : make it about 10'000 left. and that was 2 hours ago... so about 20 hours just for Fink's File... ouch... I'll get there people...For sure. Another edit : 7000 files left... I'm losing my fn' mind. It'll take a while but I'll do it asap.
    3 points
  6. The Young Bucks UPDATE 1 Here is the first update for The Young Bucks. Here is a preview of their first attire: Matt & Nick Jackson's attire is based on their ALL IN appearance. This is the closest I can get for the jacket sadly. Everything is a work in progress. Right now I am currently working on their second attire and doing some final touches. Thanks for the support thus far and stay tuned for the next update.
    2 points
  7. Hi, The springboard Hurricanrana 4 and dropkick 7 have been reanimated. New animations have been placed in their slots. They will both have to be ported to new slots which will most likely work. The problem with this is the moves wouldn't have any mat impact sounds when executed ingame as the impact sounds are linked to their respective move slots or have been removed altogether.. I have added the Backhand chop 1 to the listing. The move animation files hadn't been removed. It just wasn't listed . The latest upload will include a listing for the animation. Hi, All the files are fixed now. A new download link is available. @gamingsinceatari Backhand chop 1 has been added to the listing. Here is the new download link for the ported move animations http://streamvoyage.com/nPa The link and preview videos are in my second post on this thread.
    2 points
  8. Custom Character Tools 2019 This is the place for all questions, bugs, error messages and suggestions regarding the new Custom Character Tools 2019 for WWE 2K19! First I want to say a THANK YOU to @Cave Waverider for another great cooperation this year! And also a BIG THANK YOU to @BamBams Universe! Without your donations and kind words there would be no CCT this year!!! Features Changes Download Tutorials FAQ And before anyone ask .. No, it does not work with pirated versions! And you will need the latest Steam version of the game! At this point 1.0.3. Any newer version needs an update!
    1 point
  9. Hi, I will be creating a multi - part tutorial on move animations which I should complete within the next few weeks. First it is important to realise I am not Yukes Animation Studios and I can't answer all questions, but I will try as best as I can. What I am basically doing is sharing as much as I know and have discovered with the community. This will be multipart because I will be starting off with some basics and some explanations. I will also be discussing part of porting move animations in wwe 2k16 and wwe 2k17. This only covers the current gen games, but some of the aspects should still work with the last gen consoles. So I begin TOOLS REQUIRED : @tekken57's XPACKER 2017.7 (for extracting and repacking the pac files), Pac Editor 6.0.1(for extracting and repacking the pac files) , Hxd (for reading and editing the hexadecimal data contained in the pac files). PART 1. EXPLANATION OF THE MOVE ANIMATIONS STRUCTURE AND MOTION DATA FILES STRUCTURE. I will first like to acknowledge @jakeypearce and @Elg for their previous work regarding move animations, the tutorials they created and knowledge they shared in the 2k16 and 2k17 forum. Without going through these at the onset, this wouldn't have been possible. I will also acknowledge Yukes Animation Studios Japan who create the entrance and moveset animations for the game. First and foremost entrance animations are different from moveset animations and don't function the same way in the game. It is relatively easy to port over entrance animations since all the data controlling the motion is contained within the entrance file. Other aspects like effects and lights are not part of the basic character motion. Move animations function differently in that the data controlling each move animation is spread across multiple files which makes it a bit complicated. Secondly each move animation is composed of the attacker's animation and the defender's animation in WWE 2K18, all the moveset motion files are located in the wwe 2k18 \ ingame \motion\ body folder and listed as 45_mpc.pac /45_mpc.param, 65_mpc-pac/65_mpc.param for example. there is a structured listing of files from 1 to 65. The extra moves for the dlc characters are placed in the wwe 2k18 \ ingame folder. This also contains animations which are part of the game mechanics but not selectable as movesets e.g the character climbing the barricade, a run-in motion by a character mid-way into the match, the double Royal Rumble elimination in wwe 2k17 etc. In the body folder , all standing front grapple moves are in the 50_mpc.pac and 50_param.pac files with the following Taunts - 37_mpc.pac and 37_param.pac Running strikes 42_mpc.pac and 42_param.pac Rear standing grapple moves 51_mpc.pac and 51_param.pac Ground strike moves 33_mpc.pac and 33_param.pac. Using the 50_mpc file as an example, the 50_mpc.pac file ( and all xxxxx_mpc.pac files) contains all the basic move animations listed in hexadecimal order. There are slots with hex listings from C350 (50000) to C737 (50999) . The next set will begin with the next file 51_mpc which contains slots listing beginning at C738 (51000). 50000 in Hex is C350 51000 in Hex is C738. Not all slots contain move animations as some have not being used and some had been removed from the current game , but were used in previous games. Each slot in use contains a pac file with the Hex name. For instance C689.pac is in the 50_mpc.pac batch file which is the animation file for F-5 3. When the contents of the 50_mpc.pac file are extracted , either using the mass extract function in Pac Edtior, you will observe some files with a 0kb size. These are files which have no aniomation in the slot or which have been removed from the game. A simple example is C476 which is the animation Hex ID for Stone Cold Stunner 1 in 2k15. This file is listed but has a 0kb file size which means the animation is missing. The first process of porting this move is to look in the wwe 2k15 move animation file which contains the move (mot05.pac) extract it's contents, search for the C476.pac file and rebuild a new 50_mpc.pac file with the C476.pac file included. This was the process @tekken57 used to port over Hulk Hogan's taunts (9230.pac, 9231.pac,9232.pac,9264.pac)and Hulk Hogan Legdrop (Running Leg Drop 4 - 822E.pac) into wwe 2k16 and wwe 17, but he added them to the mot_patch30 file in these games instead. Easy isn't it ? Well not quite. Taunts ported to wwe 2K16,2K17 and 2k18 without any other modifications will work in the game, but with move animations, the characters will freeze after the move is executed in the CAM preview or in the game. The reason The Hulk Hogan legdrop worked in wwe 2k16 and wwe 2k17 was it replaced running leg drop 4 as they both have the same Hex ID. In these games, no other move was ported apart from these. All other move animations tried either glitch or the characters froze. This is where the complications arise as I mentioned before. The move animation files do not contain all the information to control the move in the game. This is where the motion data files come in. THE MOTION DATA FILES These are the files that control the animations in the game. They control the animation timing, the animation looping in the preview, the damage parameters, mat impact sounds and a few other bits I haven't actually figured out. But this is the engine room for the move animations. Now in wwe 2k18, you will notice that for each xxx_mpc.pac file, there is a corresponding xxx_param.pac file. The param files contain most aspects of the motion data in WWE 2k18. This is a new format, as Yukes had implemented a different structure in wwe 2k15,wwe 2k16 and wwe 2k17, which I will explain further down the road. So for example the C689.pac file for F-5 3, there is a corresponding C689.shdc file in the 50_param.pac batch file. This file controls most aspects of the move animation. All move animations in the game have corresponding XXXX.shdc param files which control their animation. When these files are removed, the moves will freeze or glitch when performed in the game. If data bytes are zeroed out from these files, one will notice the opponent gets up immediately after the animation is performed, there is no damage when the move is performed, no mat impact sound or body part damage indicated. There are a few categories of moveset animations I have discovered in the game. normal move animations in the game. All these have a XXXX.pac file and a XXXX.param file. Animations 2K or Yukes Studios did not include in the game for selection for some reason - These moves have XXXX_param files which were created for wwe 2k18 but no XXXX.pac files. ( Stone Cold Stunner 1 for example). Porting these is easy as all that needs to be done is to extract the XXX.Pac file from the previous game and inject it into the empty slot in 2k18. Animations 2k or Yukes removed from the game and did not create XXX.param files for. - Most are in this category. Porting moves like these entails injecting the XXX.pac file from the previous game, then extracting a XXXX_param.pac file for a similar move in 2k18, changing it's id to that of the ported move, and injecting it to the param patch file. Some might work and some might glitch. in most cases, I had to look for about 5 similar moves ands test all these as a param file till I got one which works with the move animation. ADDITIONAL INFORMATION The other two files which contain other aspects of the motion data in WWE 2K18 are located in the pac/ingame folder ; The m3.pac file and the motion_param_pcdb.pac. file The motion_param_pcdb.pac in the wwe 2k17 ingame folder file contained the motion data for all the moves in wwe 2k17, but this file is a smaller size with it's contents stripped and the data placed in individual param files in WWE 2K18. In WWE 2K15 and WWE 2K16, The m3.pac file and the m3_dlc files contained all the motion data. This was split into a smaller size m3.pac file and the motion_param_pcdb.pac. in wwe 2k17. Well that's all for the introductory aspect................................. Stay tuned for the second part........ PART 2 2a. The Createmode.pac file. The last thing I forgot to mention in part 1 is the createmode.pac file. This has been present in the previous 2k games, since wwe 2k14. This file contains a list of all the move animations in the CAM menu and their Hexadecimal ID's. Animations which are part of the game mechanics are not listed in this file. Some move animations are locked by placing a 01 byte close to the ID. As an example, when you open this file using a Hex Editor and search for G.T.S 2 , you will get the following. I have copied the data bytes and pasted , shown below. In the wwe 2k18 createmode.pac file, each move listing is composed of 8 rows of data bytes and 16 columns of data bytes . The row with C07944 at the end is the first line of bytes for every new listing Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00034D80 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00034D90 00 00 00 00 00 00 00 00 97 C4 00 00 00 00 00 00 ........—Ä...... 00034DA0 00 00 00 00 E0 07 68 06 01 01 00 00 00 0F FF 00 ....à.h.......ÿ. 00034DB0 00 00 00 00 00 00 00 00 00 00 78 00 50 80 00 00 ..........x.P€.. 00034DC0 00 20 00 00 00 00 00 00 47 2E 54 2E 53 2E 20 32 . ......G.T.S. 2 00034DD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00034DE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00034DF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00034E00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00034E10 00 00 00 00 00 00 00 00 25 C6 00 00 00 00 00 00 ........%Æ...... The 97C4 in green is the Move ID (Hexadecimal) in big endian format. The id is reversed in pairs. 97 C4 will read normally as C4 97 C4 97 in decimal notation is 50327. I usually use the windows 10 calculator and set it on the programmer option. This enables you to do Hexadecimal calculations. E0 07 68 06 is the ID for the listing . I have added the 01 01 beside this for illustration purposes only. The first 01 locks the move. With this the move is not listed or available for selection in the CAM menu. This doesn't prevent the move from working. For instance if you added it in through data editor, it will work. The Second 01 places the move in the NEW category The 78 in the third row enables the move to be listed as a finisher or submission. Other bytes like the 50 80 ( There are lots of them) determine if they are listed in more than one category. For instance front grapple slam, front grapple bomb, head target listing, body target listing etc. I have noticed 2k developers disabled quite a few moves which work perfectly or probably looked similar to another move in the game. One thing I have realised however is there seems to be a memory allocation for the createmode.pac file listing, a limit as to how many moves can be listed in memory. The default file size for the createmode.pac file is 710kb. As entries are added for ported moves, the file size increases. At 713kb, I have discovered some of the move listings in certain categories do not load. I have kept this file size down to 712kb as that seems to be the optimum file size for the move listings to show up in the menu. What I have done is to change the ID's and the names for the moves 2k locked and are unused to that of the ported move. This especially happened with the last set of moves I ported as the additional listings for the previous moves I ported increased the file size to 712kb. That's all with the createmode.pac file for now. I will come back to it later on. MOVE PORTING EXAMPLE 1 - PORTING OVER A TAUNT Now it's time to get a bit practical here. I will start of with the simplest kind of move to port over, which is a taunt. A taunt is a single character animation as it doesn't involve an opponent unlike normal move animations. What I will be doing will be porting over two taunts from WWE 2K15. The first one is OOZING CHARISMA 1 (One of Christian's taunts removed from the game) and One of Hogan's taunts (Hulk Hogan 4) . The Hulk Hogan taunt has been previously ported by @elg and is listed in the modified createmode.pac file if you have downloaded the ported moves from my thread. I will just go through the steps for understanding. step 1 : If you open the createmode.pac file in a hex editor, select search (text string data type) and type in OOZING CHARISMA, you will be presented with two entries, Oozing Charisma 1 and Oozing Charisma 1_Not_Used. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F The Highlighted bytes in purple is the listing for the OOZING CHARISMA taunt in the game, which is selectable in the CAM Menu. The 2nd highlighted set of bytes below represent the entry for OOZING CHARISMA 1. The "not used" means it is not implemented in the game and not available for selection. The 01 byte in blue locks this move as I explained earlier in the createmode.pac file. The Hexadecimal ID for the moves listed are underlined. The Hex ID for the taunt is 91 00 (listed in reverse as 00 91). Oozing charisma 1 is 91 89 (89 91 in reverse) 00055600 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00055610 00 00 00 00 00 00 00 00 89 91 00 00 00 00 00 00 ........‰‘...... 00055620 00 00 00 00 33 03 74 0A 00 00 00 00 FF FF FF 00 ....3.t.....ÿÿÿ. 00055630 00 00 00 00 00 00 00 00 C1 20 00 00 00 00 00 00 ........Á ...... 00055640 00 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 00055650 68 61 72 69 73 6D 61 20 31 00 00 00 00 00 00 00 harisma 1....... 00055660 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00055670 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00055680 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00055690 00 00 00 00 00 00 00 00 84 91 00 00 00 00 00 00 ........„‘...... 000556A0 00 00 00 00 2E 03 75 0A 00 00 00 00 FF FF FF 00 ......u.....ÿÿÿ. 000556B0 00 00 00 00 00 00 00 00 40 20 00 00 00 00 00 00 ........@ ...... 000556C0 00 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 000556D0 68 61 72 69 73 6D 61 20 32 00 00 00 00 00 00 00 harisma 2....... 000556E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000556F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00055700 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00055710 00 00 00 00 00 00 00 00 D5 91 00 00 00 00 00 00 ........Õ‘...... 00055720 00 00 00 00 76 03 76 0A 00 00 00 00 FF FF FF 00 ....v.v.....ÿÿÿ. 00055730 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................ 00055740 00 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 00055750 68 61 72 69 73 6D 61 20 33 00 00 00 00 00 00 00 harisma 3....... 00055760 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00055770 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00055780 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00055790 00 00 00 00 00 00 00 00 00 91 00 00 00 00 00 00 .........‘...... 000557A0 00 00 00 00 B9 02 77 0A 01 00 00 00 FF FF FF 00 ....¹.w.....ÿÿÿ. 000557B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000557C0 00 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 000557D0 68 61 72 69 73 6D 61 5F 4E 6F 74 5F 55 73 65 64 harisma_Not_Used 000557E0 5F 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 _1.............. 000557F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ The Hulk Hogan taunt as we all know has been removed from the game. His taunts and legdrop have been the most requested moves for porting, but we need to know the ID for his taunts as they are not listed in the umnmodified createmode.pac file. If you are going to port moves over from any previous game, you will need to have the necessary game files. The files required for wwe 2k15 are the Ceatemode.pac file (with an uppercase C) and the mot.pac files (will explain further down). If you have the wwe 2k15 files ( I will upload these files sometime later), you will need to open up the Ceatemode.pac file in the WWE2K15 \pac folder and search for both taunts. The OOZING CHARISMA 1 (Not used) is the Oozing Charisma 1 taunt in wwe 2k15 ( As the taunt was removed in subsequent games, one of his other taunts was renamed "Oozing Charisma 1" in wwe 2k18) . The listing for the Oozing Charisma taunts in the wwe 2k15 Createmode.pac file is as found below Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00029B10 00 00 00 00 00 00 00 00 00 91 00 00 45 01 1D 06 .........‘..E... 00029B20 00 00 00 00 00 FF FF 00 00 00 00 00 00 00 00 00 .....ÿÿ......... 00029B30 03 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 00029B40 68 61 72 69 73 6D 61 20 31 00 00 00 00 00 00 00 harisma 1....... 00029B50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00029B60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00029B70 00 00 00 00 00 00 00 00 89 91 00 00 C2 01 1E 06 ........‰‘..Â... 00029B80 00 00 00 00 00 FF FF 00 00 00 00 00 00 00 00 00 .....ÿÿ......... 00029B90 03 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 00029BA0 68 61 72 69 73 6D 61 20 32 00 00 00 00 00 00 00 harisma 2....... 00029BB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00029BC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00029BD0 00 00 00 00 00 00 00 00 84 91 00 00 BD 01 1F 06 ........„‘..½... 00029BE0 00 00 00 00 00 FF FF 00 00 00 00 00 00 00 00 00 .....ÿÿ......... 00029BF0 03 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 00029C00 68 61 72 69 73 6D 61 20 33 00 00 00 00 00 00 00 harisma 3....... 00029C10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00029C20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00029C30 00 00 00 00 00 00 00 00 D5 91 00 00 0A 02 20 06 ........Õ‘.... . 00029C40 00 00 00 00 00 FF FF 00 00 00 00 00 00 00 00 00 .....ÿÿ......... 00029C50 03 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 00029C60 68 61 72 69 73 6D 61 20 34 00 00 00 00 00 00 00 harisma 4....... 00029C70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00029C80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ You will notice Oozing Charisma 1 (00 91) 91 00 is the id we previously noted in the 2k18 file. This is the taunt we arte looking for. You will also observe oozing charisma 2 (89 91) is now Oozing Charisma 1 in wwe 2k18. Next we do a search for Hulk Hogan in the wwe 2k15 createmode.pac file Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 000203F0 00 00 00 00 00 00 00 00 30 92 00 00 64 02 8A 04 ........0’..d.Š. 00020400 00 64 00 00 00 FF FF 00 6D 00 6B 01 E7 00 00 00 .d...ÿÿ.m.k.ç... 00020410 03 00 00 00 00 00 00 00 48 75 6C 6B 20 48 6F 67 ........Hulk Hog 00020420 61 6E 20 31 00 00 00 00 00 00 00 00 00 00 00 00 an 1............ 00020430 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00020440 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00020450 00 00 00 00 00 00 00 00 31 92 00 00 65 02 8B 04 ........1’..e.‹. 00020460 00 64 00 00 00 FF FF 00 6D 00 6B 01 E7 00 00 00 .d...ÿÿ.m.k.ç... 00020470 03 00 00 00 00 00 00 00 48 75 6C 6B 20 48 6F 67 ........Hulk Hog 00020480 61 6E 20 32 00 00 00 00 00 00 00 00 00 00 00 00 an 2............ 00020490 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000204A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000204B0 00 00 00 00 00 00 00 00 32 92 00 00 66 02 8C 04 ........2’..f.Œ. 000204C0 00 64 00 00 00 FF FF 00 6D 00 6B 01 E7 00 00 00 .d...ÿÿ.m.k.ç... 000204D0 03 00 00 00 00 00 00 00 48 75 6C 6B 20 48 6F 67 ........Hulk Hog 000204E0 61 6E 20 33 00 00 00 00 00 00 00 00 00 00 00 00 an 3............ 000204F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00020500 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00020510 00 00 00 00 00 00 00 00 64 92 00 00 89 02 8D 04 ........d’..‰... 00020520 00 64 00 00 00 FF FF 00 6D 00 6B 01 E7 00 00 00 .d...ÿÿ.m.k.ç... 00020530 03 00 00 00 00 00 00 00 48 75 6C 6B 20 48 6F 67 ........Hulk Hog 00020540 61 6E 20 34 00 00 00 00 00 00 00 00 00 00 00 00 an 4............ 00020550 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00020560 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00020570 00 00 00 00 00 00 00 00 8A C5 00 00 0A 07 8E 04 ........ŠÅ....Ž. 00020580 00 64 00 00 00 FF FF 00 6D 00 6B 01 E7 00 00 00 .d...ÿÿ.m.k.ç... 00020590 10 00 00 00 00 00 00 00 48 75 6C 6B 20 48 6F 67 ........Hulk Hog 000205A0 61 6E 20 43 6F 6D 65 62 61 63 6B 00 00 00 00 00 an Comeback..... 000205B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000205C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ The taunt we are looking for is Hulk Hogan 4, it's ID is 92 64 (64 92 in reverse). The last one below is the ID for the Hulk Hogan Comeback (8A C5) C58A. Even though the listing places it in the CAM for selection, the full animation is spanned to a second file C58B. This file is not listed as it is not a separate move animation, but the leg drop and pin which ends the comeback sequence. Quite a few moves are spread across two, for instance a splash pin (Ultimate Warrior) and a legdrop pin (Running leg drop 4) are also spread across two files , the second file is for the combo pin animation. The next step is to extract the move animation files from the wwe 2k15 motion pac files. The first thing we need to do is find out the ID in decimal notation for both moves. Using the windows 10 calculator (programmer mode) select Hex and type in 91 00, you will get 37120, 92 64 will give you 37476. C58A for example will give you 50570. In the wwe 2k15 pac folder , you will find a set of files listed as mot00.pac,mot01.pac,mot02.pac ending with mot09.pac.Each is a batch file with a set of move animations. The first digit of the decimal notation will give you a hint in which batch the taunts or moves are located. 3 is the first digit for both taunts , so the taunt files are in the mot03.pac. The Hogan Comeback has 5 as the first digit, so the move file is in the mot05.pac In wwe 2k18, the first two digits are used. For instance 37120 and 37476 both begin with 37. The moves id's will be part of the 37_mpc.pac and 37_param.pac file batch The comeback move begins with 50. The move ID will be part of the 50_mpc.pac and 50_param.pac batch. Now we need to extract the files. Open up the mot03 file in Pac editor 6.0.1. (place a copy of the file in a separate folder ) Select the ZMOT/ALW3 and select EXTRACT. Open the ALW3.pac file you have just extracted. You will find a list of files beginning with 0162.pac and ending in 01CE.pac. Each is a compressed pac file containing a set of move animation files. If you click on each one, you will find another set of files. These are animation files in a compressed format. we will need to uncompress them. The taunts we are looking for are in the 01AD and 01B1 .pac batch. Scroll down to 01AD double click , select 9100.zlib and choose uncompress. go back, scroll to 01B1, double click, select 9264.zlib and choose uncompress. When you look in the folder with the uncompressed files, you will notice both have the extension .uncompress. Change the file extension for both to .dat so they are now renamed as 9264.dat and 9100.dat. We now want to inject these into wwe 2k18. As I mentioned before , the 37_mpc file is the target location for these files . copy the 37_mpc pac located in the pac/ingame/motion.body folder file to a separate location and open with Pac Editor. Highlight the pac file which begins with 6AAFD... and extract. Open the extracted file 6AAFD9B677C64E52.pac in pac Editor. You will see a listing of files from 9088.dat to 946F.dat. First we want to inject the Christian taunt. Scroll down to 9100.dat and highlight . This is a zerokb if you extract this file as the animation file is not present in the game. select INJECT FILE from the menu, choose the 9100.dat file extracted from 2k15 and clock OPEN. Wait for the message FILE INJECTION COMPLETED Please take note you do not want more that one instance of Pac editor Running or you will get a backup error message. Do check the taskbar often to make sure you don't have another instance of Pac Editor running. Next, Scroll down to 9264.dat, select inject file, choose the 9264.dat file and select open. Wait for the inject success message. Now we want to place the modified 6AAFD9B677C64E52.pac file in the 37_mpc.pac file. Open the 37_mpc.pac file, highlight the 6AA,select INJECT FILE, choose the modified 6AAFD9B677C64E52.pac file and select open. Wait for the success message. Copy the 37_mpc.pac file to the pac /ingame/motion/ body folder , overwriting the previous one. so we are nearly done. For the move to be selectable, we need to make sure they are listed and unlocked in the createmode.pac file under the pac/root folder. Do remember the file is already modified with a listing for Hulk Hogan 4 added. The Oozing charisma 1 (not used) is locked and not available for selection. Open the createmode.pac file and search for oozing charisma. move down to the Oozing Charisma taunt (not used) Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00055780 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00055790 00 00 00 00 00 00 00 00 00 91 00 00 00 00 00 00 .........‘...... 000557A0 00 00 00 00 B9 02 77 0A 01 00 00 00 FF FF FF 00 ....¹.w.....ÿÿÿ. 000557B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000557C0 00 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 000557D0 68 61 72 69 73 6D 61 5F 4E 6F 74 5F 55 73 65 64 harisma_Not_Used 000557E0 5F 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 _1.............. 000557F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ The highlighted 01 locks the move. The 01 will need to be changed to 00. I have also edited the move name and changed it to Oozing Charisma 4. In the name listing type a space after a and 4. When Hex editing, please do not you are typing over characters not inserting characters . If you make a mistake when typing, use the undo option.The C1 00 bytes added will make the taunt selectable in more than one taunt category Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00055780 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 00055790 00 00 00 00 00 00 00 00 00 91 00 00 00 00 00 00 .........‘...... 000557A0 00 00 00 00 B9 02 77 0A 00 00 00 00 FF FF FF 00 ....¹.w.....ÿÿÿ. 000557B0 00 00 00 00 00 00 00 00 C1 00 00 00 00 00 00 00 ........Á....... 000557C0 00 00 00 00 00 00 00 00 4F 6F 7A 69 6E 67 20 43 ........Oozing C 000557D0 68 61 72 69 73 6D 61 20 34 00 00 00 00 00 00 00 harisma 4....... 000557E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000557F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ when 4 is typed, there are still letters left over from the previous name listing. The best practise will be placing the cursor after 34 in the Hex offset section and typing zeros over the remaining digits. As the createmode.pac file is modified, an entry for Hulk Hogan 4 has already been added in the game Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 0003EB80 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 79 44 .............ÀyD 0003EB90 00 00 00 00 00 00 00 00 64 92 00 00 00 00 00 00 ........d’...... 0003EBA0 00 00 00 00 1F 0F 37 05 00 00 00 00 FF FF FF 00 ......7.....ÿÿÿ. 0003EBB0 00 00 00 00 00 00 00 00 C1 00 00 00 00 00 00 00 ........Á....... 0003EBC0 00 00 00 00 00 00 00 00 48 75 6C 6B 20 48 6F 67 ........Hulk Hog 0003EBD0 61 6E 20 34 00 00 00 00 00 00 00 00 00 00 00 00 an 4............ 0003EBE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 0003EBF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ The createmode.pac file is saved and the game started. The clips below show the taunts in game. You will notice the Oozing Charisma 4 works perfectly and the animation loops in the CAM preview, but the character model freezes in the preview after the Hogan taunt . You will also notice in the practise play preview, the character model freezes after the taunt is performed in till the character is moved in any direction using the directional pad. these are illustrated in the captured clips below. https://streamable.com/pmpyi https://streamable.com/ohgfd https://streamable.com/5ivbm So what,s the issue with the Hogan taunt ? It's with the 37_param.pac file. There is no file for the Hogan Taunt. Yukes animation had created a 9100.pac file for the taunt even though the animation wasn't included in the game. These files are in a different format in wwe 2k15 so can't be read in wwe 2k18. These are the motion data files which control multiple aspects of each move animation. As there is none for the Hogan taunt 9264, we will need to implement a workaround. This will be the next step which rounds off PART 2. Enjoy. Do feel free to ask any questions. A copy of the wwe 2k15 createmode.pac file and mot03.pac file are in the link below https://mega.nz/#!MvB3HSiS!W4E2LoC-u35XsvbON-c6lupRZJgnGqeakELSJHne3n0 Fixing the freezing problem. first it is important to note that move animations will not loop in the CAM preview screen without a param file which contains additional data for the motion. As I mentioned previously , a taunt is a simple one - character motion unlike a moveset which involves an opponent. The motion data for the taunts are quite similar ,and in this case , I will extract the motion data file for another taunt ,modify it and inject it into the param_pac file. As an example, I will be using the motion_param file for one of the taunts I had previously ported and renamed as Doink the clown. It is listed as CLOWN_Not_Used with a Hexadecimal ID 909E (9E90 in the createmode.pac file) To obtain the file, we need to find out what the ID is in decimal notation. Using the windows 10 calculator in programmer mode, 909E Is 37022. As the first 2 digits are 37, the taunt is in the 37_mpc and 37_param file. We now need to extract 909E.pac from the 37_param.pac file. Copy the file to a new folder and open it in Pac editor 6.0.1, highlight the 977D...file and select EXTRACT. Open the extracted file, 917D5AD0C893446B.pac with Pac Editor. Scroll down to 909E.pac and select EXTRACT .(Do take note that in wwe 2k18, the motion files are not compressed, so no need to use the UNCOMPRESS command when working with any of the mpc and param files Open up the extracted 909E.pac file using a hex Editor. This is not the same file as the 909E.pac file in the 37_mpc.pac batch file. To avoid confusion, I usually change the motion files in the mpc to .dat extension after extracting. The hex bytes data is as shown below Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 53 48 44 43 DA 07 00 00 40 00 00 00 01 00 00 00 SHDCÚ...@....... 00000010 6D 82 BD 20 40 00 00 00 14 00 00 00 54 00 00 00 m‚½ @.......T... 00000020 10 00 00 00 64 05 00 00 52 00 00 00 B6 05 00 00 ....d...R...¶... 00000030 38 00 00 00 00 00 00 00 01 00 00 00 00 05 00 00 8............... 00000040 C2 3D 2C BE 43 34 59 6A 00 00 00 00 00 00 00 00 Â=,¾C4Yj........ 00000050 FF FF FF FF 00 00 00 00 64 00 00 00 FF 04 00 00 ÿÿÿÿ....d...ÿ... 00000060 00 00 00 00 53 48 44 43 DA 07 00 00 40 00 00 00 ....SHDCÚ...@... 00000070 01 00 00 00 67 82 BD 20 40 00 00 00 04 01 00 00 ....g‚½ @....... 00000080 44 01 00 00 D0 00 00 00 DC 03 00 00 52 00 00 00 D...Ð...Ü...R... 00000090 2E 04 00 00 D1 00 00 00 00 00 00 00 0D 00 00 00 ....Ñ........... 000000A0 C8 01 00 00 C2 3D 2C BE 43 34 59 6A 00 00 00 00 È...Â=,¾C4Yj.... 000000B0 00 00 00 00 FF FF FF FF 65 66 4F 30 B6 84 38 9D ....ÿÿÿÿefO0¶„8. 000000C0 00 00 00 00 10 00 00 00 FF FF FF FF F9 63 8D 08 ........ÿÿÿÿùc.. 000000D0 3A 09 31 51 00 00 00 00 20 00 00 00 FF FF FF FF :.1Q.... ...ÿÿÿÿ 000000E0 5C E0 D9 9F AF B0 16 C5 00 00 00 00 30 00 00 00 \àÙŸ¯°.Å....0... 000000F0 FF FF FF FF B0 04 5C 14 64 B4 82 C4 00 00 00 00 ÿÿÿÿ°.\.d´‚Ä.... 00000100 40 00 00 00 FF FF FF FF C4 70 DE 4C A8 BE 39 5B @...ÿÿÿÿÄpÞL¨¾9[ 00000110 00 00 00 00 50 00 00 00 FF FF FF FF 8A 1D 78 CE ....P...ÿÿÿÿŠ.xÎ 00000120 9D 72 11 3E 00 00 00 00 60 00 00 00 FF FF FF FF .r.>....`...ÿÿÿÿ 00000130 F0 A4 C9 3E EC D7 69 3E 00 00 00 00 70 00 00 00 ð¤É>ì×i>....p... 00000140 FF FF FF FF 92 1C 87 44 23 67 C2 B8 00 00 00 00 ÿÿÿÿ’.‡D#g¸.... 00000150 80 00 00 00 FF FF FF FF C3 BC AA 62 A8 B7 70 0F €...ÿÿÿÿüªb¨·p. 00000160 00 00 00 00 90 00 00 00 FF FF FF FF 61 DC 92 DE ........ÿÿÿÿaÜ’Þ 00000170 EF 5E 49 6F 00 00 00 00 A0 00 00 00 FF FF FF FF ï^Io.... ...ÿÿÿÿ 00000180 2E FF 20 C6 94 75 20 03 00 00 00 00 B0 00 00 00 .ÿ Æ”u .....°... 00000190 FF FF FF FF 48 A0 5F 53 A7 0C 78 E3 00 00 00 00 ÿÿÿÿH _S§.xã.... 000001A0 C0 00 00 00 FF FF FF FF 00 00 00 00 14 02 00 00 À...ÿÿÿÿ........ 000001B0 70 00 00 00 00 00 00 00 01 00 00 00 84 02 00 00 p...........„... 000001C0 2A 00 00 00 00 00 00 00 02 00 00 00 B0 02 00 00 *...........°... 000001D0 1C 00 00 00 00 00 00 00 03 00 00 00 CC 02 00 00 ............Ì... 000001E0 16 00 00 00 00 00 00 00 04 00 00 00 E4 02 00 00 ............ä... 000001F0 16 00 00 00 00 00 00 00 05 00 00 00 FC 02 00 00 ............ü... 00000200 26 00 00 00 00 00 00 00 06 00 00 00 24 03 00 00 &...........$... 00000210 16 00 00 00 00 00 00 00 07 00 00 00 3C 03 00 00 ............<... 00000220 16 00 00 00 00 00 00 00 08 00 00 00 54 03 00 00 ............T... 00000230 1C 00 00 00 00 00 00 00 09 00 00 00 70 03 00 00 ............p... 00000240 16 00 00 00 00 00 00 00 0A 00 00 00 88 03 00 00 ............ˆ... 00000250 16 00 00 00 00 00 00 00 0B 00 00 00 A0 03 00 00 ............ ... 00000260 16 00 00 00 00 00 00 00 0D 00 00 00 B8 03 00 00 ............¸... 00000270 22 00 00 00 00 00 00 00 42 50 45 20 00 01 00 00 ".......BPE .... 00000280 60 00 00 00 6A 00 00 00 FE 7F FC FE FF 01 FF 30 `...j...þ.üþÿ.ÿ0 00000290 0D 0A 54 00 31 FE FD 31 FF 33 37 30 32 32 FE FD ..T.1þý1ÿ37022þý 000002A0 31 39 31 31 36 FF 33 37 30 32 32 61 30 30 30 2E 19116ÿ37022a000. 000002B0 79 6D 61 FF 43 6C 6F 77 6E 5F 4E 6F 74 5F 55 73 ymaÿClown_Not_Us 000002C0 65 64 5F 31 FF 44 6F 69 6E 6B 20 74 68 65 20 43 ed_1ÿDoink the C 000002D0 6C 6F 77 6E 20 8B BE 8D 87 82 ED 82 B9 83 41 83 lown ‹¾.‡‚킹ƒAƒ 000002E0 73 81 5B 83 8B FF FF FD 42 50 45 20 00 01 00 00 s.[ƒ‹ÿÿýBPE .... 000002F0 1A 00 00 00 20 00 00 00 FE 7F FB FD FE 01 FE FE .... ...þ.ûýþ.þþ 00000300 00 00 80 0D 00 0F 1D 14 FD 00 FF FF FD FC 01 FD ..€.....ý.ÿÿýü.ý 00000310 FC 00 00 00 42 50 45 20 00 01 00 00 0C 00 00 00 ü...BPE ........ 00000320 08 00 00 00 FE 7F FE 00 00 05 00 FF FF 01 FF 00 ....þ.þ....ÿÿ.ÿ. 00000330 42 50 45 20 00 01 00 00 06 00 00 00 00 00 00 00 BPE ............ 00000340 FE 7F FE FF 00 00 00 00 42 50 45 20 00 01 00 00 þ.þÿ....BPE .... 00000350 06 00 00 00 00 00 00 00 FE 7F FE FF 00 00 00 00 ........þ.þÿ.... 00000360 42 50 45 20 00 01 00 00 16 00 00 00 40 00 00 00 BPE ........@... 00000370 FE 7F FB FD FD 02 FE FE FF FF 00 00 08 00 FC FC þ.ûýý.þþÿÿ....üü 00000380 FC FF 01 FD FE 00 00 00 42 50 45 20 00 01 00 00 üÿ.ýþ...BPE .... 00000390 06 00 00 00 00 00 00 00 FE 7F FE FF 00 00 00 00 ........þ.þÿ.... 000003A0 42 50 45 20 00 01 00 00 06 00 00 00 00 00 00 00 BPE ............ 000003B0 FE 7F FE FF 00 00 00 00 42 50 45 20 00 01 00 00 þ.þÿ....BPE .... 000003C0 0C 00 00 00 08 00 00 00 FE 7F FE 00 00 05 00 FF ........þ.þ....ÿ 000003D0 42 FF FF 00 42 50 45 20 00 01 00 00 06 00 00 00 Bÿÿ.BPE ........ 000003E0 00 00 00 00 FE 7F FE FF 00 00 00 00 42 50 45 20 ....þ.þÿ....BPE 000003F0 00 01 00 00 06 00 00 00 00 00 00 00 FE 7F FE FF ............þ.þÿ 00000400 00 00 00 00 42 50 45 20 00 01 00 00 06 00 00 00 ....BPE ........ 00000410 00 00 00 00 FE 7F FE FF 00 00 00 00 42 50 45 20 ....þ.þÿ....BPE 00000420 00 01 00 00 12 00 00 00 14 00 00 00 FE 7F FC FE ............þ.üþ 00000430 FE 01 FF FF 00 00 06 00 DD FD FD 00 01 00 00 00 þ.ÿÿ....Ýýý..... 00000440 5A 4C 49 42 30 12 00 00 42 00 00 00 70 00 00 00 ZLIB0...B...p... The basic data structure for the motion param file is shown above. the BPE sequence starts from offset 278 This is the 00.bpe. The next highlighted sequence in red is 01.bpe. This goes on 03,04,05,06,07,08,09,0A,0B,0D. If you look above in the bytes highlighted in orange (beginning with 00 in offset 1A8), these represent the sequence of BPE files below. For now we only need to focus on the section highlighted in blue. The 37022 is the ID for the taunt in Decimal notation, which we calculated earlier. The a000 is the label for the motion. There is only one since the motion is a taunt. To further explain ; A simple move animation will have another set of bytes for the opponent motion 000a is the attacker motion 000b is the opponent motion - b is for the opponent motion Some move animations are composed of a sequence of motions and will have multiple a and b files e.g 000a attacker 000b opponent 001a attacker 2nd motion sequence 001b opponent second motion sequence 002a attacker 3rd motion sequence 002b defender third motion sequence 010a attacker 4th motion sequence 010b defender 4th motion sequence Getting back on track, the first thing we need to do is change the id to the ID for Hulk Hogan's taunt in decimal notation (remember the 37476 -9264 in Decimal format). Rename both instances of 37022 to 37476 and it will look like this. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000240 16 00 00 00 00 00 00 00 0A 00 00 00 88 03 00 00 ............ˆ... 00000250 16 00 00 00 00 00 00 00 0B 00 00 00 A0 03 00 00 ............ ... 00000260 16 00 00 00 00 00 00 00 0D 00 00 00 B8 03 00 00 ............¸... 00000270 22 00 00 00 00 00 00 00 42 50 45 20 00 01 00 00 ".......BPE .... 00000280 60 00 00 00 6A 00 00 00 FE 7F FC FE FF 01 FF 30 `...j...þ.üþÿ.ÿ0 00000290 0D 0A 54 00 31 FE FD 31 FF 33 37 34 37 36 FE FD ..T.1þý1ÿ37476þý 000002A0 31 39 31 31 36 FF 33 37 34 37 36 61 30 30 30 2E 19116ÿ37476a000. 000002B0 79 6D 61 FF 43 6C 6F 77 6E 5F 4E 6F 74 5F 55 73 ymaÿClown_Not_Us 000002C0 65 64 5F 31 FF 44 6F 69 6E 6B 20 74 68 65 20 43 ed_1ÿDoink the C 000002D0 6C 6F 77 6E 20 8B BE 8D 87 82 ED 82 B9 83 41 83 lown ‹¾.‡‚킹ƒAƒ 000002E0 73 81 5B 83 8B FF FF FD 42 50 45 20 00 01 00 00 s.[ƒ‹ÿÿýBPE .... 000002F0 1A 00 00 00 20 00 00 00 FE 7F FB FD FE 01 FE FE .... ...þ.ûýþ.þþ 00000300 00 00 80 0D 00 0F 1D 14 FD 00 FF FF FD FC 01 FD ..€.....ý.ÿÿýü.ý 00000310 FC 00 00 00 42 50 45 20 00 01 00 00 0C 00 00 00 ü...BPE ........ That's all we need to change with regards to taunts. Save and exit. We now need to open the 917D5AD0C893446B.pac file in pac editor, scroll down to 9264.pac and select FILE INJECT and choose the modified 909E.pac file and open Wait for the FILE INJECTION COMPLETED MESSAGE. Open the 37_PARAM.PAC FILE WITH PAC EDITOR, select INJECT FILE and choose the modified 917D5AD0C893446B.pac file, then open to inject. Copy and paste the modified 37_PARAM.PAC file to the pac/ingame/motion/body folder. Start your game. When you now view the taunt (Hulk Hogan 4 ) it loops in the menu screen https://streamable.com/1i8wu In part three, I will go through the process of porting over a move animation and the challenges which come with making the move function perfectly in the game.
    1 point
  10. The Rock http://bc.vc/JDKmIcC "King" Harley Race http://bc.vc/QRuZ5ol Legion Of Doom Animal & Hwak Animal http://bc.vc/tZE26pH Hawk http://bc.vc/gruibWE The A.P.A Bradshaw http://bc.vc/G7pLRcJ Faarooq http://bc.vc/FGsFyWL The Dudley Boyz Bubba ray http://bc.vc/nORi7WD D-von http://bc.vc/R7f0FPk Harley Race NWA http://bc.vc/pd04eSR King Kong Bundy http://bc.vc/lvRCidQ Viscera Attitude Era http://bc.vc/o7CsmGK Dino bravo http://bc.vc/sQCrNDB Hayabusa http://bc.vc/RpSimlD Jerry "The King" Lawler http://bc.vc/Hfx1Iov Crush 2 attires http://bc.vc/RHMkJR2 http://bc.vc/FgPbLHo John Morrison - animated http://bc.vc/hu51cdB The Nasty Boys http://bc.vc/FdPRQcM http://bc.vc/yhWitLU Kwang http://bc.vc/KgSu1wH DemolitioN - Re Release Ax http://bc.vc/iWW59Na Smash http://bc.vc/5nzwvJ2 Crush http://bc.vc/zEgJtGT Yokozuna 2k19 http://bc.vc/Er6AmL4 Smash 5 face Paints http://bc.vc/YxnATgk http://bc.vc/7uvoCM5 http://bc.vc/VV5C0RT http://bc.vc/lsOj3nk http://bc.vc/tQgMTX8 King Mabel 2k19 http://bc.vc/WMAzoOg Kamala-2k19 http://bc.vc/DiG9hxY The Berzerker http://bc.vc/KTcU6pR Johnny Polo 2 attires http://bc.vc/a7jO6Mr Men On A Mission Mabel & Mo Mabel http://bc.vc/Zv2mWLO Mo http://bc.vc/ImFu36c I.R.S Irwin R. Schyster updated http://bc.vc/46ICEn8 Kona Reeves http://bc.vc/Yymt2n5 Trent Seven http://bc.vc/jOP3jsg The British Bulldog SS 1992 http://bc.vc/ZdAVyiE Rhea Ripley http://bc.vc/cjl4NBc Duke "The Dumpster" Droese http://bc.vc/wxzZ6WM Great Muta Retro http://bc.vc/CfxLLF0 Toni Storm http://bc.vc/M81mFIG Johnny B. Badd http://bc.vc/MqoS36k Waylon Mercy http://bc.vc/wU6LxRK Hakushi http://bc.vc/lhRu62h Lord Tensai http://bc.vc/dNRuxsN Great Muta 2nd Attire http://bc.vc/cf09PFJ Goldust Retro http://bc.vc/OnyMLYE Marlena http://bc.vc/Kz1mqxf Bad Luck Fale http://bc.vc/k1AVgxA Steve "Mongo" McMichael http://bc.vc/ooti2rj The Mountie http://bc.vc/D8xnZpY Sin cara 3 Attires Blue https://images2.imgbox.com/f0/19/jGd9kgLB_o.jpg http://bc.vc/yiRBNKF Black https://images2.imgbox.com/c4/85/8bv282Uf_o.jpg http://bc.vc/jKIswzr Red https://images2.imgbox.com/bb/a3/VAAPmWZZ_o.jpg http://bc.vc/y7jv98A Kelly Kelly http://bc.vc/sG8UeL6 Junkyard Dog https://bc.vc/z4fxoxa The Blue bloods https://bc.vc/XZSqZq8 Regal http://bc.vc/U1xGoGX marvelous marc mero https://bc.vc/RCBGIGx Bastion Booger https://bc.vc/EGdbBb2 Faarooq Asaad http://bc.vc/5od8Y8r john cena doctor of thuganomics https://bc.vc/yBZc8cD Friar Ferguson https://bc.vc/GG14963 Gangrel 2k19 https://bc.vc/QRiLGrM Teddy hart http://bc.vc/9zwSiFb Zack Sabre jr http://bc.vc/0LzKleR Juice robinson http://bc.vc/DbUmGWJ Adam Bomb http://bc.vc/4y9CP7z Nailz http://bc.vc/t4rPBeN 1-2-3 kid http://bc.vc/Y1mfa1y Bbooger without front teeth http://bc.vc/uFKEUFT 2 cold Scorpio http://bc.vc/kb1VN8F King mabel http://bc.vc/wJg3MWX Luchasarus AEW http://bc.vc/7qoLtAs Willie mack http://bc.vc/0Mykao8 Terry funk 2k19 http://bc.vc/C5CWX0T Giant Gonzalez http://bc.vc/U3OqjeW Jeff Hardy 2k20 https://mega.nz/#!gEhigCJb!VJm7P0wkt2B2KT-Ge1cGPTp6LHr0CeiuVn3cdB9GMwQ Keith lee https://bc.vc/MDnZR4f Kane 2001 http://bc.vc/DE2fpsl Jimmy havoc http://bc.vc/vI7bRYM essa rios http://bc.vc/3vofaAm Headbangers Trasher http://bc.vc/27mdM4r headbangers mosh http://bc.vc/5Rah9tT Psychosis http://bc.vc/tDzPviT Sable commissioned by @BamBams Universe https://mega.nz/#!gJYxmKJC!Hg-SNYqHF5M_M9eAucuyQat_JF73JMaR5Q7cCmQlHTI melina 2009 commissioned by @Seattlejedi https://mega.nz/#!QJAUnQyC!L9wG3CfqxCkqsvS63AL4Z0pmWw-lgYwLUq7WNnPmI48 Gail kim commissioned by @Seattlejedi https://mega.nz/#!BFYm0SSJ!z1utbZ2av-ktykU5UdOSHgzzT5L2Vm1IZyQzrFt2umM Lena yada ecw commissioned by @Seattlejedi https://mega.nz/#!pY4ThA7I!1pG53OaiOY6mi_AN6ClClO44NnKhwiISuIl_zQEJe98 superstar billygraham bald credtis to @feeleash for attire textures commissioned by @trikey https://mega.nz/#!oZh3iQpR!js1EvUxEF2j7E4d3Xe0682Mu1BpkMY5Jhucr_XdfbP4 wildman marc mero commissioned by @eplate2 https://mega.nz/#!BQZTWQqa!haeKCzTMByj2yp1zdst2M3KBm7LK3hc2nmfMgn-XlKQ juventud gurrera wcw commissioned by @amazing-maze https://mega.nz/#!sdJjlCaZ!S8IqO3viJkaTAyCV28sNOVGsdICC5juLpLwLRQGVAHU wrath wcw commissioned by @eplate2 https://mega.nz/#!RZJWHKrS!koNFpvA-4XPoxbOmQrb-QDt6fmst8kVG0FiWHVvuEcA Stacy keibler commissioned by @Seattlejedi https://mega.nz/#!cRg3FSxC!2dh2ZnU9KWNUySrwDzGWOVACV206nFsBa3rkmUNlpYg owen hart Danger and alt attire commisioned by @BamBams Universe https://mega.nz/#!dVBTiA5Z!vfNzyt0flJlWhBD9DMpLoz0914HWxwT5BnQ0K0fWcoM 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https://mega.nz/#!REBAAI6A!RB2DjHtvquWdpydZFGBuUoZr5eHTrUF9yvpeU-NH50c high energy koko and owen hart commisioned by @BamBams Universe koko https://mega.nz/#!hB412AqC!r9k0B5_ELOgvZ9ar6J905k7e-TMDRVm1ffEPF9yXNh4 owen hart https://mega.nz/#!kRojCazT!fkgfJMTnzhyFtqd391NoCylQ7GT4K4u2OhvlObT2jQI io shirai commisioned by @Seattlejedi https://mega.nz/file/FMBjhQTY#PlbcQwgWr_5qV342Dt7--feJotMFpXkD8T8Mxag7lk4 kevin sullivan 2 attires commisioned by @trikey https://mega.nz/#!YBglyLzI!AXxFQ2KTNBsftEM8Rjf5ctzgTgav2kDwaXhK20zwoAI https://mega.nz/#!0cohGBba!MqXUp3E8yC5vVM8d1llQJH7LAHsDkZg5LxZRFKMK2Mc Candice Michelle commisioned by @JonasSlasher https://mega.nz/#!tYhXECoD!b6q7bFt31rvcuO0H3MpCtaFdIBJdc2KC1i_xpLIYneA Mr. T WrestleMania I and A - Team commisioned by @BamBams Universe A - Team https://mega.nz/#!IJwBwDyI!lMAthenV0pZ8k37jwdTpS9ufjnHkJB1PJrtEKlO4XSA WrestleMania I https://mega.nz/#!sVRnVIBL!JrSqV7YjX_KNF9GDj4kTxRf1hAKcpZz14kg0qer63ZE Mustafa Saed https://images2.imgbox.com/2f/fd/mlMgIeZE_o.jpg https://mega.nz/#!9cITAAZD!Af5ylHbk5nd6ph3id7ncCKx5k_UwFZEpOpfyRlZCS5M Barry Horowitz commissioned by @BamBams Universe https://mega.nz/file/wUwwBIBI#Ge_bzJV-2URXdpxrU9O5JN5X2i8niwiKGgCAPD3jGeo Gary hart commissioned by @trikey https://mega.nz/file/ZUphSJqA#VHudPgMvcOr5D5QmuSoMDv5DHTWaUF4W4WuU_H2TSnQ Molly holly commissioned by @hunneye https://mega.nz/file/MQgTnLyC#ZF3PVbJcLgJg4oTVC93S8uRoPzbDZ2hOBbdcFqwsPFE Glacier commissioned by @eplate2 https://mega.nz/file/1FpTFYCA#nbcSoyr7ssYRxRTeyeCE4YlKkmy7zzL7TcDTLqYl4Z0 Walter commissioned by @FrenchPlayer https://mega.nz/file/FQ4DGaaT#7uA9zibVl1kK6VVZnikwZAMoed7gylg8mHufqe9VqPg Steve Blackman commissioned by @chitowns deuce Al Snow https://mega.nz/file/lAJGVYjL#vQ7b3iv1x5PFZb8H0Xb9m3QFVbKXzADiEaEskoKy3Hk https://mega.nz/file/NMBE1YLR#CSKqNBRgj9MDMfwf_lXkUo83o-zhUeRn3_2jySFnN_M The Genius commissioned by @SwitchedHazuki https://mega.nz/file/UARBEYRL#5OdE8AzgYX7fezEiPe3otFJRkAO9uoEluH99OTpp5NM Glacier Entrance attire there is minor glitch in back part of the attire tried it fix but no matter what i do it still gliches if anybody still want to use it use entrance with less arm movements https://mega.nz/file/tVgxkDzD#84jqz_3DNqlDwtUjtaIRLSWmWeOdKSDRnce2YEPSubU krusher kruschev commisioned by @trikey https://mega.nz/#!RQJRQK5b!ZzyLRgSEjZ8Ux3OOZ7lkCc7eN3Gex6-sbtKHZZ2HEzM jerry blackwell commisioned by @trikey https://mega.nz/#!cBZRQazY!ebh_-q7zX07T_c0299QglC2OikLOHku_VYoajgc7-oY Norman the Lunatic https://mega.nz/#!hRJG0SwK!fOr-nA1dtB3S3S67yOCPbDC5tRFvSm6rwpo1sC1IYTY Heidenreich LOD commissioned by @likemike023 https://mega.nz/file/kYxnCaxI#j8qd3M0HTKAg9EHtblXHK2OUhavA1newjz0SGXoqhJ4 snitsky commissioned by @likemike023 https://mega.nz/file/sVRQTSoD#9hKOB_sMz6DdXuUleQNNhfQxLviBiqpBqkzbGRxVrVc Gallus Joe Coffey & Mark Coffey commissioned by @DZParagon mark https://mega.nz/file/4ZIiFQzK#XdIVxzC39UjgmkPDIWDqJ9Yl2a91xwcY_HcbtCInJwI joe https://mega.nz/file/lAAElSoQ#i3CUJy0n6MslRBlT71U2_RnTq2CBqznXBxZlB90AYgo Mighty molly commissioned by @trikey https://mega.nz/file/lEZFTCRZ#Qufc5yHJzhdBlyXKNLzU5W7ttM-E9Vg_L2RNadfDC8M Goldberg WCW commissioned by @amazing-maze https://mega.nz/file/FdZR2AgA#Tve-eYIE-PLJ4oB_821VqFs3SIS3hyMqZaz9WBVgAes Mickie James WrestleMania 22 commissioned by @amazing-maze https://mega.nz/file/lEJhWAAa#NttwLepzTtwq28r8bQtivFNKFNo1ZEKeU8xfz47umwU Hollywood nova commissioned by @BamBams Universe https://mega.nz/file/FIxwWCIR#hL0w3Js70h6DBW2ks7F1p5aDn3aijxTlRsYApsHZDK4 Tony atlas commissioned by @trikey https://mega.nz/file/ZVpXQTqJ#GLDO_LO9w5I3sxrs-WdP3iIc4zLpvBvWRityydZYOCI Mideon 2k19 commissioned by @Gaming2222 https://mega.nz/file/IcxBwC5A#NAP9mlFNlOuidPVAH_UQQer4VjJYtXR4HTqaWqodWd8 OEDO TAI Kagetsu commissioned by @ BlackBen83 https://mega.nz/file/sYYjGSgD#2Zbx753xB8yjZu_cwvLJiyKCBH49KzYwMMEWsHfWPug OEDO TAI Hazuki commissioned by @BlackBen83 https://mega.nz/file/MUoG0YhL#eUd13tPejSxcnlI9DZmUsVLI_58l1u6661EenLUNcKc young Hulk Hogan https://mega.nz/file/sIQz3ACZ#kVSFvmO5uBN-FZG6PtvyptGr8UpFQhEaZYcD8E8e5vY Rocky Johnson https://mega.nz/file/BEgxnSCD#06nUpmZXIg5tSgm3jhMEIxk089r9obS4dOrmkRhb3G8 Bronson Reed NXT TakeOver XXX https://mega.nz/file/EJAHHSzT#5IiT-R1692qNbWUsC2n0DCr7yFM0cEn-EUQKUDPVs-Q santos escobar https://mega.nz/file/8NBAzSZK#q2HYqhxooQezOn8Y_7tWbepR6H5d4MJV0YhV67sjd68 High voltage wcw rage https://mega.nz/file/RM531JbZ#3W2q9pKHRD-jEx6hs19Kl5dxYu1Z4BdJVTvEPdjRUjc kaos https://mega.nz/file/oUxHxbIL#AftURBlosGUSDNKgr80vNr6N2inzrlRhKfcx8ioUcCU Mantaur https://mega.nz/file/dUYlgaqC#fRMX_CGyxKrG2wLp-p_Kgh0KUXJ8z9yYBPDyT5GbYDU Muhammad Hassan https://mega.nz/file/dYIjQYbQ#GjOo95mzsva_pNcZ9F5P6pt-ip25Ls-u7Eu1-ewR-lw Mankind Brown fixed,updated, https://mega.nz/file/1Z5X3ARS#jtEwMRoNZ-CbmuY2R5pBJmWmqC-sCKEeR7mDZQsAdOs Junk Yard Dog updated with animated chains https://mega.nz/file/BRQH3CyQ#3V-oNd3-kYZhwVyhY9qK7QtIaI9Z5UY0Mj4-qlVrLck Right to Censor Ivory https://mega.nz/file/FdAGGIwb#2C3V6QzbwRA5rai7B0AvJ5OnaehdRaDG0p7mGw4YyzY Godfather https://mega.nz/file/BVJ3yQQL#Xh5Yvl5xlh4bOEzdRxpKz69_vWDK0aUvY9xwXpVkDHI Loch Ness WCW https://mega.nz/file/kJ4E2A6Z#JNrZgYIMjD8Mn7prLOVuOeKIdyhDuxtgdmYdt8brPA0 Rob Van Dam https://mega.nz/file/4Zp0BazK#F-5ogOdOOEDWUOkGTYUb84n_VetNKxRFlMUpgK59zR0 Terry Gordy https://mega.nz/file/tA4zUK7a#iH2bJZFPCHQH8vtYmGBcbeu42QFuoH_pRXL2Snvlp7E Bruiser Brody https://mega.nz/file/0dhlCTiB#JPN4K8tGy-FpMwO5Pmxk8Nkhc9MagkB7RXiWmODPG_Q Mike Awesome https://mega.nz/file/NYZFHYyA#aGJG2GPHHXJE3xPc9vXOMkbqqQUxqBRgXeYl7yCuV2o Akeem "The African Dream" https://mega.nz/file/dZg3BYwT#cPWnSzixF91mao_pkoGKS8b33OjPb6l0JahY-YLexm0 One Man Gang https://images2.imgbox.com/9a/1e/GTG7g44D_o.jpg https://mega.nz/file/0A4STbKY#L_LBTnrc9lw2nPCyGklnzr4EZeR6Uo5QVnFReOc9vRY The Rockers Shawn Michaels and Marty Jannetty marty https://mega.nz/file/FUYBGQYZ#aq5-OKojOob1mu0nD-E7dyfY_SxF411DsjCEi7Vd7I8 shawn https://mega.nz/file/pRJlGSzT#CeFJSw4pvkxZxZ4FjNewi4QxGk6ZOYIflktjF1yo_dU Moondogs commissioned by @BamBams Universe https://mega.nz/file/tJBnzYoY#cs1-wPkL48Xkpy8LZMfPMzrPZiEjTPIj1ExqcAsR5UU Aldo Montoya commissioned by @BamBams Universe https://mega.nz/file/lYACzIhS#g_uxkv2eebZbG3HHUYAoeEZcnw2WEIIg8PQffclrk7Q The Barbarian commissioned by @BamBams Universe https://mega.nz/file/IFAVASqA#HYTP9by0xXOZaeg8Fa6sQ5HDks6R2nm6pghJfWzmqII The Bodydonnas commissioned by @greenmanrob https://mega.nz/file/cJpQBajD#qQYJXH8tj-7Baki7Tlf__uccx-21PJ7W8HK2SeFx0rM Ophidian commissioned by @Vankoff https://mega.nz/file/kYJAHKwA#RXUa5CKFXP1hNe8P6gjIw74XERfvs2d-BIlM8XDigC8 La Résistance https://mega.nz/file/1UADFI5Z#s1Ix9S8-XGj4NkKGMU6R5rINUzIgLSoz25NezfyFjFE Fabulous Moolah commissioned by @trikey https://mega.nz/file/lRxwQTpC#JdTQ8iBWY5z95VxgSAMMW7hsvr714TRKLPUZhGooTbU George "the Animal" Steele With Green Tongue commissioned by @BamBams Universe https://mega.nz/file/lRgQRSxD#t0Y3eGqDEO9vuw7GXP0347fDDMsmTp13PJHPsjTUORQ Balls Mahoney commissioned by @Slim0thyJames https://images2.imgbox.com/ff/de/vtfB7XNa_o.jpg https://mega.nz/file/5ERwmTBa#sPD4qKuqZ03JmIKQCnaXUzNsnrGDZzFyNPREj85dSak Wendi Richter commissioned by @120grandmaster https://mega.nz/file/JBQwHLYZ#-Ip0xSM_T1AMcce6FQ0tXp7D3Za9HnI0UjwT7QHkee4 ken patera commissioned by @B4G.TV https://mega.nz/file/FMgUlCZC#kF4hfW130-vghEPwMgsG3nx3SUxQIWCmkuWqGebztUE Hercules Attire 1 commissioned by @BamBams Universe https://images2.imgbox.com/4f/ba/AOpGOgoI_o.png https://mega.nz/file/RFomHKzJ#yiO34usDvTaQzFfkG8HYD9oWoneNMX1IQLXbv_1OtVs Rhyno EcW commissioned by @El Guapo https://mega.nz/file/QZgQDZpD#mL3N4Y4E9ePlFGn7lbO3nr5K-2SnAZYWOynfl_IneG8 Power & Glory WWF 1990 https://images2.imgbox.com/b9/06/SNczuPEc_o.png https://mega.nz/file/QJQyVT7R#iVRNY9S4mLg2D_ZpO2o_6pRhW55neViqWpcwbNVcJv4 https://mega.nz/file/BAI2xTyS#4hcHDL87P2f7gHNoQhB6GEUMLCiE8GPQPvwJnj7b2H0 LEGION OF DOOM - WWF 1992 Golden SummerSlam Attire https://images2.imgbox.com/fd/83/EN62D5Fg_o.jpg https://mega.nz/file/wdhkAarQ#Fvvk8FZr_SeH9AeolRunOF1c5JgIRNOTvUQjFQ8vhEY https://mega.nz/file/oc42GCqT#9fTxb54eDKUdkM0Gp2WwGrIbAUss6Ss0lYw-evRx0GA Power & Glory WWF 1991 https://images2.imgbox.com/12/95/fGZJdJBA_o.png https://mega.nz/file/cQwiwYQT#f9iMpZYqGTwIPinvqzakEAhh2FF09q0wcu03c4TP95A https://mega.nz/file/BUoWmQxL#hCc2sPDKevB37HqCo3DgMM0vkU0xCD4BsQLSKFRx-vw Velvet Sky Tna https://images2.imgbox.com/28/f6/LNksfWzD_o.jpg https://mega.nz/file/QJhHGQiQ#R5HOS-bRvvM_BbSRDdL9zrv892LdrYSHfyuIXspS7zg LEGION OF DOOM - WWF 1992 Red Attire https://images2.imgbox.com/fc/f5/Rrl2oX1G_o.png https://images2.imgbox.com/ed/41/EMdiPSe4_o.png https://mega.nz/file/AMoyxSxR#ziLZcD8cZve4xM-vhPUqG0swvIR2aUxzPS8arrD-ef0 https://mega.nz/file/cRwkCaZI#BjQyYUFYppNstqeOwmG5P2a7MGCNCMZV2mUvqtQk_wQ DONATIONS :If you like my work and would like to donate to me then you can do so here: https://www.paypal.me/Leonrick I also accept commission based mods. I will make custom mods of the superstar of your choice for a donation. Please ask via PM.
    1 point
  11. Welcome to the Dark Side !! Search Tag :- Stylesclashswanton Uploaded List :- Rey Mysterio - Smackdown vs Raw 2007 Attire Lana - Long Hair Attire Adam Cole - Kingdom Jeff Hardy - 2007 Tank Top Chris Jericho - Jerichoholic shirt Not Uploaded (Can be Uploaded if requested):- Vader - WWF Attire Edge - Rated R Red Seth Rollins - White Attire Chris Jericho - Royal Rumble 2013 John Cena - Debut Ruthless Aggression Rey Mysterio - Smackdown vs Raw 2007 Attire Lana - Long Hair Wrestling Attire Adam Cole - Kingdom Jeff Hardy - 2007 Tank top Chris Jericho - Jerichoholic Shirt Vader - WWF Attire Edge - Rated R Red Seth Rollins - White Attire Chris Jericho - Royal Rumble 2013 John Cena - Debut Ruthless Aggression ------------------------------------------------------------------------------------------------------ MITB Cases Uploaded List :- 205 MITB Concept Seth Rollins - Dented MITB Case 205 MITB Concept Seth Rollins - Dented MITB Case Nero
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  12. Julian's Mods are available at
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  13. Cybruis I understand where you are coming from man but denyes is 100% right we need to be one big family here. He is giving you permission to use his logos so might as well finish up ryker and offer to help him if he ever need it.
    1 point
  14. Yea come on Cybruis don't quit man. You made a mistake, you owned up to it and removed the problem. Everyone here knows your a great creator!
    1 point
  15. If its a laptop, take the battery out, unplug the power cord and hold down the power button for about 30 seconds. Then plug the power cord in and leave the battery out and see if it starts. Also for DDR3 there are 2 different types, standard and low voltage, you cant mix and match if your PC requires low voltage then both must be low voltage and viceversa. Putting the wrong RAM in can damage it.
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  16. At the backstage brawl there is black wall , you can take a pic of the wrestler there and edit the pic on photoshop
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  17. You two jabronis above me need to shutty utty. It's not necessary to cut someone else's work down in order to boost the other's confidence in hopes that he will upload these despite being asked to acknowledge that they weren't completely his work. Show some damn tact.
    1 point
  18. so you can just replace these files and it will work? no tools needed ect..?? thanks a million for all you do
    1 point
  19. Thank you. The problem solved, the dds file's size was another value. I cahnged it with photoshop. https://ibb.co/j90ntA https://ibb.co/gdo1Lq
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  20. Rollins and Ambrose coming next Monday.
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  21. Just upload ryker with no move set or gear. The face is better than denyes, it’s not like he needs the dl’s
    1 point
  22. I will take them off when I come home from work today. I will not upload Ryker.
    1 point
  23. Jinder Mahal #WWEDelhi 12/9/17 & SDL 6/6/17 attires uploaded! Hashtags: Jeb, Jinder Mahal, Maharaja The Usos WM 34, Clash of Champions '17, Survivor Series '17, & Hell in a Cell '17 attires uploaded! Hashtags: Jeb, Jimmy Uso, Jey Uso, The Usos
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  24. I love it ! Keep up the great work 👍
    1 point
  25. Hey guys I'm rather new to the caw 2k community and have never created anyone in the game before. Im a huge wcw and nwo fan so I had to take a crack at Hogan. I think he is looking pretty good:) If anyone is interested I can share him when im done. Just working on with & without the black beard. Not sure the best way to upload photos here so sorry about the links! https://ibb.co/h991gV https://ibb.co/nsLk8A https://ibb.co/gucbFq https://ibb.co/ervVaq https://ibb.co/daJSMV https://ibb.co/mMXXoA
    1 point
  26. @CyBruis. I spent countless of hours working on the tattoos, attires, and movesets, and it just isn’t fair for you to simply use it without my consent. I know you are better than that, and hope you do the right thing.
    1 point
  27. SCU! Can’t wait to add Sky to the group. Quick question, would you be able to create Kings of Wrestling alt attires for Cesaro and Ohno?
    1 point
  28. Hi, the others are in the Apron elimination category. The moves you listed are in the ropes category.
    1 point
  29. Has the newest update removed some of the Royal Rumble eliminations? I can only find the GTS, Pedigree and Punjabi Plunge
    1 point
  30. Don't worry bud it's ok. I am used to it. You have done a great job, it's just for me I struggled seeing the options.However, I do like the nWo background. *thumbs up*
    1 point
  31. There's a link for the trons (sswall, ssramp, ssmini, etc.) in the info from AznBlusuazn, once you DL them they have a specific number so I just edited the moveset file (using Data Editor 2k19) to match the number they come from, without the need of changing them. Same goes for the theme song, change it to American Patriot, save it, reinject the moveset file and there it is. Fully working. Thanks again AznBlusuazn 👍 , an outstanding work from you.👏
    1 point
  32. 1 point
  33. So last night I went DEEP on trying to sort out this Shelley attire. I was ambitious but I'm pleased to see this come alive! This morning I explained to my wife how the process went. Find a match on NJPW World where he wore it. Wait for a good shot (or 10) of the text on the tights/boots, screengrab them for a collage, decipher what the text says, map it out on paper for reference, download a calculator font, create the texture from scratch and HOPE it applies to the tights correctly. Obviously she thought I was really quite mad. I didn't tell her about the trial and error with placing the textures and how clever I had to be with the layers as they ran out halfway through! Or that doing the moveset took over an hour! Some creators don't share the process and it looks like CAWs just appear as if by magic, but believe me that there is a long process for some creations and taking your time, asking for HELP, and trying things out make the reward so sweet! This bad boy will be up very soon - 2 slots with 2x recent attires, a manager attire and this sexy fucker.
    1 point
  34. No, I think a Wwise update is not necessary this year. Wwise 2017 continues to work. Even the old wem files from 2K18 still work.
    1 point
  35. Figured I'd let you know that all of the files in the evt_data.pac file can all be opened with Notepad - there is no need to use a hex editor.
    1 point
  36. Not necessarily geometry but entrance animations have hip joints that would need to be figured out in terms of bytes and then recalculated for the new geometry.
    1 point
  37. The evt_data file also has references to entrances for different arena geometries, as well as the Elimination Chamber motions as well. I shall write up a tutorial on them soon in this thread. Setting different evt animations based on the arena geometry: Follow squaredcirclefan's steps in the OP up to step 2, where you instead look for 000B/0B.bpe. The first evt slot reference is for geometries that are flat, the second is for ramp, the third is the modern Raw and the last is for the modern Smackdown. You can see this here: 6210 6503 6208 6209 Knowing this, if you want to give an entrance that has a vehicle prop a different evt ID for a set geometry, just follow the scheme up above. Setting different Chamber walk-ins based on the entrance ID: Follow squaredcirclefan's steps in the OP up to step 2, where you instead look for 0027/27.bpe. The first number is the evt slot ID and the second is the Chamber motion. You can see that in the first few listings here: 100 800 101 800 102 850 103 803 Taking the first line (100 800), this means The Rock's entrance will have the Chamber walk-in ID 00800. If you want him to have a different walk-in ID, just change it to a valid slot. You can even use regular entrances for the Chamber walk-in, however you will get glitchy results. Knowing this, you can indeed "make" a Chamber walk-in slot. I have done so here with Stone Cold's: 100 800 101 806 102 850 103 803
    1 point
  38. Great guide man. Slightly off-topic statement coming up, but I wanted to say it. I know the second part is currently a WIP, but the createmode.pac's "existence" was from as far back as WWE 2K14. In '13 and prior, it was in the misc file in the WAZA PACH as MOVS.dat.
    1 point
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