Leaderboard
Popular Content
Showing content with the highest reputation on 08/10/2018 in all areas
-
5 points
-
5 points
-
I made jessie to team up with .Ryee Robbie E. I will finish Jessie Godderz caw up tomorrow and will be up loaded also All logos by .Ryee to match up with his Robbie E.1 point
-
Hi all, So were moving on to the next section. I will suggest you read part 1 of the evt_data tutorial. this focuses on single entrances with alternate attires. In part 2 , I will be discussing single entrances with a manager. When you select a character and you select a character as manager, the entrance used in the game is the characters default entrance with a generic manager motion, where the manager is shown on the left side and does not accompany the character when walking down the aisle. Some characters in the game has separate entrances with a manager , where the manager has an entrance motion. I also believe you are quite aware you can't set an entrance with manager in Data Editor. Examples in wwe 2k18 are: Brock Lesnar with Paul Heyman as manager The Miz with Maryse as manager Rusev with Lana as manager. You will notice when you select brock Lesnar, Paul Heyman is set as his default manager. Brock Lesnar's entrance evt is 343 while Brock's entrance with Paul Heyman is 443. In this example, the Brock Lesnar with Paul Heyman entrance is used. If you happen to select another character as Brock's manager, the default 343 entrance is used with a generic manager motion. This will still occur even if you edit the 0fop file after extracting the evt and changing the ch ID for Paul Heyman to that of the other character. This data is stored in the evt_data.pac file and will override the value in the 0fop archive. If you have extracted the evt_data file as I explained in Part 1, you will find another file 01.1024. The 00.1024 was modified in Part 1. When the 01.1024 file is opened in a Hex Editor, you will find the following, Now lets examine the data closely. The data highlighted in green 42402 43002 424 427 represents Rusev with Lana's entrance. 42402 is Rusev's ch pac 43002 is Lana's CH pac, 424 is Rusev's EVT entrance ID and 427 is Rusev with Lana's entrance ID (This is labelled as Tag entrance in Data Editor). For this to work, Lana is set as Rusev's manager by default in his moveset file. The data highlighted in purple represents Brock Lesnar's entrance. 34302 is Brock's Character Pac ID, 37402 is Paul Heyman's. 343 is Brock's entrance while 443 is Brocks entrance with Heyman. The Data Highlighted in red represents Steve Austin's heel entrance with Ted Dibiase as his manager, Now this is the first of a few peculiar entries which I feel 2k did not implement properly in the game. 10112 is Steve Austin's alternate attire pac (manager attire), where he is wearing a black Austin 3:16 T Shirt and a blue pair of jeans, 13602 is Ted Dibiase's CH pac ID , 661 is Austin's title entrance, 662 is Austin's heel title entrance with Dibiase as manager. The first problem with this data is, you can't select the 10112 attire in the game as there is no alternate attire by default for Austin in the game, Austin is not a manager , and ted Dibiase is not set as Austin's manager by default. As it is, the title entrance with Dibiase will not work in the game. Fix : Change the 10112 to 10102 which is Austin's default attire, save and reinject following the guide in part 1. (remember we are now injecting into 01.bpe using the option INJECT AS BPE.You will need to set Ted Dibiase as Austin's manager in his moveset file using Data Editor. inject the edited moveset file back into the game. With this fix, you now have the additional title entrance with Dibiase as manager. The next set of data in yellow and blue represent the Miz with Maryse entrance. 21802 is the Miz Character Pac ID, 29102 is the Maryse character pac id, 218 is the Miz entrance, 217 in the Miz with Maryse entrance. You will disc over the next set in blue has 29112 as Maryse ch pac which is for her alternate attire. Though I hardly see any difference between both attires. This doesn't seem to be implemented properly as Maryse doesn't have an alternate attire by default in the game.( Maybe the 29112 is used in other modes like Universe mode, i'm not sure.) The data arrangement is (Character ID) (Manager ID) (Character entrance) (Character with manager entrance) Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 17 0 0 0 0..1024 000000B0 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 20 00 102400 0 0 0 000000C0 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 0 0 0..102400 10 000000D0 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 2400 0 0 0 0 0 0 000000E0 0D 0A 31 30 32 34 30 30 20 31 30 32 34 30 30 20 ..102400 102400 000000F0 30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 0 0 0 0 0 0..102 00000100 34 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 400 102400 0 0 0 00000110 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 0 0 0..102400 1 00000120 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 02400 0 0 0 0 0 00000130 30 0D 0A 0.. ADDITIONAL ENTRIES Just as I mentioned in part 1, you can add additional entries to this file. You will need to highlight the bytes after OD OA, as shown in bold and paste insert. I will now look into an entrance with Manager not implemented in the game, the Darren Young / Bob Backlund entrance. DARREN YOUNG / BOB BACKLUND: The Darren Young entrance motion with Bob Backlund is in the game, but not implemented as an entrance as Bob Backlund is not a character in the game. For illustration purposes, I will use Paul Ellering as Darren's manager. Darren's pac ID is 37002, His entrance id is 381, the entrance with Bob Backlund is 442. Paul Ellering's id character pac id is 70502. below is the data file with the new data is inserted . The data reads as 37002 70502 381 442 . The file is then saved and reinjected using the method explained in part 1. To complete the process, you will need to set Paul Ellering as Darren Young's manager in his moveset file using Data editor and reinject into the the game. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 37 30 30 17 0 0 0 0..3700 000000B0 32 20 37 30 35 30 32 20 33 38 31 20 34 34 32 20 2 70502 381 442 000000C0 30 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 0 0 0 0..102400 000000D0 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 This is the same method used to set the Retro Undertaker and Retro Kane entrances with Paul Bearer as manager .This is also not implemented as Paul Bearer has been removed from the game after wwe 2k16. You will find below the modified data in the evt_data file below 34602 74402 411 743 : 34602 is the undertaker's character pac id, 74402 is the character ID for Paul Bearer in 2k18 (You can use his wwe 2k15 or wwe 2k16 pac, change its ID to 744, set as manager only), 411 is the Retro Undertakers entrance, 743 is the entrance with Paul Bearer holding the urn. With Kane, 34802 is Retro Kane's pac ID, 74402 is the Paul Bearer mod id as I explained earlier, 348 is Retro Kane's entrance, 734 is Retro Kane's entrance with Paul Bearer. Remember you have to set Paul Bearer as their manager in their moveset files using data editor. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 34 36 30 17 0 0 0 0..3460 000000B0 32 20 37 34 34 30 32 20 34 31 31 20 37 34 33 20 2 74402 411 743 000000C0 30 20 30 20 30 20 30 0D 0A 33 34 38 30 32 20 37 0 0 0 0..34802 7 000000D0 34 34 30 32 20 33 34 38 20 37 33 34 20 30 20 30 4402 348 734 0 0 000000E0 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 32 0 0..102400 102 000000F0 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 0D 400 0 0 0 0 0 0. There are other bits in the evt_data file, but I am only focusing on the bits I feel the community will like to use most in modding the game. The next section I will focus on in part 3 is the tag entrance with manager .One point I need to mention is the Authors of Pain with Paul Ellering Victory, which does not seem to work in the game. The victory motion for the Authors of Pain has a generic manager motion by default, where the manager stands outside the ring as the team celebrate. A manager will need to be included as part of a stable for the Victory animation with manager to work in wwe 2k18.This is not implemented by default in the game , so you can manually add Paul Ellering to the Authors of Pain team as a third member. This is the similar situation when using the Natural Disasters and Jimmy Hart ported Victory animation, as the ported Jimmy hart mod, will have to be added to the Natural Disasters team for this to work. This is the ported Victory from 2k16 where Jimmy hart jumps up and down with his hands in the hair holding the megaphone object. Have a great day.1 point
-
Just downloaded ZSJ. So worth it guys. He really is an in-game quality caw.1 point
-
Had some time finish working on my Jarrett mod. This is final, will be releasing soon:1 point
-
That caw looks amazing bro, hands down and I'm definitely going to download this and also I'm still waitin on Okada tho lol😂😂1 point
-
edit: Not sure how, but it finally seems to be working. Just to clarify for anyone else having issues, make sure when you follow the steps from Part 1, you're changing 00 to 01. For example you'll be opening 01.1024 and then when you are finishing up you'll be injecting into 01.BPE, etc... I think I may have originally mistakenly injected the 01.1024 into the 00.BPE and forgot to revert that back but anyway starting 100% clean and making sure to change the 00's to 01's has it working! Also just to be safe, make sure you close the Hex editor and close the Pac editor before starting the game. Not sure if maybe those were conflicting in my first attempts. Pretty cool mod! Thanks for posting this.1 point
-
1 point
-
1 point
-
Wow man unbelievable work you constantly keep topping yourself with nonstop amazing creations. Thank you for all your hard work and effort you put into each of your caws helps keeps this game fresh.Also would love to see you try Johnny Impact as with robbie e you did such an amazing job would love to see your take on him.1 point
-
You are a Godsend, sir. No PC modding or community creations on PS4/XB1 will ever come close to matching Wrestling Legends for all-encompassing nostalgia.1 point