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  1. Hi all, So were moving on to the next section. I will suggest you read part 1 of the evt_data tutorial. this focuses on single entrances with alternate attires. In part 2 , I will be discussing single entrances with a manager. When you select a character and you select a character as manager, the entrance used in the game is the characters default entrance with a generic manager motion, where the manager is shown on the left side and does not accompany the character when walking down the aisle. Some characters in the game has separate entrances with a manager , where the manager has an entrance motion. I also believe you are quite aware you can't set an entrance with manager in Data Editor. Examples in wwe 2k18 are: Brock Lesnar with Paul Heyman as manager The Miz with Maryse as manager Rusev with Lana as manager. You will notice when you select brock Lesnar, Paul Heyman is set as his default manager. Brock Lesnar's entrance evt is 343 while Brock's entrance with Paul Heyman is 443. In this example, the Brock Lesnar with Paul Heyman entrance is used. If you happen to select another character as Brock's manager, the default 343 entrance is used with a generic manager motion. This will still occur even if you edit the 0fop file after extracting the evt and changing the ch ID for Paul Heyman to that of the other character. This data is stored in the evt_data.pac file and will override the value in the 0fop archive. If you have extracted the evt_data file as I explained in Part 1, you will find another file 01.1024. The 00.1024 was modified in Part 1. When the 01.1024 file is opened in a Hex Editor, you will find the following, Now lets examine the data closely. The data highlighted in green 42402 43002 424 427 represents Rusev with Lana's entrance. 42402 is Rusev's ch pac 43002 is Lana's CH pac, 424 is Rusev's EVT entrance ID and 427 is Rusev with Lana's entrance ID (This is labelled as Tag entrance in Data Editor). For this to work, Lana is set as Rusev's manager by default in his moveset file. The data highlighted in purple represents Brock Lesnar's entrance. 34302 is Brock's Character Pac ID, 37402 is Paul Heyman's. 343 is Brock's entrance while 443 is Brocks entrance with Heyman. The Data Highlighted in red represents Steve Austin's heel entrance with Ted Dibiase as his manager, Now this is the first of a few peculiar entries which I feel 2k did not implement properly in the game. 10112 is Steve Austin's alternate attire pac (manager attire), where he is wearing a black Austin 3:16 T Shirt and a blue pair of jeans, 13602 is Ted Dibiase's CH pac ID , 661 is Austin's title entrance, 662 is Austin's heel title entrance with Dibiase as manager. The first problem with this data is, you can't select the 10112 attire in the game as there is no alternate attire by default for Austin in the game, Austin is not a manager , and ted Dibiase is not set as Austin's manager by default. As it is, the title entrance with Dibiase will not work in the game. Fix : Change the 10112 to 10102 which is Austin's default attire, save and reinject following the guide in part 1. (remember we are now injecting into 01.bpe using the option INJECT AS BPE.You will need to set Ted Dibiase as Austin's manager in his moveset file using Data Editor. inject the edited moveset file back into the game. With this fix, you now have the additional title entrance with Dibiase as manager. The next set of data in yellow and blue represent the Miz with Maryse entrance. 21802 is the Miz Character Pac ID, 29102 is the Maryse character pac id, 218 is the Miz entrance, 217 in the Miz with Maryse entrance. You will disc over the next set in blue has 29112 as Maryse ch pac which is for her alternate attire. Though I hardly see any difference between both attires. This doesn't seem to be implemented properly as Maryse doesn't have an alternate attire by default in the game.( Maybe the 29112 is used in other modes like Universe mode, i'm not sure.) The data arrangement is (Character ID) (Manager ID) (Character entrance) (Character with manager entrance) Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 31 30 32 34 17 0 0 0 0..1024 000000B0 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 20 00 102400 0 0 0 000000C0 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 0 0 0..102400 10 000000D0 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 2400 0 0 0 0 0 0 000000E0 0D 0A 31 30 32 34 30 30 20 31 30 32 34 30 30 20 ..102400 102400 000000F0 30 20 30 20 30 20 30 20 30 20 30 0D 0A 31 30 32 0 0 0 0 0 0..102 00000100 34 30 30 20 31 30 32 34 30 30 20 30 20 30 20 30 400 102400 0 0 0 00000110 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 0 0 0..102400 1 00000120 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 20 02400 0 0 0 0 0 00000130 30 0D 0A 0.. ADDITIONAL ENTRIES Just as I mentioned in part 1, you can add additional entries to this file. You will need to highlight the bytes after OD OA, as shown in bold and paste insert. I will now look into an entrance with Manager not implemented in the game, the Darren Young / Bob Backlund entrance. DARREN YOUNG / BOB BACKLUND: The Darren Young entrance motion with Bob Backlund is in the game, but not implemented as an entrance as Bob Backlund is not a character in the game. For illustration purposes, I will use Paul Ellering as Darren's manager. Darren's pac ID is 37002, His entrance id is 381, the entrance with Bob Backlund is 442. Paul Ellering's id character pac id is 70502. below is the data file with the new data is inserted . The data reads as 37002 70502 381 442 . The file is then saved and reinjected using the method explained in part 1. To complete the process, you will need to set Paul Ellering as Darren Young's manager in his moveset file using Data editor and reinject into the the game. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 31 30 32 34 30 30 20 31 30 32 34 30 30 20 30 20 102400 102400 0 00000010 30 20 30 20 30 20 30 20 38 0D 0A 34 32 34 30 32 0 0 0 0 8..42402 00000020 20 34 33 30 30 32 20 34 32 34 20 34 32 37 20 30 43002 424 427 0 00000030 20 30 20 30 20 30 0D 0A 33 34 33 30 32 20 33 37 0 0 0..34302 37 00000040 34 30 32 20 33 34 33 20 34 34 33 20 30 20 30 20 402 343 443 0 0 00000050 30 20 30 0D 0A 31 30 31 31 32 20 31 33 36 30 32 0 0..10112 13602 00000060 20 36 36 31 20 36 36 32 20 30 20 30 20 30 20 30 661 662 0 0 0 0 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 37 30 30 17 0 0 0 0..3700 000000B0 32 20 37 30 35 30 32 20 33 38 31 20 34 34 32 20 2 70502 381 442 000000C0 30 20 30 20 30 20 30 0D 0A 31 30 32 34 30 30 20 0 0 0 0..102400 000000D0 31 30 32 34 30 30 20 30 20 30 20 30 20 30 20 30 102400 0 0 0 0 0 This is the same method used to set the Retro Undertaker and Retro Kane entrances with Paul Bearer as manager .This is also not implemented as Paul Bearer has been removed from the game after wwe 2k16. You will find below the modified data in the evt_data file below 34602 74402 411 743 : 34602 is the undertaker's character pac id, 74402 is the character ID for Paul Bearer in 2k18 (You can use his wwe 2k15 or wwe 2k16 pac, change its ID to 744, set as manager only), 411 is the Retro Undertakers entrance, 743 is the entrance with Paul Bearer holding the urn. With Kane, 34802 is Retro Kane's pac ID, 74402 is the Paul Bearer mod id as I explained earlier, 348 is Retro Kane's entrance, 734 is Retro Kane's entrance with Paul Bearer. Remember you have to set Paul Bearer as their manager in their moveset files using data editor. Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000070 0D 0A 32 31 38 30 32 20 32 39 31 30 32 20 32 31 ..21802 29102 21 00000080 38 20 32 31 37 20 30 20 30 20 30 20 30 0D 0A 32 8 217 0 0 0 0..2 00000090 31 38 30 32 20 32 39 31 31 32 20 32 31 38 20 32 1802 29112 218 2 000000A0 31 37 20 30 20 30 20 30 20 30 0D 0A 33 34 36 30 17 0 0 0 0..3460 000000B0 32 20 37 34 34 30 32 20 34 31 31 20 37 34 33 20 2 74402 411 743 000000C0 30 20 30 20 30 20 30 0D 0A 33 34 38 30 32 20 37 0 0 0 0..34802 7 000000D0 34 34 30 32 20 33 34 38 20 37 33 34 20 30 20 30 4402 348 734 0 0 000000E0 20 30 20 30 0D 0A 31 30 32 34 30 30 20 31 30 32 0 0..102400 102 000000F0 34 30 30 20 30 20 30 20 30 20 30 20 30 20 30 0D 400 0 0 0 0 0 0. There are other bits in the evt_data file, but I am only focusing on the bits I feel the community will like to use most in modding the game. The next section I will focus on in part 3 is the tag entrance with manager .One point I need to mention is the Authors of Pain with Paul Ellering Victory, which does not seem to work in the game. The victory motion for the Authors of Pain has a generic manager motion by default, where the manager stands outside the ring as the team celebrate. A manager will need to be included as part of a stable for the Victory animation with manager to work in wwe 2k18.This is not implemented by default in the game , so you can manually add Paul Ellering to the Authors of Pain team as a third member. This is the similar situation when using the Natural Disasters and Jimmy Hart ported Victory animation, as the ported Jimmy hart mod, will have to be added to the Natural Disasters team for this to work. This is the ported Victory from 2k16 where Jimmy hart jumps up and down with his hands in the hair holding the megaphone object. Have a great day.
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  2. Smackdown 2003 & Custom SD Live Arenas Now On CC (XB1) Listed Under Shows - Tag - WWEADDICT4LIFE
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  3. Thanks, as always, @LeonRick, for continuing to mass produce top quality wrestling MODs at neck-breaking speed! As a former NBA 2k modder/patcher, I'm trying to figure it all out so I can join in on the modding fun--but it's a large learning curve, IMO--firstly, because I'm out of practice and, secondly, because there are some big differences on how the files are handled. I'll get there eventually... hopefully... I love that you are also working on some super-classic wrestlers like King Harley Race! That's fantastic! I'd love to see an updated 2k18 Ultimo Dragon (I'm using your 2k17 version now). Would love to see what you could do with him now that your skills are beyond measure. Also, would love to see a La Parka MOD. He's kind of an obscure character, I know... Eri619 did a version of him for 2k16, but I've done every possible trick to get him to work, and it ain't happenin'. Anyhow--Thank you again for your hard work & dedication! I'll take whatever you make! Great stuff!
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  4. Thanks a lot for the logo bro I'll update Kaytlin soon and I credits you for sure ! Tonight guyz I have upload Meiko Satomura for MAE YOUNG CLASSIC 2018 (pics on first post as usual) Next weekend I'll delete a lot of MAE YOUNG CLASSIC women to introduce my NXT UK Wrestlers, here're the pics : Jordan Devlin : Joseph Conners : Ashton Smith : Joe Coffey : Rampage Brown (to create tag with Ashton Smith ) Let me know what you think So see you next time ! Ben
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  5. Should be fixed. sorry was away from pc
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  6. Boogeyman 1st attire & Kaitlyn Released at first post Remember to say thanks if you use my mods
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  7. Or just be able to toggle on/off whether people can reupload logos attached to a CAW, same as you can either the full model.
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  8. Well your first mistake is there are 3 dlcs with these combined packs so if anything it would be 24+24+24 which still doesnt equal 57 because you are forgettiong that they already contain some wrestlers. DLC 3 has 6 wrestlers already, DLC 4 has 5 and DLC 5 has 4. 6+5+4 = 15 24 +24 +24 = 72 72 -15 = 57 Sorry I didnt realize I was supposed to teach you basic arithmetic too
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  9. I have noticed that if you assign a hidden entrance(Like HBK's DX entrance) to a character, then you will not be able to use create a entrance for whatever class of character you've just assigned that hidden entrance to(i.e. superstars for a regular in game character, Dlc for a dlc). So if you're modding & replacing characters & assigning custom soundtracks. It's best to assign hidden entrances last. I've also noticed that when you use the AJ Lee glitch with Kim's alternate method of adding cdlc, trying to select any characters in create mode Will cause a fatal crash.
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  10. Ok guys, I know Miztah is busy, so let me help with part two. Miztah, you can type this out more detailed if you want. If you have followed Miztah's tutorial correctly so far, the game will display your new wrestlers as dlc on your menu. However at this stage the game has not loaded the pac files containing the wrestlers. So if you select the wreslter, you will either get a dirty disc error or you will get a fatal crash. There are three more steps to get the game to load your new dlc wrestlers. 1. Prepare your wrestler pac file You need to create a pac file containing the wrestler you want. The pac file needs to be named the same as the slot your are enabling e.g If you are enabling slot 499, your pac file needs to be called ch499.pac. Each of the attires in the pac file also needs to be named correctly e.g. 00049902, 00049912, etc. If you need more detailed instructions, read the tutorial on creating alt attires, it shows you how to create a new pac from a dummy pac: http://sf4mods.blogspot.com/2010/08/how-to-add-additional-attires-using-x.html 2. Create an entry in the Def file The def file controls which files are loaded in the game. Scroll right to the end of the file and add an entry for your new pac file. The pac files should be copied into the ch\pac folder in your wwe 2k14 game folder. So for slot 499 your entry will be pac\ch\ch499.pac . Look at the entries in def file for other wrestler pac's if you are not sure about the naming convention for the entries. 3. Add a new entry in your arc file Now that the game has loaded your file, an entry needs to be made in arc file for the game to use the file. The correct approach to add an entry is to look at the position in the def file. The arc file references this position by assigning a number to the pac file. To illustrate, the first file in the def file will be referenced as 00 00 in the arc. Second file 00 01, etc. Please note that the numbering starts from zero. This numbering is not essential as the arc will load the file even if you have the wrong number but I like to stick to the numbering convention so as to avoid wierd errors later on. - Open your def file and copy all the contents excluding the first line ";PAC_LIST_ARC_EPAC_BIG" . - Paste the contents into excel - On column next to where you pasted your contents start creating numbers starting from 0 going down to your last file. - On row with the new pac file you want to add to the arc, take a note of the number in your excel sheet. e.g. in my def file ch499 is file number 379. - Open the pac file in x-packer and click the "Add new data to arc file" button" - You will asked to enter a number for the entry in the def file, in our example enter the number 379. - If there are no entries already in your arc file for the pac file, new entries will be added for the pac file in the arc. So now you are done. Copy you arc and def file to the root of your game folder. Copy your wrestler pac file into the pac\ch folder. Start the game and load your new wrestler. If you encounter an error, go through the above steps again. My recommendation is to do one wrestler at a time. Take backups each time, if the wrestler works, then start adding the next wrestler.
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